The build used in the clip at the end of the video: karl.gg/preview/6803#/
@turtlemaster2.025
2 жыл бұрын
Your gonna have to make a new video on this since sludge pump is 👌 now after season 2 update lol
@FakeDadRealFriend
2 жыл бұрын
What was done to that Huuli Hoarder was absolutely nightmare fuel. I can’t imagine going out that way.
@ricecooker7037
Жыл бұрын
Us sludge users put hoarders in *the jar*
@Evil_FunRuining_GayPerson
11 ай бұрын
@@ricecooker7037hello. Gunner main here. Mind enlightening me on how many walls this jar has?.. maybe also the thickness of the glass?
@annihilator_ron7691
3 ай бұрын
the goop zone
@Have_some_plasma
2 ай бұрын
@@ricecooker7037 just get close enough and it's Joever for that hoarder
@thegoldenraysoftheglorious1180
2 ай бұрын
@@ricecooker7037😢
@dablaire89
2 жыл бұрын
Somewhat unrelated, but if you build so it only takes 4 ammo per charge shot, you can charge shoot 7 times with the last shot using only 1 ammo. Very ammo efficient overall
@holladiewaldfee7132
2 жыл бұрын
@@shaunhayes3072 except snowball OC
@aarepelaa1142
2 жыл бұрын
@@shaunhayes3072 except salvo module
@DrillingInTheNameOf
2 жыл бұрын
Sludge pump is great, and seemingly very misunderstood. Awesome clip at the end. I think the reason I got away from even attempting to light the puddles after awhile was it was so inconsistent for me in the beginning. It all worked initially, then puddles wouldn't ignite, then I wasn't getting puddles at all, then Plasma Burn worked but not charged shots. I don't remember ever in testing noticing flames spread across puddles, which was part of my argument against Goo Bomber Special. Very good to know it seems to be working to great effect now! Rock & Stone!
@greyhound4639
2 жыл бұрын
I think there are some points you should have included in the comparison. 1) Walls and ceilings: The Sludge Pump has a very difficult time coating walls and ceilings to the point where you often just shouldn't bother trying to coat them. CRISPR wins here for applicability. 2) Range: the Sludge Pump wins on range easily. This is important to consider when you need to cover more ground: ie Escort, slowing down a bulk or protecting your team if they're more spread out. 3) Attention: SF requires very little attention after firing; it reaches full DPS without needing to follow up with EPC shots, and often kills most bugs that attempt to pass through. On the other hand, Sludge requires follow-up, often multiple charge shots, and more careful consideration of influence of the terrain on the shape of puddles left on the ground. If players want to be focusing priority targets/longer range targets in addition to their CC, SF will give them more time to do so. 4) Utility vs. Damage: You already touched on this in terms of dread fights, but any mission in which you can coordinate builds with your team can benefit from specialization of weapons. The immense slow of Sludge can be more useful then DPS if the rest of the team needs more CC to balance out a damage heavy team composition. More so than some added DPS from SF. Above points aside, very well made video, I appreciate the nuanced perspective on Sludge vs. SF that goes beyond just numbers.
@napiski2260
2 жыл бұрын
One more thing: ammo Sticky Fuel has more effective ammo than the Sludge Pump, which is what makes me look away from it most of the time.
@KorotasGeckoGamingCorner
2 жыл бұрын
An addition to the range point, the sludge is affected by gravity, meaning missions with low gravity modifiers inadvertently increase the effective range of the pump
@turtlemaster2.025
2 жыл бұрын
I'm surprised I haven't seen a video with two drillers, one has sticky flame and the other has goo bomber special. Sludge in a line and sticky flame through the sludge. Does this work?
@thegoose8663
Жыл бұрын
Also: microwave gun combined with Sticky Fuel combo is very strong from my experience.
@Pepe-pq3om
Жыл бұрын
@@napiski2260 Not true, you can fully charge a shot with only 1 ammo left before needing to recharge with the sludge pump, that makes it very ammo efficient
@haveiszalfaroqie1628
2 жыл бұрын
Sludge Pump is the most AFK weapon ever made. Usually, in hold-the-point objectives, you gotta scramble and where the enemy is coming, shoot them, look at the other side, shoot, look back, repeat repeat etc. Sludge Pump is just literally charge, poop. Wait. Grab some drink or snack, poop again when puddles gone, go to the toilet, so on so on.
