Elephant fact: you should also do videos on all the newly relocated elephants and how all the new civs' elephants stack up.
@NoraNoita
2 жыл бұрын
I don't think you should stack elephants.
@DoubleBob
2 жыл бұрын
@@NoraNoita Unless you stack them on turtles to hold the world. #LifeHack #FiveMinutesCrafts
@gosucab944
2 жыл бұрын
@@NoraNoita You kind of have to stack elephants if you want ot cram them all in a transport though
@utterlyhollow5377
2 жыл бұрын
Also compare to other “elephant” civs already in game.
@cvampaul
2 жыл бұрын
Elephant Fact: If you stack every elephant on earth, on top of each other, they might not like it!
@richeybaumann1755
2 жыл бұрын
That means that the best counter here might actually be the Chinese unique Chu No Ku, as it fires lots of low damage shots
@josephwolfe9681
2 жыл бұрын
As an archer unit yeah probably the best
@penus7639
2 жыл бұрын
@@josephwolfe9681 but their reload speed is really slow. I would say a fast attacking archer unit like ethiopians or early castle age tatar archers, or generally fast moving archers like plumes.
@LibeliumDragonfly
2 жыл бұрын
@@penus7639 not that slow, and since they dodge 5 shots, one volley from elite chu ko nu would deplete the bar, so you just have to mass a bit. Nobody doesn't mass chu ko nu anyways.
@superstar5042
2 жыл бұрын
Dafaq are you talking. Best counter is pikes and not archers
@ArawnOfAnnwn
2 жыл бұрын
The anti anti-archer archer strikes again!
@kikenriacoacosta6919
2 жыл бұрын
Huskarl: Finally, a worthy opponent. Our battle will be legendary!!
@ArawnOfAnnwn
2 жыл бұрын
Huskarls will eat this unit for breakfast lol.
@kikenriacoacosta6919
2 жыл бұрын
@@ArawnOfAnnwn I'm not talking about who kills who, but about their immunity to pierce damage
@varunmanjunath9123
2 жыл бұрын
I personally like to think Huskarls worship the Shrivamsha rider... Doesn't even lose 1 HP when hit by an arrow or a cannonball? Must be god alright!
@kikenriacoacosta6919
2 жыл бұрын
@@varunmanjunath9123 Even the mighty Trebuchet can't one-shot it!
@varunmanjunath9123
2 жыл бұрын
@@kikenriacoacosta6919 Trebuchet: Hundreds of kilograms of pure rock coming for you at 200kmph! Shrivamsha rider: Watch me dodge this, _zwoom_ 11
@andreassandsmark55
2 жыл бұрын
This will be particularly good against hand cannoneers. Their high damage, but low firerate and accuracy means that it will be very hard for hand cannoners to focus fire Shrivamsha riders. Interested in seeing how they might do against civs like Turks for instance.
@OhioUltimate979
2 жыл бұрын
Also the -Indians- Hindustani, which is a interesting historical reference.
@Mikrowelliger
2 жыл бұрын
I agree but I'm really sad because the hand cannoneer REALLY doesn't need to be made even worse...
@giantotter319
2 жыл бұрын
Great, Turks really needed a counter civ with their great winrate
@theowlogram888
2 жыл бұрын
It's all fun and games until you realise you will almost never make handcannons vs Gurjaras because those guys might as well have no barracks. You might be tempted to make them against castle drop into gunpowder UU but if they take shelter under the castle, its arrows will deplete the dodge bar anyway.
@michaelqiu9722
2 жыл бұрын
@@Mikrowelliger This doesn't make HC worse. That's a dumb way to think about it.
@harishsundar3409
2 жыл бұрын
I love how this unit's mechanics is completely different from any other unit in the game but still seems to be balanced.
@theopalacin5307
2 жыл бұрын
yeah. when 500 elo players will reach 1500, microsoft will send a message to say the winrate is finaly stabilised
@whitehavencpu6813
2 жыл бұрын
Its actually a pretty unique mechanic not found is several other RTS games either. Pretty cool idea.
@Jacks_Suffocating_Nihilism
2 жыл бұрын
I don't want to be curmudgeony about this mechanic since we desperately need counters to archers, but it seems far too strong against projectiles generally. Siege and plenty of ranged UU will get completely obliterated against these things, even without upgrades. Not just countered, obliterated.
