Definitely the best change they could make for sound without destroying it. The stun changes are also great, using toon up for a guaranteed hit I always thought was really dumb.
@rodrigotimoteo6186
3 ай бұрын
> "Definitely the best change they could make for sound without destroying it" For me, they were close to destroy it, in my opinion, plus, i don't think it's the best change in general. > "The stun changes are also great, using toon up for a guaranteed hit I always thought was really dumb." Tbh, it's a huge nerf, but i don't see how impactful it will be since the game's RNG is still pretty bad, you can use all the TUs you want, the game's RNG will always find a way to mess it up badly lol
@trippy5519
3 ай бұрын
@@rodrigotimoteo6186They wanted to change something with sound but nerfing the damage would change fundamentals that people have been used to for 2 decades and it probably wouldn't go over well, so just lowering the amount is the only nerf they could do without risking too much. I like the changes. Still have your combos, just need to rely on other gags a bit more now.
@rodrigotimoteo6186
3 ай бұрын
@@trippy5519 Honestly to me, reducing the amount of gags you can carry is also gonna change some fundamentals, since they'll be forced to try other strats in order to save Sound, i also just because it's been used for 2 decades, doesn't mean it's not bound to changes, as it is with all the games, things are always bound to change. Also they are already taking a huge risk with the amount of nerfs i'm seeing on the video. Yeah, i wish i could rely on other gags if this bad RNG wouldn't screw me up, and i guess the RNG will screw people up even more with the drastic nerf of Stunning, idk man, being a Cog is sounding more and more appealing atm
@trippy5519
3 ай бұрын
@@rodrigotimoteo6186i think more rng and a bit more difficulty is good for the game personally, i just think they were afraid to nerf the damage of sound because people would quit playing if it wasn't as powerful
@rodrigotimoteo6186
3 ай бұрын
@@trippy5519 Maybe, but people will probably still quit because of that, whenever a drastic change comes, there always gonna be a part of the community that won't like drastic changes and quit entirely.
@Xdadster
6 ай бұрын
Foreman! Been a while since i last saw you. Good to see you're not dead in an alley or something.
@WackoMcGoose
6 ай бұрын
To this day, I still maintain that Level 7 Gags _should_ have a hardcoded 100% chance to hit like SOS Toons do (except in the case of Guaranteed Misses, like Toontanicing a Lured Cog), to actually have there be a _point_ to them besides being just "a hit-all version for a gag track that's normally single target". Considering you have to _re-earn them every time,_ they should at least have something _special_ to give them that status (whereas Level 7 and 8 gags in Clash can just be _bought_ like normal gags, so I'm fine with them acting like normal gags; Level 7s in Rewritten need to feel like there's a _reason_ you can't just buy them at Goofy's).
@peachparee7647
6 ай бұрын
I actually like the chance of them missing, it comes with a wow factor lol. But I do agree with presentation... I already never use it, now what will be the point when nearly the same accuracy can be achieved with 3 magnets or 2 hypnos? Or if in a real tight spot, even LOM is better. Unless my knowledge is outdated, SOS cards have perfect accuracy. What I really miss is the lvl 7 group gag bonus. They removed it just bc using combos like pie + wedding will kill 12s. But it makes the rare 3-4 weddings or 3-4 operas in 1 turn go from awesome to oh that actually didn't do much damage...
@rodrigotimoteo6186
3 ай бұрын
True, i think they should have a 100% chance, or at least as high as 95%, to at least have some "wow, that's really unlucky" moment
@slimeboy2048
6 ай бұрын
Wow! Holy _vveh_ I didn't expect to see a new video from you, and I definitely didn't expect this!
@YouSodaMakeMeFeel
6 ай бұрын
Smokin Foreman, this video was awesome. I love the new changes Toontown Rewritten made. The under new management is basically going to have cogs like that in Corporate Clash. They are going to have some more bonuses for boss cogs and decreasing sound accuracy so that other toons can train their trap. I love this new update and the big changes the game has made for the year.
@Delta_N0VA
6 ай бұрын
Bosses are gonna take way longer now, kinda excited to see how this update plays out (Hopefully the fanbase doesnt riot until they change it back)
@dankmickey1127
6 ай бұрын
Long time no see!
@TheElvisJamboree
6 ай бұрын
You came back. Thank ya, thank ya very much!
@susintentions
6 ай бұрын
Not looking forward to any of the gag changes. The rest we'll see.
