This is clearly a video with scott jund talking about guaranteed hits
@LeonhardWelebny
11 ай бұрын
Not so sure about that. I think this is actually a video with Scott Jund talking about guaranteed hits.
@watchmehope6560
11 ай бұрын
Yes this is true Scott is talking about guaranteed hits and that's guaranteed in this video.
@jorgealvarezsinprecedentes
11 ай бұрын
Why are you spreading false information? In this video we can clearly hear and see Scott Jund talking about guaranteed hits.
@TheMashMan
11 ай бұрын
You raise a fair point, but I interpret it as scott jund talking about garunteed hits
@tallyhanma.official
11 ай бұрын
@OOM-26 this is a joke right? Scotts talking about guaranteed hits
@KizeTM
11 ай бұрын
"brains are too small to understand the difference between uncounterable and overpowered" yeah thats the entire dbd community basically
@joshuawadsworth6417
11 ай бұрын
Basically unfun for both sides < fun for one side.
@sexypanda1349
11 ай бұрын
@@joshuawadsworth6417 backwards. If both sides are suffering then problems can be fixed. If one side (killers *cough cough*) just get to do whatever they want with no drawbacks then why even play the other side because whatever you do doesn't matter. And no I don't care who you are playing a side who is basically guaranteed to lose or has no agency in the match is NOT fun to play, or will be very short lived fun if any.
@whiterabbit4945
11 ай бұрын
yep
@Joeysworldtour315
10 ай бұрын
Yep Chucky needs a nerf
@theMautheus
9 ай бұрын
Not only the community but the Devs too
@gredezy
11 ай бұрын
I think your compromise in the last video is the best outcome for chucky. If they just make his cooldown 5ish seconds less but make scamper slower you’ll be rewarded with hitting good hits with slices and dice instead of these guaranteed pallet scamper hits
@KirkPwns
11 ай бұрын
I think Scamper should be faster then it is now, but prevent you from doing it unless youre mid slice-n-dice.
@gredezy
11 ай бұрын
@@KirkPwns It would be a good change but I think that bhvr wouldnt do this because it would make the iri a lot less effective. And Im not sure about making scamper faster in general because the speed that its at is already fast enough if not too fast, but I think a shorter cooldown would and a longer scamper would be so much more helpful.
@Joeysworldtour315
10 ай бұрын
More like 10 seconds longer. Survivors are hopeless against Chucky
@gredezy
10 ай бұрын
@@Joeysworldtour315 Seems like a skill issue to me
@Joeysworldtour315
10 ай бұрын
@@gredezy nah he needs a nerf so survivors like me can stand a chance
@undertaker2766
11 ай бұрын
You know what could be really funny? As Chucky slides under the pallet, survs should have the possibility to vault it on the upside of the pallet. Gotta tweak numbers for the time needed for Chucky to slide down a pallet once it's dropped, but it could lead to 50/50 scenario. And it's hilarious to imagine both the killer and surv vault at the same time xD
@captainnelson9833
11 ай бұрын
This would be the best choice to fix the issue.
@bombthing
11 ай бұрын
Thats genius lol, some looney tunes type stuff. Good chuckys can still counter it by waiting for the survivor to make a little more distance before vaulting, but this might make them able to make it to another loop
@Dabrownman1812
11 ай бұрын
@@bombthingyou tried hugging pallets vs chucky?
@thepinkprintt
11 ай бұрын
omg i thought you could do this already 😭
@undertaker2766
11 ай бұрын
@@thepinkprintt never tried it myself but I doubt
@ParkerRed1
11 ай бұрын
Mini Scott Jund tries to ignore the ginormous Scott Jund rambling in some cryptic language while also towering over him while he plays the hit game dead by daylight
@AceHuman
11 ай бұрын
Real
@gavinblue3534
11 ай бұрын
how is it fair that scotts videos get a guaranteed hit of my mouse button please nerf
@busski
11 ай бұрын
no counterplay youtuber
@CrazyKevin1231
11 ай бұрын
Scotts not letting the intrusive thoughts win.
@ynglink
11 ай бұрын
Already did, he made this video lol
@spiritupgrades
11 ай бұрын
He's trying to make amends for that build he made for Blight back in the day
@Fideriti
11 ай бұрын
@@spiritupgradeschrist Scott with Blight was naaaaasty
@spiritupgrades
11 ай бұрын
@@Fideriti No it was just playing brain dead
@MildlydepressedLucario
11 ай бұрын
Survivor: [Stuns Legion in frenzy] Legion: *laughs in Julie's mixtape*
@elitechaz8440
11 ай бұрын
It doesn’t really do much in a chase if the survivor is already injured and in deep wound though.
@MildlydepressedLucario
11 ай бұрын
@@elitechaz8440 I was referring to the skill gap of pallet stunning a Legion out of frenzy. The 50/50 guess, my point was even if u stun them out of frenzy Julie's mixtape would completely negate the skill gap, and add on the Iridescent button addon you essentially become unstoppable.
@foxiki387
11 ай бұрын
After a while playing legion I’ve sort of just discounted Julies tape as not worth slotting since it resets your attack count and doesn’t change any of your cooldowns when you’re trying to pallet munch, feels much better to run something with more stats.
@MildlydepressedLucario
11 ай бұрын
@@foxiki387 I run Julie's mix with iri button with spirit fury and enduring for da memes. I stab them no matter what, I break pallet, then just brute force does the rest. I use frenzy/addons to get hits and then use the perks to down.
@whiterabbit4945
11 ай бұрын
@@MildlydepressedLucario i run Julies mixtape irir button spirit fury enduring dissolution game afoot for da memes pallets dont exist at this point only speed boost pickups
@brutechieftain9321
11 ай бұрын
"Honey, come watch. Scott is ranting again!" I love these.
@steelrice3974
11 ай бұрын
It's like release alien where there was no consequenses to missing your tail. It should feel strong but there should be enough counter play to make it enjoyable for both sides. Nothing worse than playing a game you know your going to win or lose at.
