So playing around with custom animations for twinblades which are set up as great swords in the CK to play a different set of animations than my standard greatswords using keywords attached to the model in the CK it occurred to me that this could be done for ANY weapon.
Why not have custom animations for one type of sword, and different animations for another?
Case in point I am using Sekiro animations from Stormbringer for my model of Orcrist but wanted ER heavy thrusting animations by exm842 (Black) for my model of Mariner sword.
This is a quick and dirty tutorial of how to set a keyword in the CK for a specific weapon then reference that .esp, and keyword in the custom conditions folder of your animation so it will only apply to weapons that contain that keyword.
Also will show you how to find the reference ID number of the .esp using Wrye Bash.
Big thank you goes out to Hokn and his twinblades of Skyrim mod that this keyword idea comes from.
Also thanks to Black (exm842), and Stormbringer for their wonderful animations used in this video.
Now the possibilities are truly unlimited for weapon animations in Skyrim :)
Негізгі бет Skyrim 2022 Tutorial: Keywords DAR and you
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