The first time Alex Kidd screamed in pain during this video I chuckled because it was amusing. The tenth time Alex Kidd screamed in pain during this video I understood how kids of the time likely felt about it. The twentieth time Alex Kidd screamed in pain during this video it had become the funniest thing ever, because I'm sure Jeremy was including these moments on purpose as a sick joke by this point.
@user-hu7lw4le1k
2 ай бұрын
The year is 2045 and the cheapest listing for a reverse holo Jeremy Parish in Segascope 3D Glasses trading card is $2300+
@fangjokerLS
2 ай бұрын
Man, that "Trail of the Time Lord" clip was like underlining and boldfacing the whole "Sophomore Slump" thesis.
@kazinwho
2 ай бұрын
Poor Colin...
@TheLeonardProduction
2 ай бұрын
"Alex's scream must have traumatized lots of small children" Nah, I always thought that scream was the funniest thing, always cracked me up how a tiny lil insect can lightly brush alex and he'll just do the most exaggerated scream ever and explode 🤣
@BearsinGamesNeo-qt5ww
3 ай бұрын
I think the farting butt enemies haunted me more than Alex's scream as a kid.
@zubizuva
2 ай бұрын
The Lost Stars is the Chubby Cherub of the Master System.
@todesziege
2 ай бұрын
No, Lost Stars is much better.
@beipiaosaurus
20 күн бұрын
It even has the dogs that shoot B's from their mouth.
@Athesies
2 ай бұрын
I will always appreciate this channel for beginning my love of yes and other prog rock, your first space harrier video got me so curious on the subject
@rabiroden
2 ай бұрын
Someone at Sega got voice samples working on Master System and made sure you'd never forget it.
@hecosean
2 ай бұрын
I had fond memories of the lost stars. Even though, as it may be, the most rote platformer I can imagine. The best I can say now is it was graphically endearing. And had an early version of that video game thing where a level is inside a creature. It is a very stark contrast to the first game. Space Harrier 3D is my biggest 3D game disappointment. It sounds like an awesome idea. You love Space Harrier? You like 3D games? Well here’s the game for you! Unfortunately it was verrrrrry poorly executed.
@meekestlife
2 ай бұрын
The 3D effect has me thinking Wang Chung
@JGreen-le8xx
2 ай бұрын
You are not wrong Sir. Well played!
@RndStranger
3 ай бұрын
I think the issue with the 3D in Space Harrier (besides it being 80s 3D graphics tech) is that there are inconsistencies between the frames due to those drawing priorities which make it harder for your eyes to settle. There's an interesting port of Space Harrier 3D to the PS2 as part of the Sega Ages line. The second Space Harrier disk in that series includes a lot of the Space Harrier ports including this rather than make you use the PS2 VR glasses for the 3D effect, it changes the graphics to a red/blue anaglyph.
@JeremyParish
3 ай бұрын
Yeah, this is what I was trying to say… but you said it better.
@RndStranger
3 ай бұрын
@@JeremyParish Sorry, I was trying to get at the possible eye strain as the cause there. This is tech that can be a real nightmare when done poorly just because your eyes are often working extra hard to resolve the image.
@chadwickjdillon
2 ай бұрын
Wow, frame by frame space harrier is essentially "motion sickness, the TAS."
@ratt8745
2 ай бұрын
Not gonna lie...and maybe its not a popular opinion but I still think Space Harrier 3D is ten times better than Space Harrier II
@japangamejunk
2 ай бұрын
Oh wow, just got that Alex Kidd for the Mark III last weekend. Hope I can get far enough even just playing casually
@JeremyParish
2 ай бұрын
What, Lost Stars? It's pretty manageable. Once you get a handle on the weird collision detection you should be able to make it through the first loop of stages without too much trouble.
