I think I've finally found my foundation on quality here and I'm proud to get these out. However, Speed of Doom, yes it's been taking me for a loop some of these levels are just craazy in the enemy count but I'm pushing through. Also, I thinking about making something else for Doom that I think people will like but we will see... ANy wHO there's more to come on Wednesdays or Thursdays.
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This is a Brutal Doom v21 Remastered texture playthrough on Hard Realism "I receive 700% more DMG' Enemies have half hit points' Ultra Violence enemy count'. and all are provided below. The only one not used is the Black edition and the visor effect. Some levels were compatible with BDv21, and some were not but anyway, enjoy the gameplay.
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Speed of Doom is a 2010 megawad by Josh Sealy (Joshy) and Darkwave0000, which requires a Boom-compatible source port to play. It features 33 levels, including one level accessible only through cheating, inspired by Plutonia, Plutonia 2, Hell Revealed, Hell Revealed II, Alien Vendetta, Kama Sutra, Scythe and Scythe 2.
The bulk of the soundtrack was composed by Stuart Rynn, although five tracks were contributed by James Paddock, and 14 other tracks were taken from various sources.
The end of a map often looks like the beginning of the next one, likely to create a continuous feel throughout the whole megawad.
Chapters:
0:00 Intro
0:10 Transcension
08:46 The Meat Grinder
17:47 Lucifer's Tears
26:12 Sledge
42:40 Descent to Core
54:54 The Core
1:03:25 The Shrine
1:10:36 Silent Hour
1:26:54 Impure Serenity
1:37:15 Outro
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Негізгі бет Ойындар Speed Of Doom [BD, Doom 2, UV-Max] (Part 2, Deathless)
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