I really think that Erdree and the base game would be greatly improved if they were simply shrunk down. There is so, sooooo much empty space that does nothing but take time to traverse.
@louisferreira1012
22 күн бұрын
@@opethmike yes!
@wearevenom82
19 күн бұрын
You are a 1000% right.
@TrueLawbringer
26 күн бұрын
I beat radahn by parrying him down because it felt like the only way to get a hit in was to hit him with the misercorde on the non riposte parries a single time, and then obviously misercorde is good for riposting him( because obviously radahn takes 3 parries for EACH riposte) And then in phase 2 I was forced to upgrade to golden parry as opposed to buckler parry because you cannot parry him in close range because of the laser light show… very unfair boss.
@sarez6767
19 күн бұрын
I used the parry Ash of War on my miséricorde and was able to parry him and win even in phase 2. Just need to dodge somen Holy Magic attacks vut
@sarez6767
19 күн бұрын
*but it isn't unfair. Just need to know what to dodge and stay close range.
@alexli8735
28 күн бұрын
There is only one attack in the final boss phase 1 fight that is , as far as i know, unreasonable to dodge consistently, which is the quick left - right - cross attack, due to not only him sharing the startup animation with another move, but the right slash being a rollcatch if you are not rolling the correct direction from the correct position. There may be a consistent way to dodge it though, but I haven't been able to find it in over 4 hours of fighting him. As for the unreasonable attacks mentioned in the video: The gravity pull is very consistent to dodge as not only is its startup animation easily distinguishable from his dive-bomb (gravity pull start from a low stance with the swords lowered, whilst the dive-bomb starts with him in an upright stance raising his swords in the air). Moreover, when performing the gravity pull, he will emit a purple glow around him. Lastly, the window to dodge the attack is very generous with you even being able to dodge at around the end of the animation. As for the cross-slash, half a second to react is quite reasonable for an attack which actually does not share its startup animation with any other move (no other move start from both sword crossed). As for him being aggressive and unstaggerable, I do see there being a place for a boss like this in the game, especially for the supposed hardest final boss (or hidden optional hardest boss like midir). A boss being staggerable oftentimes just rewards bad/lucky hits which go unpunished, incentivising spamming and trading which is in my opinion undesirable design. As for agressiveness, as long as you do not heal in his face or overcommit on attacking he has very fair openings on most of his attacks/combos. Whilst he does discourage dodging away from him and often gets in your face, he moves predictably and even circles away from you quite often when you start dodging and moving into him. I have been able to consistently go through phase 1 dodging all but the left-right-cross attack, with pretty much doing only half-charged collosal weapon strong attacks. Honestly, if not for that one move, phase 1 of the fight would probably be the best fight in the DLC As for phase 2, even though I agree with pretty much everything you said, I don't think there is a need to change the fight except for slightly reducing visual clutter for performance.
@ORLY911
28 күн бұрын
agreed, make the pillars a bit more transparent or dissipate quicker so i can see what Radahn is doing a bit more easily
@Ghost-jq4ey
28 күн бұрын
have you tried playing with a slow strength weapon against this bosses? a lot of the bosses in elden ring feel like they were made for dex build since the opening attack are way to small. the dlc seems to follow that trend. All of this is to say that even if you can avoid every boss attack in the game, the bosses are still way to agressive for how fast they are, your openning for attack are way to small if you are using anything slower then a katana
@alexli8735
28 күн бұрын
@@Ghost-jq4ey I've almost exclusively used heavy/colossal weapons in the base game and have played through the whole DLC with only the anvil hammer on NG+ at rl 120 - 150 solo. This means that trading hits is not viable and I only went for safe hits. Honestly every boss in the DLC (and as far as I remember the base game) has a sufficient amount of punish windows once you get to know their moveset and dodge and position correctly
@l0rd_breeigo-sama954
28 күн бұрын
@@Ghost-jq4eyreally? Used a light sword for 90% of the dlc in my first run and it feels like it would be made more for GS and above in heaviness. Since the staggers give so much breathing room and dmg, and either you never get a stagger with a lighter weapon or you May get it once.
@Ytinasniiable
28 күн бұрын
@@alexli8735if you build reasonably tanky and use buffs you can very reliably trade with any of the DLC bosses I'm personally trying to git gud with the deflecting tear and the solitary GS from the mausoleum in the first area of the DLC and I'm using some pretty heavy armor (mind you I'm on NG+ and into the 200s at this point, but you can still do a similar setup closer to 150, just won't have quite as much damage output), it's a lot of fun to perfect guard things like explosions that normally you'd sacrifice the guard break for and still be holding up your defense like a boss Also if you can chain 3 perfect guards and then guard counter it gets an 80% boost in damage
@amysteriousviewer3772
26 күн бұрын
You have a very pleasant voice and articulate your thoughts well. Great video!