@mckookie2967
11 ай бұрын
xeno tail still feels cheesy
@JudojugsVtuber
11 ай бұрын
I main Xeno and they're still insanely overtuned. They need to make the tail reactable. Good xenos will still be able to slide the hitbox and that would reward people for doing more with the killer than "use tail at pallet/window and run into it to block the vault and now you get a hit" until they go down
@Mr_Mistah
11 ай бұрын
Dying and losing is party of the game. That's why it called "Dead By Daylight"
@jobo1799
11 ай бұрын
A good example of guaranteed hits was old pyramid head, where he could hold his ranged attack while u go through a pallet, and if you didn't drop it he could instantly M1 you with practically no buffer.
@mckookie2967
11 ай бұрын
Yeah which felt like shit and is current day Xeno
@Mr_Racooner
11 ай бұрын
Fun fact he wasn't actually nerfed. He still can hit you through the window during vault. Idk about now with buffed animations tho. But his power now forces a pallet drop instead, if the buffed speed means you don't get hit anymore that's great. But I always found it funny everyone dropped him because his "nerf" when in reality for the past few years he still could get hits like that, unless the survivor committed to the vault before you even dropped ability.
@jobo1799
11 ай бұрын
@@Mr_Racooner he's still really good but there is more counterplay at loops now, similar to Scott's Huntress example
@mckookie2967
11 ай бұрын
@@jobo1799 I think xeno's tail has less counter play than scamper
@williamcalhoun883
11 ай бұрын
@@Mr_Racooner That's bc hitting a survivor through windows/pallets was never the problem, it was the fact that he could option select the pallet drop. If you dropped the pallet, you got hit by the ranged attack. If you didn't, you got M1'd bc there was no cooldown on PH cancelling his ranged attack. I personally dropped him bc while the cooldown is necessary, it makes him feel soooo clunky. Wish they could have found a better change imo.
@Katana314
11 ай бұрын
I'll echo a creative idea someone mentioned in the last video: I can guess it could take some coding work on BHVR's part, but it would be really cool if survivors could vault pallets while Chucky is scampering through them. You might have brief fights where a survivor is deciding whether to stay glued to the pallet or run away from it. Chucky could still use scamper to catch up after someone has moved off of a pallet though.
@joshuawadsworth6417
11 ай бұрын
Not a bad idea but behavior... Honestly I think the dev team needs to be re-evaluated.
@WutTheDeuceGaming
11 ай бұрын
I was curious about this, or if you could stand at the pallet and block him from doing that. I take it these two things aren't currently possible?
@Katana314
11 ай бұрын
@@WutTheDeuceGaming I never even got to testing, but my presumption is that they've set it up so only one player can interact in any way with a pallet/window at once (and also added a few rules so killers can take priority interaction when someone is using Any Means)
@cookiecreep9204
11 ай бұрын
And with this, and past 4 killers, i still keep on hearing Legion is op... Its so sad how few things Legion is allowed when the entire power can be summed up as running a little bit faster, at cost of not being able to down.
@kayenby
11 ай бұрын
Old legion was extremely unhealthy for the game. Current legion is fine.
@realnickhiro
11 ай бұрын
@larsliamvilhelm Woah there, if you only would know how many of my friends still think that Legion is OP... most of them have at least 300 hours btw
@cookiecreep9204
11 ай бұрын
@larsliamvilhelm You'd be surprised how many people tell me Legion is op while its one of the weakest in game.
@Malicious_Malachi
11 ай бұрын
@@cookiecreep9204Legion is seen as "op" for the same reason Nurse is being able to just ignore a pallet drop and hit the survivor who's on the other side doesn't feel good for the survivor it's boring and frustrating.
@ForeverDorian
11 ай бұрын
Only noobs think Legion is OP He is one of the worst killers in the game
@trillong
11 ай бұрын
all the other similar mechanics also have an animation cost. it seems so weird they didn't do that for chucky, too. legion has to blackout and stare at their hands, oni's powerup animation is the longest thing in the universe. maybe something like scamper you stand still for a second, or like a more extreme onryo slowdown.
@immortalls9689
11 ай бұрын
Then the scamper is pointless , bad idea
@Synnabelle
11 ай бұрын
@@immortalls9689makes it feel sluggish AF
@Puffalope
11 ай бұрын
i really appreciate you scott, suffering through youtube dbd balance comments is the most infuriating thing in the world
@Dazeja5
11 ай бұрын
yoo love the new pfp puffalope
@anettelma123
11 ай бұрын
but thats how I found your channel! :D Vids about xeno were great
@Evalora
10 ай бұрын
dbd yt comments do threaten an aneurysm from time to time, it's best to just not engage with it
@jamesba6438
11 ай бұрын
Have a nice day scott! I appriceate the level of detail you put into your arguments, and honestly you do a good job of explaining it to casuals like me
@floofzykitty5072
11 ай бұрын
This is precisely the reason Wesker can't dash after vaulting a window/pallet even if he has a dash left.
@dimasfahmi510
11 ай бұрын
Exactly! But i do understand why killer mains who never plays survivor hate that fact, i think wesker should be able to damage any survivor when he is stuck at the “after dash-vault” animation, it’s way to easy to abuse by the survivor and makes it pointless for wesker to fast vault using his dash.
@anettelma123
11 ай бұрын
you are killer main right? we need more ppl like you, its so wholesome to being able seeing perspective of both sides even if you prefer one. We need more people to play both roles I swear What I wanted to add about "no skill from survivors" I get the same mind about killers who tunnel and camp every single survivor in every match, especially the first one and they call it skill or strategy lmfao
@leonthegamer2839
11 ай бұрын
These peolpe are just delusional and sad. Dont even bother. They wann make up for their lack of skill/experience by followowing the braind dead protocol of camping/tunneling. If someone relies on that in pub matches they are not just skill-less but also really sad individuals. Imagine absuing bs to make up for your own lack of skill at the despense of others fun. It is almost hilarious if peolpe try to make it as skill-less and brain dead as possible but are convinced that "winning" like that makes them good at the game...
