thank you for mentioning Lilith. can you explain more? clearing smoothing group for which part? the slice?
@lilithjones9139
3 жыл бұрын
@@TheReflectedOne You're welcome! When you get that shading issue is usually two things. Either Normals ( reset normals ) or smoothing groups. Convert it to Editable Poly > Select Element > Smoothing Groups > Clear all.
@TheReflectedOne
3 жыл бұрын
@@lilithjones9139 lilith, thank you so much for the information you provided here. and that's totally right. but in this case the problem is not about the smoothing groups. because we have a plane with different vertex positions and it's a polygon with more that 4 sides; we have the problem here. so you can either use a slice plane (which will automatically create a straight polygon related to our gizmo) or select the polygon and then in "edit geometry" tab> click on "Z" .
@JuanGomez-op7cw
2 жыл бұрын
@@TheReflectedOne Another option is to enter face mode, select all faces, and use re-triangulate option. This usually solve the shading problem
@TheReflectedOne
2 жыл бұрын
@@JuanGomez-op7cw Hello, Juan! I'm really glad you brought this up again, so I’ve attached the project file so you can test and try different methods on the actual model from the tutorial. and by the way, what a poor sound quality I had back then :D Project file: thereflectedone.com/wp-content/uploads/2022/05/Extrude-fix_Project-file.zip
@hiradpeyvandi547
4 жыл бұрын
This is exactly what I was looking for all over the internet. Thanks for sharing
@TheReflectedOne
4 жыл бұрын
happy to hear that bro :)
@volodymyrvolkiz2434
Жыл бұрын
10 years of working with 3dmax modeling, and finally this mystery is busted. Your video just split my experience to 'before & after' TNKS!!!
@TheReflectedOne
Жыл бұрын
Wow! So happy to hear that!
@BeopDesign
Жыл бұрын
me too!
4 жыл бұрын
Well done to find that solution. I managed to extrude them but didn't record the steps to do it, but it make sense, as these applications work based on a reference plane. However, seems they missed to create references planes for projected lines. Thank you, it saved me a lot of time.
@TheReflectedOne
4 жыл бұрын
im so glad it helped you buddy. yeah...agreed ! reference plane should be huge help!!
@nolandcreative804
3 жыл бұрын
12 yrs of workarounds. Thank you! Why Autodesk doesn't make a straightforward solution to this is beyond me.
@TheReflectedOne
3 жыл бұрын
yes! there should be an exact command for this one.
@adocsaloo
4 жыл бұрын
Never would've figured it out on my own. Thank you!
@TheReflectedOne
4 жыл бұрын
I'm glad you found it helpful .
@IgrwOw
2 ай бұрын
Creating a new spline and attaching to my model really fixed a spline object disappearing after turning it to editable poly. Thanks!
@TheReflectedOne
2 ай бұрын
I'm Happy the old trick still works!
@johnnydospassos5167
4 жыл бұрын
Nice !! Thanks from Portugal....
@TheReflectedOne
4 жыл бұрын
My salute to your great player Luis Figo
@avadore9143
Жыл бұрын
great video. so practical! thanks
@TheReflectedOne
Жыл бұрын
Glad it was helpful!
@markclay2338
28 күн бұрын
Thanks for the tut,any newer solutions?
@sorousha.s9002
3 жыл бұрын
thanks, exactly what i was looking for.
@TheReflectedOne
3 жыл бұрын
Thank you.im glad it was helpful
@vkokhan88
3 жыл бұрын
Greta vid man ! Thx
@TheReflectedOne
3 жыл бұрын
Thank you .
@mariamuntean6098
3 жыл бұрын
Thank you for explaining that! When I create a rectangle from a line, and convert it to poly, the shapes gets a lot of additional vertexes. I haven't had this problem before and I don't know how to turn this off. Do you have any idea?
@TheReflectedOne
3 жыл бұрын
you mean draw a rectangle and it has unwanted vertices ? or you grab the edges of you objects and "create shape" from it ?
@Helios.vfx.
5 жыл бұрын
Broooo!!!!!!! Me salvaste la vida, en serio!!!!!!!!! Graaaaciasssssssss!!! Subscrito!