@jarlwhiterun7478
26 күн бұрын
No way! Too much vocal fry to be able to listen to and enjoy
@DJIronChef
28 күн бұрын
its at least an 8/10 from me. i had it at a 9 until the final fight, not because of difficulty, but because it's not 'fun' after 80+ deaths and 3 days, i was forced to use mimic and a bleed weapon, which took 3 tires. it felt garbage to do it against how i wanted and how i was playing. but not only that, there's a bunch of bugs i've seen and experienced first hand, like 'inappropriate activity detected' when connecting to another player, and instead of the game going to the main menu, my entire pc is locked up (task manager is unresponsive and wont come to the front of the screen because it's solid black). The framerate issues on my end seem to be to bad RAM usage. The game will start fine over 5+gigs of RAM usage, but drop overtime under 2, and you can feel it chug in certain places and instances. I got this issue a few weeks before the DLC came out. Some of Radahn's attacks swing and clearly don't connect but still hit you. Not just on myself, but I seen him hit one of the NPC's, completely missing but the NPC lost health/staggered from impact. I feel like Quality Control was under Eternal Sleep during the making of this DLC
@micfrog
28 күн бұрын
for someone like me who is playing most of this dlc between working my job and my day to day life, going from making consistent stable progress, finding new things, exploring and ending every play session feeling like I accomplished something or at least worked towards a goal to having at least three back to back play sessions where I didn't really even feel like I was making progress learning a single boss due to how punishing and tedious the fight is was pretty shocking and is definitely taunting my experience with the dlc as a whole. I still haven't beaten him and I'm starting to use these play sessions to go back and play other games because I honestly just don't have it in me to waste more time on a boss that I no longer have fun with. I feel as though this will probably be a decent portion of players' experiences unfortunately, despite everything else the dlc has to offer. If you ask me, this fight should have been a somewhat secret challenge similar to kalameet (who was probably intended to be about this difficult back in the day) instead of the last thing a portion of players will ever try and accomplish in the game. Then just make messmer the final boss instead and maybe tweak his numbers a bit to make him just a liiiittle more difficult. Or really pull any of the various plot threads from the base game that weren't fully resolved. Or, fuck it, have us fight some other manifestation of the greater will.
@micfrog
28 күн бұрын
also the performance of the game directly impacts the final fight more than anywhere else in the dlc for me, crucial moments are often disrupted by serious frame drops, I've died more than once to the particle heavy golden attacks simply causing my game to stutter so bad that my roll input wasn't read.
@phibbr
28 күн бұрын
Git gud buddy
@micfrog
28 күн бұрын
@@phibbr strange thing to say!
@KNGDDDE
26 күн бұрын
Yea I can't really pull any punches... the dlc was meh. They're did way too fxcking much trying to make this game hard. Don't even feel like I'm the elden lord. I just really didn't have fun. More stressed than anything. Tho, hand to hand felt nice. Bayle area was my favorite. Difficult, but pretty fair. Even a lot of fun once you incorporate more running.
@ty8792
19 күн бұрын
Great review, man! I’ve seen many, and your thoughts have mirrored my own more closely than any other I’ve seen so far. I totally agree with all of your boss takes and feelings about the world Fromsoft crafted.
@theskinnyscampuss6435
26 күн бұрын
A strong video mate, I agree with you on most things. Love how the overworld and minidungeons were less formulaic than the base game in particular. I do not think the blessing System does a lot for the game. It is not terrible but a bit lazy. The bosses numbers went up, so you have to get your numbers up as well. I would have liked it, if they did something like Margrits Shackles - a consumable that helps you in the fight or allies you can summon if you do the questlines. Instead of making them standard summons, maybe make them casting support spells or shields which deflect Bayles mega death-attack or something. My biggest gripe with the DLC was FromSofts streamlined gameplay. Bosses attack-strings get longer, there is more spectacle clouding the vision, delays are harder. It takes more attempts but eventually you figure it out (Radahn being the exception). But that Forge-Golem-Enemy that has a very obvious weakpoint needs an extra message left by the Developers - like come on. The game gets harder, but FromSoft trusts his players with less and less outside of rolling it seems. I do not want a pure gimmick fight, but give me something beyond rolling. I just wonder what is next? 16-Hit combos? Even harder delays? Fromsofts simple combat prevents it from ever going really hard in terms of difficulty (Radahn is the perfect example). There is only that much you can do with a roll, a jump and 2-3 attacks.