@emertonom
2 ай бұрын
I think the problem with the 3d effect for the background tiles is that they're tiles. Foreground sprites are still sprite-based, but they can appear at any x-coordinate on the screen; this means the discrepancy between the two eye views can be any number of pixels, which in turn means that the apparent z-depth can vary smoothly. Here, though, the difference between the eyes has to be a multiple of the tile width, making for jarring discontinuities as the objects jump between quite widely spaced discrete z-planes. I suspect someone powerful at Sega just didn't consider the interaction of the Space Harrier background-sprite hack and the 3D glasses technology, and the programmers produced this to try to show them it didn't work...and the higher-up in question instead shipped it.
@MrTableDesk
2 ай бұрын
As a recent classic Dr.Who fan, I like all the portrayals of the Doctor, including Colin Baker. It just takes a minute to get used to the change.
@jonothanthrace1530
2 ай бұрын
Colin Baker's cheekiness will get us through these mediocre games!
@JeremyParish
2 ай бұрын
Colin Baker is great in commentaries and stuff. Acerbic but warm. He just had bad material (figuratively with writing, literally with costume)
@jonothanthrace1530
2 ай бұрын
@@JeremyParish I've always liked the clashing costume just because it looks so odd.
@danielespeziari5545
2 ай бұрын
This was already the end of the brief career of Alex Kidd as a mascot
@schaffiourketaris2691
2 ай бұрын
Not quite yet there's still Alex Kidd in Shinobi World. Which is by far the best & not just because the controls actually work, it's genuinely good.
@GuyDude-hk8uy
2 ай бұрын
@@schaffiourketaris2691 I prefer Miracle World, but Shinobi World is great! The only other game in the franchise I'd say is actually good. The others are always *playable* don't get me wrong, but they frankly suck compared to Miracle/Shinobi World. Always found the drastically-varying quality jarring ("wait, this is an Alex Kidd game, why does it suck?!") and would imagine it was a contributing factor as to why he (and his games) never caught on.
@schaffiourketaris2691
2 ай бұрын
@@GuyDude-hk8uy I like miracle world too, mostly for nostalgia reasons. It was probably the first videogame I ever played. I always assumed I just sucked at it as a 5 year old, but the recent remake taught me the controls were bad. & I keep forgetting Hi-tech world even exists.
@jasonblalock4429
2 ай бұрын
And then "Enchanted Castle" for Mega/Gen was the final nail in the coffin.
@craigcharlesworth1538
2 ай бұрын
I had no idea you were a Doctor Who fan!
@JeremyParish
2 ай бұрын
It's a Trial of a Time Lord clip... not sure if that counts
@craigcharlesworth1538
2 ай бұрын
@@JeremyParish It absolutely counts. I secretly love Trial of a Time Lord.
@BenCol
2 ай бұрын
@@JeremyParish I'm disappointed you didn't go with either the Megabyte Modem or the Carrot Juice.
@PallasPat
2 ай бұрын
Why didn't they include the iconic scream from Space Harrier?! Nevermind, after hearing how Alex Kid's scream sounds I think I can see why it wasn't there.
@CptSamel
2 ай бұрын
“Naked guys that shoot skulls at you” always reminds me of PO’D, an especially bizarre FPS on the PS1. Did Alex later take a job as a spaceship’s cook? 🤔
@ChristopherSobieniak
2 ай бұрын
Better than a nude punker farting skulls in Hell!
@robertlauncher
2 ай бұрын
*Sees Alex Kidd* Okay where are we in the land of mediocrity?
@nay10
2 ай бұрын
"Ambition," you say that a lot Jeremy, and it's finally clicked. The ambition shown in all of the also-ran releases in the late-80s is what fueled my curiosity as a kid to sink hours into these games, to see what the next level would bring, and to ultimately reach the lackluster ending of nothing more than black screen stating, "THANK YOU FOR PLAYING."
@GuyDude-hk8uy
2 ай бұрын
In a world of easily-accessible guides/FAQ's, data-mining, pay-to-win, and instant-gratification, few will know that magical feeling of reaching a new area after spending a long time - maybe even years - trying to get past the same part.
