This video is really really great. I've been trying to wrap my head around shaders for a while and it's just like you said - lots of people covering how to make specific effects, but not many people covering the basics. Thanks so much for this.
@PabloMakes
3 жыл бұрын
Glad it helped! Best of luck in your shadering journey!
@Tarodev
2 жыл бұрын
Pablo, that was absolutely amazing! I've just started looking into shadergraph and this video perfect.
@PabloMakes
2 жыл бұрын
Glad it helped!
@gregotox
Жыл бұрын
Tarodev seal of approval = gotta be good
@orpheuscreativeco9236
3 ай бұрын
I love your workflow and the explorative approach you take. Very useful, and very encouraging. Getting to see you not having the exact answer for everything is very human and makes me feel like I can get there too. 🙏 Many thanks! ✌️
@grahamsell3863
2 ай бұрын
I've been so confused on various aspects of shader graph, and no other tutorials seemed to explain it well. I'm only 12 minutes into the video but you've already cleared up so many things I was confused about. Thanks!
@tiagosousa5278
3 жыл бұрын
I'm halfway through the video and already written a page of notes with a lot of crucial information, was running away from shader graph but this made me want to jump into it. Really impressive presentation
@PabloMakes
3 жыл бұрын
Glad you are enjoying it 😀 hope you find it useful
@exactspace
2 жыл бұрын
I can't even begin to express how worthwhile and fascinating this video has been to me. I'm in my late 30's, and working to change my career to something related to shaders in graphics.
@austinstanbury1085
2 жыл бұрын
This is the best video on shader graphs on youtube kudos
@PabloMakes
2 жыл бұрын
Glad you found it helpful!
@creeperperson9019
3 жыл бұрын
10/10 Jiro was an awesome addition
@PabloMakes
3 жыл бұрын
Jiro always makes things better!
@MEYH3M
Жыл бұрын
I had no idea you had a youtube channel, Love you pablo thank you for all the great work you are doing on warframe!
@copycat6254
2 жыл бұрын
Your tutorials are appreciated. You explain everytNice tutorialng so simply and show the fundantals of producing. Many people and myself thank
@roystonwilson6846
2 жыл бұрын
Really helpful Pablo! Nice one. After surfing so many channels showing scary techniques, finally understood the basics through your video. thanks for making it easy- subscribed
@androvictrayo-dy7eh
10 ай бұрын
This is an amazing and easy tutorial . Well done 👍
@UnlikelyYuusha
2 жыл бұрын
Loved this video and loved your cat Jiro! Thanks for the tips, as someone who's only recently delved into Unity's Shader Graph it's incredibly helpful to be shown a bunch of the essential tools at your disposal and I'm sure I'll be coming back to this video plenty!
@PabloMakes
2 жыл бұрын
Glad I could help! Jiro says hi
@ManjitBedi
2 жыл бұрын
Really useful video, thanks Pablo.
@brxathartic2504
Жыл бұрын
Thank you soo much for this! I've been watching tutorials hoping to gain what you just showed in one video
@2Spline
3 жыл бұрын
Nice! Lots of great building blocks to get you going making interesting materials. With the scrolling and step nodes shown you're already pretty close to a toon waterfall/river. Good stuff! Also appreciated the cosmic Jiro.
@PabloMakes
3 жыл бұрын
He always looks over us!
@gazeth
3 жыл бұрын
Awesome description for how the PBR node works
@Gregasaurus
3 жыл бұрын
Great tutorial! Finally somebody who can explain the actual input and results in practical application terms. Fantastic. Subscribed.
@PabloMakes
3 жыл бұрын
Glad you liked it. Shaders can be tough to explain 😅
@AndyLaneOlson
3 жыл бұрын
this was amazing!
@simonthedigger99
Жыл бұрын
For someone who has used blender I wanted to learn but couldn't find the nodes I wanted smoothstep is the I will use a lot thanks a lot 😊
@Bhairab_roy
11 ай бұрын
Thank you so much for explaining uv step nodes exactly what i was looking for😊
@user-dd9is6iy9m
3 жыл бұрын
I love your manner when filming, very easy to follow and at the perfect pace!
@PabloMakes
3 жыл бұрын
Thanks! Glad you enjoyed it
@superblue5871
Жыл бұрын
Very helpful tutorial. Thank you for taking the time to do this!
@roshanaswal7221
3 жыл бұрын
Thank you for this tutorial. I was literally finding this for weeks.