@johnxina5126
2 жыл бұрын
@@Jacks_Suffocating_Nihilism why not add in some pikes to protect your siege and archers? Those pikes will counter the riders,the camels amdthe elephants, forcing thr Gurjara away from cavalry and into archers to counter your pikes
@shithappens6887
2 жыл бұрын
@@Jacks_Suffocating_Nihilism Just get some pikes. They're cheap and effective. If I have any siege I view it as a big investment and back it up with pikes anyways incase they try and rush it with scouts or knights.
@API-Beast
2 жыл бұрын
This unit should be incredibly good against bombards and hand cannons and that might be a reference to the time period where Portugal was invading parts of india and would sometimes get their butt kicked despite their superior gunpowder weapons.
@kevin.malone
2 жыл бұрын
Imagine someone trying to turtle with bombard towers and then just getting wiped by a horde of these guys.
@penus7639
2 жыл бұрын
Imagine fc janissary failing instantly… they one shot knights in small numbers and conquistadors as well although they can at least run.
@oldbuddyolpal9859
2 жыл бұрын
The roleplaying aspect of the age games is astounding. Nice reference, Beast
@InceyWincey
2 жыл бұрын
Yeah but the Portuguese military was always particularly useless. Many British Officers commented, while we were liberating them from Napoleon, that the Spanish and Portuguese were worse allies than no allies at all.
@haroldburrow4363
Жыл бұрын
@@penus7639 fc janissary is a crappy cheese anyway. 1 on gold in dark age. 21/23 Feudal depending on enemy up time. 3 spears in fuedal (+3 maa if they up early, so you can fight a tower rush) add 2nd on gold. -> 26fc -> monks and light cav/camels -> sell stone, 35-40 fast imp with 2 bbc, some handcannon, and a mix of light cav and camels. I have a 56% WR with Turks.
@underdog353777
2 жыл бұрын
That's a fascinating mechanic actually - I'm excited to see how it actually ends up playing.
@SIGNOR-G
2 жыл бұрын
How do they even come up with these ideas. An RTS with units that dodge
@JWonn
2 жыл бұрын
Looks like it will end up being more of an Anti-siege unit than an anti-archer.
@paulbbryan
2 жыл бұрын
I wonder if these units are more anti-seige than anti-archer, looking at that onager shot.
@varunmanjunath9123
2 жыл бұрын
Anti-ranged units to be specific
@FormaldehydeSon
2 жыл бұрын
it really only counters a single onager though
@NicholasSalay
2 жыл бұрын
@@FormaldehydeSon That would easily be enough to overwhelm and onager or pull back if the other player sneaks in a good onager shot. Since an onager shot can easily change the course of the game, getting a grace shot is a big deal.
@baizen1
2 жыл бұрын
Yeah, but wait until you target fire with 3 onagers and they melt anyways due to their low HP
@varunmanjunath9123
2 жыл бұрын
@@FormaldehydeSon It's very common to have an onager (I meant Mangonel woops) all alone supported with archers in early castle age!
@dieblauebedrohung
2 жыл бұрын
I love the mechanic! As you said, in some situations it seems OP, but the whole point of the game is sometimes to not use certain units against others. And as we've also seen, even archers aren't really hard countered or anything either. So having a good anti-siege cavalry option is just a great niche to me, that people will have to respect when playing against the civ.
@dieblauebedrohung
2 жыл бұрын
@@MegaMaster1021 I don't even know that, maybe it's offset by their stats, but either way I wouldn't have them dodge melee attacks anyways. I think they are fine as they are.
@R3dux7933
2 жыл бұрын
Gg mongols
@coxxen
2 жыл бұрын
A unit with a rechargeable shield? What kind of protoss is this?
@gregoryhayes7569
2 жыл бұрын
*Tzeentchian cackling*
@oliviaaaaaah1002
2 жыл бұрын
Who could have predicted that Aiur was actually just a misspelling of Jaipur?
@AtticusKarpenter
2 ай бұрын
Pretty modern protoss - they figured out how to regen shields in the middle of the battle only in the last addon to Starcraft 2 and only for heroes and several upgraded units in PvE coop mode
@gicoleli7261
2 жыл бұрын
"The unique unit could actually... dodge a canon shot?" SOTL: " The new civ is a pathway to many abilities some consider to be... unnatural" " Is it possible to learn this power?" SOTL: "Not from a Paladin "
@dragonkingofthestars
2 жыл бұрын
*Civ
@dirkauditore8413
2 жыл бұрын
@@dragonkingofthestars The dark side i sense in you
@JonatasAdoM
2 жыл бұрын
"India, the Shrivransha are evil!" "From my point of view, the Knights are evil!"