@KNGDDDE
26 күн бұрын
That's my issue; they refuse to buff the player. Radahn has 20ft Ling greatswords, was malenia rolling thru them too? It just feels like bs. Even worse, you get here earliest right before u burn the erdtree. Do I walk into scadu planes feeling like canonically the 2nd strongest person ever post elden ring shattering? Idk man, this dlc felt cheap. It just feels cheap. I felt handicapped and idk y. Something about this dlc makes you feel so defeated... Maybe it's knowing I've horsed around for like 20hrs alone looking for frags and new areas, I'm still only level 18. I can't take 3 hits from radahn.
@theskinnyscampuss6435
26 күн бұрын
@@KNGDDDE The power-level of the player lore-wise is indeed a good catch! In Dark Souls 1 it was very clear, that the chosen undead is not a superhuman being. They persevered by being smart or very tenacious. It was no coincidence, that many legendary bosses were handicapped like Kalameeth and Artorias when you fought them. Only because of that handicap, a nobody like us was able to defeat them. The notable exception was Manus, who was on a different level in terms of difficulty as a result. Elden Ring is in certain ways a power fantasy. The tarnished ultimately overpowers the gods of this world. The Elden Beast, Malenia Goddess of Rot, Maliketh, Messmer and finally Radahn are all at the height of their power. However as far as the gameplay of the Tarnished go, Elden Ring is mostly Dark Souls open world. It mindlessly carries the elements of its predecessors and undermines its own narrative through it.
@KNGDDDE
26 күн бұрын
@@theskinnyscampuss6435 this dlc felt like shadow of the 1st sin, a pointless justification to sell me the same game... With that justification being; it's "hard". Which it really isn't, it's just unfair. The bosses ARE bigger and badder, especially than you. Idk man... I'm just tired of the dlc. Took a lot out of me. Not even that I died a lot, it's just how frequently I've ran into walls over the last 2 weeks. Usually these are the parts of the game that get fun but... I mean spells are invalidated, you can't buff arc infusions, none of the arc weapons scale that great, especially not on conversions. The bosses are waay too aggressive to rely of buffing, summoning. I'm canonically nerved just being in the realm... like bro wth were they thinking. It just feels bad an killed my motivation. "Gitting gud" has never felt so tedious, or like I need a masters in froms player capabilities to figure out how to withstand this shxt. I don't ever feel like I can just figure anything out. Atleast not under the scadutree.
@EliteKnight97
26 күн бұрын
The final fight is the only real problem I have with the dlc, for near enough the same reason you outlined, it’s just not “fun”. I still haven’t beaten him after 30+ tries whereas even the though I thought some of the other fights were tough, I still beat all of them in 2-5 tries and it’s just exhausting to the point where I can’t be bothered with it now
@dietrichrache1975
25 күн бұрын
Excellent video.
@Phoenix-MX1
27 күн бұрын
Not enough weapons, or armor sets, some areas were very empty
@trevorbeyer9720
26 күн бұрын
can you drop the martial arts build youre using in the video
@KNGDDDE
26 күн бұрын
You don't want to earn the ire of the lin quia
@wearevenom82
19 күн бұрын
I wish they had added more of the characters from the base game. I felt like they simply left their stories hanging.
@retro-meister
26 күн бұрын
It's worth mentioning that Radahn is extremely susceptible to parrying (so is Midra and Rellana). This allows you to be a lot more aggressive and interrupt a lot of his combos before they start, and I was able to beat him without summons in a few hours this way. I think in a future FromSoft game, it would be nice to see a combat system similar to Lies of P which is a middleground between Souls and Sekiro. You are able to roll everything like in Dark Souls but you are also able to parry everything like in Sekiro. Another thing worth mentioning is that speedrunners often use mods to practice the game and get really good at fights. For example, using god mode to be able to continuously practice a boss in a non-stressful environment, which is especially useful for learning a second-phase. Another feature is to lock a boss into an attack so you can learn how to dodge that specific attack. I think it could be a good idea to add some form of official "practice mode", similar to what speedrunners currently do using mods. This way players could get better at a boss much more efficiently and with less frustration, but without having to compromise on the mechanical skill required. This could also tie-in with some form of "boss-replay" mode.
@tronaldtv7099
23 күн бұрын
lies of p > elden ring.
@morganneher8643
25 күн бұрын
**Item Spoilers** In From fashion, I noticed they put some heavy duty items in the DLC. The Golden Braid is the highest Holy negation Talisman in the game and the Black Steel Great Shield has 84 Base Holy. If you put “Vow of the Indomitable” on it, you get 100% Holy (only 5% loss to damage) This shield alone negates many of the phase two AOE and direct Holy Attacks and because they were in the DLC only, that’s the From nudge nudge lol
@brentontariocanada7935
26 күн бұрын
I loved bayle and the NPC quest with him.. also probably my favorite weapon in the DLC is the dragon hunter great katana. I love alot of the new weapons . But always end up going back to that katana .