@PabloMakes
3 жыл бұрын
Glad I could help. Happy shadering!
@GeneralWolfie
Жыл бұрын
Phenomenal video, thank you.
@SeyyedMohammadLoghmanDastgheyb
2 жыл бұрын
Very helpful. Your generosity in teaching is commendable. Thank you!
@PabloMakes
2 жыл бұрын
My pleasure!
@moechen5863
3 жыл бұрын
This is so great! Really help me a lot! One of the Best Shader Tutorial
@PlayU2U
3 жыл бұрын
Thank-you, best teacher for shaders I've seen so far!
@PabloMakes
3 жыл бұрын
Glad you think so!
@soCuteKawai
3 жыл бұрын
Most concise and useful video on shader graph. Thx.
@PabloMakes
3 жыл бұрын
Glad it helped!
@ClutchGen
3 жыл бұрын
Thanks for the high quality content Pablo, keep it up!
@aratanayuki
2 жыл бұрын
I loved this video and your adorable cat. Thanks!
@dudumestas8962
2 жыл бұрын
when you’re in the channel rack, click on gms to open up the gms nu, in the light blue screen on the top left look where it says
@Sean-rl5rg
3 жыл бұрын
I don't even work in Unity but your vids are so calming I can't not watch
@PabloMakes
3 жыл бұрын
Relaxing game making life
@chicao.do.blender
Жыл бұрын
thank you for this, amazing video
@salahben2350
2 жыл бұрын
Thank you so much for this easy to understand tutorial.
@matt90673
2 жыл бұрын
Thank you, very clear
@MrDnBsound
2 жыл бұрын
Such a good explanation dude! Keep them coming please.
@gingerTRAVIS
Жыл бұрын
nice pink lava tutorial!
@corriedotdev
3 жыл бұрын
will take me all weekend but i need to learn this, its a gap in my career pablo! look forward to following along
@PabloMakes
3 жыл бұрын
They can be confusing at first, but also very satisfying and powerful to use!
@arturogranadosromo2850
Жыл бұрын
GRACIAS AMIGO, REALLY HELPFUL
@xXnickylodeonXx
3 жыл бұрын
This was really informative and soothing at the same time! Unity ASMR with cat aesthetics. Thanks Pablo! :)
@PabloMakes
3 жыл бұрын
Haha shaders can be quite the stress reliever!
@MenelikiGaming
3 жыл бұрын
Excellent! Well done!
@hernandeztorresederjairdej5564
3 жыл бұрын
We need more tutorials about shader graph for dummies haha. I really want to know how vertex works, I want to create a hit interaction with a hologram using shader graph. Excellent video by the way
@eufrasiodev1213
Жыл бұрын
You saved my life thx!
@mileskilo6775
3 жыл бұрын
Very nice! Can't wait to try some of this out. Thanks!
@frederickfreund1957
2 жыл бұрын
very good video! thank you
@user-qu7ud9qq5y
Жыл бұрын
very helpful thanks
@kafianam5040
2 жыл бұрын
17 minutes than i've seen in years.
@alimohamadd21
3 жыл бұрын
lots of love to jiro! thank you so much for this awesome tutorial
@PabloMakes
3 жыл бұрын
Jiro says hi!
@clearsky4049
3 жыл бұрын
Jiro, the patron saint of shaders Great tutorial as always. I'd be curious to see a tutorial about animation layers and blend trees, just in case you're looking for any ideas :D
@PabloMakes
3 жыл бұрын
That would be pretty cool haven’t done much of that, but does fun to learn
@s-madegames
3 жыл бұрын
Excellent tutorial
@zimnelredoran9985
2 жыл бұрын
More about PBR please ^ ^ Excellent video, it helped a lot filling in the gaps!
@PabloMakes
2 жыл бұрын
Glad it helped! What sort of info would you find interesting for PBR?
@zimnelredoran9985
2 жыл бұрын
@@PabloMakes I would be interested in applying a detailed stylized shader on a pbr material :) Wood (chest, planks) or stone (boulders, walls) as examples.
@theoliemnorell6858
2 жыл бұрын
Really helpful, thanks!
@jaimemedina3351
3 жыл бұрын
This is great stuff Pablo! Saludos a Jiro
@eboatwright_
3 жыл бұрын
Thank you so much for this! :D I've wanted to learn this for a long time and I'm finally deciding to learn it. :)
@niclasm4123
2 жыл бұрын
Great tutorials and tips! Shaders are so much fun :)
@PabloMakes
2 жыл бұрын
Thanks king!