@Evalora
10 ай бұрын
i played both sides back when i played this game + switched moreso to survivor but i can still tell that you're invested in the mentality that killers should throw so low-end survs can win i guess that's what 'wholesome' looks like - the solo team in a 4v1 game sandbagging and often receiving bm from the 4 in and out of the match regardless
@leonthegamer2839
10 ай бұрын
@@Evalora I think you didnt understand that correctly for some reason. As far as I understand it, it's about neither side trying to cheese a "win". Especially because cheesing a win ist not actually a win in the first place. However not cheesing doesnt mean you need to throw. That is not the same. I am pretty sure I do not throw as a killer but I also try to win by my own skill mostly. I dont wanna win because I am able to cheese sth. Like cool I won but it doesnt change the fact the other side is still way more skilled. This goes both ways of course but since a killer can decide how he wants to play every match quite easily and no such thing as soloq exists on the killer side, I encounter cheesing killers way more often then survs. But maybe it depends on what someone considers to be cheese. However overall I think you misunderstood the message. I hope I could help clarify it. :)
@Evalora
10 ай бұрын
@@leonthegamer2839 ..do you not realize you're describing that exact mentality? 'killer playing in an unfavourable way to survivors = unskillful cheesing killer didn't truly win' i think i understand just fine actually - perhaps even moreso than my prior comment
@leonthegamer2839
10 ай бұрын
@@Evalora I dont think so because that would mean that the only favourable way that exists means that the killer is cheesing/survivors are not having fun. But thats not the case. I had a couple of games against insane killer players that didnt rely on cheese and instead demolished the others and me by pure skill. I respect that and I still had fun and enjoyed trying to hold against it or learning from them. Dying didnt matter to me at all in that case. I also 4k myself against a 3 men squad and they actually wrote me and thanked me for the fun match because I wastn just relying on hardcore tunneling someone out. However I played into my perks and game sense and still won but they also enjoyed the match. So your logic only works if the only way to win equals cheesing but that is not true at all. You can defenitely win based on being good without any cheese needed. So again I think you understood it wrong.
@silasgreaves6134
11 ай бұрын
This kind of thing is what has made me realize that unavoidably there are too many stupid people out there. You can have the clearest reasoning possible, you can explain a thousand times why, but some people will never understand.
@anettelma123
11 ай бұрын
they will say "skill issue" and feel smart
@Dragonhypbrid
11 ай бұрын
I'm more surprised he hasn't mentioned the fact Chuckys Iri Add-on that insta breaks pallets has absolutely no slow down on him after scampering, or delay after swinging, it's literally just a free hit at any pallet and just removes the pallet instantly too. Unlike Characters like Wesker, Who's iri add-on makes them wait a few seconds after breaking the pallet, Chucky just can instantly swing right as he comes out with no delay or reduced movement speed.
@Nutterscn
11 ай бұрын
"KZitem comments get me in a tizzy" is the weirdest way I've heard someone say they were born in 1990
@Razzbow
11 ай бұрын
Bhvr is gonna give him a crippling cooldown like twins now
@jacefromthere286
11 ай бұрын
This is a clear example of Scott Jund
@psycheislive
11 ай бұрын
Message unclear: Scott just challenged the entire internet to a 1v1 cowshed
@Zinczub
11 ай бұрын
I wish people instantly understood this concept, he’s been talkin about it on loop since the skull merchant shit 😭
@ZarkionUltimate
11 ай бұрын
Powers with 1 or less forms of counterplay make you feel like you don't have any effect on the outcome which will always get boring after a while.
@themr_wilson
11 ай бұрын
1:00 that's why I don't call the mindgames a 50/50, they're more Rock-Paper-Scissors
@dodang_9147
11 ай бұрын
@larsliamvilhelm that is not true. there are different type of 50/50's.
@dodang_9147
11 ай бұрын
@larsliamvilhelm depending how short the pallet is will decide the skewed the odds are. I would argue that completely unsafe pallet are 0-100 for killer. the mild unsafe pallet are 50/50's until killer gets bloodlust 2 or bloodlust 3 then they become 0-100's. The loops that bloodlust 3 infinities have no mindgames. I think mindgames are strange because their success rate relies on what other person believes is correct play. For survivor, the correct play 90% of the time on first vault is to just vault but because killer know that this is 90% of the time the correct play, the first instinct of a killer is to double-back. As a result, the mindgames tend to begin on 2nd vault because of this pre-determined belief. That is why when you start not vaulting pallets as killer, a lot of killer panic and just start breaking pallets because they don't realize that counter-play to not vaulting is just running forward but then you vault so killer thinks that loop is reset so mindgame is gone but the mindgame is still there. you just need to go around the loop to get to same spot in which you could mindgame again.
@andrewithbacon8273
11 ай бұрын
If I ever have trouble with my hits, I just open my Domain Expansion to ensure a guaranteed hit.
@atrozzorta9602
11 ай бұрын
Using Huntress is a bad example. Pyramid Head or Nemesis are way better comparisons because how quickly they ready up their M2 compared to Huntress and because how little ground they lose compare to Huntress in doing so. Pyramid Head is one of my least favorite killers to play against because he has guaranteed hits at windows and pallets. If PH has his sword in the ground you can't throw a pallet or vault a window because you are locked in an animation and get hit, if you don't vault/throw then you are more than likely going to get M1'd. The most you can do is fake it and REALLY REALLY bad players will attack instead of just waiting for you to be in animation, or fake then try to circle back to the pallet or window and use them. But again that only works against really bad players because they will just body block and then M1. Huntress is the pinnacle of balanced ranged killers because the time it takes her to wind up and wind down and because of her slower movement speed. She feels balanced around windows and pallets because there is some counter to it. To counter another point since I said all this, I played ~60/40 Survivor/Killer so the argument of "people making this argument don't play survivor" doesn't really work here. PH and Nemmy have a guaranteed hit at pallets just like Chucky. So I agree with the comments on your last video about "why are some guaranteed hits okay and others aren't?"