@frigid6831
27 күн бұрын
As far as the lore goes for Radahn coming back as Miquellas consort, there really isn’t much at all in the base game to foreshadow it. BUT from the very start of the dlc there is non stop hints throughout its story and after finishing the dlc and going back through the base game the tiny hints towards it become so obvious it feels like it was right there the whole time. I do think it could’ve been executed far better on the first playthrough I do deeply enjoy the feeling of rediscovery as you go back through the base game. Like finding Miquellas Lillie’s hidden around story required areas like boss fights or npc areas showing he really did plan your whole journey and sort of laid the seeds of what the tarnished does. And even watching the Radahn cutscene before his base game fight and the new found context of what she whispers to him and the meaning of their fight.
@MikeRavia-xp5ig
20 күн бұрын
Wow. I'd love to see a game that would impress those that don't seem to enjoy the dlc. This is perfect gaming joy and haters are wrong.
@nefarious8278
19 күн бұрын
This vid perfectly sums up my thoughts if the dlc especially the bosses that you enjoyed are all the ones I especially enjoyed(Romina love was appreciated). You are entirely correct on radahn, I’ll add to your critique of him by saying that with every move considered he is awfully designed for Elden ring combat in the sense of stance breaking and by far the worst in the game for that matter.
@its_saber1525
19 күн бұрын
I'd rank the DLC a 8.7/10 Out of all fromsoft dlcs, it's like my 3rd favorite behind Old Hunters at 1 and Ringed City at 2. They're smaller but I have less complaints about it
@RaymondMichaelBarrera
28 күн бұрын
First off ; i LOVE THE DLC. its amazing,magical, and immersive. Its SUPPOSED to be super difficult. Thats not a fair complaint some are saying,thats a good thing! That being said the only TINY complaint i have is the fact that there are still SO many unanswered questions,such as Rannis fate and no Godwyn. With great respect,how did they not put at least a tiny dungeon for Goldwyn and one good cutscene and battle for Godwyn. Such a missed opportunity. IMAGINE the magic that could of happened at the end ,a simple touch up could of been Godwyn being the consort for Miquella and the final boss being Godwyn and Miquella. Thats ALL they had to do. It makes NO sense they brought in Prime Radahn as the final boss?? again i LOVE the DLC,its just that they did not remain faithful to the lores unanswered questions in the base game.
@kutejikashi3158
27 күн бұрын
The first trailer of the game literally shows Malenia fighting Radahn, and whispering to him before afflicting him with scarlet rot. Literally from the start of the game we knew radahn had something to do with Malenia/Miquella however it wasn’t thoroughly explored in the base game, unlike Godwyn’s story which was thoroughly explored and happened before the events of the base game. It would literally make no sense for Godwyn to have anything to do with miquella especially something like a consort. Miquella has constantly been portrayed as someone who needed others to do his bidding, first through Malenia, then Mohg, and all of the npc followers, so of course he would want a warrior as powerful as radahn to be his consort. They quite literally remained faithful to the lore and answered unanswered questions. I understand it would be nice to further explore these other characters but to say that they didn’t remain faithful because they made radahn the final boss is crazy ignorant.
@RaymondMichaelBarrera
26 күн бұрын
Have you completed Fia's quest? Get good kid. 😂 She literally says at the end of her quest Godwyn is going to return and read into MUCH speculation that Godwyn was supposed to be in the DLC. Furthermore I am giving a representation of how easy they could have made Godwyn exist in the DLC, I explicitly mentioned they could have built another dungeon for him too. As well;Radahn coming back is obviously a way for them to save money than to make a brand new boss. You are trash 😂 get in here 👉🗑️ that's where you belong 😂@@kutejikashi3158
@RaymondMichaelBarrera
26 күн бұрын
@@kutejikashi3158 @kutejikashi3158 your trash 🤣 🗑️ in Fia's Quest line she explicitly says at the end Godwyn is going to return. Furthermore more than HALF the player base had speculation Godwyn was going to be in here. 🤣🤣 Get in the trash where you belong kid.
@RaymondMichaelBarrera
26 күн бұрын
@@kutejikashi3158furthermore EVERYONE agrees Radahn as the final boss sucks. Have you gotten in the trash yet where you belong punk?
@RaymondMichaelBarrera
26 күн бұрын
@@kutejikashi3158 @kutejikashi3158 your trash 🤣 🗑️ in Fia's Quest line she explicitly says at the end Godwyn is going to return. Furthermore more than HALF the player base had speculation Godwyn was going to be in here. 🤣🤣 Get in the trash where you belong kid.
