Space Gun is an arcade rail shooter in which the player views the on-screen action from a first person perspective. Players use a cabinet-mounted light gun to target and shoot enemy aliens that have invaded a research vessel and abducted its crew. Enemies are either mechanical guns that descend from above the screen or aliens,[2] several of which can only be defeated by first shooting away their limbs.[3] The player must save human hostages from the creatures.[4] Occasionally, a hostage will mutate into an alien.[5] In addition to the standard rapid-fire weapon, there are four other weapons: a flamethrower, grenade launcher, freeze bomb, and blade bomb.[6] These weapons require ammunition which can be collected throughout the stages, and are activated by the player using the pump action of the mounted gun. The arcade cabinet features foot pedals (visible in a picture) that, when pressed, reverse the player's direction. This is an essential feature, as it gives the player more time to fire upon an incoming enemy, to help keep the number of enemies at a more manageable level and thereby keep them from being overwhelmed. It also adds an element of strategy to the game, as over-use of the "backpedal" runs the risk of running out of time on the level.
There are six or seven levels (depending on which version of the game is being played) that are split into four subsections, each with its own end-of-level boss.[7][8] Between levels the story is explained and moved forward through the use of short animated cut-scenes[9] with text on the screen. Players can often choose their own path through the level by selecting a door or arrow using the gun.[2] Several of the home system versions feature light gun support; however, all of them allow the player to move a crosshair to target enemies. The multiplayer game is identical to the single-player experience,[6] but the Sega Master System, Commodore 64 and ZX Spectrum versions do not feature multiplayer.[10]
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