@TheReflectedOne
5 жыл бұрын
Thanks, dude. glad it helped :)
@muskat9017
4 жыл бұрын
thank you so much it was very helpful!
@TheReflectedOne
4 жыл бұрын
thank you! always happy to help
@ИванНикитин-ц1ы
3 жыл бұрын
Thanks a lot, I was looking for that! But still, how convert spline to poly without disappearing and without extruding?
@TheReflectedOne
3 жыл бұрын
thank you. here you can do this as well: create a rectangle with AutoGrid "on" attach the spline to rectangle. add a Edit poly modifier. the spline converts to poly grab the polygon and in "Edit Geometry" tab click on "Z" to align all vertices to Z axis. cheers.
@michelmilek2891
4 жыл бұрын
You save my day, thanks!!!!
@TheReflectedOne
4 жыл бұрын
happy to hear that Michel :)
@deveshhiteshi7713
3 жыл бұрын
My editable poly cushion is not visible in render.. may I know why?
@TheReflectedOne
3 жыл бұрын
i need to know more about your problem is it renderable in object properties tab? is it visible to camera in object properties tab?
@faridaeldegwy3766
4 жыл бұрын
but why the shape dissapeared when i cliced extrude although it's spline ? please answer
@TheReflectedOne
4 жыл бұрын
hi farida.did you attached your spline to a new shape like rectangle? when you create spline in so many direction like i did in the video, your vertices have different "Normals". so the extrude doesn't know which direction it should be extruded! but when you create a rectangle, all its vertices have the same Normal or "direction" by attaching the spline to the rectangle the spline now have the same normal as rectangle.
@evertuser
2 жыл бұрын
Thank you!
@TheReflectedOne
2 жыл бұрын
You're welcome evert.
@cheppito
4 жыл бұрын
How did you draw in the surface of the stairs?
@TheReflectedOne
4 жыл бұрын
vertex snap is enabled .
@solaris7185
Жыл бұрын
this is still helps mate thank you!!
@TheReflectedOne
Жыл бұрын
Happy to help. Thanks
@BeopDesign
Жыл бұрын
Thank you so much! solved it.
@TheReflectedOne
9 ай бұрын
Very nice! Happy to hear that!
@bfgtim
4 жыл бұрын
thank you so much!
@TheReflectedOne
4 жыл бұрын
appreciate it
@zero_to_nine
Жыл бұрын
Great man
@clasohlson4333
4 жыл бұрын
Great tutorial, could you please advise how to add a single line at each step ( so that later we can use Railclone to add chairs), thanks a lot
@TheReflectedOne
4 жыл бұрын
thank you James Draw the line from an orthographic view for example top view. if you need to turn on snaps, turn the "2.5D" snap not "3"! check this and tell us the results. cheers.
@hamidrezarajabzadeh8370
3 жыл бұрын
thank you so much
@TheReflectedOne
3 жыл бұрын
Thank you my friend.
@arqnepo
4 жыл бұрын
3ds max a program with so many years but still with some stupid stuff...Autodesk should be shame of this kind of errors
@TheReflectedOne
4 жыл бұрын
yup!!!
@garretthyena4495
4 жыл бұрын
OMG I LOVE YOU THANK YOU SO MUCH
@TheReflectedOne
4 жыл бұрын
THANK YOU Garrett .ALWAYS HAPPY TO HELP.
@marouaneokba6339
2 жыл бұрын
thank you really helpful
@TheReflectedOne
Жыл бұрын
Glad you've found it helpful. Thanks for the feedback.
@gopalsaha3463
3 жыл бұрын
Really good. I am suffering this with problem after converting to spline dwg file become disappeared in max.
@TheReflectedOne
3 жыл бұрын
glad it helped you. yeah i know the pain from AutoCAD !!
@gopalsaha3463
3 жыл бұрын
But in your tips it is not yet solved absolutely.
@TheReflectedOne
3 жыл бұрын
@@gopalsaha3463 try to weld all vertices and delete overlay lines. I recommend using "Spline Check" plugin for checking the splines. you can find it here: www.simpolium.com/spline-check/
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