@gicoleli7261
2 жыл бұрын
@@JonatasAdoM Then you are OP!
@thecomradered
2 жыл бұрын
This is outrageous! It's unfair! How can you have no pierce armour and not be harmed by projectiles?
@XvaleckX
2 жыл бұрын
This is a very interesting unit. I like how they are broadening what units can do rather than giving them straight bonuses or higher stats.
@OytheGreat
2 жыл бұрын
Gotta say: this is one of the coolest mechanics the devs have ever come up with! I for one absolutely love it. They can always tune it if it turns out to be OP.
@Binarokaro
2 жыл бұрын
Absolutely love the way these guys can just take cannonballs and trebuchet shots without flinching. That's gotta be my favourite thing about them
@Ganonmustdie2
2 жыл бұрын
Loving these DLC analyses. Also this is a very cool unique unit both in terms of looks and in terms of a hybrid functionality as sort of a "light knight" in terms of anti-range capabilities and massing to overcome its poor combat stats. Good to see that it has its niche but isn't so strong that melee counters become moot.
@MagisterProcellas
2 жыл бұрын
You've mentioned how the ability to garrison sheep in the mill is borrowed from Star Wars Galactic Battlegrounds, and I think this "dodge" ability is actually a tweaked version of another mechanic from that game: energy shields. Units in SWGB that are standing near a shield generator gain a shield bar that absorbs damage and slowly regenerates. The shield HP is equal to the unit's base HP, essentially doubling the units HP. (i.e. if a unit has 40hp then it's shield will also have 40hp, for a max HP of 80.) Of course, the unit has to stay near a shield generator to receive this bonus (with the exception of certain units that have shields as an innate ability, such as Elite Destroyer Droids and Starfighters with the shielding tech). Another thing to note is that 1 damage is always applied to the units base HP, regardless of their remaining shields. To illustrate, if a shielded unit comes out of a battle with 1hp left, even if it is give enough time to fully recharge their shield, it will still die in one hit.
@BTobiasJ
2 жыл бұрын
It's a SOTL Christmas!
@alter-nator
2 жыл бұрын
I love how they still introduce new mechanics to this game. Hope that somewhere in the future they will implement some of the most ingenious once into broader scale
@zonetropper
2 жыл бұрын
Youve never played protoss in sc or something?
@alter-nator
2 жыл бұрын
@@zonetropper Ive never played protoss in sc or something???
@The_Room_2_Doggys_Revenge
2 жыл бұрын
If ranged melee attacks are also affected, what happens with the Kamayuk or Steppe lancer?
@tamaskosa3283
2 жыл бұрын
Very good point! I hope someone with enough time on their hands will test this in the scenario editor
@fhgbv
2 жыл бұрын
Probably won't work since they don't fire "projectiles".
@0oShwavyo0
2 жыл бұрын
Great call out, hopefully SOTL will see and respond
@tristanolivernunn2635
2 жыл бұрын
I expect what's happening is this bonus sets projectile accuracy to 0 or something, so the Kamayuk and Steppe Lancer are probably unaffected since their attacks are not projectiles. I'm guessing this is the case because the projectiles visually miss and hit the ground behind the Shrivamsha rather than disappearing into it.
@ambrascetnarwhal2695
2 жыл бұрын
I think those two should count as 'melee melee' attacks, not 'ranged melee'.
@robbylava
2 жыл бұрын
I'm kind of surprised by how much I like this mechanic. The mangonel thing is a real game changer. I do think it kind of falls short of being an anti-archer unit though due to how effectively it'll get shredded by massing, which is kind of what you want an anti archery unit to be able to deal with. I know it's a bit risky, but I might up their cost a bit and give them a little more Pierce armor just to make them a little more secure in that role. But that's just my opinion!
@samwisegamgee8318
2 жыл бұрын
I think it is still going to be anti mass-archer if you have an equal or greater number of these on the field to attack. In mass numbers post-imp, one way to think about it is they take 5 more shots to kill than light cav. That's pretty decent considering that's 5 fully upgraded post-imp shots, but yeah they won't have that same punch that 5 huskarls will against 10-15 xbows, you'll need to match numbers to really be effective. Also, I'm really glad they leaned towards the balanced and reserved end of the spectrum instead of going full OP off the bat.