@turtlemaster2.025
2 жыл бұрын
This actually made me laugh 😂🤣
@cookiemumncher5808
2 жыл бұрын
DRG Fudge Pump Mod (:
@VeraTheTabbynx
Жыл бұрын
I must say if you're playing like that you are severely limiting the potential of what you can do, the sludge pump excels at doing direct damage on top of the damage over time, so laying down puddles to deal with trash enemies while stacking (yes, it stacks!) corrosive effects on priority targets is incredibly useful. Sticky flames on the other hand neuters direct damage potential, so you're only real source of damage is the sticky flames themselves, shooting enemies directly with that overclock equipped is a massive waste of ammo.
@haveiszalfaroqie1628
Жыл бұрын
@@VeraTheTabbynx I always make sure to "not waste" the free 4-shot for each mag (tank? pump?) if I were to consistently charge shot throughout the 30 ammo clip. That being said, I don't really bother pot-shotting Praetorian if I have axe/saw, not to mention other classes do a better job at single-target.
@VeraTheTabbynx
Жыл бұрын
@@haveiszalfaroqie1628 That is true, but that doesn't preclude you from contributing. I'm a scout main, my guns are built for single target, but that doesn't mean I only shoot praetorians and up. If I'm getting swarmed by grunts and our resident space marine is predisposed, I will shoot the grunts. Further with hitting hard targets with sludge pump, it has an upgrade that melts armour on direct hits. It's easily the best at cracking praetorian and guard shells of anything in the game, thus giving your single-target focused teammates a bigger opening. There's a lot you can do with it.
@G0LD3NR0D
2 жыл бұрын
and now with the changes having baked in the armor break for sludge pump, I think it certainly sits in a spot of its own with a different niche.
@bigirononmyhip3812
2 жыл бұрын
What grenade would u reccomend ?
@G0LD3NR0D
2 жыл бұрын
@@bigirononmyhip3812 impact axe, IMO it's the best of the driller grenades. It deals some explosive and some melee damage so it's possible to proc vampire with it. Look into the exact damage numbers and the order of the damage types, and you'll be able to time it better.
@lestevegmbh2637
Жыл бұрын
@@bigirononmyhip3812 and he said, and hear me out on this, what grenade the other one recommends. On driller. Hahahahahaha. I know, neurotoxin can be useful but its niche and the alternative is burst direct damage so....... Good one, good one.
@bigirononmyhip3812
Жыл бұрын
@@lestevegmbh2637 i love neurotoxin
@lestevegmbh2637
Жыл бұрын
@@bigirononmyhip3812 i can see it being nice with volitale impact mixture or sludge blast, maybe even in context of icestorm but beyond that you need to elaborate.
@mr1357989
2 жыл бұрын
if you are bringing the EPC into the mix, the sludge pump with slow pairs extremely well with persistent plasma, its a god-tier combo that just erases hordes with very little ammo, the fact that it slows them down so much allows them to stay in the plasma aoe for much longer than sticky flames can hold them there. Also the goot and EPC can shoot much further so getting that death ball aoe set up far away is easy as well
@prich0382
2 жыл бұрын
Sticky Flames build eraises hoards too lol, just a little zig zag on the floor and everything burns
@Appletank8
5 ай бұрын
I think Plasma is way more useful completely locking down boss bugs, like detonators, Oppressors, and the like.
@MasterFustache
2 жыл бұрын
I personally use the Sludge Pump as more of a flak cannon, as the goo chunks seem to hit fairly hard; compared to Sticky Flames, it works a lot better as a multi-purpose weapon, being able to take on just about any enemy, including mactera. I'm not sure why people are complaining about ammo usage; I take neither extra ammo nor charge efficiency and I still never run out of goo.