@timivalkeapaa3089
20 күн бұрын
Radahn fight is definetly bullshit but the fight will be easier if you basically always dodge into him
@vangod1
26 күн бұрын
Over the last week my brain has broken a bit with the Radahn criticism. I had an insanely fun time fighting him and that type of difficulty is what I personally have been wanting to go up against so badly.
@KNGDDDE
26 күн бұрын
Is getting hit with 20ft long swords as a regular person difficult?
@jarlwhiterun7478
26 күн бұрын
Lol, the fight sucks and you're a lord of edge
@vangod1
26 күн бұрын
@@KNGDDDE the consensus is yes
@Coeaxe
26 күн бұрын
same, might be my favorite fight in any fromsoft game
@holdenjohnson301
25 күн бұрын
@@jarlwhiterun7478why does the fight suck? I’m not trying to argue I’m just genuinely wondering
@doer-5533noflex
26 күн бұрын
I loved the game and loved the bosses except radahn it wasnt enjoyable at all and even reaching the point i was done fight an pulling a sheild heavy bleed build an the mimic an curb stomping him didnt make it feel better he made me feel cheated an the way i beat him felt like cheating myself even with summons an the right build he can still 1 shot you an the imput reading where he does these insane moves when you heal when you summon when you buff he just felt stupid whats the point of punishing players for useing what you gave them
@jack-7139
19 күн бұрын
Radahns input reading is awful. If you heal/attack a bit early he starts a new attack. His phase 2 is just down right garbage.
@johnpenn
25 күн бұрын
I gotta keep it buck, not knowing the lore really does hamper the fun for this game imo. you not knowing or understanding why the final boss is the way it is does make it suck. throughout the video I don't hear you mention weaknesses of bosses either, which truly helps makes every boss easier. nor did you mention how the game has items to make it less hard. the final boss is an overall skill-check for the entire game.
@jairoacosta8940
25 күн бұрын
agree, love my souls games but final boss was unfun as f*ck, had to go turttle build to be able to beat it since didnt want to use summons, i fee like a lot of the resent boss designs have an obsession with attacks with after shocks and this was the worst so far, i hope they stop going this direction. also, can we talk about how freaking dark this dlc is. can i SEE the dam game Miyasaki? if it wasnt the darkness it was the fog, and sometimes both.
@KNGDDDE
26 күн бұрын
Yea i just gave up on radahn. This dlc just made me wonder wth they thought we enjoyed about elden ring. The bosses all felt like bs. The orphan of kos and ludwig were challenging. I spent 2 days losing to melania (waterfowl dance isnt intuitive at all) but it was fun... Wen i can even get up from knockdowns fast enough to not get hit again without spamming dodge... A lot of points in this dlc just feel cheap and overly difficult. Eff radahn, cdr gaius alnost ended my dlc run from pure aggravation. CURSE YOU BAYLE-LUH! Peak elden ring.
@holdenjohnson301
25 күн бұрын
Can’t tell if you like the dlc or hate it lmao😂
@KNGDDDE
25 күн бұрын
@holdenjohnson301 it was okay. It was fun clearing the new areas, all the sites, cool weapons. Can't complain. But wen it came to boss and level design I have issues.
@Coeaxe
26 күн бұрын
I feel like we had completely different experiences with Radahn. Even down to the amount of time to heal or do dmg, I had no issues, I think he gives plenty of time in both phases to do so, and I find the attack windows between each combo very fair. Phase 1 is 99% perfect. The two moves you mentioned (cross attack & gravity pull) are not problematic imo. The cross attack gives enough time to dodge based only on reaction and the gravity pull attack is very generous when it comes to dodge timing. Plus if you do dodge it, you get awarded with huge downtime to potentially heal/etc/etc. The only move that is overtuned imo is the quick left & right -> cross attack. The right portion always caught me and it demands you to basically perfect frame dodge or be in an exact location. Tone this one move down and Phase 1 is perfect. I also enjoy Phase 2 a lot and it potentially makes Radahn my favorite boss in any Fromsoft game. Performance wise I didn't run into any issues on Radahn (Romina's butterfly attack and Dancing Lion's lighting transition chunked my frames tho) but hopefully it does get solved because that is objectively terrible. When it came to visibility I didn't have any problems discerning attacks or combos either. I think the main issue people have with Phase 2 is how it kinda forces you to relearn the combos because of the additional light shaft attacks. You can master Phase 1 but you can't roll/dodge the same way in Phase 2 against the same attack (some you can) or you will get roll clipped by one of the light attacks. I can see why someone would hate that design choice but me personally I liked the new learning curve. edit: also jumping is severely underrated against Radahn, it's really good against a lot of attacks. When it comes to staggering I don't really have a preference, it makes sense Radahn would fall into the non stagger bosses like Messmer and Godfrey and I could see an alternate scenario with him being staggerable potentially ruining the "dance" I had fun with. Just for context, I was running a strength build, no summons or magic at scadutree lvl 6 (I went to lvl 9 eventually to beat him). All in all it took me about ~10 hrs to beat him, longest by far in any Fromsoft game for me.
