Raw nerv definitely deserves some buffs especially because of the reference shes based off. She such an underwhelming character with split roles that fulfills neither of them.
@dreamingsoul4722
2 жыл бұрын
there's something so funny about hearing someone who hasn't seen evangelion trying to explain the anime haha, but anyways, there's something I didn't quite undertand, was Raw Nerv's first ever SA (the one before the rework) basically the same as her gold PF modifier?
@ZeoW17
2 жыл бұрын
You mean the change to Haste? If so, it essentially functions the same as Haste and there's no difference. Back then, Haste didn't exist yet (I think it was released alongside Beowulf).
@EonWhite
2 жыл бұрын
Raw Nerv is too cool a palette and reference to just be a defender. I want to play as her! Her concept to me should be useful on both defense and offense. And then you can decide to build her for either. She should have a SA1 that increases her viciousness, and a SA2 that let’s her come back into the fight, and when she does, the opponent should be scared. Also, she should have something, that makes her worth using on offense over Freaky Friday. Something different. How that would/should look as a Signature Ability, I don’t know?
@kevin_pepino
2 жыл бұрын
While still manageable I feel your idea for a SA rework could work for Raw, the full damage on block sounds really cool. (Also thanks for the tweet read lol)
@RBAidan
2 жыл бұрын
This is going to be my take on buffing raw nerv. SA1 will be gain permanent enrage and haste when your health drops below 25/35/50%. Also, BLOCKING opponents receive 50% damage from Raw Nerv's attacks. SA2 inflicts a permanent death mark and gains a final stand (once per match) for 15 seconds when your health drops below 15%. Also, 5/15/25% of the damage Raw Nerv deals is regained as health. (I made the blocking to deal 50% because the death mark will increase the damage taken while blocking by 50%. And yes, you can stack the permanent enrage. Also, I made SA2 once per match because I don't want people to cheese with the final stand. The damage for health thing is based on episode 19 of the Neon Genesis Evangelion. It's when EVA Unit 01 went berserk and ripped Zeruel's arm to regain his arm back. Also, EVA Unit 01 just went buffet mode on the Zeruel, like just casually eating the insides of Zeruel. Anyways, thank you for coming to my TED Talk.)
@prism_protector128
2 жыл бұрын
Me personally I would have changed the first SA to give her haste and enrage for every critical hit but that is just my opinion. Also I love this type of content because it makes me think then makes me want to play the game so please do more of it
@lautaroeliasrodriguezwyss8698
2 жыл бұрын
5:00 I think this is the most both interesting and difficult thing about variant changes,keeping the reference and individuality of the variant Also,something interesting about the fight scene is that the giant robot ended up eating the monster so I think this: "Inflict permanent Death Mark when your Health drops below 15/20/25% and recover Blockbuster damage into health if the opponent is inflicted with Death Mark" In that way Raw Nerv have a "balanced" metod to being alive after being below 25% health (also I'm keeping the 9:28 SA1) It might be funny in a situation like: >You almost kill her >She does a Death Crawl >Kills you while recover all her health (because you're geting all the damage of the bb even blocking) Great video btw (and sorry if I misspelled something)
@ZeoW17
2 жыл бұрын
The eating mechanic is really interesting! Is that a common thing in the anime? It's almost like Fly Trap, kill the enemy and gain nourishment (reference is a plant).
@pretentiosaurus
2 жыл бұрын
i really like the idea of having blocked hits have no damage reduction i've been hoping for that part of death mark to have a buff, but having it on just one formerly weaker variant would probably be a way better idea, as well as make an incentive to get raw nerv from gold pf for her own sake
@CaioHenrique-cn5ll
9 ай бұрын
SA1: if Raw Nerv get killed, she ressurrect with 50% health, perma enrage and perma deadeye SA2: the opponent will get perma guard break and perma death mark
@ZeoW17
2 жыл бұрын
Check out the ideas in the twitter and community post in the description!