@rodneylives
2 ай бұрын
I feel, from watching the footage here (I've never played SH3D, which we should just call "SHED"), that in addition to the rectangular tile problem, the lower framerate is also a significant issue. The nature of the glasses is that the game must run at half the framerate of the original. To keep the same speed, each object only gets half as many frames for the player to register its existence. For a game in which 3D projectiles move from the background towards the player, a player needs at least two frames to figure its direction and velocity. I see projectiles that are drawn only four times before they hit the player! Now, place _multiple_ identical-seem projectiles on the screen, and add to the player's cognitive burden not only figuring out how they're moving, but in keeping them separate, in a game where this information is absolutely vital to success. It's no wonder to me why you got headaches from playing it. On Lost Stars, I notice they devoted precious cartridge space to the arcade's digitized catch?phrase, "FIND THE MIRACLE BALL!"
@JeremyParish
2 ай бұрын
Yes, I tried to explain that, but I clearly sucked at it
@rodneylives
2 ай бұрын
@@JeremyParish aww The four sizes of SHED projectiles: tiny, big, billboard, and you're already ded
@zachadams4310
3 ай бұрын
Space Harrier 3-D and Zaxxon 3-D were the things I was most interested in when I begged for an SMS (my siblings wanted an NES, so I lost, which was the right choice by my parents) and so I'm both sad and glad that SH3D was so unpleasant. I don't know what next week's tease refers to but I'm excited. The systems I coveted as a kid, but never owned (Colecovision, SMS, TG16) are endlessly fascinating and I'm glad we're back to Segaiden, even if that makes Defender of the Crown the fireworks factory.
@jhoughjr1
2 ай бұрын
I had an sms and a tg16 later in gaming. They were neat systems but the NES did win out overall
@jasonblalock4429
2 ай бұрын
Regarding the headaches, I think those may just be intrinsic to the technology. I remember I had a pair of similar goggles for my 90s PC, and even on games which used them well - like Descent - I'd have a splitting headache after half an hour. I think it's just about the flickering, and the relatively low apparent framerate. Edit: So I remembered that the first Sega 3D Archives on 3DS included Space Harrier 3D as a bonus... and oh dear god, even with genuinely good 3D tech, that game is a total eyesore. Looking at it, I think the big colored borders around the "sprites" is another major issue. Your eyes want the colors to be part of the background, but they insist on popping out because they're attached to the "sprite." Seriously, not good. And it's a shame, since the 3D Outrun is actually pretty decent, for an 8-bit game.
@HeroOfLegend115
2 ай бұрын
That scream probably had kids getting so good at the game, years before baby Mario did the same for Yoshi’s Island
@MrTableDesk
2 ай бұрын
This video makes me miss the 3DS. Imagine if Space Harrier 3D got the Fantasy Zone 2 treatment, where it got a new arcade style remake.
@jasonblalock4429
2 ай бұрын
LOL, this video made me pull out my 3DS specifically to play a round of Space Harrier. Also, just as a head's up, a truly 3D version of Space Harrier 3D was included on the first "Sega 3D Archives" release for 3DS, but that one was JP-only so you'd need a hacked 3DS to run it.
@InfectiousGroovePodcast
2 ай бұрын
Having owned and loved an SMS as a kid, one thing I never got to try was the 3-D games.
@CassiusZedaker-pr7kc
2 ай бұрын
I had the 3D glasses as a kid, but I forget which games I had for it. I believe we had Missile Defense 3D and something else. Jeremy should gave us footage from the "secret code" version of Space Harrier 3D, not the default. That was painful to watch.
@JeremyParish
2 ай бұрын
The secret code footage doesn't provide a clear window into what makes this version such a mess.
@CassiusZedaker-pr7kc
2 ай бұрын
@@JeremyParish Fair enough. It was really hard to watch though!
@JeremyParish
2 ай бұрын
Imagine PLAYING it!
@MrTableDesk
2 ай бұрын
I remember seeing those 3d glasses on magazine ads back in the day, they always looked criminally cool!