@holdenjohnson301
25 күн бұрын
PREACH
@tronaldtv7099
23 күн бұрын
@@holdenjohnson301 i've fought him with double greatswords (0 staggers on the win) and fists weapons (0 bleed proct on the win). radahn only has 4 truly punishable attacks. the suffering made me memorize his attack patterns. both 5 hit combos, with one 5 hit combo having variance between whether it's extended to 5 hits or stays at 4, the lions claw attack, the midair gravity roll attack, and the 2 hit combo where the 2nd hit is a delayed double swipe. every other attack you simply have to wait and dodge or get chip damage while risking taking a ton in return due to his hyper-aggressiveness. that is not good fight design nor enough opportunity to respond given how much you have to play passively. to continue, you think the grab attack in phase 2 in punishable? it's not because as you try to punish, he starts another attack, and if you do get the punish, you get punished back. you think the singular double swipe move is punishable? it's not because, again, the time between that attack and the next is too short. dodging the meteor attack, followed by the clones and eventually himself, is not consistent enough with anything other than a light roll as with even a medium roll you will likely not be able to get out of the way of the meteors. and say you did, well, then you have to deal with the clones and radahn's 2-3 follow up attacks + the lightshow spam when he comes down. again, that is not good fight design, even if you found it enjoyable. i could go on and on about his movement, picking apart how it is simply unfun to learn and overly punishing but given you defended the fight these points will probably fall on deaf ears, sadly. there are, what, easily > 100+ (actual) bosses across all their games and never once have i gone into a fight, raged hard as fuck, and said, at the end of it, "that's a bad fight." not a single one. the opposite in fact has always happened. i'd raged and say it's a bad fight during the time but by the time it was over i'd say "man that was actually a damn good fight." replay. but radahn changes that. he is the only boss in the entire series where i can confidently say that it was overly difficult and not fun to learn. if you took 10+ hours on a boss in any other game, hell, even more than 15 attempts, even the base game of elden and dlc up until radahn, i'd say you're not learning the boss patterns well. however, that makes more sense with radahn when you consider how badly designed he is and how many of his attacks are simply made to either roll catch you or overload your senses, so you take SOME kind of damage. it's fun when the damage you take is predictable, not the other way around.
@adrienneladd8375
27 күн бұрын
From my experience, Shadow of Erdtree feels more densely packed with things to do than the base game, so i think it does that element of the open world better, but i do think they could have done better on the rewards you find out and about, base game crafting/upgrade materials just felt meaningless
@wilfredwayne7139
19 күн бұрын
I loved the dlc but the base game blows it out thr water. Too many ridiculous combos with little recourse.
@funkrobot9762
26 күн бұрын
Man, y’all need to quit all of this “don’t use the mimic” and all that stuff. The developers put these things in the game for you to use. The game was likely balanced with these things in mind. You guys often set unrealistic goals for yourselves, and lock yourselves into a masochistic play style where frustration is just a common side effect of consciously not engaging in mechanics that are tools there to help you solve problems. It’s funny and odd, I don’t understand it. Y’all do you, by all means, but stop using your own self-imposed frustration as ammunition in criticizing the design of the game. You created these problems for yourself, not From Soft.
@louisferreira1012
26 күн бұрын
The issue is that summons, whether fights are balanced or not, remove all of what i consider "fun engagement" with a boss and its core mechanics. Basically the aggro is split terribly, resulting in me not feeling like i actually did/learned anything to beat the boss. So, if balanced around using summons, i think its been done badly. As a consequence, when soloing a boss, you now need to be rather passive/defensive for boringly long periods of time before getting a chance to hit safely. So the choice ends up being between "not fun" (summons) and "kinda fun" (solo). For me anyway, and thats why i find these criticisms valid and interesting.