@firestar1230
11 ай бұрын
What if they just give him the Legion effect where getting stunned puts your power on cooldown, or maybe in Chucky’s case, knocks the bar back some so you can’t use it right away
@somaloll
11 ай бұрын
Just because other killers have guaranteed hits or any mechanic really doesnt necessarily mean its a good or fun mechanic and should continue to be added to the game 😂
@DesusChristus
2 күн бұрын
comparing chucky with his many powers to older killers like trapper makes you wonder why you should even play old killers
@VitunVatiVille
11 ай бұрын
I think the killer should suffer from slowdown after scampering for certain amount of time so that way they are either forced to chase down the survivor through normal means(Having the movement speed reduced to that of a survivor perhaps at 100 percent?) or use the ability to catchup either way they still cant chase effectively for guaranteed hit. What do you think Scott?
@st0rm244
11 ай бұрын
I think the best thing they could do with Chucky's vaults based on how far away from the pallet he dashes from, the further he vaults from the quicker the vault could be, the closer he is the slower it could be
@BecketTheHymnist
11 ай бұрын
Anything that removes the impact or possibility of player agency is toxic for dbd. I am 100% with you on that Scott.
@BecketTheHymnist
11 ай бұрын
It's why playing against Xeno REALLY sucked at launch and still kinda sucks.
@Reinami66
11 ай бұрын
Then you are playing the wrong game. The game is literally designed such that, the killers goal is to remove survivor agency while the survivors try to escape.
@BecketTheHymnist
11 ай бұрын
@@Reinami66 Removing survivor agency is not the goal. Working around their decisions and anticipating their decisions to kill them is the goal. Obviously removing some options is a great idea (kicking pallets, body blocking, using power effectively) for achieving this, but things that leave survivors with no options is not good for the health of the game.
@Reinami66
11 ай бұрын
@@BecketTheHymnist What does putting a survivor on the hook do? What does slugging a survivor do? What does killing a survivor do? All of these things basically force the survivor to "not play the game" until a teammate comes to them (or in the case of killing them, they just lose the game). That is removing agency from the survivor.
@BecketTheHymnist
11 ай бұрын
@@Reinami66 Yes being on the hook means your team has to come get you. Yes being slugged limits what you can do. There's a reason this is seen as pretty toxic. Yes REMOVIING SOMEONE FROM THE GAME MEANS THEY CAN'T MAKE A DECISION IN THE GAME ANYMORE. You are being intentionally obtuse though. Obviously things like this can make the game unfun and can be unhealthy for it, but it's understandable why these mechanics exist. You want LESS of this in the game though not more. The real fun of DBD is in predicting and reading the moves of your opponent not in taking away their ability to do anything. If that's fun just play against 4 afk people. Are you one those killers that just slugs 4 people to death?
@Trident_Gaming03
11 ай бұрын
I hate whataboutism so much "But if Trickster can get a guaranteed hit, why can't Chucky?" No, even though Trickster is low tier (currently) he should be changed, even if it means a nerf in that specific way
@darkish_jace8571
10 ай бұрын
I just had an idea, what if BHVR changed Scourge Hooks to make several hooks (4) into Scourge Hooks and but upon hooking a survivor on said hook that hook deactivates as a Scourge Hook, that would make a Perk like Monstrous Shrine a good perk to use with say Pain Resonance granting infinite uses in theory if you only do basement hooks
@darkish_jace8571
10 ай бұрын
They would have to Tweak a few Scourge Hook perks but it may balance things and allow a much loved perk like Pain Resonance have more uses given you get basement hooks
@Chaosrain112
11 ай бұрын
Can confirm reading comments is a mistake. For example, no views, 14 seconds ago. No comments.
@Michał-v8e
11 ай бұрын
What i think i'd like to see behavior do to Fix chucky's guaranteed hits is to make it so if he gets pallet stunt while in his power he gets knock out of it and also if he gets pallet stunt being out of power make it so his power become's unable to use for like 2 seconds
@PIZZAloverNUMBERS
11 ай бұрын
When you're in a "whataboutism" contest and your opponent is the comment section
@theangriestcrusader
11 ай бұрын
Wouldn’t a good solution be that chucky can’t scamper or slice and dice until like a second after activating Hidey-Ho? It would make your scamper have to be premeditated and if you wanted to counter a pallet throw you’d have to do the same dance as Huntress.
@zmanrockz6358
11 ай бұрын
There’s such a huge difference between “there’s nothing I can do to avoid the hit because my teammates are new and dropped all the pallets instantly and the killer was smart enough to get rid of them all” and “there’s nothing I can do to avoid getting hit because the killer is Chucky.”
@anettelma123
11 ай бұрын
great comparision, maybe some ppl which dont agree will understand it after reading this comment
@ajtp1349
11 ай бұрын
Ok what if your power goes on cooldown for X seconds if you’re stunned to make pallet stuns more valuable while making scamper still very strong if the killer doesn’t get stunned
@203lue9
11 ай бұрын
Yah keep saying this as if it’s a good solution, yah realize A LOT OF KILLERS HAVE COOLDOWN ABILITIES RIGHT? The chucky trick is to let them drop the pallet or stun you and then AFTER use your power but if your saying restart your power even if you didn’t activate it that changes things Drastically because at that rate your saying punish a killer player for not even using his abilities, imagine legion not in frenzy but having his power on cool down bc he got stunned or blight or pinhead or nurse etc etc that idea doesn’t make sense
@dawsonleding7051
11 ай бұрын
100% agree. Been playing with a buddy who is new. Alot of Knights who have no skill just spam npcs on the new guys that don't know you can litterally just W key away. Also been seeing alot of Meyers purpously not leveling up and M1ing because he is undetectable phase 1. If there is an exploit you can bet bad players will use it.
@Notstonks69
11 ай бұрын
Tier 1 myers in an exploit lmao.
@deadbunny2938
9 ай бұрын
5:02 >Scott uses scamper >He has enduring >Survivor finds pallet >He gets stunned >Loses scamper >Can't vault pallet >Does NOT get the hit >Doesn't get the down till 5:57 Yes Scott, an uncounterable killer, because Chucky can vault the pallet after enduring 55 seconds later.
@theorcjedi
11 ай бұрын
I think since Chucky goes under the pallet it would be cool if a survivor can vault the pallet when he goes under the pallet
@Sonix07pr
11 ай бұрын
What if his power only gave him 1 vault per cast, or deactivated on the second vault?