@daywalker3735
2 жыл бұрын
Maybe something like..... SA 1: gains a stack of enrage and haste for every 25% life lost. SA 2: gain stack of heavy regen when using BB3
@boonduckgod1655
2 жыл бұрын
Let’s goooooooooooo
@outofides6857
2 жыл бұрын
I absolutely agree on that combining offensive and defensive are too weird and it makes the the stats have a split from the 2.my best example is Wet Work She has a great 1st SA for offense and an ok ish S2 for offense and very bad in defense HV’s decision to make her having an SA that have defense oriented and offense oriented made her a variant with decent overall stats but in the current state of the game,having stats being skewed towards their roles are much better Not to mention her 2nd SA have horrible usage as a defensive variant and is extremely awkward to use in offense Also it’s really funny to see you try to explain Eva’s 1st episode as a long time Eva fan
@wateryboi7476
2 жыл бұрын
I personally think that the buffs she gets are fine, they just need a different way of activation. Maybe something like Purrfect Dark where after 10 seconds or so she gets permanent enrage and haste and gives the opponent permanent death mark. Other than that just give her more base attack and there you go.
@deadbunny2938
2 жыл бұрын
It's extremely easy to buff Raw Nerv and Painwheel in general. Super armor while in flight and making grudge based on when hit rather than crit would mean grudge would actually be somewhat viable for offense and synergize really well with flight risk. Hatred install could heal based on damage dealt, allowing Raw Nerv to proc her SAs reliably and quickly. She can get multiple enrage and inflict permanent death mark, which btw will stack with nonpermanent deathmark from her burst which can be used in combos and synergizes well with grudge. All you'd really need for her to work is a trauma center Valentine and a burst if hatred install could heal. To make her even better by not having to waste time while taking hits, an additional effect could be gaining thorns for a duration when activating flight risk.
@mikelle9433
2 жыл бұрын
I think that this SA will make her way better painwheel: SA1: When receiving a hit that deals more than 10% health, inflict Fatigue for 15/13/10 seconds and cripple for 15 seconds. Fatigue is removed when blocking a hit. SA2: When health is below 25/35/50%, gain enrage and haste and inflict permanent Death Mark. With this SA, I think she will be a much better defender with fatigue and cripple being a really useful safety net. Not to mention boosting her damage and meter gained at low health.
@Blaze-ow8cc
2 жыл бұрын
Simple immunity will completely negate her first SA and curse will negate the second.
@mikelle9433
2 жыл бұрын
@@Blaze-ow8cc Yeah, but, that perspective doesn’t change for the current one… immunity and curse will affect RN either way…
@Blaze-ow8cc
2 жыл бұрын
@@mikelle9433 fair although I still feel like fatigue kinda sucks on defense. You can easily play around it and even if you get stunned, there is a big chance that AI will miss the chance to combo or something.
@mikelle9433
2 жыл бұрын
@@Blaze-ow8cc Now that I think about, yeah fatigue is kinda underwhelming, maybe replacing it with a 15 second power surge might be more difficult to play around.
@mikeyvesperlick6982
2 жыл бұрын
Invincibility would be akin to Shinjis plot armor lol
@bhardwaajmohabir9147
Жыл бұрын
Rework idea instead of 1 stack of permanent enrage give her 5 and gain permanent haste, and when below 25 percentage health threshold heal 25 percentage health and inflict permanent death mark once per match) it keeps the core concept safe adds more to the concept with Regen
@mateuszczapski3003
2 жыл бұрын
NERV was also the name of the organization in possesion of the robots in evangelion
@IWentbyKid
2 жыл бұрын
I think RN PW(Raw nerve) I feel like she is there completely, but honestly a rework, comparing the anime it was accurate in my opinion.The robot woke up in a haste, as she regained her health, and rushed her enemy with a great fury enraged she broke through her enemies guard, it seemed as she was on her last stand. Her second ability I’m not exactly sure I feel like she could do ok with regaining health like Firefly PW, but I have my regrets with that.
@bog4612
2 жыл бұрын
I was thinking of making it a time based skill, but then after you mentioned the reference... The least I can think of would be is: Sa1: Gain Permanent Enrage, Haste and Precision and apply Permanent Death Mark when falling below 25/35/50% of Health. Sa2: Critical hits have 15% chance to heal Painwheel 25/35/50% of the damage dealt. Sa2 takes inspiration from an Episode from Evangelion (forgot what episode) where Unit 01 goes Berserker and eat the Angel after Defeating it. I was thinking of Regen but I remember Bitting Cold gains Regen from defeating opponents.
