Explanation: Sonic Origins makes plenty of changes to the 2D Sonic games that basically make them for babies /j. One such change is that these games now save at every checkpoint. I'd understand if they made the games save at, say, every act (like the mobile ports), but this new save system can be easily abused and exploited.
If you make a single mistake, all you have to do is go back to the title screen or main menu and reload your save, because you aren't sent back very far. But also, reloading your save resets every single thing in the level. All rings respawn, and because you keep the rings you already collected, it is possible to collect way more rings than intended. You can collect every single ring in a stage, hit a checkpoint, reload and get them all again if possible. Additionally, when reloading your save, all other checkpoints are reset. If a level has 2 checkpoints that you can alternate between, you can keep collecting rings until you hit 999.
For Sonic 1, this is easiest to do in Green Hill Zone, as it is super open. It will be harder to do this in other zones as there are many points where it's impossible to backtrack.
Негізгі бет Sonic Origins' save system is broken (999 rings!!!)
Пікірлер: 20