@Shoplifting_Extravaganza
6 ай бұрын
RETURN OF THE KING
@shagLSSJ
6 ай бұрын
yesman always on top 🗣🗣🔥🔥
@sirjames6870
6 ай бұрын
Genuinely devastated about the 2.0s, that was one of the biggest things that made the CEO so interesting and fun to me, and my partner's absolute favourite boss. Prioritizing cracking their shells before utilizing sound/drop combos was such a breath of fresh air from the other predominantly sound-laden bosses. Now it feels like they're just back to how they used to be, but worse 😟
@Yesman137
6 ай бұрын
Good to see you return once more Foreman. Hope you're having a good day. I personally like what TTR is doing here with the changes, it's a step in the right direction. I feel the sound carry capacity nerf was the right way to go, it keeps the strategies we're all used to while making it so it's less exploitable. Overall everything in the playtests have been good so far and I am once again excited for TTR. Have a good day, I look forward to your next video.
@InvocationOfSebastian
6 ай бұрын
thoughts on them using pandora?
@rodrigotimoteo6186
3 ай бұрын
"I feel the sound carry capacity nerf was the right way to go" Sorry, but, are you for real? For me, personally, it's the WRONG way to go, as in my times playing the game, i even missed more sound carry capacity, and tbh, carrying 3 fogs is already balanced enough, idk why ppl keep telling it's good thing, for me, ppl are crazy lol "while making it so it's less exploitable" For me, it wasn't so exploitable, especially since they can always MISS, and let me tell you, it's pretty annoying when they miss, since now you have 1 less gag in your inventory and have to rethink strategies.
@vwavefun
3 ай бұрын
@@rodrigotimoteo6186only having 2 foghorns with the chance of missing seems like kind of an annoyance which is understandable but honestly I would accept this over them actually nerfing the damage anyday
@Yesman137
3 ай бұрын
I can tell you right now that this is ultimately, the BEST way to go at nerfing sound. Sound has always needed a nerf. If the so called "weakest" gag in the game is capable of one shotting the highest level cogs, in TTO's case: level 12s, then this not only eliminates nearly all usage of other gags, but makes battles boring and predictable. And people have complained about sound being overpowered for years, so something had to be done. You don't wanna take the path ODS and TTCC did with Sound Immunity/Winded, as that doesn't really fix the problem and just makes you stall for a turn. Lowering sound's damage will throw off people who have played the game for years, expecting sound to do a lot more damage. So by keeping sound's damage identical, but decreasing the amount you can carry, you meet the best possible outcome. You can still use all your old strats, but you also have to think carefully about them, and this gives a lot more room to use other gags. While yes, Sound can still miss, it's accuracy is at 95%, the same as Squirt. Effectively meaning it will only miss 5% of the time. And this is the same issue I have with Zap being 100% accurate, the only counter argument I see is that Squirt can miss. But it's a 5% chance of missing, and on top of that, Zap gags will not active or be used up if there are no soaked cogs on the field. But back onto Sound. Just because it can miss, doesn't mean it will. And I'm no stranger to bad RNG, but that's what balances the game out. If sound could always hit, Toons would be unbeatable. The whole idea of this nerf is to rethink strategies. Why do you think Field Offices prevent you from using all your gags right away? This encourages brainstorming some new strategies, allowing Toons to think outside the box and put use to rewards they've collected throughout the game. While you can argue that the problem is cogs only go up to level 12 in 95% of the game, which it still is and should be corrected, if 4 Toons use organic opera at once, they can kill even a row of level 20 cogs (without defense buffs), and I think this is still true with TTCC. So even outside of TTO content, sound is still a very deadly gag on it's own. *Even moreso in TTR now because you can pick up an extra Opera after completing the Sellbot Task Force.* Ultimately, these changes were the best thing TTR could do, anything else would either not fix the issue, or make sound tedious/underwhelming to use. It's either that, or they keep Sound in it's broken, overpowered state it has been in since 2003.