@robbylava
2 жыл бұрын
@@samwisegamgee8318 Totally. I think that the cost of the Rider really helps make that approach more viable.
@anon-wh2ce
2 жыл бұрын
I mean, with equal res light cav beat xbow, and this will do better than light cav (and you don't need an upgrade). You need 29 xbow to one shot it, fewer than that and the effectiveness of the xbow tanks.
@annaairahala9462
2 жыл бұрын
One additional positive thing about this new mechanic is that the developers have found a work around to the hard coded 1 damage when hit. This means a lot of opportunities for interesting mods with immunity statuses or similar
@operationcreation5583
2 жыл бұрын
It would be cool if these kind of mechanics were expanded
@devilpistons1269
2 жыл бұрын
What a novel and interesting mechanic; hats off to the devs and their thinking
@AdmiralZhao007
2 жыл бұрын
lol what a myopic take. is this your first and only video game?
@devilpistons1269
2 жыл бұрын
@@AdmiralZhao007 Why did you feel the need to be this condescending? It's novel and interesting in the context of AoE. I realized after I wrote my message that other RTS games use regenerating shields, but I stand by what I said. Plus, it have not seen it framed as dodging before.
@JJBeauregard1
2 жыл бұрын
Personally, I'm not a fan of the "dodge" mechanic because it makes it hard, if not impossible, to tell how much damage the unit can ultimately take. However, I like that it rewards good micro since the bonus gets weaker if you focus fire the unit and it's at least more creative than just slapping high pierce armor on a unit that's supposed to be good against archers.
@OhioUltimate979
2 жыл бұрын
I think this is far superior to the “percentile chance dodge” by far, however.
@kevin.malone
2 жыл бұрын
@@OhioUltimate979 Definitely. Random chance does not encourage skillful play. Just chaos.
@Shero1337
2 жыл бұрын
It's just classically another thing in AoE2 where "it depends"
@oldbuddyolpal9859
2 жыл бұрын
It can take 75 damage. The rest is dodged, not inflicted.
@jliller
2 жыл бұрын
Also, having a regenerating shield like this is something very easy for the devs to tweak (regen slower/faster) if it has balance issues. A percentile dodge would be much harder to rebalance.
@NinjadoPantanoPlays
2 жыл бұрын
The potential for micro with this unit is absolutely insane. Looking forward to see what the pros will do with it.
@arsenique6478
2 жыл бұрын
Thanks for turning out all the new videos, they've been great so far! looking forward to the new DLC :)
@picopanpipe9
2 жыл бұрын
Thanks for kicking into overdrive, SOTL, while we are freaking out about these new units and mechanics!
@DoubleBob
2 жыл бұрын
Love the effect. Now I wish there was a unit that's a melee equivalent to that dodge mechanic. Maybe some nimble Musketeer style duelist. Those could even be paired with the "switches weapon" mechanic. i.e. Being hand cannoneers in range, but evasive sword fighters in melee.
@LucianHector
2 жыл бұрын
Them infantry bois chucking flying saucers - new alien civ confirmed
@nathanfranks1476
2 жыл бұрын
As a prior SC2 player- glad to see They brought the protoss shields to aoe2!!
@woerkntwerk5245
2 жыл бұрын
They had it in Battlegrounds.
@BigTimeZergRush
2 жыл бұрын
But protoss shield wont regenerate during battle. And also regenerated much much slower. :')
@tranhuukhanh3204
2 жыл бұрын
finally a Protoss unit in AoE2 =)) we already have a Zerg unit in AoE2 (karambit warrior as Zergling)
@unimportantcommenter4356
2 жыл бұрын
Now that you mention it, the Bohemian Wagon should have been like a Siege Tank with a packing and unpacking mechanic.
@naphackDT
2 жыл бұрын
@@unimportantcommenter4356 Holy Shit that would be awesome.
@ethanbrown4167
2 жыл бұрын
love the constant content creation with as high quality of ever
@ksereksispyly7902
2 жыл бұрын
Another great video, i don't even play this game and for some reason i'm watching you for a few months now. Intresting.
