What do you all think to Shrines? Join the P2 Discord: discord.gg/htn3sdJUzd
@oakiethehundredth9549
3 ай бұрын
i like the idea of having to defend the shrine while charging it up, like at 5:40 where your trying to defend yourself from a skeleton while charging to up. or maybe having some sort of "shrine ghouls" interfering with the process of charging up a shrine. besides my ideas i love the shrines so far, excellent work 👍
@AltaProject2
3 ай бұрын
Great ideas, I think it feels great to have to try to defend yourself using only one hand while you have to use the shrine too - it adds a layer of tension. While the Shrines you see in this Devlog and the way they function is just their first/prototype implementation - I'm excited to showcase how they evolve and the new buffs they'll give later in Development too.
@rock_rock
2 ай бұрын
These shrines remind me of Diablo II shrines, except the shrines in that game come in many different shapes. Another idea is that you could have different ominous figures on each of the shrines. And the chosen figure doesn't have to correlate with the bonus that it'll give. The shrine in the video gives off a spooky vibe, the fact that it has a demonic looking statue on it. It sorta feels like the player is accepting assistance from / making a deal with some demonic entity (the one depicted on the statue). The thing is tho, how can you always trust that the demonic entity is always on your side, and isn't going to try to trick you? ↓ There are a few ideas I came up with ↓ • Maybe the statue demands something from the player in return. ╠ • A mission with consequences to not completing it. ║ ╚═ "Defeat this many monsters or else." ╚ • An item of sacrifice. • Maybe the statue trolls the player in some minuscule way. ╠ • The statue could play some simple scare prank on the player. ╠ • The statue could spawn in some monster for you to attack ║ ╚═ while you're charging up the shrine (like in the video). ╚ • Similar to an mischievous genie granting a wish with unintended ╠═ outcomes, the statue could grant some effect but it isn't what ╚═ the player exactly wanted. Maybe each figure has a different set of behaviors that the player gets to memorize. This gives the player the ability to pick and choose what shenanigans they're prepared to deal with. For example, maybe the player has plenty of gold to spare, so maybe they specifically look for the figure that is known to demand lots of gold. Or maybe the player isn't bothered by jump scares, so they'll go looking for shrines with statues that are likely to try to scare the player. Not all of the figures need to be evil, or mischievous. Just some of them to spice it up a little.
@Doshyyyy
3 ай бұрын
still loving this game so far❤
@victordayet
3 ай бұрын
Why not making a shrine entirely grey when it can't be interacted with anymore. Like if the magic that was making it glow somehow vanished
@AltaProject2
3 ай бұрын
Very good idea, what we're showing in this Devlog is just the early initial implementation/prototype of Shrines so they're going to change a lot over the course of development but making it so it is clear to the player that a shrine can be activated or has already been activated is an important point to communicate to the player!
@HannahBanana4267
3 ай бұрын
Will there be co op?
@AltaProject2
2 ай бұрын
Solo and co-operative play is fully supported, yep!
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