@rashan141
2 жыл бұрын
Wouldn't it be better to just have that Sa2 be _after_ she kills an opponent? It'd certainly fit better and it'd be easier than wanting her to constant regen such ridiculous numbers. She'd basically be better than Assassin's Greed with max CC. She hits WAY too many times for that to be okay, no offense.
@bog4612
2 жыл бұрын
@@rashan141 Heal 50% of the damage dealt after defeating an opponent? That could work too.
@rashan141
2 жыл бұрын
@@bog4612 Well, that could work but I meant more 'Heal 50% of HEALTH' after beating an opponent. So, she'd be like Eliza's MA but instead of an ally dying, it'd be her opponent.
@KiwyAMV
2 жыл бұрын
I feel like there's too much going on. Sa 2:What if she inflicts three stacks of permanent gaurd break and gain one stack of heavy regen for 20 seconds Sa 1: when dripping below 50% health pain wheel gains one stack of enrage and five stacks of precision every 30 seconds?
@Blaze-ow8cc
2 жыл бұрын
30 seconds is a bit too much. Id make it 15 seconds because precision isn't THAT good especially for defense and for offense 15 seconds would be better for newer players who still can't really plan their attacks well to gain advantage of the precision well. Just my opinion though
@Blaze-ow8cc
2 жыл бұрын
And yes that sucky new player is me xd
@KiwyAMV
2 жыл бұрын
@@Blaze-ow8cc yeah I thought 30 would be a much too . Agreed. So she can be a defensive and offensive fighter.
@gefelix4939
2 жыл бұрын
You're very clever, Zeow. Cool idea 👍👍
@doppovulkan8449
2 жыл бұрын
Personally speaking I think Raw Nerv would do very well with these changes when it comes to her SAs SA1: Gain timeless Enrage after every 35/30/25% health lost and gain permanent Haste when reaching 30/40/50% HP SA2: Once per match when gain Final Stand for 10/13/15 seconds on fatal hit, also opponent suffers from 1/2/3 Timeless guardbreak. I think this fits very well with that scene.
@Bigblade297
8 ай бұрын
I do wish to see her rework but this video has been out for a year. BUT I do have a possible Current Solution In offense, her Allies Should be Surgeon General and Last Hope. At least one of them Having the Marquee that Grants final Stand. The heavy Regen will Kick in whenever raw nerve is low on health, and if taken a huge hit Painwheel Can get final stand. When down at 25% not only will the last hope heavy Regen kick in, but so will her death mark. At least I am Able to make out some use of her Currently
@Rachel-bq3lj
2 жыл бұрын
Hey ZeoW, if your request for Raw Nerve come true.. Then people who will face her in "Going All In - Gold" will be very, very, very, veeeery delightful.
@ferdnabolindjo9222
2 жыл бұрын
i always dreamed for raw nerv to get these SA1 & 2: SA1: Gain permanent FURY and HASTE when your health drops below 50%/60%/75% SA2:CRITICAL HITS inflicts DEATH MARK, BLEED, and ARMOR BREAK for 5s/10s/15s when FURY
@ferdnabolindjo9222
2 жыл бұрын
I want raw nerv to become an offensive variant as we only have one offensive gold painwheel (Buzzkill) and it would also be known for her """defensive""" to become offensive as Shinji's Eva gets completely aggressive when he just stays paralyzed
@pouletcosmique6236
2 жыл бұрын
Super interesting ! Gg !
@snipedlink4445
2 жыл бұрын
jutht a rework idea... SA1: 10/12/15% chance when landing a BLOCKED HIT to gain 1 stack of PRECISION. SA2: 15/17/20% chance when HIT (includes blocked hits) while below 50% HEALTH to convert 1 stack of PRECISION into AUTO-BLOCK and ARMOR. These BUFFS are removed when landing a HIT.
