Class Description:
This course offers a unique approach to creating small-scale fluids specifically designed for macro-style shot sequences in production. In this 2-session course, students will delve into various concepts, including good surface tension approaches, custom fluid simulation control, and workflow techniques/hacks. Topics covered include, project setup do's and don'ts, FLIP settings (emission and variable viscosity), basic forces, working with collision objects for optimization, meshing, advanced use of forces, VDB techniques, fluid bending, and lookdev using rendering engines like Redshift and Karma.
Instructor: Jacktone Okore
Jacktone Okore is a skilled freelance Houdini FX artist with 10 years of experience in motion design and FX. His expertise lies in creating simulations and procedural FX, including Small Scale Fluids, Particles, and Destruction. Additionally, he has a strong background in 3D Modeling, Lighting, Rendering, and Compositing. Currently, he specializes in small-scale liquid simulation for product advertisements and commercials. Throughout his career, he has collaborated with various clients and companies, such as bEpic GmbH, LVLY, BUCK, Crafthive Creative, Duggal, and Suberashi.
Profile: / jacktone_okore
Learn more about this course: bit.ly/hs-fluids
Негізгі бет Small Scale Fluids
Пікірлер: 8