@darrenvoong9013
2 жыл бұрын
Great flamer arguments but it can’t beat killing your enemies with your own crap
@greglim6932
2 жыл бұрын
Love your vids man. Straight to the point with good examples
@taktika4764
Жыл бұрын
The way you watched huuli hoarder helplessly die in fire, coated in goo, while trying to escape but no success... Oh my God
@timothygooding9544
2 жыл бұрын
I prefer the sludge pump mainly because the puddles are much larger, a line of flame can be crossed quickly even with slowdown, and the flamethrower's single target damage is abysmal The sludge pump both covers a larger area easier and has longer lasting DOT since the goo isnt dependant on resistances or heating & cooling stats that mess with the flamethower and cooler respectively, its a flat duration. True downside to the sludge pump for me is that it obscures the weakpoints of large bugs, especially spitballers. that and no temperature shock but oh well faster charge time works very well on gunner's minigun for me but the instant single-shots on SP makes it so the charge shot's time really isnt a downside especially with all the area it covers
@DarkBonesDaku
2 жыл бұрын
I agree it's not fair to say that the entire weapon is just a worse version of Sticky Fuel flamer. However, a build where you focus on the puddles *is* going to be a lot less flexible and less consistent than a Sticky Fuel build. Not *worse*; as you show in this video, if you get the chance to really take full advantage of it, it can do some serious work. But the trade off for those situations where everything comes together is going to be that you end up in situations where you just have to run away. And the latter occurs much more frequently than the former, in my experience with running this build. Setting aside the argument of Sticky vs Puddle for a moment, I do think the sludge pump in general has some worthwhile builds compared to the flamer in general: 1) A fragment build focused on spreading *just* the direct dot with Hydrogen Ion Additive, rather than trying to combine puddles and direct dot, can be very freeing as you can just fire a charge shot and then forget about those bugs and go back to mining. Compared to direct damage or heat radiance flamer builds, it has the advantages of range and flexibility in terms of your positioning versus that of the bugs, plus you still get 8 seconds of puddle duration even without speccing for it at all which can be useful in niche situations. 2) Sludge Blast and Volatile Impact Mixture are very interesting to me because they represent an entirely different playstyle for the driller, one focused (relatively) more on single target damage rather than killing large groups. Sludge Blast with T5 slow is my go-to build for Elimination now, it reminds me of the old days of Sticky Flame Slowdown vs dreads with how much harder it becomes for the classic dreadnought to chase you. VIM on the other hand, has quite a lot of single target damage efficiency; sure you can't hit weak points with it, but what you *can* do is hit two targets with one normal shot, which provides the same amount of additional value. I haven't played enough of these builds to seriously evaluate their strength (I've been mostly playing Gunner and Engineer recently), but at the very least, they are *interesting* because they represent something *qualitatively* different from the flamethrower, which the glue gun otherwise struggles to provide. Disperser Compound and GBS however, I fear at least for me, are doomed to lurk in Sticky Fuel's shadow until the weapon receives some buffs. Sticky Fuel already borders on too high commitment for me in some situations; the idea alone of playing around one sludge puddle for 16 or 24 seconds sounds agonizing. Add to that the lack of flexibility in terms of where you can place your puddles and the fact that it also requires high secondary slot commitment (leaving you vulnerable to mactera among other enemies) and it just doesn't seem worth it in Season 1. Here's hoping for changes in Season 2! By the way, knowing what I know now about puddle flame propagation, AG Mixture kinda seems like a net negative compared to no OC for charge shot builds.
@ppeez
Жыл бұрын
Sludge is definitely better. You just kite enemies into your puddles the whole game
@DarkBonesDaku
Жыл бұрын
@@ppeez This comment was made two whole seasons ago. The game has changed a lot since then, but I'm happy to report I enjoy the sludge pump much more in general. I actually prefer it above the cryo cannon now, actually, but the flamer is still #1. 🔥🔥🔥🔥
@ppeez
Жыл бұрын
@@DarkBonesDaku i still think sludge is better than sticky flamer, a lot more ammo efficient and you can basically make safe little puddle islands where people are safe because not even praetorians can survive 15 seconds in the puddle, let alone all the small enemies
@DarkBonesDaku
Жыл бұрын
@@ppeez Well the difference between now and when I made this comment is that I also actually switched from sticky fuel flamer to lighter tanks heat radiance spam flamer. My playstyle with the flames is much much more aggressive rather than passive. So I use goo in defensive situations for its more natural area denial abilities. I consider both weapons to be valuable tools in my kit.
@slimeinabox
2 жыл бұрын
So in summary: goo is for defense, sticky is for offense. Goo has more slow and a potentially higher dps Sticky is laid out faster and can be laid out through hostiles.
@eloryosnak4100
Жыл бұрын
Nobody is gonna ask about the Bearded Grunts? Some hanky panky goin on with dwarves and dreadnoughts?