@rodrigotimoteo6186
3 ай бұрын
@@Yesman137 Ok, i'll have to adress 1 by 1, here it goes: > "If the so called "weakest" gag in the game is capable of one shotting the highest level cogs" As you mention here, since the sound gag is supposed to be the "weakest", slightly reducing it's damage would probably the path that would make sense, as it would allow to rethink strategies without the bother of feeling your pockets a little lighter in sounds > "Lowering sound's damage will throw off people who have played the game for years, expecting sound to do a lot more damage" Yeah, keeping the game balanced will always throw people off, and i can guarantee you that reducing the amount of Sound gags you can carry will ALSO throw people off, there's just no way to see a good outcome out of a nerf, nerfs will always throw people off in some way > "You can still use all your old strats, but you also have to think carefully about them, and this gives a lot more room to use other gags" Ofc, it's not like i always do that whenever sound MISSES, it's frustating, let me tell you > "While yes, Sound can still miss, it's accuracy is at 95%, the same as Squirt" Ok, that's complete balony in my opinion, while they may tell that it's a 95% of hit and 5% of miss, in practice, i've seen the complete opposite, where i've had 3 cogs missing the squirt gag, 2 of them missing twice IN A ROW, so where's the 95% hit chance in there? I reached a point where i only believe in that once i see the source code proving it > "And I'm no stranger to bad RNG, but that's what balances the game out" Yes, as you said yourself: bad RNG is still a thing and it's where it keeps the game BALANCED, which is why i don't see the need for a rebalancing in the first place, it would make sense if like "If an attack misses, there's a 50% chance you'll get your gag back" was a thing, because once you miss your attack, that gag is gone, poof! > "Why do you think Field Offices prevent you from using all your gags right away?" Ah, Field Offices, yeah, i saw that you start with most of your gags locked, which i think it makes them 100% harder than they should be, at the point i call them the new end game point, where 120+ laff is basically a requirement (despite them wronfully recommending at least 100), i personally dislike them for being too difficult and stressful for new players (and yeah, while you may argue "why a new player would access Field Offices?", it's hard to miss a huge building where it used to be a HQ in the middle of the street and not get curious), especially when you can't TU, Lure, Sound.... Makes it so you're basically left with 2 choices: Throw and Squirt and pray for RNG to not screw you over OR have your pockets full of SOS cards (which in my opinion shouldn't be the meta, as the name suggests, they're SOS cards, aka, should be used in a moment of an emergency), basically i just completly avoid Field Offices in general because of that > "This encourages brainstorming some new strategies, allowing Toons to think outside the box" Micromanager is that you? LOL, jokes aside tho, it's hard to brainstorm ideas and think outside the box in the heat of the battle with randoms and with the possibility of RNG throwing it all out in the trash > "While you can argue that the problem is cogs only go up to level 12 in 95% of the game" For me, it's not a problem, it's fine the way it is, although TTR introduced level 12+ on Field Offices, which in my opinion is unecessary giving at the difficulty it presents on starting the battle with only Throw and Squirt, and i know TTCC can go beyond that, but i personally don't talk about TTCC, since they're WAY out of the curve in a lot of ways > "if 4 Toons use organic opera at once, they can kill even a row of level 20 cogs (without defense buffs), and I think this is still true with TTCC" I always see the level 7 gags the same as i see a SOS card, aka, used as a last resort, or an emergency, since once you use them, you'll have to grind more gag XP to get another one (except when you have a tree) > "Even moreso in TTR now because you can pick up an extra Opera after completing the Sellbot Task Force" They want to reduce the amount of sounds you wanna carry, while also allowing you to get an extra level 7 one? That's pretty confusing tbh, although i like the idea, i dislike the fact it has to be through end game tasks, but whatever, not like i care much about it, since i don't do Field Offices. > "Ultimately, these changes were the best thing TTR could do, anything else would either not fix the issue, or make sound tedious/underwhelming to use. It's either that, or they keep Sound in it's broken, overpowered state it has been in since 2003." Well, i don't think it was the best thing they could do but is certainly a thing that will have some impact on everyone, also idk why people call them so "Overpowered" when they can still MISS, not just once, but ALL AT ONCE, so basically if 4 toons used Opera and they miss, well, RIP the level 7 gag for all of them, that on itself for me it's good enough to keep the game balanced. Ofc, all of this thread is just about the Sounds nerf, in general, this update is only buffing the Cogs, as i only see nerfs on the Toons side, is almost as if the devs are working for the COGS O_O, but i digress about my conspiracy theories. Edit: Also, i'll add to the fact that by reducing the amount of sound gags you can carry will also make Sound be slightly harder and slower to grind, since you'll have to increase your visits to the Gag shop to restock
@Apocalypse754
Ай бұрын
im ngl, i enjoy the sound nerf because i was sick and tired of sound spam and the cog facilities having like 6 floors for D Office and 9 floors of Back 9 spam and if you DC in one of them, you really dont feel like going back. all of that being changed made me enjoy Toontown again and I love when variety is in the play
@exterminator9676
4 ай бұрын
Just FYI for people coming from the future: While a lot of this did stick, a lot of it also got reworked and reverted, making this video a little out of date now!
@orenges
6 ай бұрын
Morten Veland is such a fucking S tier vocalist
@peachparee7647
6 ай бұрын
I played toontown since 2008 but it was only a few weeks ago I learned non damage attacks can stun cogs... only for the devs to now decide they wanna remove those mechanics 💀
@estelagarcia4861
6 ай бұрын
!hes back!
