The SerializableType class is a powerful tool designed to bridge the gap between the dynamic world of runtime type information and Unity's serialization system. It allows developers to serialize references to System.Type objects directly within the Unity Editor. Moreover, it is equipped with functionality to filter and select types based on custom constraints, making it an indispensable asset for developers aiming to implement robust and flexible systems within their Unity projects.
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 InheritsOrImplements
2:42 TypeFilterAttribute
3:25 SerializableType
7:40 PropertyDrawer
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Негізгі бет Ойындар Serialize Types in the Unity Editor using Reflection
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