@snipedlink4445
2 жыл бұрын
And here is a take on that block damage Idea while keeping the health threshold there SA1: BLOCKED HITS deal 100/150/200% bonus DAMAGE while above 50% HEALTH. SA2: 10/12/15% chance when HIT to immediately convert DAMAGE taken into HEALTH while below 50% HEALTH
@zviyeri9117
2 жыл бұрын
3:31 oh hey im here! it's pronounced zveeyeri (long e)
@d3nny_s3mpai
2 жыл бұрын
I like the approach of this analysis Attempting to buff / nerf the fighter in question without ignoring what the pallette swap references Could you also do *theory videos* where you can look at pallette swaps that didn't made into Skullgirls Mobile and theorize what they might be like? I *reeeeally* wonder what would Bella's pallette swap based on D.Va from Overwatch be like 🤔
@ZeoW17
2 жыл бұрын
Huh that would be interesting actually!
@Blaze-ow8cc
2 жыл бұрын
What does D.Va do in overwatch?
@d3nny_s3mpai
2 жыл бұрын
@@Blaze-ow8cc Defense Matrix, Selfdestruct sequence, rockets.... Well something what made that pallette swap a thing 🤔
@Blaze-ow8cc
2 жыл бұрын
@@d3nny_s3mpai yeah I got nothing xd
@feraltouhou
2 жыл бұрын
i was thinking that another possibility for a sa would be that some of (or all if you wanna go that far) raw nerv's attacks become unblockable when dropping below say, 25% health, which plays into how evangelion's unit 01 can rip through shields (AT-fields) in the series when going berserk. you could also add an opportunity for health recovery which adds into unit 01's . *interesting* scene of it eating an angel after fighting it, but also add a limit for the amount of health she can recover so she doesnt lose enrage and haste from her first sa i dunno, im just throwin this out there because im an evangelion fan myself and i find this to be an interesting topic of conversation LOL edit : i just found someone with a very similar idea to me. whoops lmao
@Blitz0_JG
2 жыл бұрын
IF we get a Patch Note, they could add more Engage in her SA
@rusutimotei3632
2 жыл бұрын
Ignoring block will be a big problem in high streaks,maybe dealing %hp on non bb blocked hit sounds better,like5%or smth
@ZeoW17
2 жыл бұрын
Possibly. There are plenty of ways to nerf it like only ignoring block against enemies with Death Mark.
@amayde2682
2 жыл бұрын
Your buffs would make her interesting to play but still not a priority variant. I got her as my second gold painwheel and she's still benched. Staying true to her concept was a neat touch tho. I have seen the anime and your buffs make her a much more playable variant
@ZeoW17
2 жыл бұрын
Thanks! Indeed, the goal was not to make her amazing, just better.
@nytomeiaguren6919
2 жыл бұрын
final stand for 10 seconds coupled with a 60 permanent doom on herself would be a nice buff and changing the enrage to 5 permanent enrages would make her pretty stronger and make her more accurate to her reference
@nytomeiaguren6919
2 жыл бұрын
also make her attacks unblockable at 5 stacks of enrage
@yopigoas8824
2 жыл бұрын
Maybe: Gain permanent Enrage and Haste while HP is above 75/65/50%. Inflict permanent Death Mark and Heavy Bleed when your health drops below 25/35/50%.
@newtserlastname3541
2 жыл бұрын
On your analysis about Raw Nerv under the concept of having a berserk mode, her buffs should be some sort of safety net that both prevents her from dying and boost her overall combat performance. Rather than gaining buffs like regen or invincibility, instead have last stand or blessing but I rather discourage last stand since a certain highly limited variant has that. Her more offensive buff would be gaining timeless enrage under 50%hp per 5/4/3 sec maybe and still have the haste. My take would be: SA1: Once per match, gain 3/4/5 stacks of BLESSING and inflict permanent DEATH MARK when health drops below 25% SA2: When health drops below 50%, gain (timeless) ENRAGE every 7/6/5sec. Gaining 5 stacks of ENRAGE will gain HASTE.(or hp drops 25/35/50% and enrage every 7sec(keep it fair)) They could be interchangable. Also her quote also gives hints that she is supposed to have that berserk mode
@yasukethesamurai
2 жыл бұрын
Never seen evangelion but i get the reference. Her and neuro are my favorite painwheels
@MultiModio
2 жыл бұрын
Let's Buff Tomb & Gloom Eliza
@violacampbell3185
Жыл бұрын
btw what’s wrong with ultraviolet? I almost invested in her but used taf instead?