@UrbanKovac
2 жыл бұрын
Some of us western Slav civ lovers really look forward to you making a deep dive into Bohemians and Poles. 💪🏻😉 A really deep one, not that there was a lack of ardour on your end on the breef overview when Dawn od the Dukes came out. Please and thankya! 😁
@YoungGameBeatTube
2 жыл бұрын
Love those short videos, would love them for every special unit!
@LLL74123
2 жыл бұрын
Looks really cool, I'm a bit concerned how good they'll be at "dodging" arrows from buildings when raiding.
@LordDamo
2 жыл бұрын
They will probably nerfed a bit like always
@MrMorvana
2 жыл бұрын
Good point, but I am I think it won't be a problem, because buildings most of the time fire a lot of arrows. So if they are just passing, it will probably be better than 1 more pierce armor, but if they stay even a bit, I think it will be worse.
@LordDamo
2 жыл бұрын
@@MrMorvana They might change the way the ability works too or make damage is calculated too. There are a lot of ways thing change over the next patches.
@buffalosoulja3666
2 жыл бұрын
Would it be that bad if they are as good vs archers as Halbs are vs 90% of Cav units.
@Ltdcloud
2 жыл бұрын
Gotta love the creativity here!
@Ghosty99675985
2 жыл бұрын
Does this work with friendly fire and blast damage? So you could send them to tie down strong melee units and then trebuchet/bombard the blobs without taking any collateral damage?
I would be interested, if the Scorpion-Shot is also negated, and if it is, does it pass through multiple Shrivamsha Riders, reducing their “Luck Shield” ?
@buffalosoulja3666
2 жыл бұрын
Don't know the exact mechanic, but I can say these guys do well against mass Khmer scorpions.
@noradrenalin8062
2 жыл бұрын
I can't stop hearing the name as "Shawarma Rider" and imagine him beating people over the head with delcious food
@janoooo266
2 жыл бұрын
Everyday new video from Spirit of the law! I love it.
@doe6974
2 жыл бұрын
Would be great to see a simulation where a mixed army of these+other stable units charge into a preset defensive force. Like 20 of these riders attacking an 'outpost'(campaign style) of a couple towers, archers/xbow, militaline, etc.
@seedmole
2 жыл бұрын
I love the idea of massing these alongside onagers and having a playstyle where you allow yourself to tank your own onager shots to wipe out the knights, pikes and camels sent to deal with your Shrivamsha riders.
@arunnarayanan2243
2 жыл бұрын
To be honest I liked how you describe each detail
@hbarudi
2 жыл бұрын
Interesting feature, and lots of code to make it work.
@brianabraham8726
2 жыл бұрын
Finally. After we had a counter unit specifically for cav archers with the Camel archers and gunpowder with condotieri, we finally have a counter unit to bombard towers. One of these will easily take out a bbt, without taking damage. OP unit Kappa.
@kumisz2
2 жыл бұрын
This is a really interesting unique unit.
@programmer437
2 жыл бұрын
All this new content is amazing!
@shogun2215
2 жыл бұрын
I can see this civ being an absolute thorn in the side of anyone playing the Koreans
@jirimollin8638
2 жыл бұрын
Or Portuguese :D
@BigTimeZergRush
2 жыл бұрын
Or Turks :')
@Seraphim262
2 жыл бұрын
Finally a good shorts video.
@drakZes
2 жыл бұрын
This is a really cool feature. I like this. We need more variety and with this new DLC it will definitely be here.
@germanpenn
2 жыл бұрын
It looks like a very good alternative to counter turks fast imp, since that strategy generally involves hand cannoneers and bombard cannons and these things would tank the initial shots very easily. Also turks dont have pikes
@RyanGatts
2 жыл бұрын
that's such a cool mechanic, I'd love to see more low-stat-total unique units with a "dodge" property like this or something similar.
@alexandermackenzie260
2 жыл бұрын
Does the Incan Unique units "ranged" spear attack also count as something to be dodged?
@kimberlylewis5820
2 жыл бұрын
Is anyone else wondering about ranged units that fire multiple arrows? I would be interested to know if the Cho-ku-nu can maintain its anti-archer archer status.
@NorthernWhisper
2 жыл бұрын
I love this! It gives a reason to create troops in formations more so than usual. Attacking melee? send in your beefy units. Mostly ranged units? Send in a horde of these guys to soak the initial volley and run them over with better units in the back. So fun!
@Gigas0101
2 жыл бұрын
I like how Shrivamsha riders fill an interesting niche while not challenging the meta defining dominance of the knight line.
