Quick note: the POB configuration lists an extra 2% max cold res and cold damage can ignite because that is my sanctified relic. It should also include Divine Blessing as a keystone (cheap and saves us two skill points) but it didn’t change the numbers so I didn’t bother including it.
@992BlackShadow
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Could you comment on the tankiness of the build? What can it tank and not?
@buffalobaron
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Great question. To be honest I spend so much time taking an egregiously inadvisable amount of eater altars for my current strategy, I still take the odd death here and there, and the top offenders are harvest bosses and occasionally the map boss if they have the right combination of altars + map mods + being possessed (without a triple threat like that they’re chumps of course). 90% all res and 50k armour is nothing to sneeze at. For the most part this build tanks some fairly stupid stuff. Standing still in an average map is not a problem. Minotaur slam tickles. Lab fire traps don’t exist even if you’re already degening from having righteous fire on. Feared invitation has to get a very lucky shaper beam+extra high DPS hit to have a chance, and it’s not likely with this clear speed. Non-chaos waves of simulacrum don’t stand a chance. To be clear, deaths are exceedingly rare unless you’re basically seeking them out like I am. (Negative resist altars plus reduced global defense altars plus several phys as extra altars plus map mods for 300% crit multi will of course smack even this build). Outside of that specifically stupid situation I place myself in, the things that are mostly likely to kill the CURRENT version of this build are late wave simulacrum hits on waves with phys as extra chaos, and then bleeds from any heavy phys source. The ideal solution starts with replacing the wrath aura effect corruption mod on my COTB with a bleed immunity one since the DPS is already silly high and it’s probably not worth a full suffix slot on a mageblood since it doesn’t benefit from effect scaling, bleed immunity with mageblood is a binary on or off. Next would be getting that global defense chest, since that’s going to be my excuse to really pour some currency into it. First off the global defense chest will provide an extra 100 ES and over 10,000 extra armour (and that’s if I don’t roll any % mods on the base), thereby also raising the ES on block from Aegis to actually be just OVER my max ES (aka full top-up on 75% of all attack and spell hits) but it will also give free reign to use a chaos res mod and finally get that maxed (spending a boatload of currency on my current chest feels like a waste when I know I’m upgrading soon anyways), solving the simulacrum problem and any lingering damage from poisons. Worth noting that in simulacrum I do swap out my movement flask for a shock flask and one jewel for Stormshroud.
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