@vfeagins
2 жыл бұрын
This is the video I've been waiting for
@drillboyjenkins5740
2 жыл бұрын
While the points mentioned in the video are correct, some important points are missing. And all of them combined bring us to the reality of goo being a direct downgrade of flammer with 5s+ flames lifetime. 1. Sticky flames can be set right under the first line of the grunts with obvious benefits if both putting flames and hitting bugs with stream at the same time. Sludge cannon can't do that: your shot/fragment either hits a bug or turns into a puddle. 2. Long lifetime often is excessive. There are cases when you can make a full use of it, but then there are cases when you don't want to (example: rushing aquarqs objective) or can't (overwhelmed with non-trivial enemies and forced to leave the location). Even w/o the SF OC, flames playstyle works fine, as long as you have 5s of flames lifetime, so everything past 8s likely is an overkill that you are not really willing to pay much for. 3. If any other teammate with fire source interacts with the puddles, small and medium-size bugs likely are already dead since the fact of teammate shooting them, with no puddles being required to kill the targeted pack in the first place. Otherwise, if you are asking someone just to ignite the sludge, burning hell and phosphorous shells likely are the only resource that is reasonable to spend on sludge ignition. Or EPC.TF.PB - giving TCF up definetly is a big deal. 4. You have spent all your "runtime" on luring the bugs into the puddles. Because the sludge cannon's puddles are really inflexible and you can't set the exact surface of puddles with exact shape needed. Or (ref point 1) initiate with "flames-thru" and have them all dead regardless what you do next (head away for an objective, revive a scout or dodge mactera swarm shots). 5. You have spent 12 charged shots = 48 ammo >= 96 flammer ammo (flammer has twice the ammo at the very least). For a swarm of grunts. Being dependent on fact there is no threat to make you abandon the deathtrap that will fail working or need a yet another EPC re-setup. Even with the charged shots ammo abuse it won't go lower 70 ammo, almost 3 full SF OC tanks. Insanely expensive.
@LazyMaybe
2 жыл бұрын
1. It's true that sludge pump shots don't have pierce(though there is the niche situation of landing shots close enough to bugs that it applies both puddle and direct DoT, not that anyone's doing that consistently in combat), but charged shots produce enough fragments that you still get to splash them with the direct while also producing puddles anyways when you aim at the front of a pack. 2. This is something that depends on mission type and context. I think so long as you're willing to play around it, you can get a lot of value out of the longer lifetime on sludge-anything beyond that is a matter of playstyle preference most of the time. 3. In any situation with enough bug density or general messiness this isn't really true. When a scout is shooting fire boomstick into a goo'd pack, he's not normally hitting literally all of the bugs-he's either aiming at a juicy clump near the front, a tankier enemy he wants to burst, etc. The goo lighting on fire will help clean up the others, and because of the goo's long lifetime it can stick around doing increased damage as other enemies come into the area. If for instance it's a fire PGL instead, it'll wipe weak enemies quickly, but then the goo burning will further soften up tankier enemies like guards and praetorians that an incendiary PGL(with common builds) doesn't light on fire or hurt much by itself. 4. The relative inflexibility of sludge pump's coverage is one of its downsides compared to sticky flames, yes. But there's nothing preventing you from shooting other enemies(or tankier enemies) while kiting bugs into sludge, and as long as there's sludge between you and them they're going to be so slow they might as well not be capable of doing anything. You're not sitting around doing nothing while kiting bugs into sludge unless you just don't need to do anything else. 5. To be honest, I think ammo efficiency is frequently very overstated in impact. If you are used to the flow of the game it's very rare to consume enough ammo before getting the nitra you need to offset it. I personally skip ammo mods a lot of the time, and I'm at the point where I sometimes wish that nitra was more scarce to enable more of a niche for particularly ammo efficient builds. As is, I only really find them worth taking if I know going in that one of my teammates is running a very ammo hungry build, and so I can enable them more by skipping resups. (Also I don't really think spending a bit less than 1/3rd of your primary's ammo vs a swarm is 'insanely expensive' by any reasonable metric.) And finally this is sort of a semantic point, but regardless of whether you believe CRSPR is overall better than pump, I wouldn't call that a "direct downgrade".