@ambrascetnarwhal2695
2 жыл бұрын
So far I like the mechanic. A very interesting one.
@HaIeboo
2 жыл бұрын
I wonder how this unit holds up against units/buildings that fire fast and/or multiple projectiles, like the Chu Ko Nu, Kipchak & Castles. And what about (Byzantine) fire ships?
@botond3141
2 жыл бұрын
Raged meele attacks shouldn't be effected, but it's a really interesting thing. Great video
@tombelt9828
2 жыл бұрын
Would love to see an actual cost comparison video of the main units SOTL. Something I'd be really interested in. I.e. to produce a Knight costs 60 food (plus gold), which requires a farm that produces x food for x wood to build. Pro rata'd to produce that x wood for the 60 food required would take y villager time. So to produce 1 Knight you would have villager time cutting wood (pro rata'd for 60 farm food), villager time farming food and villager time mining gold. Just a thought. Love your vids
@KimFareseed
2 жыл бұрын
Those are some skilled riders.
@Thundermikeee
2 жыл бұрын
it might seem strong at a glance when looking at projectiles, but when looking at melee damage, the teuton knights seem strong too. i feel like highly specialized units are fun and work well in any meta as long as every civ has at least some way to counter. usually it's not a units strength that makes it feel bad to play against but the lack of counterplay.
@ikiry0830
2 жыл бұрын
Yeah. They're not 'do everything', which I like. They're 'patch the hole left by being a Camel Civ.'
@christopherg2347
2 жыл бұрын
So, they got a Shield. Another Battlefront mechanic they implemented with this DLC. Should this DLC be called "Battlefront: India"?
@raphaelmartinez18
2 жыл бұрын
Now this is a unit that in terms of stats is fun and different, unlike the armored elephant.
@Ottriman
2 жыл бұрын
Shrivamsha Rider seems to have mastered Ultra Instinct against those cannonballs.
@HolyKhaaaaan
2 жыл бұрын
This smells of an advertisement campaign. If it weren't for Age of Empires I'd be slightly disappointed in you, Spirit.
@DarkOmegaMK2
2 жыл бұрын
Spirit Of The Law is on ice!
@anhdunghisinh
2 жыл бұрын
Still wonder if the number of projectiles each shot contribute anything, like a chukonu can do better than an archer?
@API-Beast
2 жыл бұрын
Yes, you can see it in the video. The mangonel completely depletes the charge bar with it's five projectiles. Chukonu and Kipchaks should both do really well.
@Pawn2e4
2 жыл бұрын
This video definitely needs a follow up with chu ko nu and building fire
@CG-eh6oe
2 жыл бұрын
Seeing how the onger depletes the entire shield, its a yes.
@rogerdelunel9205
2 жыл бұрын
Looks like being sneaky and putting some skirmishers among your archers can be a good way to overwhelm that mechanic, given that a javelin is cheaper per shot than the archer line projectiles. These civs look very unique and I like that.
@theopalacin5307
2 жыл бұрын
Next dlc, assassin infantry passing throug walls and buildings. Magical barrier shielding castle from projectiles Flying pegasus scout that can land to land on islands. And lgbt monks twerking on archers to ashame them to death That may be a good expansion.
@flaclaren7682
2 жыл бұрын
lmao, here, take a thumb sup, you deserved it for that last one.
@drago939393
2 жыл бұрын
"Dodge" will surely be featured in the future for more units, the "Halo shield" mechanic is interesting and seems to work well for what it's intended.
@tonydwietwarze
2 жыл бұрын
This mechanic if implemented wisely could be the balance change the Devs searched for All these Years ! ;)
@petersmythe6462
2 жыл бұрын
These are gonna be murderous at LEL tier. They are like some kind of Jedi.
@Dave_The_Musical_Fisherman
2 жыл бұрын
Rapid and multi-firing unique units gonna have a field day
@varunmanjunath9123
2 жыл бұрын
Chu-ko-nu and Kipchaks: lol Shrivamsha riders
@programmer437
2 жыл бұрын
Can’t wait to see them go up against chokonus!
@rupert7565
2 жыл бұрын
How does the Chu ko nu interact with it, how about a castle? Can the ungraded version dodge more arrows?
@Shero1337
2 жыл бұрын
First thing I thought of would be Chu-ko-nu and Kipchaks, feel like they might deal with these guys pretty well with all the extra projectiles.