@vincikeeper1581
2 жыл бұрын
You're very clever and strategic.
@georgewagih4253
2 жыл бұрын
Pls do hod showcase i got her from the heart break and think i should avoid putting any coins on her
@mikeyvesperlick6982
2 жыл бұрын
Imo Raw Nerf shouldn't be Rift viable which with this buff she wouldn't be but if you lowered down the final stand to 10 seconds she could be a very good early/mid game proze fighter like Buzzkill. Which is her true niche I think and this buff would serve that will but damn final stand long enough to survive lvl 15 Megalith Array seems overkill lol
@on_certainty
2 жыл бұрын
I think inflict Guard Break // gain Final Stand & Enrage are good replacements
@BoscoYoloso
2 жыл бұрын
not strong or weak buffs still she's a little bitter underwhelming her buffs might still need more buffs I think she should be offensive so how to buff her is when the opponents health is lower that her own q after 20 seconds she will gain 3 permanent enrages and will sometimes get 3 precision.
@gifer6438
2 жыл бұрын
Будто кто-то прислушается. Конечно, можно сделать хорошо, любая идея от комьюнити сделают из нерва если и не имбу, то очень юзабельный вариант как минимум. Увы, не любят разрабы нерв. Да и пейнвил вообще мало хороших. В каждой редкости ровно по одной, кроме алмаза и золота. И то в золоте из-за мороза.
@FissionWW
2 жыл бұрын
Can you do a video on Heavy Metal?
@dude135791000
2 жыл бұрын
do night terror next, i have an idea on how to buff her
@tortademaca8016
2 жыл бұрын
I have a shiny one But i dont if i want to upgrade her
@mralbanil9687
2 жыл бұрын
godd
@MunetarasuMun
2 жыл бұрын
From a person who has a level 60 dia raw nerv She's bad lol I can safely say that BUT she's incredibly fun The perma haste is an amazing tool to mess around and spam blockbusters with And the enrage helps her poor stats add up a bit She's still terrible but fun I'd say they won't remove the hp requirement But why not make her gain perma precision at 50% along with haste And inflict deathmark and Perma curse at 35%
@MunetarasuMun
2 жыл бұрын
Or the easier route Give her a way to heal herself instead of needing supports to do that like a life steal ability just like how the eva robot healed itself Giving you a way to stack enrages by herself to make up for her bad attack or just give her an insane boost but make it make her lose hp with each bb for example like how an overflow in power Or give her a different condition A way to reduce damage Like taking 50% less damage under 50% hp Etc. There are many ways to work around the concept of health loss to make it more bearable
@ZeoW17
2 жыл бұрын
Indeed, there are plenty of ways to make her better. After reading the comments, I'm liking the idea of having Regen instead of Final Stand more. I'm going to take a guess here but I don't think they're going to give Precision because it doesn't fit thematically. Berserkers don't really care about precise attacks, they just destroy everything.
@MunetarasuMun
2 жыл бұрын
fair enough I honestly like the idea of Having an insane boost that takes health with every attack It fits Because let's be real if a person is mad they're not going to care if they get hurt they only care about destroying stuff so I think an insane boost with drawbacks fits
@ZeoW17
2 жыл бұрын
@@MunetarasuMun that sounds like a great idea, I like it. Kinda like Blood Drive but even more insane.
@MunetarasuMun
2 жыл бұрын
@@ZeoW17 I'm curious what would you pick to be a condition to activate it I was thinking stuff like Killing an enemy Having a teammate defeated or just the regular falling below % hp Stuff that fits the theme of rage inducing
@seansseansean8218
2 жыл бұрын
i got buzzkill painwheel tho i wanted raw nerv, which one is better tho?
@ZeoW17
2 жыл бұрын
Buzzkill.
@m1lkymochi9
2 жыл бұрын
i have three. why.
@jetstreamsamsung1753
2 жыл бұрын
Do blood drive :DD
@ZeoW17
2 жыл бұрын
I genuinely think Blood Drive is in a good spot right now!
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