Blender and godot and krita and inkscape and gimp and lmms = godly powers Wish aesprite was free and open source tho
@montecristo31
3 ай бұрын
Blender and UE5 = POWERx100000000
@hholster8981
3 ай бұрын
@@shirotonbo6315 LibreSprite :D
@Arukajoe
22 күн бұрын
Great tutorial, clear and detailed, thanks so much!
@cassieg4486
Жыл бұрын
Your videos are extremely insightful, from both a technical and artistic aspect, especially to someone who is dabbling in Godot currently. Thank you for sharing your processes :)
@sidremus
Жыл бұрын
Great video! As a VFX artist I always appreciate if folks throw some love to Godot. Not that much content for it out there (that's not the same two shaders) A small note I have, at around 13:40 the VectorOp node isn't really necessary to scale the UVs, as the UVFunc actually already provides this exact functionality. But either way, it's still the very good way to make this sorta effect!
@LittleStrykerID
Жыл бұрын
Thanks for the info! I thought the scale on the UV func is to scale the offset value not the UV XD
@gonderage
Жыл бұрын
ON JAH THIS IS WHAT I NEED RIGHT NOW FR FR ive been too lazy to think about doing vfx since idk the workflow for it, and everyone's like "ooooo uSe ShAd0rZ!!!" but i didnt know about doing things with meshes
@TheRealKeyvan
Жыл бұрын
I vastly prefer this solution to the particle trails I've experimented with. Great video. :)
@gamedev4032
Жыл бұрын
That's a cool tutorial, thank you!
@sawyunwe4062
Жыл бұрын
A great tutorial. Thank you for sharing.
@tartifletteman8887
7 ай бұрын
Thanks a lot man for sharing your knowledge, you help a lot :D
@Raw_9
Жыл бұрын
очень крутой туториал, спасибо автору за столь подробное объяснение
@herbert9039
Жыл бұрын
Thank you so much, very helpful content :)
@lucas_pscheidt
Жыл бұрын
amazing! keep up the nice work
@KaletheQuick
7 ай бұрын
Oh, woah! What are you doing for the fade effect on those platforms? It looks great!
@LittleStrykerID
7 ай бұрын
Oh Hi, it's proximity fade from the standard material. There's an option for you to enable it
@hogandromgool2062
Жыл бұрын
I've been looking for this tutorial for over 3 years. I'm so far through my came dev journey I'm almost ready for release but I still couldn't figure out a bunch of things like sword trails
@chuckles1252
Жыл бұрын
This was great, thank you!
@ChrisSwafford1
10 ай бұрын
Do you have a tutorial on making a game like this? Great video. Thanks!
@LittleStrykerID
10 ай бұрын
I don't have full tutorial on this unfortunately
@andykopylov
Жыл бұрын
Your tutorials rock! Can't wait for 3d trail tutorial for dash, already tried a lot but still looks bad :(
@n41sd
Жыл бұрын
Amazing tutorial!! But man, please how you made this fade effect of meshes with camera proximity?! this is so cool!
@LittleStrykerID
Жыл бұрын
for the fade, you can just use godot's StandardMaterial3D and there's a distance fade drop down menu and you might adjust the setting there
@lukabrasi001
10 ай бұрын
VERY helpful video! do you mind if i ask how you set up your combo system to seamlessly flow between the moves? I tried making something similar with oneshots but it's not the solution i'm looking for
@LittleStrykerID
10 ай бұрын
Hi thanks! I am using transition node, this video of mine actually showing how I handled the animation system for the character kzitem.info/news/bejne/wKd-1oN6hIxkjHY
@theshadowgamedev61
Жыл бұрын
Oh man! You made it! Thanks!!!
@chocolandtv
11 ай бұрын
awesome, can you make a tutorial how to animate UI with some cool VFX in Godot =D??
@sweetbabyalaska
Жыл бұрын
Damn those animations are clean! I'd like to know how you blend them into forward movement and make them look so smooth
@LittleStrykerID
Жыл бұрын
it's all done through linear interpolation in code, I might cover animation basic in godot for future videos so stay tune!
@luckyblackat
Жыл бұрын
really cool thx
@saint-frog
Жыл бұрын
How did you make the slash mesh glow and vibrate so much? I didn't get the part where you changed from the muted color 18:47 to the vibrant one in 20:50.
@LittleStrykerID
Жыл бұрын
For the glow i just connect the color controller node in the visual shader to the emission slot and multiply it by a value then crank the value up As for the vibration, I add a texture and scroll the uv in X axis
@CristianAvellino
Жыл бұрын
Nice
@Codesage-r1k
Жыл бұрын
Please make a video on hollow purple vfx
@MrMr-oj7hl
2 ай бұрын
How did you make it so bright?
@LittleStrykerID
2 ай бұрын
It's the emission im the material,and also some bloom on the environment
@mauricestardddude8317
8 ай бұрын
I really gotta inform you that the coding in this is pretty bad Not because it doesn't work but because it misunderstands how animation players work The play function of the animation player is meant to START an animation However with your process function you are calling that animation unnecessarily every single frame (though appearently godot doesn't restart it if it is already playing) Another thing is that Animations in Godot actually stop themselves when they finish So you basically only need to call the play function on the animation player once and then that's it (and you also gotta make sure the animation isn't set to repeat itself on end but to stop) What you actually wanna do is give the slash node a function which calls the animation And instead of setting the slash variable to true via animation you call that function The only other thing I'd like to add is that you MIGHT wanna be caution with the animating of shaders, though honestly I am not particularly sure about that The issue I see with that is that you are animating something that'll need to be thrown from the CPZ onto the GPU which is a bit of a costy thing to do if you're doing it a lot In this case it is of course pretty unimportant because it's like 8 Byte per frame, but just be a tiny bit cautious and try thinking of another solution if you got 1000 meshes that you wanna animate (Also as counterargument on how unimoortant this tangent is: for some quick joke I made a shader which uses an image... And I animated it to be a rickroll, so every single frame I threw a picture to the GPU... It wasn't an issue, there is usually a lot higher load on the CPU to GPU pipeline, just don't do it for every single mesh and you should be fine) Other than that this is a REALLY good solution and one of the best Godot tutorials I've seen I'll probably be using this on quicker projects (though on more polished ones I'd probably prefer something with a hand-drawn animation instead of a shader animation)
@fancyline6734
Жыл бұрын
hi, I was wondering if you have the time to do a full course vfx 2D/3D in godot 4 I would be interested to buy it
@LittleStrykerID
Жыл бұрын
Hi, yes I have interest in making one and I am doing a bit of a research on other courses, so maybe it'll come soon
@fancyline6734
Жыл бұрын
@@LittleStrykerID thank you, please announce when you release it, good day
@AlexeyNapechkin
2 ай бұрын
Харош
@kiryonnakira7566
Жыл бұрын
ALT+S doesn't do anything... I found how to do it without that keybind, just go to transform and modify the radius
@LittleStrykerID
Жыл бұрын
Can you give me a context here? I don't know which ALT + S you're talking about :D
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