@drillboyjenkins5740
2 жыл бұрын
@@LazyMaybe 1. You still have no control over the sludge puddles shape when relying on combined effect of the fragments. You can be lucky with them and get them into good spots or they can just "miss" with no effect from the puddles. The puddle shapes that generic sludge cannon generates are very far from being optimal. Semi-controlled, imperfect distribution - ability to use combined effect is directly connected with the landscape and time you spend being bound to the puddles. 2. So that goo becomes niche and dependent on having a good reason to stay long in one location. Flammer still has the opportunity to emulate long-lasting pools with setting them up again. 3. Messiness and density increase flammer preferrability. The densier the bugs are - the better "chainburn" works with the consequence of any source of heat being able to wipe hordes. Be it a short flammer fuel spill or heat PGL - the pack is dead. Messy situations can cause enemies approaching you from different directions, evenly distributed and some concentrated waves, and lethal threats making you run away. Goo gun trades ammo for puddle duration and you often will be forced to abandon the trap and lose your puddles lifetime. 4. Still binds you to get as much effect from the puddles as possible. And you can't do much about it, while flammer flames can be set up the way they will work better with what you are doing next in mind. Like, you don't have to stay there. And if there is no reason to leave the location, flammer ammo provides you the opportunity to repeat and repeat. 5. Ammo conservation is an opportunity to skip resups, or ask mates to shoot less if they are low on ammo with no resup available and then carry the mission with killing garbage waves the cheapest way possible, saving other players' ammo to be spent on something you can't deal good with on your own, whatever your primary is. Not sure what are the ratios of PoolSurface*Lifetime for flammer and goo gun are, but this "stat" likely is close for both guns with flammer being flexible - wasting less nominal surface and lifetime on unneeded or mishaped pools. Like, the only cost you pay for ammo when using flammer sticky builds over sludge is having less per-application pools lifetime and less potential slow. Lifetime directly is outweighted with ammo reserves being superior, only leaving tanky enemies slow to be a clean upside of sludge (for horde bugs slow is outweighted with killing them faster). Well... not a direct downgrade. Yes, I can't say SF OC is a direct upgrade of sludge, it can't cause that crazy slow. But that is not enough to advocate picking goo for any mission but elimination. With its slow only being relevant for OG dread and may be Twins (they will teleport and bypass your goo that way tho). SF slow may be not that impressive, but it is easier to apply (burn-thru) and SF is a direct upgrade in any situation but the boss fight itself, and SF still has its points during bossfights.
@Jellybean_Prince
2 жыл бұрын
I'd also like to mention (if it hasn't, haven't checked all the comments) that the extra flame damage and full auto OC makes for some insane burst damage with sticky flames
@zerozanmato
2 жыл бұрын
Enemies flying about like popcorn when dying to fire amuses me.
@glebkutepov7924
9 ай бұрын
YES ANOTHER NEURODIVERGENT MATH VIDEO ON WEAPON STATS! YIIIIIS!
@bobertbolero
2 жыл бұрын
This made my jaw drop, I'm excited to unlock the goob!
@Rayalot72
2 жыл бұрын
My main issues are still poor versatility and low control. It feels to me like I have to work my ass off if I want sludge pump to do the same things I expect flamer to do trivially, meanwhile I lose a lot of comfort in heat radiance, extra direct damage or heat on T2, and building anything other than plasma burn on EPC. I also find the difficulty of dealing with ceilings and walls... not fun, personally. It's pretty frustrating. The build options regularly have blindspots that have ensured I've had negative to middling opinions of most of the things the weapon even lets me do. Single-target investment usually involves giving up a lot of your multi-target, making it hard to get the best of both worlds as a leg up on sticky flames. You can make up for this on multi-target builds by re-applying your DoT, in which case what was the point of the puddle duration, or using plasma burn, so you're locked into a narrow set of builds on your secondary weapon. In general, my problem with sludge pump, and I think for most people who don't like the weapon, is that it feels pretty bad to use, especially when sticky flames already do all of the things and more you could try to build sludge pump for. It tends to feel either worse or more restrictive in some area where the flamer is neither and then some.
@JagEterCoola
2 жыл бұрын
I'mma have to say, I hate the CRSPR flamethrower. Sludge Pump is the only thing that's made me appreciate Driller, lol.
@CubeBizz
2 жыл бұрын
The biggest issue I have with self-igniting goo is that you're giving up TCF. Then other problems compared to sticky is the inability to cover walls and ceiling, and of course the charge-up means you can't play as reactively.
@highping100
Жыл бұрын
Sludge pump's major weakness is your teammate's potato graphic card lol
@BlackAxem
2 жыл бұрын
I've been thinking that sticky flames with slow is just too good (as someone who's used it a lot), and if they did happen to nerf it, it might open a spot for the sludge pump to shine.