@vegg6408
11 ай бұрын
I like the part where scott said these people never play survivor ever but his first example is something only someone thats never played killer would say
@shiro_eu
11 ай бұрын
Reading youtube comments is like playing Fear & Hunger. Best case scenario you come out with ptsd
@sorunaz
11 ай бұрын
isnt just bloodlust being a mechanic make guaranteed hits a thing for the game in general/ for every killer and loop ?
@Grampa_Swood
11 ай бұрын
I think people who say Survivor doesn't require skill aren't necessarily bad Survivors, but they might also be incredibly Killer-sided players. They might be a good Survivor player but because they're incredibly biased towards Killer (and refuse to improve as Killer) they just find ways to cope about their inability/refusal to improve by simply saying the developers do too much hand-holding for Survivors (most often in the form of "they have base BT").
@sabre3001
11 ай бұрын
I don't think anyone thinks survivor requires no skill, it's just that you can be a no-skill survivor and do well. Predropping pallets doesn't require skill, neither does mindlessly sitting on a generator any time you're not being chased. But if all four players do these things they will escape much more often than not.
@Grampa_Swood
11 ай бұрын
@@sabre3001 Pre-dropping requires little skill but you can get so much more value out of certain loops if you don't pre-drop everything, which is a skill and requires knowledge to pull off.
@sabre3001
11 ай бұрын
@Grampa_Swood and yet, in comp dbd pallets are almost always predropped regardless and it ends up being effective Yes what you're describing takes a level of skill but my point is you don't need skill to do well on survivor
@anettelma123
11 ай бұрын
There is a lot of killer mains thinking survivor requires no skill, the can camp you or tunnel to death and they think this was bad play from survivor sadly @@sabre3001
@203lue9
11 ай бұрын
@@Grampa_Swoodbro what you just said literally makes you survivor sided by that logic, you do realize it’s 1 mind against 4 separate minds, as killer you have A LOT to worry about, gen times, survivor positioning, how long should a chance take etc on survivor you just do gens that’s it if you can be a decent chase great but it’s not the end of the world, I play both and I actually play survivor more bc I can literally enjoy the game while playing Spotify and have fun on killer I can get my wins but I don’t wanna try all the time, and pre dropping doesn’t take no tiny skill bc if your wasting time kicking pallets well your wasting time😂, if you DONT then another survivor will later loop you on that same pallet you chose to not break earlier on, I’ve had the game nearly from launch I don’t know what your talking about when saying survivor isn’t easy it’s very much easy it’s not easy to be so good you looping a killer for 5 gens but it’s easy to where you can average more wins than if your playing killer
@deadhelix
11 ай бұрын
I saw a suggestion someone made where they slow down the scamper on a “neutral” scamper but keep it the same speed when you slice and dice into a pallet so you can do cool chains between dashing and vaulting while the braindead just wait for pallet. Also Ik there will always be the survivor players who hate all killers (me im a certified wesker hater lol but only cause his hinder and all the campy weskers during the anniversary I actually know he his well designed) but for killer players to think that the killer should keep something unfun that will make people complain until the devs just go “ok well rework time” isn’t any better. Killers can be fun and strong, wesker has a fun component to his dash that is also fun to avoid as survivor. He also has an unfun mechanic (to me personally I hate all move speed changes) where you get hindered for being infected making it easier for him to catch you if a chase it taking long or tunneling you before you get a spray off hook. We can take the unfun thing away and if it hurts them too much tune up the fun thing a bit and boom.
@draganreljic5568
11 ай бұрын
But if you make Scamper slower, there will be no point in using it because he will never be able to catch the survivors because he is 4.4. What I’ve seen survivors started to do, they won’t throw it immediately, they will mindgame you into a stun or make another circle around the loop. You have to remember that he is 4.4, yes he has dash, but so has Blight, So has Wesker, so has Oni who can chain downs and miss, and not lose his power, and on top of that they are all 4.6
@Aquilenne
11 ай бұрын
He's 4.4, but it's not as slow as a typical 4.4 because he has a smaller hitbox that most killers, so he turns corners faster.
@leonardofontes7007
11 ай бұрын
only thing I would change in chucky would be a little more cooldown after missing slice and dice
@SpookySkeletonGang
11 ай бұрын
Yeah I feel a lot of people are confusing very easy hits with guaranteed hits. Like you mention, huntress can have very easy hits at a pallets, but they're not guaranteed. Same with pyramid head, someone I play a lot. With chucky, if you scamper under certain pallets it does not matter what action the survivor takes, they'll get hit. That guaranteed hit is what feels so bad. Other killers have things like that too.
@atrozzorta9602
11 ай бұрын
You say you play PH a lot but he is guaranteed hits as well. Scott using Huntress as an example was shit because she doesn't have guaranteed hits. Killers like Alien PH and Nemmy do though, especially PH.
@SpookySkeletonGang
11 ай бұрын
@@atrozzorta9602 Again, you're confusing easy hits with guaranteed hits. Those killers you mentioned don't have guaranteed hits in the same way that chucky does. Yes pyramid head can get very easy hits at vaults and pallets but they're not guaranteed.
@SoulReaperBan
11 ай бұрын
@@atrozzorta9602pyramid head only guarantees hits at windows and his power otherwise is just being able to tunnel but you don’t really want to cage people it’s basically giving an unhook away for free but most maps have more tiles than just T/L walls which you’re guaranteed to be hit at anyways unless you play them perfectly which isn’t easy but at pallets it’s not guaranteed and also slows him down while he’s holding it so there’s still counterplay and a mindgame and nemesis has a very clear audio q when he’s pulling up his whip for you to prepare to dodge or even just greeding a pallet alien however is guaranteed a hit in all scenarios cause you can just react to whatever the survivor does your tail is faster than a vault even when you hit it after they’ve started a vault and if they choose not to you just get an m1
@anettelma123
11 ай бұрын
off topic can you share your PH build? @@SpookySkeletonGang
@atrozzorta9602
11 ай бұрын
@@SoulReaperBan First off just no to some of what you wrote, but other than that please use paragraphs or something. This wall of text was shit. Btw it's "cue" audio "cue"
@EvilDuckOfDoom
11 ай бұрын
I think they would need the scamper to be a bit slower, or if a hit after a scamper under a pallet caused deep wound instead of a down if someone is injured.
