Was served this video organically. Actually good information. Thanks for the tips.
@daddydante8839
4 күн бұрын
Made the video for players on my server. currently putting together a series of other tutorial videos of stick around. Please come check out the server Valhalla prime by fortress games.
@Thoran666
2 күн бұрын
Very useful information. I'm starting to worry about lag on our own server as we finish the Empire Void Station from the workshop. A video about tracking down CPU intensive parts would be useful.
@optoclawonline9326
2 күн бұрын
the only problem i can see building like this is it actually reduces redundancy. I build in a way that if my home base were to ever be attacker and even if one section of the conveyor system were to be damaged, items can still move where they need to go. you would essentially need to take out the whole conveyor grid or power to the base all together for my production capabilities to be cut off.
@helohel5915
Күн бұрын
Build redundancy where it is required - respawn and power production
@Yukimaru0
2 күн бұрын
I like that hud. What is it?
@jbaero4461
2 күн бұрын
Wow! I'd always figured more conveyors = more blocks = more cpu
@mementomori5580
2 күн бұрын
I would call it "shoddy programming" if daisy chaining causes more load than the second layout where you have everything connected via conveyor pipe only without any daisy chaining whatsoever... Like, seriously, in a conveyor-network all possible locations should be know and stuff should just instantly be moved from one place to another without checking all the connections in between. Only when a block is added or removed to the conveyor-network should the network be recalculated and then we have the new connection layout again. The fact that dais chaining has any performance impact period baffles me...
@Yukimaru0
2 күн бұрын
If you watch the vid you would know the problems come from the items having to be deposited into every storage container before being moved to the next one. I can see easily why that would cause issues vs just going from storage a to b even if it's all the way across your ship.
@incendiarypoprocks8700
2 күн бұрын
A lot of programming decisions in Space Engineers are truly baffling to me, too. For a company supposedly “working in AI for over a decade,” their enemy AI, AI programming blocks, and every product demo on that side of the business has been laughably bad compared to industry standards. It’s why I’m so skeptical of their “Crime Prevention” drone program in South Africa.
@weiserwolf580
Күн бұрын
well, this game is infamous for being a pre alpha "released" game, no optimization or content, just DLC
@searchresults6713
3 күн бұрын
so what your saying is, the best way to reduce cpu usage is to cut down on the amount of individual processes in your grids?
@justcallmedots8339
4 күн бұрын
this is usefull!
@daddydante8839
4 күн бұрын
Originally built as a guide for the players on my server. There's going to be a series of tutorials coming shortly. Please join us on the server if you're interested. Valhalla prime by fortress games on steam
@rethscion
2 күн бұрын
What's the difference between using conveyors and cargo containers? Aren't they basically the same thing?
@Yukimaru0
2 күн бұрын
Containers need to have the items to be moved deposited into them before moving to the next container.
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