@JajaBincsxD
2 жыл бұрын
You’re missing one important point why sticky flame (any build, not just sticky fuel) is superior to sludge pump - area denial type of weapons MUST be able to kill thing on its own without relying on your other weapons and tools or spending more ammo just to kill the most common enemy in the game - grunt. Just to make it clear - flamer is able to kill a grunt with a single sticky puddle (which result in 2 ammo to kill a standalone grunt, I’m not joking, you can reliable do it after some practicing), but goo puddle has so bad DPS that you are FORCED to: take plasma burn (giving up TCF), spend EPC ammo, switch your weapon 3 times (pump - EPC - back to pump), spend time to charge shots and ignite puddles, spend time waiting for fire to propagate itself and only then sludge puddle just reached flamethrowers baseline sticky DPS. But even after all the effort been made, sludge still can’t leave puddles on not floor surfaces, normal and charged shots deal mostly kinetic damage (therefore no bonus damage vs macteras), can’t ignite stuff (so, again, no bonus damage vs macteras, and literally zero synergy with subata), deals self friendly fire with charged shots (you can’t defend yourself by shooting under your feet unlike flamethrower), doesn’t have heat radiance (this one mod which allows you to hold M1 button and never get hit because everything dies to 80 fire dps, you know). The first time I’ve noticed sludge puddle coudn’t kill a haz5 grunt in a tunnel full of goo I laughed like I never did. Imagine if fatboy required you to electrocute enemies with stubby because radiation field couldn’t outright kill them by itself. I don’t know for how long you’ve been playing DRG, but I remember times before u27 when flamethrower had literally the same problems as current sludge pump has now. For everybody who hadn’t being playing this long, I’ll tell: flamethrowers sticky flame used to have much less damage baseline, and in order to reach modern damage output you had to choose between sticky damage and sticky slowdown (literally the same as sludge’s tier 5 mod choice), so sticky flame was essentially dead until u25 introduced sticky fuel OC and revived the whole concept, and later on flamethrower’s rework opened up a path to non-sticky fuel builds. I don’t understand how one could defend this weapon when through the video you can clearly see how much effort is put into doing something flamethrower could do by just holding M1 for 1-2 seconds. I’ve tried all possible build combinations, I’ve spend 2 weeks playing exclusively sludge pump and even started to like it to some extend… Just until I’ve played a single game with flamethrower and was “Alright, this weapon belongs to a trashcan”.
@abysschef5078
2 жыл бұрын
Sludge is fun and certainly usable but yeah it doesn’t stand a chance against the versatility and power of sticky flame, I wanna be able to shoot the sludge and forget like I do with sticky flame, it’s just easier to use. Edit: I guess the sludge pump has an overall more support oriented role with the slow (it is very nice) but that’s kinda it I think.
@holladiewaldfee7132
2 жыл бұрын
I disagree. Cryo is the weapon where you have to switch the most to reliably do damage while CC-ing. (Most builds) And you can kill a grunt on any hazard level with one shot of goo. Against mactera a direct damage build is superior to sticky flame. But yes goo canon isnt great against mactera. Goo canon is really ammo efficient. That is my experience after all. And you can choose different OCs while maintaining the great CC. Another point is the synergy between classes. Sticky flames is good with -> goocanon. And volatile bullets on gunner. Goo canon is great with nearly any class and weapon tool. Ice/fire/SingleTarget and MultiTarget/other DOT/poison/CC Sticky flame might be better metawise, but not as much as you say (my opinion)
@setcetc
2 жыл бұрын
I just hope GSG doesn't hear wind of this and decide sticky fuel/CRSPR in general needs some arbitrary adjustment, like a tedious hold button charge or some equally asinine nonsense, just to compensate for their decision to launch questionable loadout options with update 35.
@GameFuMaster
2 жыл бұрын
i would say that flamer also has the advantage of having more ammo.
@Noruzenchi86
Жыл бұрын
I don't have any overclocks unlocked with the sludgegun, but found that it's /terrible/ for taking out swarmers in a swarmageddon warning. Having to splatter charged sludge somewhere that /maybe/ might hit where you want it to, or just shooting at them both feels like a waste of ammo for a typically very ammo-efficient weapon, and takes way too long as you have to spend 1 puddle for maybe 1 or 2 swarmers. Not to mention self-damage from charged shots interrupting your shield regen. (Using 21112) I'd rather just burn them. Sludgegun has exactly two uses and it's this video & oneshotting grunts/macspawn.
