Many people felt that the SegaCD didn't offer much over the standard Genesis besides better sound and grainy FMV. As you can see from this video, that is not the case.
NOTE: Yes, I know Bloodshot came out on cartridge and ran the same, however I did not know this at the time I made this video. Please forgive the oversight and enjoy everything else.
These are examples from many games that use the hardware scaling and rotation feature built into the SegaCD. Granted, some of it is not that great, but this goes to show you that the hardware was indeed used to provide games that could not be done in the same manner on the cartridge systems at the time (with the exception of SonicCD's special stages, which I believe the SNES could do even better than the SegaCD did them).
The SNES could not scale sprites without enhancement chips and the Neo Geo could not rotate or do Mode 7-style perspective. The SegaCD can do all of these things on both backgrounds and sprites. Recorded from real hardware (Genesis 1 with a SegaCD 1).
Негізгі бет Ойындар Sega CD Hardware Scaling and Rotation Examples
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