How the Ginso Tree escape from Ori and the Blind Forest mixes level design with music to create one of the most heart-pounding levels ever.
This video is an analysis of the soundtrack to Ori and the Blind Forest, composed by Gareth Coker, and how Moon Studios chose not to use fancy dynamic music systems to create a reactive score, but instead used clever level design to enable the music to score the player's action and the forest of Nibel. In particular the track "Restoring the Light, Facing
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8-bit Music Theory: Scoring the Action in Kid Icarus: Uprising
• Scoring the Action in ...
Footage of Star Fox Zero was kindly provided by HeavyEyed. I highly recommend checking out his channel, in particular his video on embracing limitations in game design is fantastic.
• Embracing Limitations ...
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All music used in this episode is from the Ori and the Blind Forest Original Soundtrack, and was composed by Gareth Coker. In order of appearance:
Down the Moon Grotto
The Waters Cleansed
Up the Spirit Cavern Walls
Naru, Embracing the Light
Calling Out
First Steps into Sunken Glades
Restoring the Light, Facing the Dark
Climbing the Ginso Tree
The Waters Cleansed
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Games shown in this episode, in order of appearance:
Ori and the Blind Forest (2015) - Moon Studios
Transistor (2014) - Supergiant Games
Star Fox Zero (2016) - Nintendo & Platinum Games
Kid Icarus: Uprising (2012)
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Game Score Fanfare is a show that celebrates music in video games. I want to explore and share the unique ways that games use music to instil emotion into pixels and code, tell stories through sound, and create unforgettable moments. I'll be shining a light on the games and people who have taken the medium of video game music seriously and pushed its limits to create one of the most diverse genres of music that we have.
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