dope to see others play, multiplayer severs are so niche but SE5 is addicting
@Burnzy_YT_
2 ай бұрын
It can be addicting yeh. I really enjoy playing No Cross and have made many friends. There are some amazing players who I play regularly against 😎
@troy_opal2054
2 ай бұрын
9:35 „kurwa jebana mac” XDD
@Burnzy_YT_
2 ай бұрын
If you think swearing at me in Polish is going to change the way I play it won’t so sorry to disappoint you fella 😘
@troy_opal2054
2 ай бұрын
@@Burnzy_YT_ bro💀 I’m commenting on the man who shouted this while you were playing (that’s why I used quotation marks), I thought that was funny. You’re getting worked up over nothing💀
@Burnzy_YT_
2 ай бұрын
@@troy_opal2054 all good my friend. Wasn’t clear who you were aiming it to. I think I recognise your name on the battlefield. On No Cross?
@hoilst265
2 ай бұрын
Man, it's annoying that games have deciding to make messages pop up in the middle top third of you screen.
@Burnzy_YT_
2 ай бұрын
Yeh totally understand that. Its frustrating especially if I am rotating my view to look for someone only to find them and a game message pops up 🤷🏻
@hoilst265
2 ай бұрын
@@Burnzy_YT_ I can see why they did it. No doubt someone complained during testing that they missed an important message, so they put it right in the middle of the spot where players are going to be looking most of the time. Except the thing is the reason players are looking there, especially in a shooter, is because that's where the enemies are. Ghost Recon: Breakpoint does this - helpfully informing you that that the area you've just wandered into is VERY DANGEROUS...well, it'd be nice then if I could see that danger coming, instead of having it blocked off behind that popup. Telling you what players have just joined the server is even more silly. Yes, I'm sure you're on the lookout for your friends, but it's even sillier because unlike the Very Dangerous warning, it's not really that relevant to the gameplay. Smarter move would be to at least put it just below you crosshair. And in smaller text. And not in some silly, over-wrought pop-up box.
@Burnzy_YT_
2 ай бұрын
@@hoilst265I actually own Breakpoint but never played it but I will download it when I have space on my HD. With SE5 there nothing more they can do now as there have been no updates/patches since August 2023. I suppose we all have to be accustomed to it now
@hoilst265
2 ай бұрын
@@Burnzy_YT_ I like Breakpoint! The writing is dumber than a box of hammers (just...awful dialogue in some places, as well as basic spelling/grammatical errors that are far more common than they should be - I wonder if English wasn't the writers' first language), and nowhere near as a good as Wildlands. Shame, because it's a great premise: of course if you let some Silicon Valley types take over and run an island this would happen (do you remember the "Wallet Inspector" joke from The Simpsons?) But, I happen to like the Ubi formula, its worse excesses are reined in here, and...well, Auroa (LEGALLY DISTINCT FROM NEW ZEALAND, DON'T SUE, AND ALSO THE "ANCIENTS" MENTIONED IN THE GAME ARE TOTALLY NOT MAORIS, NOT EVEN DURING THAT ONE TIME AN NPC CALLS THEM "MAORI") is a rather beautiful place to be. It's better than completely slandering and defaming Bolivia, at least. One important thing they fixed is that the AI isn't as hair-triggered as in Wildlands - it's why I finished Wildlands and never went back. In Wildlands, the instant one guy spotted you in a base, the whole base went on alert and instantly knew where you were. They were psychic. Might seem trivial, but in a stealth game it just feels cheap. Breakpoint got hammered at launch because it was a totally lazy game - standard live-service stuff. Release a half-finished game, then tell users "Don't worry, the expansion will improve on it in the future - by the way, you HAVE bought the season pass, right? Right?" Like, sub-50% review scores. But now, fully patched, and if you can get the expansions (I got the Ultimate edition for $35AUD on a Steam Sale, RRP is $180AUD) it's a pretty decent, fully-fledged game. One great thing about it is that because it was a hodge-podge, live service game, there's always something to do if you're starting now. Annoyed with one mission? There's another mission from an expansion pack or something you can do instead; it's not like a lot of games where you're bottlenecked and gated by a single plot mission. Mostly, it's pretty hands-off in its gameplay, which is what I like. I'd rather that than highly-scripted sequences that railroad you. UI is a bit of a nightmare, but. So many menus and sub-menus and sub-sub-menus.
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