@jasper_jon
3 жыл бұрын
hugely helpful. thank you!
@chrisa9549
3 жыл бұрын
Hey man, this tutorial was really great! :) thanks so much!
@PabloMakes
3 жыл бұрын
Glad you liked it! o/
@nukee2283
3 жыл бұрын
thanks man!
@guldberg75
2 жыл бұрын
I like this video, good job. Just wanted to mention a tip, i see you often try to zoom in and out in the scene view, witch you can control with the scene view camera settings - but a faster way and to leave that alone is just to just hold down Alt and right mouse button and slide left and right. Keep up the good work. I was trying to find out if there is a difference in using shader graph or to use the 5 surface maps on a 'normal' urp lit map. Are both called PBR if all 5 maps are present in either way? (I am making an asset for the store, so wanted to know if i should mention it as pbr, and im not currently using custom shaders)
@PabloMakes
2 жыл бұрын
If you use the URP Lit shader that is PBR. Only reason to use shader graph is if you want to do something a little extra, but the lit shader has you covered for most things
@Krishna-bz5iz
2 жыл бұрын
love the thumbnail😁😁
@PabloMakes
2 жыл бұрын
The node spaghetti gets us all!
@nikhilvardhantawania4591
Жыл бұрын
Helpful
@blasterxt9
Жыл бұрын
Thanks buddy
@stbny4444
2 жыл бұрын
the tutorials on shader graph are either dated or too hard to follow. This is neither. Amazing job mate! thanks!
@almudenapalaciosibanez3792
2 жыл бұрын
Hey, when I do the first steps, my material is pink. I am using URP... what am I doing wrong?
@pauluspatibadin2890
2 жыл бұрын
In The setup i had struggels with soft soft and now i can make soft and for my birthday i askd for so Nice speakers and Lets make
@Yumenoki99
3 жыл бұрын
Tysm for the handy overview! I am new to this stuff and the step node would have spared me a headache yesterday haha. :D will you cover the position nodes on top too sometime, or is there a video you recommend? :)
@PabloMakes
3 жыл бұрын
I do want to make one! I made this flag with it a while back that I think could be a cool tutorial twitter.com/PabloPoon/status/1364057228702085123 However this example avoids messing with normals, which is wrong, but in this case its not very noticeable. Dealing with normals is much more complicated, and there is a pretty good tutorial on that, so not really looking forward to rethreading that ground, so maybe I will do the flag and then point people to this other tutorial? kzitem.info/news/bejne/wqh5rp6linqYeIo Hope you ahve a great time shadering
@kalaivanan1438
2 жыл бұрын
THAT'S RELATIVITY FOR YA
@hiabex
3 жыл бұрын
Hi, I'm five minutes in and my shader graph material when created was magenta pink, not grey. When you suggest colouring the shader red then saving, nothing changed because I think the bright pink denotes that something in settings isn't correct. How can I fix this please? Thanks
@PabloMakes
3 жыл бұрын
Pink is the color broken materials show in unity. So that means something is broken pretty early on. If a brand new material is already pink my guess would be your render pipeline isn’t setup properly. Shader graph works on URP and HDRP, so gotta make sure when you make your project you select those and not the standard render pipeline. Hope that makes sense, I’m just guessing that’s why it’s pink but there could be other reasons hard to tell remotely
@hiabex
3 жыл бұрын
@@PabloMakes Thanks for responding. I'll go back and take a look at my settings. I tend to stick with URP at present, but being relatively fresh with using Unity, I haven't developed the skills to quickly identify problems which might seem more obvious to seasoned users.
@derekne9470
2 жыл бұрын
well yeah if you wanna do it primarily
@ssj3mohan
Жыл бұрын
Cant WE conter regular shader to Shader Visual ?
@hiltonmonrrah5470
2 жыл бұрын
Hi, you have amazing videos, the only place that really teaches Shader Graph, thanks! I have already signed up. Look, may I have a suggestion for you. I didn't find a video all over youtube talking about "Shader Graph Lit" for 2D games (only "Sprite lit SG", but that doesn't get the "metalic" effect for example) is this possible? (I tried on my own and couldn't), can you help? A video about this would be the first on all of youtube. (I'm from Brazil, I used Google translator)
@Sumit-th4yi
2 жыл бұрын
If I want to save my project in soft soft, do I have to buy it?