@BasementBrothers
2 ай бұрын
I love The Lost Stars. I have a lot of nostalgia for the bright graphics and the soundtrack. It probably helped that back when my brothers and I were kids this game allowed unlimited instant continues, and was easy.
@GameplayandTalk
2 ай бұрын
I actually really loved this one growing up and still have a major soft spot for it today. It's got some chonky visuals and blitzing through the levels can be a lot of fun when you get better at the game. It was the third game in the series that really did it in for my friends and I as kids (yes, it's more complicated, but.. ehhh). I suppose this second one makes sense too given that it's a port of an actual arcade game, but it probably bewildered fans of the original. I agree it's probably not the direction Sega should have taken with it in hindsight, but I still think it's a decent little platformer.
@OldNick999-real1
2 ай бұрын
Many years later, Space Harrier would appear on the 3DS.
@Mondochrome
2 ай бұрын
I thought when you said we were returning to the “fantasy zone” you were hinting at Phantasy Star. I’m crushed!
@IffyJottere
2 ай бұрын
AAAAAAAAAA
@philmason9653
2 ай бұрын
Headaches and ear aches. I know there are people who swear by it, and that is library improved in the 90s in PAL world, but North American & Japanese Master System kids seem like they had it pretty rough.
@Sixfortyfive
2 ай бұрын
I feel like it probably came across way better if you kept up with it contemporarily. Like most American kids, I only thumbed through the Master System library after the Genesis really took off and I wanted to learn more about Sega's back catalog. And since I had already been an avid NES owner, it meant that I was comparing the entirety of the Master System and NES libraries against each other posthumously. Alex Kidd in Miracle World (1986) does not impress very much when you're pitting it against Super Mario Bros. 3 (1990). But when you consider that, at its release, the bulk of its competition consisted of titles like Chubby Cherub or Ninja Kid, then it makes more sense. And then Sega moves onto next gen in 1989 as the NES enjoys its fully realized end-of-life potential. So to me it's not really surprising that the Master System performed way better in regions that Nintendo neglected or was very late to the party with some of their tentpole releases.
@Sixfortyfive
2 ай бұрын
I played the arcade version of Lost Stars for a bit, got up to the naked dudes farting skulls, and thought to myself that I didn't need to play any further from there, as that was assuredly going to be the peak of what had otherwise been an extremely lean platformer up to that point.
@moshingsafely
2 ай бұрын
Wow, Alex's scream is almost as annoying as Baby Mario in Yoshi's Island... almost but not quite.
@samfrito
2 ай бұрын
The "find the miracle ball" voice sample in the stage beginning was the most impressive thing to Alex Kidd and the Lost Stars, back then. I loved the sprite work, but this game is shelf filler and not worth collecting UNLESS you really need more Alex. Great video.
@allenu
2 ай бұрын
I bought this game as a kid and was disappointed when I got home and found out it required 3D glasses, which I did not have. (No wonder it was sold at a discount of $15!) Thankfully, I found a magazine (or else a book?) that mentioned a cheat code you can enter in the high score screen to disable it. Every single time I played this game, I had to play through the first level with the 3D feature on just to get to the high score screen to disable it so I could play it normally sans 3D effect.
@jonothanthrace1530
2 ай бұрын
9:33 Robot Police Jiban, no!
@micheldwson
2 ай бұрын
I had Alex Kidd 2 back in the day, I liked it because it was one of the few games on the master system as an 8-year-old I could finish, and graphics were pretty nice.
@todesziege
2 ай бұрын
I'm probably the only one, but Lost Stars has steadily grown on me over the years to the point where I boot it up quite often. And those graphics are spectacular for the system.
@FallicIdol
2 ай бұрын
I get some Max Headroom vibes from you wearing those 3D glasses for some reason
@absolutezeronow7928
3 ай бұрын
I guess this is a 1-2 punch of disappointment from Sega. At least Space Harrier 3-D can be a tolerable game once you can turn the 3-D off. Lost Stars is a prequel that just doesn't work. I guess we have to muddle through this 1988 stretch to reach the good stuff that's coming in late 1988 though.
