I watch on my phone. the slides were a bit small to read. good info though.
@40Kfordummies
2 ай бұрын
Cheers mate
@jamesmoriarty7796
6 ай бұрын
Get us into melee and don’t try to out shoot us. You will win.
@40Kfordummies
6 ай бұрын
ay men brother!!
@TheZeroChanel
8 ай бұрын
Nice work, like the presentation, however, you should really do a little bit of research, and have the numbers prepared for your next video. I'm a T'au player and have to clarify that Hammerhead is strength 20, not 26, and Stormsurge doesn't have a 2d6, 4 damage weapon; if you meant the rockets, they are 4d6, damage 1 (0 ap which is also important to note), or if you meant the big cannon, then it is 6 attacks, damage 4. Also T'au are not a tough race, by any measures. Their toughness is lower then average, and your examples don't really show the whole picture. Hammerhead is actually 3+, not 2+ (with no invul). Riptide and ghostkeel are one of the toughest units (emphasis on the toughest; other units are a lot less durable) but they don't do that much damage. And stormsurge is 400 points. That's like saying, the Imperial Guard/Astra Militarum is an unkillable army because they can bring 4 baneblades. There is also the crisis blob, but that is a bit more complicated and nuanced question; i'll just say that they are basically the terminator squad in terms of investment and role on the battlfield, and cost around the same. So they are a costly investment. Any other T'au unit is basically paper thin. The lack of overall toughness, as well as lack of strong defense oriented strategems, makes the army overall fragile. Reduce their numbers, and their firepower also gets weaker; their would also be less units for spotting, to improve the ballistic skill. Just as example: My army has been tabled once, and almost been tabled a couple times, so that is not impossible. I think your specific issue, as I understood, is, that your T'au friend runs a very vehicle heavy army, which by looking at 10th edition top competitive list I can say is a bit unconventional (Especially Riptides).So the question is more about anti-tank, and maybe orks are not that good against a lot of vehicles. That's only my assumption, and I could be wrong. It would be interesting to see an example of army lists that you and him played. TL;DR T'au are not that scary, and there is a reason why their winrate is 50%
@40Kfordummies
8 ай бұрын
Thank you my friend, will take these notes away with me for the future.
@chuck2703
6 ай бұрын
Lol what?
@iandestroyerofworlds576
6 ай бұрын
I out shoot them. Land damage first is my key to win most games
@40Kfordummies
6 ай бұрын
Fair point
@rmgaminguk7079
8 ай бұрын
Nice video. Are you plsying with the recommended amount of terrain in the rulebook ? Terrain can also be used to resuce damage. The tau struggle from giving up Bring It Down as a fixed secondary. With all battlesuits larger than a stealth suit being a vehicle you are almost guaranteed to max that secondary. This is combine with the fact that they don't in fact hsve the best units for claiming midfield objectives, given they hate melee. This means if you focus on the mission they may eventually win the damage way but still lose heavily on victory points. You covered the the other main weakness in that their detachment rule does nothing till turn 3. Their shooting can get pretty nuts after that though. One slight correction is that the railgun is only str20 and doesn't ignore inv saves so can be quite swingy for a gun that is only a single shot. Overall good tips, my only advice is to be careful how you advance on the tau. Their best damage dealers, crisis suits, are actually short ranged (normally having 18" range weapons) so closing the distance can open you up to more damage of done incorrectly. One common stratagem to watch out for is that a battlesuit with FLY can move after shooting. This means they could move more than expected in a turn or move out to shoot and then use the stratagem to go back behind cover.
@40Kfordummies
8 ай бұрын
Thanks mate, we do play with most of the correct terrain rules in games and terrain amounts, but I can see how the large amount of terrain rules could have different affects.
@BeginnerSam
Ай бұрын
Hilarious title 😂
@40Kfordummies
Ай бұрын
Got a try new stuff hahah
@Kintizen
5 ай бұрын
This is such a bad take. Didn't age well with new codex either. How is Tau tough when infantry is T3 and most things are T5/6 with no inv.
@40Kfordummies
5 ай бұрын
This video was made before the Codex was announced. By tough, I was referring to counter heavy suit-based lists at the time.
@awsomepokemon1060
Ай бұрын
tough doesn't just refer to the toughness characteristic. Lots of Tau have stealth and -1 to wound as well as lone op!
@taupathfinder657
8 ай бұрын
absolutly wrong you play long range combat against t'au as they have absolutly no counter against heavy armour and sniper squads also there long range is actually terrible -Definetly not a T'au player (i hope the irony here is visible enought)
@40Kfordummies
8 ай бұрын
I can see your point here with high Ap damage through sniper squads. But i have to disagree with you there about long-range combat and going into 2x Broadsides 1x Storm Surge 1x Hammer Head Gunship, who all have weapons extending past 50 inches; along with that, Riptide, Broadside, and Hammer Head all have access to dev wounds; and (besides Riptide) all have weapons with a -3AP or higher and who extend past 10S and have the ability to ignore cover and hit on 3 with Marker-light/Greater-good combos. But once again, you obviously seem like a Tau player, so I would be more than happy to learn something. Cheers Mate
@SirAHarris
8 ай бұрын
ill be honest, how i play tau counters all your points, bit tau mechs ignore modifiers to hit roll, so even if you charge they still on 4s, 3s if guided, and on top of that have free fall back and shoot
@patrickdudder1933
8 ай бұрын
Thanks! Can you do one for admech?
@40Kfordummies
8 ай бұрын
Interesting, but will be some fun learning. Good suggestion mate
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