Ryo's search for Lan Di is halted multiple times throughout the game, but - spoiler warning - the outcome is always the same. This is just the first of many times Ryo makes it clear he's not to be messed with, at least within the boundaries of his hometown of Yokosuka.
While this fight is nothing to write a book about, I tried to make it interesting and edited my best no damage attempts together. I hope you appreciate the effort. :P
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On a side note, I've been thinking about something. These multi-opponent fights really highlight a major shortcoming of classic Shenmue's combat. Aside from being able to grab an enemy and using kicks to take care of nearby foes, the game doesn't really offer many options against multiple opponents at once. For instance, you can't properly target-switch between enemies (Shenmue III luckily adressed this issue), nor is there a way to block/dodge incoming attacks from opponents you're not targeting, which I find to be very annoying (and the main reason I'm probably not going to do many no damage videos).
Now, I'm not at all saying this is a deal breaker, especially considering most enemies in the game have such little health you can easily take them out with a well-placed Sleeve Strike, Elbow Assault, Cyclone Kick etc., but you can imagine how these flaws/limitations can hinder the experience of a casual player who, at best, can perform the basic kick combo.
All that said though, this still doesn't make Shenmue's combat any less remarkable and full of depth. It's just something about the original Dreamcast titles that doesn't feel as polished as the rest.
#Sega #Shenmue #シェンムー #nodamage #combat #sailors #chinese
Негізгі бет Ойындар Shenmue - VS Sailors #1 [No Damage]
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