@Devimon4000
2 ай бұрын
I was not ready to see a clip from Trial of a Time Lord when I clicked this. Thought for a second I had hit a wrong link!
@barrymaslow8441
Ай бұрын
Y'all DO know that there's a code to turn the 3D "effect" off, right?
@Ginormousaurus
2 ай бұрын
The second loop of Alex Kidd: The Lost Stars has more enemies.
@Retrokid1998
2 ай бұрын
Pc 88 and the mark 3 master system that was my childhood
@SylveonTrapito
2 ай бұрын
I love Space Harrier 3D despite it flaws
@andrewkaye2108
2 ай бұрын
I got headaches and eye strain from those glasses all the time. IDK, I suppose those rapid eye shutters got to most peoples eyes. I enjoyed Zaxxon 3-D the most out of all the 3-D games. 😅 Alex Kid though...whew, that game... Boring, repetitive..enemies are not that memorable and that damn screen. Lol. This is a good example of why Alex lost his mascot status. 😢
@francoalmiron5107
2 ай бұрын
Man, that 3-d game did look amazing!
@edwardperkins1225
Ай бұрын
I'd like Sega to redo Space Harrier 3d with fluid scaling like they did with Space Harrier 2 on the Gen Mini 2 only without the ton of sprite flicker that redo has. Just make a version that turns off the limitations there too. Though SH 3d is more repetitive with less levels than SH there's a good game under the jerkiness that holds it back. The repeat of the clownlike boss that now has eye balls that you're supposed to shoot, but can collide with you is the one thing that might need more changes. That's this game's worse sin other than more jerkiness than SH. I wonder if the checkerboard moves forward at a different speed because it would look more jerky if it matched the objects. My theory is the jerkiness of object displacement relates to the 8 pixel increment rule for tiles. Since all objects now need to parallax to 2 alternating vanishing points there might be less valid positions objects can be in that fit both. The checkerboard also seems to have a little shallower perspective so z space may be handled differently than SH. The horizon backgrounds are an improvement over SH and look better than SH 2's. I wonder if we could have had them and had no more jerkiness than SH. Glad Sega did allow turn off of the 3d effect when I couldn't find glasses or was tired of it. Was it all the 3d gimmick that dragged it into such jerky territory?
@Koexistence13
2 ай бұрын
I had SH 3D for awhile. It was novel with flat 3d images projecting from the screen. Have to say the glasses did either promote sore eyes and headaches after awhile.
@jamesmoss3424
2 ай бұрын
Space Harrier is a brilliant Sega arcade game and the genesis version is better. 😀👍🎮
@gfhrtshergheghegewgewgew1730
2 ай бұрын
a single inch of column space, you say? is it time for more columns?
@tsvtsvtsv
2 ай бұрын
*I'M THE MIRACLE BALL*
@sanyr80
2 ай бұрын
Is that a Record of Lodoss War shirt you got on there?
@JeremyParish
2 ай бұрын
It is not! The answer lies in an old Game Boy Works video
@goranisacson2502
2 ай бұрын
Having only ever played the first game in these series I think I dodged quite the bullet in not playing the sequels- then again maybe I simply didn't SEE the bullets in question because they were behind the first and didn't render so I didn't know they were there in the first place :) Still, an intense action-game game where objects don't show properly and you can only turn off effects if you earn them via high score and a sequel that gives you less options to attack and seemingly controls worse than the previous game... oof. No wonder nobody speaks of these games as much, or that Alex Kidd didn't make it to Sonic's level (and probably wouldn't have even IF Master System had sold in NES levels). Also out of curiosity, did the 3D effect STAY off if you shut down the game or did you have to do a score run to shut it off every time you turned off the Master System?
@jennid8123
2 ай бұрын
Trial of the doctor one of the best episodes
@mjrleaguesweetie
2 ай бұрын
This video makes me feel funny
@crithon
2 ай бұрын
yup, it does look like a Rock album cover. Good one.