@_kaleido
6 ай бұрын
I’ve always wanted to make a soundless toon but I’ve been scared of the backlash, idk how to feel about this update tbh (I haven’t even played in nearly a year lol)
@thecandydealer9083
6 ай бұрын
HES BACK LADIES AND GENTS
@TheEclipsedLock
6 ай бұрын
I actually had no idea how stun worked to this day until looking at this... How fascinating these changes are
@LightningSword13
6 ай бұрын
I gotta return to TTR soon. Totally gonna be out of the loop on gag combos
@SnoozeyElephant
6 ай бұрын
Apologies if you've been asked this before, but can I ask what keeps you gravitating towards TTR instead of clash?
@henrytheaverage
6 ай бұрын
what keeps you gravitating towards clash instead of TTR?
@SmokinForeman
6 ай бұрын
Thank you for asking. I love Toontown Rewritten's art style! I also love how it feels like a continuation of Toontown Online! Toontown Rewritten's community is great. I appreciate the commitment that the Rewritten team has for Toontown. It's more than just a game to them. They take it above and beyond by hosting in person events that feel official.
@SmokinForeman
6 ай бұрын
@WITCHKILLER_ I personally don't enjoy Corporate Clash, but don't let that stop you from enjoying it. Have fun! I hope you are having a great time with Corporate Clash! 😄
@SmokinForeman
6 ай бұрын
@WITCHKILLER_ That's awesome that Clash has a lot of new content to offer. I hope you and your friends make the most of it and have a wonderful time! 😄
@XxXblubenXxX
6 ай бұрын
Something that could be added to commemorate toons who maxed before the rework could be giving a different waiter suit for bossbot, like different colours. I don't know for the rest of them though.
@peachparee7647
6 ай бұрын
That would be awesome! I would def work for that if the devs brought that up
@peachparee7647
6 ай бұрын
5:38 idk why they didn't just give soundless toons a passive group promo multiplier instead of nerfing this and reworking that. Coulda done like: 1 soundless toon gives 2x promo, and adding more gives a sequential +1, for a max of 5x promo multiplier
@moonlightostrich3690
6 ай бұрын
ive been actively discouraged by a dev from maxing all my suits so i dont see any actual reward for doing it
@swinfough
3 ай бұрын
If only clash had the same community mindset as rewritten
@Haunter_1616
6 ай бұрын
Rewritten has been kinda dead to me for a while since I reached bossbot stuff. The grind from that point on is so tedious. And seeing them nerf org throw and sound in a major way is pretty sad and painful to see. Less merits and stuff to reach higher cog suits is nice, less grind is always nice but to me, the gag balances are so awful. If I wasn't already playing Clash, this would've convinced me to move
@Funnel2TV
4 ай бұрын
RIP to all the people who wasted their time maxing law and boss. “I am not, let me repeat that, I am not doing nine office dee’s just to get a summon a cawg, just to summon a bloodsucker!”
@ammarsyed
6 ай бұрын
Good balancing. Also nice to see you again, hope you're doing amazing!
@JoelTheParrot
6 ай бұрын
9:27 What's that allegory that's used for people who are pro removing student debt? Is it related to trolleys?
@busybody42luigifanxxx20
6 ай бұрын
Honestly, that lure rework really SHOULD be added to corporate clash imo. Like, jesus christ, does it need some sort of encouragement for multiple peeps using lure. (Also, the manager models have been released publicly lmao)
@GoofyGoober_45
6 ай бұрын
🤯
@Unknown-001
6 ай бұрын
I'm still wonder how you make your Toontown animation, and what software you use for it?
@SmokinForeman
6 ай бұрын
Toontown runs on the Panda3D game engine. I use it for my Toontown animations. There's a few guides out there with decent coverage on the basics if you're interested: kzitem.info/news/bejne/rZ6I03aLi2SDpIY
@Unknown-001
6 ай бұрын
@@SmokinForeman oh that's nice, thank you
@funbun686
6 ай бұрын
im not gonna lie, sound kinda makes the game boring. like you just use sound a majority of the time. so I'm happy to see a nerf to it to help promote more fighting styles
@SmokinForeman
6 ай бұрын
That's what makes soundless Toons fun! You're forced to use the other gags. Just like you said, it also promotes more fighting styles.
@YouSodaMakeMeFeel
6 ай бұрын
Also, Smokin Foreman, I have an idea. Can you do an animation using my toons and discovering the new cogs inc under management head quarters? My toons are listed as follows: Midnight Toon Gender: Female Toon Species: Cat Color: Orange Toon Attire: White Shirt, Lime Green Skirt Laff: 120 (Trapless) Contour Toon Species: Cat Toon Gender: Female Color: Toonfest Blue Toon Attire: Pink Shirt, Green Skirt Laff: 112 (Dropless) Culy Toon Species: Rabbit Toon Gender: Female Toon Attire: White Shirt, Red Skirt Laff: 137 (Dropless)
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