This video is an exploration of a few ways of approaching a K transition, where 4 edges meet at a single vertex. Thanks to Schalk for sending this file to me. After working through some options, I think this comes down to design intent; which blend or fillet is dominant, rationalising the geometry. I manage to stay away from having to build a 5 sided patch from trimmed boundary surfaces :) by selecting a fillet/blend to be dominant. The face fillet has some very useful options like chord width, hold lines and untrimmed/unattached, which I cover in this video.
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