I appreciate how you present your node groups. You present the details quickly enough that it's easier (at least for me) to maintain the context. I can watch without sitting in front of Blender and following along.
@torus1183
3 ай бұрын
very cool
@FuchsiaRiv
3 ай бұрын
Thank youuu!!
@looseEdges
3 ай бұрын
You're welcome!
@NicCrimson
3 ай бұрын
Nice can you use this to seamlessly tile a 3d scatter.
@looseEdges
3 ай бұрын
Are you asking about scattering something to render as a seamless texture? Yes, you just need to make the scatter slightly larger than the texture so that the edges will overlap a bit and then copy it 9 times similar to how the tiling part of this setup works.
@NicCrimson
3 ай бұрын
@@looseEdges I mean like lets say you have model of a leaf and you want to scatter that seamlessly.
@looseEdges
3 ай бұрын
@@NicCrimson Hmm, I guess I'm not sure what seams you're thinking of. On its own, scattering doesn't have seams. In the case of a texture the seam is the edge of the image in 2d. You can also make a mesh that tiles, by intersection booleaning it with a cube in 3d. In either case you can make the edges match by copying 9 times into a grid.
@NicCrimson
3 ай бұрын
@@looseEdges I found a video that does what I mean. kzitem.info/news/bejne/t4192qSurGNpgoo
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