@EnigPartyhaus
2 ай бұрын
The fact that Sega made tiles do everything when the projectiles could have damn well have just been sprites is bizarre seeing as the NES had plenty of games that used both in unison
@JeremyParish
2 ай бұрын
Converting a game like that to consoles required some inevitable compromise. You could do it this way with the background knock-out around the tiles but huge sprites (and "sprites"), or you could do it the NES way with tiny sprites and tons of flicker. There was no ideal solution when converting a game built for dual 10MHz 68000 processors to run on a console powered by a single 3MHz Z80 or 6502.
@kevin12567
2 ай бұрын
You failed to mention that in Space Harrier 3-D, the framerate of everything coming towards you is halved from the original release (due to having to render two screens per frame), making the experience a slide show that makes it difficult to determine when on object is about to hit you.
@JeremyParish
2 ай бұрын
Failure is my middle name
@DanBickeru
2 ай бұрын
Trigger Warning: Colin Baker jumpscare
@jamisondonald384
2 ай бұрын
Man, it's so hard to watch the unfiltered 3D sections
@JeremyParish
2 ай бұрын
I assure you that this accurately conveys the experience you would have while wearing the 3D glasses.
@jamisondonald384
2 ай бұрын
@@JeremyParish I don't doubt it, but blarg. F all that mess
@Riz2336
2 ай бұрын
Uhh just play the sega Saturn port of space harrier
@JeremyParish
2 ай бұрын
That was definitely an option available to American kids when this version came out in 1988, yes
@Riz2336
2 ай бұрын
Use a Back To The Future Delorean time machine, all the cool kids had one in the 80s
@istrasci
2 ай бұрын
Unpopular opinion: I don't see the appeal of Space Harrier...AT ALL. It looks so stupid and boring.
@AnAverageGoblin
2 ай бұрын
Having played the non-console crunched version I can back this up. not very fun.
@georginabensley9453
2 ай бұрын
Space Harrier looked excitingly different from other games in the magazines at the time but I never played it then and it can't possibly have the same significance now.
@JeremyParish
2 ай бұрын
Hang-On, After Burner, OutRun, and Space Harrier are all incredible sensory experiences in their original arcade cabinets. Less so in 8-bit console form or even on a good modern TV. This was a big challenge for Sega all through the console days, I think: Translating their profound arcade experiences into a satisfying home form. I'd argue that Sonic succeeded in large part because it wasn't an attempt to directly convert an arcade game but rather captured the sensation of the coin-op Sega spirit in something built from the ground-up for home play.
@JGreen-le8xx
2 ай бұрын
Jeremy, I love how you pull no punches. Go right for the throat and berate Space Harrier 3D to a sobbing girl on the floor in a corner, only to follow up by kicking Alex Kid right in the balls from the word go. I was laughing my head off. 👍
@JeremyParish
2 ай бұрын
In fairness, they had it coming
@JGreen-le8xx
2 ай бұрын
@@JeremyParish Yes they did.
@mightyrobot42
2 ай бұрын
The Amiga 1000 cost $1285 on release while the Sega Master System cost $200. For those of you unable to math, that's a little over six times the price, far from the "tens of times" stated in this video. The Amiga 500 would be even cheaper at $699, but it wasn't released until a month after the Master System port of Space Harrier. All these numbers are easily obtainable on Wikipedia, but it seems that Jeremy would prefer to simply lie about a huge portion of the medium he claims to be chronicling the history of.
@JeremyParish
2 ай бұрын
The Macs I mentioned in the same breath as Amigas cost anywhere from $2600 (CE) to $7700 (IIx) in 1988, but no-you nailed it. This was to be the first step in my diabolical scheme to lie, deceive, and inveigle America's impressionable youth, but I've been foiled :(
@JeremyParish
2 ай бұрын
Also, a quick search of 1986 newspaper ads shows that most retailers, including Macy's, were selling SMS hardware for $120-130 at launch and $80-100 by 1988. Sadly, I am unable to math, so I don't know how that compares to the A1000's price. Hopefully someone can chime in and let me know.
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