@MihaiDurus
11 ай бұрын
"Nothing makes people quit playing survivor more than things that invalidate their skill", this is why I follow Scott. This statement is so true, that's why I quit in the past multiple times, when you see back to back broken builds that eventually got nerfed, it's when you lose the incentive to play this game.
@cornpopwasabaddude6270
11 ай бұрын
The only counter seems to be using any means on the pallet preventing Chucky from vaulting it, but I think that is a bug
@MagicNash89
11 ай бұрын
The "1vs1 cowshed" taunt is true...for solo survivor team discussions, for SWF - not nearly as much.
@banona4984
11 ай бұрын
Survivors should be able to vault back over the top of pallets when he slides and dices
@Joeysworldtour315
10 ай бұрын
A killer that punishes predrops, we can’t have that
@r.k845
8 ай бұрын
Disingenuous post
@donglybits5501
11 ай бұрын
Had a thought where scamper speeds should be slower than normal when not dashing into the vault area, but faster when you do. That way when a survivor is forced to drop a pallet, Chucky would then be forced to Slice and Dice into the pallet/window to scamper and earn the hit in that way, rather than scamper then m1 or slice and dice. I'd like for scamper to be completely silent, but slower when not dashing into a pallet or window. But if you do dash into the vault area, it would be faster, you'd have the ability to earn a hit, but it would be harder since it's still a Slice and Dice.
@omniphage9391
5 ай бұрын
I play wayyyy too much huntress, and the first time i loop someone around a pallet i try to get an impression of how they are gonna play it. If its a high prestige or some "chase me skin" (mad hatter ace anyone?) i expect them to greed the everloving daylight out of the pallet. If you want them to drop on next loop, lunging JUST SHORT of getting into stun range will do that in 95% of cases. There are so many nuances to the pallet mindgame with her it might as well be its own game.
@BrianRocksNow
11 ай бұрын
Survivors should be able to vault when Chucky goes under the pallet. Keeps Chucky strong while ensuring that balance of skilled plays and guarantees is present.
@JBartN
11 ай бұрын
It would make sense to slow down his regular scamper and keep his slice and dice scamper the same
@itsrickeh280
11 ай бұрын
I think the perfect nerf for Chucky is just to make it when he’s stunned by a pallet to remove a portion of his power bar(3-4 seconds worth). Give survivor time to decide where they want to run and forces chucky to make a choice between breaking the pallet or waiting for his power to come back and play the pallet
@jnever9768
11 ай бұрын
why do you survivor mains keep coming up with this same inane idea?
@MattyHwang
11 ай бұрын
The way my business major mind freaked out when Scott said opportunity cost
@themr_wilson
11 ай бұрын
Make Slice'n'Dice like Lopros -- applies Deep Wounds if they go through a pallet
@justsomedude-gaming9815
11 ай бұрын
Enduring and hubris gotcha
@canispredatoria8592
11 ай бұрын
A way to change that is to remove the attack after you slide under a pallet for 0.5 sec so the survivor have a reaction time. If 0.5 sec is too much just low the number.
@drunkengibberish1143
11 ай бұрын
The main issue isn’t instantly being able to hit after the pallet, it’s the fact you cannot make any distance even if you predict it and start running. There isn’t any counter play besides get a stun, unless the pallet is already dropped in which case you have nothing
@ShuffleboardJerk
11 ай бұрын
Ok so it is a guaranteed hit if chucky has enduring, the survivor have no chase perks, chucky commits to a 20+ second chase, chucky makes no chasing mistakes, and chucky hits them in the small hit window once they reach the pallet again. So that is 5 ifs. How the hell is that guaranteed, my guy?? I think it is perfectly acceptable for every killer to have guaranteed hits if they are using a specific perk, if they chase perfectly, if they commit to chase for long enough, if they use their power, if they hit in small hit windows, and the survivor has no chase perks. How many of these guaranteed hits can chucky even get before all 5 gens are completed because he is running around these pallets for 20+ seconds each?
@paulanthony5801
11 ай бұрын
I think a basic solve is to make him 1st person view when in power. He’s a really fun killer to play as and against. Though I think it is being overlooked how much you can see verse what the survivor sees. Or maybe when he pallet slides, he goes into 1st person for 10 seconds. Even when he vaults, unlike every other killer in the game, he sees everything. Even legion in power looks down when vaulting. That choice of camera angle was there for a reason.
@Daddix0
11 ай бұрын
but that’s not an issue of his power at all
@paulanthony5801
11 ай бұрын
@@Daddix0 I’m confused sorry. What’s not an issue? I’m responding and offering suggestions to the video. What is it that’s not an issue?
@jakedickson2311
11 ай бұрын
@@paulanthony5801The issue is his power to go under pallets. Not his camera angle.
@paulanthony5801
11 ай бұрын
@@jakedickson2311 I’m aware. My comment was stating that rather than slow him down and nerf him that way, just make him 1st person whilst doing it. It wouldn’t add too much of a nerf to his actual ability but limit him slightly and add more skill ceiling to use it. I mentioned his current camera angle as a way to justify why this would be ok because it’s already currently a buff compared to every other killer who has to use FOV perks just to get a few degrees. So why not, when in power or just when pallet sliding, put him in 1st. My apologies for not explaining properly.
@user-jf9gh3ff5u
11 ай бұрын
(Getting stunned by a pallet will disable your power for a period of time) If they miss the stun nothing changes if they get the hit endurance will still get value without being completely brain-dead
@bilindabutcher8913
11 ай бұрын
Artist gets a guaranteed hit in any loop
@zyxel27
11 ай бұрын
Predropping pallets isn't skill expression. If survivors are playing right, you can predrop almost everything, be safe, and get the gens done. I would gladly take the cowshed challenge.
