Hi Code with Ro! I am used to create my collision like you did on your video, it's really a time saver. But sometime, when the static mesh needs a more sophisticted collision, I also export my Static Mesh + Collision to Blender to refine/reshape my collision mesh, and then import it again to UE5 with a perfect collision shape, with fully optimized vertex number. By the way, nice kawaii cow adventurer ;)
@CodeWithRo
3 ай бұрын
Blender will most likely get you the best results!! Thank you, i hope my cow gets to be popular in his arpg! I got your stylized rocks 🥹
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