@mark-jf5ik
Жыл бұрын
What?..... how. seems to me your using the weapon completely willy nilly, plus it seems you have your own problems with dealing with swarmers, try the thorns perk. let me break down your build as well.. Mod A: 2 - increased range. why? just aim higher. Take 3 most of the time, or take 1 if you find the mag size useful or find yourself needing to reload a lot. Mod B: 1 - Charged splash. Well ok.. It's decent vs armored grunts.... but then the way your building with your other tiers suggests a puddle-based build... Why take this? Take 2 for increased puddle count, you cover a huger area. And works with the larger puddles mod above. And I just noticed a part of your comment... your charged shots should not be hurting your own regen like that... more surprising that you're hitting yourself that much with your first mod being range... Mod C: 1 - Puddle/Effect Duration Nothing bad here, usually always run this unless you have a build that is ammo hungry. Mod D: 1 - Reduced charged shot This isn't bad as on paper you get six more charged slots... but you in your case maybe you actually want that speed. If you notice yourself getting quickly swarmed then you should be able to quickly charge, helping survivability can be better then ammo. Mod E: 2 - More puddle dmg This isn't bad if you layer this with anything that can slow or stun easily, or deal more damage passively. But again for survivability and to deal with swarmers leaping around, take 1/the slow. He already showed in this video how HUGE the slow is.. I often find myself using only tap-firing 1-2 puddles on huge groups of swarmers when on a flat surface, but on uneven surfaces, a simple charged splash does the job a lot of the time.
@MRACOS2
Жыл бұрын
I run sludge shotgun overclock. It is literally destroying everything no matter what armor they have. Grunts die to 1 droplet, others get so slow you can run away easy. You can hit more than 1 enemy with droplet. 3 blasts kill pretorians, and it takes 3 seconds from medium range from any angle, armor means shit. Opressors die in 5-6 seconds from any position, add the 90%+ slow. You can kill bulk in really sorry time, but the best thing is that slowing down, that allows your teammates to easily target his weakspots. I saw a clip of dude that killed bet-c in 2 seconds. Sludge shotgun is Insanely good on short-medium range. For father ones i take radiation microwave that deals surprising amount of damage while you are away or behind terrain. Also don't forget you can "scan" caves looking for leeches, spitters and others. Lense size at T4 and death explosion at T5 makes it great at dealing with hordes both at sniper and melee range (since sludge blast isn't clearing everything around you, and droplets fall down with time)
@cocojumbo7756
Жыл бұрын
bruh, i use pickaxe
@23Fists
2 жыл бұрын
Is this going to be redone with the bluffs to AG mixture and the CSP in general taken into account? I personally always run AG for my CSP OC, only take it off for the 'shotgun' CSP OC for dreadnaught missions, really. Also, with the CWC, all 3 driller primaries got indirect buffs, IMO.
@carbon239
2 жыл бұрын
Sticky flames are just a better option for more versatile use.
@cysheep8261
Жыл бұрын
Sludge pump more gooder to my brainnnn heeheeeeheeeeeee
@TheNikotin33
2 жыл бұрын
Losing tcf for the ignition is enough for me to opt for sticky flames
@astroman1027
2 жыл бұрын
What kills the goo gun for me is how bad it is for applying it onto walls and the ceiling. It sure feels good in clear, flat, and open areas, but most of the time that's never when the team is in trouble. In tight caves, they always just walk around it. I hope the new driller secondary can complement the goo gun with a better way of ignition, and I hope the goo gun gets a rework on how the globs are placed.
@slothmageminigun7908
2 жыл бұрын
Keep hearing "bad on walls and ceilings" which yeah, that's true in theory. But I just straight up don't understand how this is a downside in practice. Bugs have to come off from the walls and ceilings, right? I've never seen the AI just hug the walls till they close in on you besides a few stragglers in escort duties. Just place the puddle on the ground for when they come off. Plus, you can always get out of tight corridors, or just save up a build specifically for point extraction, on-site refining, and egg hunts.
@LemurMaster
2 жыл бұрын
@@slothmageminigun7908 Not to mention, it's only bad at applications on wall and ceiling if you are insisting on using charged shots.
@aarepelaa1142
2 жыл бұрын
I mean you would have died at the end without bosco being an absolute unit so idk if its that accurate to its power
@mark-jf5ik
Жыл бұрын
i dislike people saying the slugepump isnt that good when it comes to walls.. most of your enemys come crawling to floor level. And even then just charging a shot on a wall gets more puddles on it then tap-firing. Though tap firing can help fill in whatever gaps. honestly flamethrower is a state where it should get changes but it doesn't need them, its very mindless for its effectiveness, but for anyone who wants to think harder cryo just stomps out flame, blizzard OC is HUGE, snowball OC is flying-bug eater and can be great in some builds, the only thing cryo lacks is some sort of sticky-cooling OC but still- just overshadows flamethrower. Then you take vampire, dmg drills, axes... and you become hyper-effective. only way I'd use flame thrower more is if maybe sticky additive was turned into like a plasma-based OC so it doesn't troll with Cryo builds, neuotoxin, etc. cause thats why I almost never use it outside of maybe heat-builds with robot missons.