@austin0_bandit05
26 күн бұрын
Im so sick of people defending summons like we're trying to say you played it wrong. We dislike summons because they ruin the bosses for us
@stevemichael652
26 күн бұрын
Nothing wrong with using the easy mode bro do you
@stevemichael652
26 күн бұрын
Stop regurgitating FCB lmao
@stevemichael652
26 күн бұрын
At least I’m not the only one. What happened with ER end game and the entire DLC is FSW attuned bosses difficulty to encourage ash summons. Not the AI. The design is for you to summon to exploit the AI So basically if you solo the dlc, it’s now a self imposed challenge. Can you imagine a FSW game where just soloing a boss is now considered the new challenge run? That’s fucking crazy and very concerning
@ORLY911
28 күн бұрын
I liked the Radahn fight and can understand why people would take some issues with it (I mainly would just like the light pillars to be a bit easier to see through) but to compare it to season 8 of game of thrones is a really vapid comparison, it is to imply the fight is a trainwreck and i think it is not, even if you hate the fight. The fight is indeed design to make you use more of the tools at your disposal. If it didn't, most would consider it too easy.
@KNGDDDE
26 күн бұрын
Too easy? I gave it 2hrs and quit. UNFAIR doesn't equal fun, it's that simple. As a caster, it just isn't worth my time. Like I get it, the bosses have to have advantages, Ai is limited, etc... But he runs faster, jumps higher, lifts more, hits harder, has more health, more range. I can't even outrun his basic attack string. Wat role am I playing in this rpg? The victim?
@idontcare9661
26 күн бұрын
If Radahn brought down your performance then that definitely sucks, but I think most of your criticism for his actual moves are wrong, except for the double slash that does come out too fast. I don’t understand why people can’t figure out his second phase moves, you just have to stay close to him and you usually don’t even have to dodge his clones, you’re supposed to count them and only dodge his real hit
@KNGDDDE
26 күн бұрын
Aa a caster, radahn isn't worth my time nor respecing. This fight isn't difficult, it's just not fun. The narrator said it best, you're too limited in ways you can interact with the boss. So yea I could turtle him, cheese him back with near invincibility. There are ways to overcome him. But would the lone dragon warrior ever beat radahn? Will the lady I made ever put an end to miquellas treachery? No, because I'm tired of dying to bs. Timings are just too tight for my spells.
@tronaldtv7099
23 күн бұрын
you don't have to dodge the clones... LMAO. and what, stand there? while he then comes down for his own 3 attack follow-up assault + light effects? hmm...funny you mention "you're supposed to count them"...sure, but what about the follow up attacks from radahn himself? you either get clipped by the meteors or the clones or his own attacks. unless you run a specific build or light roll, dodging consistently is not an option in the fight i.e. bad fight design. here's something you frombots need to understand, and it's such a simply concept that i think some of you have brain damage....just because it is doable does NOT mean it is good design.
@idontcare9661
23 күн бұрын
@@tronaldtv7099 hey asshole I mid roll and no you don’t have to dodge his light clones have the time you can usually just walk to the side and dodge them, you have to be ready for his real one and dodge that. His light beams at the end of his attacks are the most consistent thing ever, and if you roll into his original attacks you’ll be close enough into him that you don’t have to dodge the light beams.
@opethmike
27 күн бұрын
It's for the most part more Elden Ring, for better or worse. I liked it 'okay'; but ER is/was one of my least favorite FROM games. Couple that with me being pretty much burnt out on the FROM formula, and I just didn't have a spectacular time.
@meatmallet4268
28 күн бұрын
I feel like you shouldn't complain about the Radahns boss fight. it's supposed to be hard for a reason, just because you had to use your mimic tear doesn't mean they should change radahns moves or nirf him and why does it matter that the frame rates are a little worse I'm playing on a shity Xbox and doing just fine.
@tronaldtv7099
23 күн бұрын
classic frombot braindead comment...the nuance of critical thinking is lost on you.
@projyeet
26 күн бұрын
“Foreshadowing in its boss design” I stopped watching here because everyone has already made the same exact points that can be disproven through actual research. If you can’t roll an attack, try jumping it, out-spacing it, or see if there’s a way to prevent the boss from doing it based on your position relative to them. I don’t think it’s too hard to experiment like this, and I’m sick of the unwillingness to try, with those taking the mentality of blaming the game for any difficulty or complexity.
@holdenjohnson301
25 күн бұрын
THANK YOU FOR THIS COMMENT. I swear people just try to do the exact same dodge to a move and wonder why they keep getting hit by it. Like you know you’re not gonna beat it early on, so experiment!! But people don’t wanna do that for some reason
@QuantumTelephone
25 күн бұрын
Bro, that is NOT your real voice
@arvin1508
28 күн бұрын
People said this dlc was too "hard", no shit it is a fromsoft game and not only that but it is normal that the dlc is harder than the base game.
@stuke18
28 күн бұрын
I don't know if I'd describe it as hard, more as the bosses have a boring trend of dodging long strings of attacks resulting in a single light attack as a guaranteed punish. It felt tedious and lacked strong rewards for good positioning or variety in approach.
