I would highly recommend 1 force lightning in the deck. Force lightning can really screw up some decks. For example force lightning superlaser tech and now it no longer becomes a resource. Or force lightning a sentinel to remove the keyword. Or force lightning a leader to deny it it's ability for the turn.
@fosfanol
5 ай бұрын
Good deck tech. Loved when you do the mulligan exercise. Some explanation on side board and this will be a great deck tech videos.
@jonunciate7018
5 ай бұрын
Another must play 4 drop for many decks is takedown and is probably a good sideboard choice against Sabine aggro and maybe to kill unit boba who can eat all the units damaged by inquisitor.
@AegirAexx
5 ай бұрын
"It binds All Things" is the missing link in your deck. The damage done to your units will be transferred to the enemy and reset all the GI shenanigans for one more go. I'm currently working with that combo in my GI blue deck and am quite happy with the outcome.
@TDeckWizard
5 ай бұрын
That’s a really good shout actually, completely passed me by!
@ReallyBigBadAndy76
5 ай бұрын
I've been running Baze in a very similar Grand Inquisitor buiild. He's very good. Opponents very quickly figure out how the deck works and prioritize removing units in one hit. I agree with your assessment that it's a relatively difficult to master deck. It's also pretty draw dependent. Having a fifth brother in your opening hand makes the deck much more likely to "go off." My version is a little more focused on removal - I'm running vanquish and takedown together with force choke and force lightning. I'm also running the Ruthless Raider as a 6 cost. The two damage to the base and two damage to a unit feels on theme even if it can't be affected by GI directly. I haven't been running death trooper or death star stormtrooper, but I can see the potential there. Maybe tuning the deck to go as fast as possible is a better strategy.
@TwelveTables
5 ай бұрын
Personally I like the green version over the blue. The access to traitorous can create huge base attacks. As well as getting a bit of ramp with resupply and superlaser tech. And then the access to overwhelming barrage also does a lot of work.
@ReallyBigBadAndy76
5 ай бұрын
@@TwelveTables no question those green cards are good. But they don’t really work into the play style of pouring damage onto the base with multiple attacks from the same units. I haven’t run GI green, though, so maybe I’ll try it in the future.
@paulcave87
3 ай бұрын
Great deck! You mentioned in the video that there are very few 4 cost cards worth playing in the game. Could you do a video of the best 4 drops to play in the game? Or at least reply to this comment with a short list? thanks!!
@TDeckWizard
3 ай бұрын
Thank you! That's a great idea, I will look at doing that.
@Suiken44
5 ай бұрын
Great deck!
@travisr.chance7971
5 ай бұрын
Subscribed! Really enjoyed this. I am so happy to see you not playing Ruthless just bc. It doesn’t belong in this deck. I played this leader color pair for a few weeks. I would very much encourage no Saber. It’s just asking for trouble. Love that you’re playing Ozzle. He’s right in this. I would consider some of the blue removal-Takedown for sure. I also am curious about so many low units that don’t work with the leader. Cards like Inferno Four are just fine, esp with the defeat trigger. Del Meeko is tech. Love it!!!
@TDeckWizard
5 ай бұрын
Thanks! Yeah Saber is very risky into removal, but the payoff can be huge if they don't have it. I did have inferno four in here initially, can't remember why I removed it!
@Katar1995
4 ай бұрын
Is this kotor soundtrack in the background? :D
@arashsanari
4 ай бұрын
I’m struggling to understand why you don’t include force lighting (maybe instead of open fire)
@TDeckWizard
4 ай бұрын
I have to be honest I haven't used the card much, maybe once? And maybe it plays better than I'm thinking, but it just seems like a lot of resources for quite conditional single target removal. Let me know why I'm wrong though and maybe I'll give it more of a whirl! Haha.
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