@andrewallcaps
8 ай бұрын
Flamethrower is still more effective than cryo in my opinion, since it scales incredibly well with swarm sizes due to heat spread plus its very strong and ammo efficient
@dukecatfishjunior6291
11 ай бұрын
i personally dislike sludge pump because of its "sit back and watch" playstyle. cryocannon colette combo, while not nearly as effective against dreadnoughts, is significantly more fun :>
@iamzeman19082
2 жыл бұрын
Anyone know if sludge slow stacks with sticky flames slow??
@maluco132
2 жыл бұрын
i would play goo driller just to be lazy and have a blast slowing everything down, the bad side is may not everybody find it enjoyable, especially agile players
@brandonwarner8442
2 жыл бұрын
I wish this was voiced
@Pepe-pq3om
Жыл бұрын
Do sludge pump slow combo with sticky flames?
@namehere6134
2 жыл бұрын
Did they redesign the flame thrower?
@Acesahn
2 жыл бұрын
OK OK... but I think the flamethrower is cool and the sludge pump dumb. *Continues using flamer*
@charred_dog
2 жыл бұрын
GOOBAMA!
@1995pieter
2 жыл бұрын
so goo bomber special is pretty good?
@LazyMaybe
2 жыл бұрын
If you are willing and able to play around it, yes. Takes a bit of a change in mentality and also can suffer from having teammates with gorilla brain that waste ammo killing bugs that are already dying, but tbf that goes for all DoT builds to at least some extent.
@iamawesome-td5my
2 жыл бұрын
Thats not an accurate portrayl of a horde tho. it was all grunts, no preatorians, no shell back, no macteria, not even spitters. the goo bomber is bad at taking on different enemy types. and because its a slow set up tunneling is not a great option. and the fact you need another weapon to make use of its full damage potentail is pretty doodoo. if the microwave gun actually had burning effect id maybe change my stance but the goo bomber is still not a great weapon in comparison. its viable just not great...
@joshuamarkland6759
2 жыл бұрын
Tbh I really don’t like sticky fuel yes it’s easier to use than sludge pump but it runs through ammo like crazy
@jacktraktor2483
Жыл бұрын
i ain't redin allat
@sherpa219877
2 жыл бұрын
That person you mentioned in the video "that goddamn scout" joined a haz 2 pub game I was in, killed me and the two green beards I was playing with by friendly fire, then proceeded to call the drop pod and fail the mission on purpose... All the while harassing the new players... Not very rock and stone behavior... I switched to my main after that and helped the new guys finish their mission but still sucks that that type of toxic behavior exists in drg now... Have over 400hrs played and first true toxic player I've seen
@peanutm9346
2 жыл бұрын
I have seen a big increase in toxic behavior and more demands for the meta. Not rock and stone indeed.
@LazyMaybe
2 жыл бұрын
@@jessepatten6502 Aside from the situation in the first comment(which is someone impersonating other people's names while griefing to cause trouble)-I think you're mistaking lighthearted banter for genuine rudeness. Not that things don't get heated in the drg discord sometimes, but usually what you actually have is playful back-and-forths between regulars that see each other commonly. If nothing else I spend more time in there than anyone should really spend idling in any discord channel, and I don't think I've ever seen him being rude.
@jessepatten6502
2 жыл бұрын
@@LazyMaybe You're probably right about that one. It also sounds like someone is impersonating him to commit the greifing too, which is really shitty. In that case, the chats I'm referring to may not have even been the real guy, just his identity thief
@That_Goddamn_Scout
2 жыл бұрын
Dear sherpa219877, I suppose you met the infamous griefer everyone is talking about lately. I'm sorry to hear that. However, may I ask if you checked your "Last Played With" list? If not, let me clarify something: I am not the one you think I am. Unfortunately, said griefer is also an identity thief, and stole my name to commit these wrongful acts of teamkilling. I'm open to Discord DMs if you want a more thorough discussion (MisterTheX#6820) In any case, don't forget that I am also a victim in all this. Rock and Stone, have a nice day
@sherpa219877
2 жыл бұрын
@@That_Goddamn_Scout well if that is the case then I apologize. Yes I did view said person in the Steam recent players list and reported/blocked them.
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