@Ghost-jq4ey
28 күн бұрын
sure is hard but is it hard in a good way. every souls game before was hard but fair not sure i can say the same for elden ring
@KNGDDDE
26 күн бұрын
I didn't give up on any dlc outside of ds2 and elden ring. I don't feel like these 2 are "hard" rather not worth beating. I'm not a god, oh well. Maybe another tarnished will succeed where I failed.
@ziphy_6471
28 күн бұрын
I heard people say this was too hard. And to me that shit sounds like a major skill issue
@baraldogrant
28 күн бұрын
Yup
@vangod1
26 күн бұрын
It is a skill issue lol
@averagesoul8256
28 күн бұрын
i know im in the minority but this dlc dissapointed me to no end. the areas were mostly empty, a lot of repeated content, really boring boss design, the final boss being the worst boss in the seires , not enough new weapons per new category, medicore legacy dungeons except for shadow keep, and i espise the scadu tree fragments, theres not hought behind it, you either scour the map and you usethem or you suffer,its so boring and btw, ye framerate is not a "deal breaker" but when half of radahns attacks brought my fps to 20 and you cant dodge cuz of that it becomes a big deal. i ebat him cuz i switched the graphics to low to not get flashbanged as often and have better fps
@l0rd_breeigo-sama954
28 күн бұрын
Only one point you bring up is one i Can agree with. Which is the empty areas. Boss designs, final boss, weapons and scadutree fragments all are things where your view is just horrible. Its first of all it being made to be scaling seperately so you cant just cheese your way through. Second the bosses being mostly better than all in the main game. The final boss being made to be the hardest boss in the game, in which there only is 1 attack you cant cunterplay. Honestly your comment just makes me Think you suck at the game when you cant cheese your way through.
@averagesoul8256
28 күн бұрын
@@l0rd_breeigo-sama954 cheese sure buddy. spending 25 hours using a great katana is cheesing the boss.
@l0rd_breeigo-sama954
28 күн бұрын
@@averagesoul8256 Well then it just sounds like you cant grasp information from attacks.
@averagesoul8256
28 күн бұрын
@@l0rd_breeigo-sama954 you are so right my dude
@averagesoul8256
28 күн бұрын
@@l0rd_breeigo-sama954 thats why i beat messmer hitless after 6 hours
@mexus9612
28 күн бұрын
Radhan is staggerable, Radhan was meant to be the hardest fight we ever encountered. He punishes hard, gives you little space, but thats how it should be. Its supposed to be VERY HARD. Stop whining.
@tronaldtv7099
23 күн бұрын
elden ring was your first souls game huh? it's pretty obvious :>
@mexus9612
23 күн бұрын
@@tronaldtv7099 why is it obvious?
@tronaldtv7099
21 күн бұрын
@@mexus9612 if you think radahn is good difficulty it indicates you haven't played the other games. elden ring is ds3 in an open world fyi, ok? with mechanics so similar to ds3, elden ring instead makes bosses designed more in line with sekiro. if you cannot see that, then, again, you likely havent played their other games. if you have, and still defend elden ring bosses, well, i think your opinion is objectively wrong. go watch joseph anderson's video, vg matthew's video. i dont have the patience to explain further
@mexus9612
21 күн бұрын
@@tronaldtv7099 Yea im just gonna keep saying radhan is a good boss, if your only argument is that "I havent played earlier games" then im not rly interested in such stupid conversation.
@tronaldtv7099
21 күн бұрын
@@mexus9612 lol saying he's a good boss without context as to what makes a good boss (the previous games) is the epitome of stupid, buddy. but good, whatever you say likely has no value regardless...considering you haven't played the other games. thanks for making that easy as "you haven't played earlier games" is quite literally the basis of the argument...as it provides context...lmao
@jarlwhiterun7478
26 күн бұрын
Terrible vocal fry
@mexus9612
28 күн бұрын
How about we stop shitting on Radhan which was supposed to be pushing limits of our abilities. Can we talk about how later half of the game is super empty with no new enemies?
@RaymondMichaelBarrera
26 күн бұрын
@@mexus9612 that boss fight is trash
@mexus9612
26 күн бұрын
@@RaymondMichaelBarrera I bet you used greatshield
@jarlwhiterun7478
26 күн бұрын
@@mexus9612you need a hobby
@tronaldtv7099
23 күн бұрын
well, i didn't use a greatshield, mimic, npc summons, none of it in my two victories over this trash fight and can confidently say it is, indeed, a trash fight. good try at a rebuttal tho bot, braindead individual. yes, i mean to offend
@mexus9612
28 күн бұрын
There is no boss in this game that is unstaggerable. Skill issue, and game knowledge issue.
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