@kartiksaraf4676
2 жыл бұрын
I think the best use would be to have a few in front of the camels as you charge the xbows/arbs with your camel/heavy camel
@500gbutter4
2 жыл бұрын
Like the mechanic and even if it should be to strong right now, they can play with the numbers: recharge time or percentage taken by 1 shot
@phantom31999
2 жыл бұрын
Great video! Could you do a camel comparison anytime soon? The new camels look sick on paper.
@Ymgarl
2 жыл бұрын
The projectile can pass through multiple riders and deplete their dodge? Also, I assume they can pass through and hit the unit behind too? So using them as a meat shield against (for example) throwing axemen might work in unexpected ways
@nessesaryschoolthing
2 жыл бұрын
I think if they remade the Berzerk, they might have gave it that same "regenerating shield" mechanic instead of health regen. It makes hitting and running a valid tactic either way, but the shield means that a 1hp berzerk could still run in fearlessly and do some damage like I imagine a berzerk would, instead of pulling away to heal up and get better value in a later engagement.
@DarkMSG
2 жыл бұрын
i was thinking the same, also maybe they could do shield wall formation switch, when grouped up they move slow with shield wall but take less arrows and once they get closer hit standart formation hotkey to attack. Berzerkers are already faster then archer/crossbowman maybe closer speed when shield wall formation. I can think of anything to nerf/change the archer meta but i really love cav archers don't want to nerf that just don't like the foot archers in the game
@geeshta
2 жыл бұрын
Does it have weakness against conversion like Knights do? Or resistance like lightcav? Or neither?
@Igor369
2 жыл бұрын
Knights are not weaker against conversion than non scout units
@OhioUltimate979
2 жыл бұрын
If it’s got resistance to monk, I’d say it’s a far superior light cav, tbh.
@penus7639
2 жыл бұрын
@@Igor369 light cav is anti conversion
@llSuperSnivyll
2 жыл бұрын
To me, the mechanic does not work as intended. Looks like they pretty much counter siege almost effortlessly while the archers, who they supposedly fare better at, still don't have that much of a problem.
So, this is a cavalry unit, that is a (soft) counter against genoese crossbowmen? Mamma Mia!
@spd-kv6sd
2 жыл бұрын
We need to start watching more ranked games as the Gurjaras. Let's see how this civ will perform and how they're going to be used.
@Igor369
2 жыл бұрын
Takes 5 goddamn cannonballs to the chest "Tis but a scratch"
@zeroyuki92
2 жыл бұрын
If the unit turned out to be too strong, they might be able to edit the "dodge damage" from siege alone to be bigger than from archer shots (let's say to 40% or 50%). That way, it could tank mango shots a little bit, but not by much.
@LOTSL
2 жыл бұрын
so Italian unique unit that counters cav is countered by this cav? and would this mean the chu ku nu is more and the arambi? (the cav that throws the multi projectile darts) be good versus this?
@Beliserius1
2 жыл бұрын
dodges mangonels and trebuchets This is some Bollywood shenanigans.
@MajorTomFisher
2 жыл бұрын
I can't believe they added Endermen to Age of Empires
@Morrneyo
2 жыл бұрын
1:22 That's actually a very unique ability!
@GodWarrior7771
2 жыл бұрын
It would be neat to use this mechanic for berserkergang, but towards melee instead. Meaning head-on Berserks will last longer against equal numbers, but be overwhelmed a bit by larger forces. Using this instead of the healing factor would be interesting to see play out mechanically in game.
@namshimaru
2 жыл бұрын
This looks beast
@alperisler89
2 жыл бұрын
this feels like another mechanic borrowed from Star Wars Galactic Battlegrounds, like the shield generators of certain units like droidekas.
@naphackDT
2 жыл бұрын
Shields are completely different though. Shields are a second home bar while this mechanic has no holes at all. (else thes would still be one shot by trebs)
@whydidyoutubeaddthis
2 жыл бұрын
These units will be very strong in specific situations
@denizumut1
2 жыл бұрын
-Devs pls fix the melee pathing and attack move on range units -Well, how about Shrivamsha Rider???
@unclegreyball
2 жыл бұрын
Isn't such mechanic "absorb" ranged attack instead of "dodge" the attack? He didn't move a bit while got hit by a cannon on his face!
@HasekuraIsuna
2 жыл бұрын
Kinda wish they moved in a random direction if attacker while standing still.
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