@cruiseelroy1679
11 ай бұрын
Wouldn't the counterplay be whether or not the survivor drops the pallet at all or keeps running? Or the survivor can try and bait chucky into swinging by camping the pallet to try and land the stun?
@D3th10rd
11 ай бұрын
One thing I have to ask is whether a survivor can vault over a pallet while Chucky is scampering underneath. If yes, then why isnt that the play to make? Chucky cant just 180 to my knowledge, and by the time they got out of the dash to turn and try to grab the survivor, theyd just smack the pallet. This could then create a mind game opportunity where if survivors keep doing this enough, Chucky will rush at the pallet, cancel dash, and the survivor will vault back over into his arms, or just keep running and now youve got a lot of distance as survivor. Hell could even have it where if Chucky is scampering under and a survivor vaults over at the same time, Chucky gets spit out onto the other side stunned like the pallet was dropped on them. Even with Enduring, Chucky is still on the other side of the pallet and has to turn around and chase you again. If you cant vault over a pallet while Chucky is going under, then whats the fucking point of animating Chucky going under the pallet to begin with?
@kojinooni
11 ай бұрын
PTB means they will change things. Since chucky plays like legion and ghost-face. They will most likely change pallet slams to remove active power and make the rush attack will be special attack. Perks are extremely unbalanced and most of them are not even used. Each perks balances out another perk, but they should've made it so the perk balances itself. EX. You run faster, but walk slower or your flashlight charges while repairing but gens speed decreased. As a killer only player I see the balance issue without playing survivor. Killer thrives when just one survivor dies so camp and tunnel is extremely effective, but on the flip survivors have no reason to fear killer as they have more then enough resources to stall for 3 mins until the 5 gens are complete. Thus this type of skill balance leaves the killer looking for the weaker survivor and removing them from the game then going for the others or chasing the stronger of them just to feel bullied until either the gens are done or they mess up. This skill divide doesn't feel like a skill base system just mundane tasks that need to be done like doing a job every game. But what do I know!?
@richardroach5974
11 ай бұрын
Instead of lowering the power cooldown, all you would need is for his power to end and go on a short 1-2 second cooldown if he gets stunned. Then you get that legion-esque skill expression without buffing the rest of the kit with a blanket cooldown reduction.
@marcovazquez-ou2pv
11 ай бұрын
Legion is cringe
@drewhoffmaster2969
11 ай бұрын
I thought that too, but there's a problem there--the chucky player will just *not activate* his power until the pallet is down. Even if they get stunned, they will just activate power after the stun animation, scamper over, and get the hit. Chucky already gets knocked out of power if stunned, but that's not enough. Getting stunned should set the power back to zero even if Chucky isn't in power, and scamper needs to be slowed down to give survivors notice of what he's doing. Either that, or there needs to be a sound notification and something like 3-5 seconds of no scamper after power's activated to give survivors a warning that he's going to do his scamper thing. I do think that the cooldown is almost right, but considering the slice & dice should be Chucky's main method of getting hits, I can see bringing down the cooldown a little bit. That said, I do think there should probably be some cooldown between successful M1 and Slice & Dice, so as to prevent the M1-into-Slice & Dice combo or at least give survivors a chance to get some distance.
@richardroach5974
11 ай бұрын
What I meant with this was that even if Chucky was not in his power, a stun would put it on a cooldown. If he wanted to wait for the cooldown to end before scampering, that's fine but even with enduring it would have been faster to just break the pallet. I think it would also be fine if it was a front-loaded cooldown where chucky has to activate the power a couple seconds before scampering is allowed, because then he really would be on a time limit to try to bait the pallet drop just like how legion is. Heck, honestly both of those together would still be good, though having no scamper available when activating power might be confusing and frustrating for some players.@@drewhoffmaster2969
@jnever9768
11 ай бұрын
you survivor mains are a smooth brain bunch. i bet none of you have even played against chucky just agree with whatever scott says.
@azur7362
11 ай бұрын
scott got spun by that quentin, maybe we should hear him out
@ZWallAbuser
11 ай бұрын
thank you for being the brain of the community scott
@Kizen.
11 ай бұрын
Honestly I feel like scamper should give a big slowdown to chucky after. Wesker's super fast pallet vault is followed by a strong self slow as he puts his power away. Chucky should have that too. That way he doesn't guarantee a hit, and makes it so scamper is not always the best option, it just remains as AN OPTION
@MrJP6389
11 ай бұрын
Have you seen any Wesker get anything for vaulting a pallet? I never seen a situation as Wesker where the best opinion is to vault a pallet with his power. Maybe at God pallets but honestly I personally rather break a god pallet that way it's gone forever. For this reason I never vault as Wesker and honest I wish they completely remove the ability because it is a useless part of his kit. I feel the same way about Chucky of scamper is that problematic then just remove it since I rather have that then a nerf that makes it completely useless at most pallets other than God ones. Just my opinion tho.
@Kizen.
11 ай бұрын
@MrJP6389 Nah, there are absolutely times it is useful. specifically in Haddonfield, and on certain loops, or god pallets on The Game. Yes, you eant to break it. But there are god pallets that can completely give you a free hit if you can get the vault. Sometimes it IS a good option regardless of how you feel about it.
@MrJP6389
11 ай бұрын
@@Kizen. Personally, I guess dont know how or what pallets you talking about. I be honest I just rather break them bc it's the easiest thing to do. Like I really dont have the memory to remember "Ok I can vault this pallet and get a hit" for every single map in this game. Plus I need to see examples and I have never seen anyone do the things you said. Most are like me, "Break god pallet and catch up" If you have some examples in video I love to see it but till actually see ppl get the value I will continue to think its a useless option. I'm one of those ppl who have to see it to believe it. I dont take works for face value.
@Nolandiscool
11 ай бұрын
since the pacing of dbd games have become a lot faster (via gen speed), I dont mind the killers getting a guaranteed hit here and there. 3 gens pop in like 4 minutes in a lot of games
@MightyBojangles
11 ай бұрын
Yeah being forced into no win situations with killers like artist, knight and now chucky is pretty miserable to play against. Obvs chucky is more egregious than the other two due to very very small windows of counterplay but the direction since artist (excluding wesker and maybe dredge) is mildly concerning. Its just not fun to play against, theres no skill expression, I just hope theres a pallet or hope they make a mistake rather than relying on my own ability.