@AliRaza-fz3kx
2 жыл бұрын
Damn you bro
@kritosyt6225
Жыл бұрын
woooow 💌
@2PACBRB2014
Жыл бұрын
So where can I the GreatDesert textures?
@javaughnabrahams5301
2 жыл бұрын
wait how did you get there mine doesn't look like that what
@Maufdiot
3 жыл бұрын
Legend
@ruchirraj5300
3 жыл бұрын
Now it works for built-in pipeline as well 😁
@user-gk8ur3mb9n
3 жыл бұрын
Hi! It would be cool having a sort of tutorial about subsurface scattering with shader graph. Ty for your videos.
@PabloMakes
3 жыл бұрын
For SSS I've used an asset called Lux URP, could be fun to learn to do it by hand tho, but sometimes paying a bit for an asset works out better haha
@punchemindaface
3 жыл бұрын
nice
@dmnetmarbl5235
3 жыл бұрын
Thank for the newest unity version tutorial, I'm new and stucking with the new shader window and everything I search is from 201x....
@EmanuelRZM
2 жыл бұрын
uninstalled and then again reinstalled, do you know what might have happened to them ?!
@warsmem
2 жыл бұрын
Братик подскажи как создать PBR shader в юнити. Нет такой опции. Уже месяц вожусь.
@csaki01
3 жыл бұрын
Helpful tutorial even though I can't directly use it since I have to manually write (or borrow) GLSL... etc. shaders for Game Maker Studio 2... it's the one area it's not really streamlined and noob friendly in. Rebb cameo! Nice.
@PabloMakes
3 жыл бұрын
Surprising that GM doesnt have a shader editor. Shader graph in unity spits out hlsl, so you can always convert, I've done manual conversion before, it is a pain tho
@csaki01
3 жыл бұрын
GMS2 can use HLSL, it's just not the most compatible shader that works with the most platforms, if I'm correct that would be GLSL ES, that being said since Unity is free to use I might check out shader graph if I can't find or make a shader I need and then this tutorial will be very helpful!
@mrslake7096
2 жыл бұрын
can you post the link to disturbulance textures ? couldn't find them through google. Thanks
@PabloMakes
2 жыл бұрын
Link is in the description
@itsonlynathanyt2165
2 жыл бұрын
But the dude speaks through Nice tutorials teeth
@lupirite6373
2 жыл бұрын
Not anymore! You can now use shader graph in the default render pipeline!
@donbalanzat
3 жыл бұрын
Thanks for the video! I'm about half way through it and the object that I have my shader on is just showing a non moving black and white noise pattern, while my shadergraph window shows the different colors moving up and down. I've made sure to save the asset. Any clue on why it wouldn't show up in the scene view?
@donbalanzat
3 жыл бұрын
Nevermind - the "Always Refresh" option needs to be checked in the scene view under the toggle effects dropdown
@TrashyIsGone
2 жыл бұрын
I’m having an issue with all my shaders, whenever I create a material out of the unlit shader it’s pink off the bat not grey, I have urp, shader installed…
@PabloMakes
2 жыл бұрын
Pink material means broken shader, if the shader is doing nothing, it means the target of your shader graph doesn’t match the srp you are using. Are you 100% sure you have URP properly set? I’d bet that is what’s wrong
@drumdover
2 жыл бұрын
For anyone else experiencing this, you need to make sure your project's graphics settings (Edit->Project Settings->Graphics->Scriptable Render Pipeline Settings) have the URP Pipeline Asset assigned. You can create one by doing the following: Assets->Create->Rendering->Universal Render Pipeline->Pipeline Asset. Then drag the newly created Renderer asset to the Scriptable Pipeline in the graphics settings. The above worked for me in Unity 2020.3.32f1.
@vinobalan.official
3 жыл бұрын
This is so great! Really help me a lot still I have one doubt ( how to change roughness or metallic using color mask without affecting entire mesh )
@PabloMakes
3 жыл бұрын
Generally you would use textures for that, so if the texture has white then it’s super metallic, black not metallic at all. Hope that helps!
@vinobalan.official
3 жыл бұрын
@@PabloMakes Thanks for The Replay ! Looking Forward more shader Graph videos
@kiocode
3 жыл бұрын
can u do a tutorial: how to do a force shield with shader graph
@trisetyawati2964
2 жыл бұрын
TNice tutorials guy explains tNice tutorials better than teachers explain good eating habits
@asuka_channn8646
2 жыл бұрын
You are an amazing person and thank you. Let's do tNice tutorials!
