This is a great video, really appreciate the detailed explanations!
@OGLDEV
2 ай бұрын
Glad it was helpful!
@WesleySales1
2 жыл бұрын
One more here! ✋🏼 Thanks for another great video for the community! Nice explanations.
@OGLDEV
2 жыл бұрын
Glad you enjoyed it!
@therealjtgill
2 жыл бұрын
This series is fantastic
@OGLDEV
2 жыл бұрын
Thank you :-)
@L.K.82
2 жыл бұрын
Great series. I like the way you explain the math behind it all. Out of curiosity: which approach for calculating a better bias do you choose for the upcoming tutorials?
@OGLDEV
2 жыл бұрын
Thanks! I'd like to explore several options and compare them. Will probably start with the approach taken by learnopengl.com (dot product between the normal and the light direction) and then maybe slope scale depth bias. Will see how it goes.
@L.K.82
2 жыл бұрын
@@OGLDEV makes sense. So far I have not seen an approach that is „fire and forget“ when it comes to shadow mapping. You always have to tweak per scene or make some other sacrifices (light leaks). Looking forward to it!
@OGLDEV
2 жыл бұрын
I think that "fire and forget" is just another name for a game engine... ;-) When you are in the trenches of the graphics API you need to take care of yourself.
@samgilk5693
5 ай бұрын
It seems like my shadows may be rendering backwards or flipped L/R hand on my model. Any tips?
@OGLDEV
5 ай бұрын
Probably left vs right handed coordinate system. Are you using GLM? Because it is right handed by default and I'm on a left handed system.
@alvpjh
2 жыл бұрын
nice tutorial. what about smooth shadows?
@OGLDEV
2 жыл бұрын
Sure, I plan to address this as part of a "shadow improvements" video.
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