@mckookie2967
11 ай бұрын
I feel like Xeno's no warning tail is in the same boat, feels like launch pyramid head
@MythicTF2
11 ай бұрын
I mean, SM & Knight, you're supposed to leave the loop against their powers and go to another one close by. With Chucky, if you don't drop the pallet he hits you. If you do drop the pallet, he can pop his power and go through it and hit you soon after. If you drop the pallet & leave the loop he can pop his power then slice & dice and potentially hit you, which just intuitively feels wrong but is probably the correct play as his power stands right now. Scott's problem is Enduring nullifies the counter-play (going for a stun) of his power since he can use that perk better than anyone to get guaranteed hits since his power has no starting lag.
@ItzAndyArson
11 ай бұрын
@@MythicTF2 Nah Knights power radius is BS especially with certain add ons. They never should have buffed him. In fact he deserved the rework more than skull merchant did.
@203lue9
11 ай бұрын
@@mckookie2967do yah forget that these are killers from actual films? Do you know how fast and silent etc alien is? Implementing his skill traits from the movies into the game as a horror fan is cool saying he should be “weak” to appeal to survivors seems like some lame shit survivor mains would say, as survivors you have a 3 person view just LOOK BEHIND YOU it’s not rocket science it really isn’t
@mckookie2967
11 ай бұрын
@@203lue9 you're way too salty over the fact that his tail attack has literally no warning, the nerfed how fast deathslinger could scope in for the same reasons. Didn't Scott put up a video on this channel where you need like negative reaction time for it? His tail has nothing to do with his stealth
@epticmaniac5764
11 ай бұрын
Any means necessary counters scamper because he cannot scamper when you are holding the pallet
@captainnelson9833
11 ай бұрын
All the devs have to do is allow survivors to vault at the same time as chucky slides underneath the pallet.
@johnnynewcome.
11 ай бұрын
This is just my opinion, but from reading some other peoples comments and replies, probably one of the safest things to do is treat the stab after a scamper similar to waiting out edurance, make it where in the first say like 5 seconds after a scamper, if you basic attack a injured survivor, you instead inflict deep wound, this was just the first thing that popped into my mind.
@DerekRuggia
11 ай бұрын
eh, saving power for scamper wastes way too much time when Chucky's only 110. especially if the survivors know thats what you're trying to do and greed pallets. on most loops, survivors can make it around to the pallet again if they react quickly. if you dont use your slice and dice to catch up to the survivor, your chases are gonna last forever, even if you eventually get that guaranteed hit. i think a stealth/scamper focused build is valid, and also not the strongest way to play him.
@maxil8988
11 ай бұрын
I 100% agree, don't listen to the NPCs. After playing PTB I could instantly tell the Scamper was way too fast for not having a cooldown after it like Legion Fatigue or Wesker tentacle cooldown
@TheAverageGuyTAG
11 ай бұрын
I feel like unless Chucky gets nerfed into the ground upon release to live, I might drop Pig for Chucky because he just bests Pig at everything she's trying to do with her Ambush. Even if they nerf Scamper and even if they make it so Chucky is punished harder if he misses a Slice n' Dice, he still just makes the Pig hella obsolete IMO. (That said, I still want his scamper and missed Slice 'n Dice to both be nerfed a bit. He doesn't need to be good at both recovering from a missed dash and being able to negate a dropped pallet every 20 seconds.)
@MissChambersxo
11 ай бұрын
Increase vault pallet duration, decrease hidey ho cooldown. Hopefully they do that by live. I think Wesker’s pallet vault is the perfect speed where there’s skill expression on both sides.
@Caleb-Reid
11 ай бұрын
I think it's honestly completely fine. A killer shouldn't be rebalanced around a potential issue with a specific perk.
@FriedFlem
11 ай бұрын
**sigh** *equips smash hit*
@crazypuppet919
11 ай бұрын
also, am I the only one who have a feeling that missing Slice & Dice animation is too quick? It's like release xeno, when missing tail would have zero consequences
@KUZ3NBO
11 ай бұрын
All i think they should do with chucky if you get hit with the palette you're knocked out of your power
@yanyan_r1
11 ай бұрын
I paused the video at Huntress. Say she’s got her hatchet up and all you can do is vault the window/pallet or fake it. All she has to do is wait for the animation or tilt her aim 2 degrees ur not avoiding a melee hatchet.
@anettelma123
11 ай бұрын
Then you missed the most important point
@203lue9
11 ай бұрын
@@anettelma123how lmao? He said theirs skill to huntress, theirs skill LEARNING HER for sure bc I maimed huntress at one point but once your good with her she’s ez, every huntress main I’ve ever seen on KZitem when their tired of losing and go for wins they pull out huntress so why is that?
@IRiiV4L
11 ай бұрын
youre always quiet when it comes to killers you play, huntress absolutely gets guaranteed hits throughout most of a game. the pallet example is bad bc that is just a flip of a coin thats not guaranteed but literally anywhere else is just free damage states, her hatchet hitbox is just way too big to argue otherwise, there is no other character in the game that gets unearned damage states more than huntress it just is what it is
@YourMajesticKyng
11 ай бұрын
Thats what I was thinking. Huntress gets the most bs hits.
@CallmeSins
11 ай бұрын
Yea i hear you scott.. but after dealing with MFT.. im gonna save my ULT for the easy hit. They'll give him a small nerf but until they do.. gonna run that method.
@semplar2007
11 ай бұрын
chucky sliding under any god pallet ending up in a hit reminds me how blight with compound 33 just destroys a pallet and insta rushes and gets a hit, thus making dropping pallets almost impractical. no counterplay whatsoever, the only way to win a time is to get a stun. and this is his basekit. if they don't nerf this little shit, he's going to be a horrible public stomper and eventually people gonna hate going against him, *maybe* even more than vs skull merchant, you just wait and see
@inter_acies
11 ай бұрын
At the very least Chucky has to loose ability in case of stun
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