Making water in godot 4 is actually much simpler than you think, making it realistic, lighting and whatelese is taught in this tutorial.
• KNOWN ISSUES:
The refraction effect shown in this video is still an experiment, meaning sometimes if you put an object in front of the water you can see waves around it, the work around would be to lower the amplitude multiplier on _suv variable or just turning the effect off, it really depends on your game, however for like a small pond or surafce water this should work fine.
GDQuest's channel: @Gdquest
You'll learn about normal maps, shaders, textures, noise, vertex shaders, fragment shaders, even if you're just starting oit on godot.
you can use this in your games or projects ( credit is appreciated ) for horror games, fps games, shooters, adventure, 3d and even 2d games.
Things We'll use in this shader:
ALBEDO
NORMAL MAP
ROUGHNESS
NORMAL
chromatic abberation
UV offseting
UV scaling
Check out my previous project ( Realistic Horror FlashLight ) :
• How To Make A Realisti...
Getting Started In Godot ?
check this out:
• How To Make A Simple F...
original godot logo in the thumbnail by Andrea Calabro, license (CC BY 4.0 International): creativecommons.org/licenses/...
#realism #realistic #fps #godot #game #gameplay #realistic #lighting
#water #shader #programming #gdscript #tutorial #howto
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