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Introduction
In this video for 3ds max we'll take a look at some techniques useful to understand how we can simulate smoke/dust without additional plugins, just using Particle Flow basic tools.
What we'll do
Simulating dust/smoke can be achieved in different ways, 3rd party tools as Afterburn, FumeFX or PhoenixFD are amazing to do complex stuff with it. Sometimes can happen that we have no possibility to access to these tools and we need some tricks to create effects in 3ds max. In Smoke with PFlow we'll see how to prepare a setup to control a smoke/dust simulation using particles and space warps, and we'll see how to simulate smoke look and density with materials and procedural textures and how to control transparency and shadows.
Негізгі бет Smoke with PFlow
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