@CHEEZEyCHEEZE
3 жыл бұрын
I'm interested in the Vertex part. Specifically I was wanting to change the normals. Is there any advice you can give? Thank you for your time.
@PabloMakes
3 жыл бұрын
Depends on what you want to do. The most common case I see is “I deformed my vertices and now my normals are wrong.” If this is what you want to solve GameDevBill has a very good tutorial on the topic kzitem.info/news/bejne/wqh5rp6linqYeIo hope this helps
@CHEEZEyCHEEZE
3 жыл бұрын
@@PabloMakes I was just looking at that video last thanks. My issue was that I wanted to edit the normals like at this time stamp kzitem.info/news/bejne/2p590HewsXyHZno . I see the poor topology with going with a lower resolution model can cause poor lighting. Thing is that I know the Shader Graph can change the normals, and I created a HLSL script that allows me to get the camera angle of the player, so I wanted to edit the normals as needed with a shader. I know this video kzitem.info/news/bejne/yah5r4CBj5Sbln4 , shows us we can edit the normals in a 3D model and import it that way. But I wanted to be able to procedurally edit the normals with the Shader Graph. I am just a few steps away from it, I can see how figuring out editing these normals will give me the result I want. I just don't know how to input into that Vertex part of the node. There is some conversion I am unaware of because I can not input anything into that part of the node, nothing will connect. I will look at his video again. Thank you for your time.
@PabloMakes
3 жыл бұрын
Nothing will connect likely means you are using something it doesn’t have available. Pretty common case is texture sample, try using texture sample lod instead
@jordancarl1340
2 жыл бұрын
Hi! Shader newbie here, I have URP installed and created an unlit shader but creating a material with that shader applied just makes it pink. Any idea why? Thanks!
@PabloMakes
2 жыл бұрын
Pink is the color of broken materials in Unity, if your shader graph is empty, then problem can’t be there. I would check if the render pipeline is hooked correctly. If you look in Edit > project settings > graphics, is the pipeline asset hooked there at the top? You can change the shader in your material to universal render pipeline/ Lit if that’s pink too, then for sure it’s the pipeline setup
@jordancarl1340
2 жыл бұрын
@@PabloMakes There's no pipeline asset there. What should I be hooking in?
@PabloMakes
2 жыл бұрын
If your project is brand new, I would recommend just making a new one and selecting URP. But if you already have stuff in there then I would recommend looking for a “convert to urp” tutorial
@jordancarl1340
2 жыл бұрын
@@PabloMakes okay thanks!
@sohanc7062
3 жыл бұрын
Hey can you tell me which unity version are you using.. Thanks
@PabloMakes
3 жыл бұрын
Hey o/ Looks like I was using 2020.2 on this video. But I believe everything I cover should be useful on any version tho. Hope this helps!
@sohanc7062
3 жыл бұрын
@@PabloMakes Alright thanks!
@michaelwalker7706
3 жыл бұрын
yo what the f$%&^ 0,0. the man does tuts?! thats dope.
@PabloMakes
3 жыл бұрын
If the man is me, then f$&@ yeah he does!
@michaelwalker7706
3 жыл бұрын
@@PabloMakes indeed you are the man
@BizarreGamesStudio
3 жыл бұрын
is that rebecca from warframe at the end?
@PabloMakes
3 жыл бұрын
It is! And that’s Pablo from Warframe at the beginning too 😅
@BizarreGamesStudio
3 жыл бұрын
@@PabloMakes well tbh i had no idea who you were but I looked through their channel and ahh your a game designer from warframe , that's so cool , maybe you should make a quick introduction at the beginning of the video to make people exited to learn from a dev from warframe, because that's honestly so cool, I feel happy to be learning game dev with a warframe dev I'm subbing :), best of luck to you , hope your channels grows big
@teachercheung
2 жыл бұрын
How to make the foam from the ocean. The boat foam.
@PabloMakes
2 жыл бұрын
There are different parts to foam, mainly foam where the water comes into contact with solid objects and foam from waves. For the one with solid objects you read the depth buffer and compare the delta between the depth you are drawing and the buffer, if the delta is small it means the water is near an object, so you can use that delta as a mask for a tiled texture for the foam. The wave foam depends a lot on your implementation of water, you can do it based on water height, or on a flow map or distance from shore, there’s just too many options
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