In our latest Elder Scrolls video we discuss the many problems with the companions faction questline in Skyrim.
The Elder Scrolls V: Skyrim is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series and was released worldwide on November 11, 2011. The game's main story revolves around the player character and their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The videogame is set two hundred years after the events of Oblivion, and takes place in the fictional province of Skyrim.
If you’re like me, you probably joined the companions in your first playthrough as a warrior because it’s the only warrior guild you can join. You kind of have to join it as a warrior class build if you’re looking for a fighter’s guild type experience; although, sadly in my later playthroughs of Skyrim, I’ll often give it a miss for the reasons I’ll be covering in this video. Instead I choose to focus on being a warrior-hero by doing dragonborn-related stuff. The main storyline, the dragonborn DLC, and even joining the Dawnguard and exterminating the vampires - it can all feel very warrior-like. But the Companions, as I’ll explain, don’t really seem to stand for much, nor have a compelling, well-devised main plot that makes it inspiring to be part of their faction.
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