this man has the patience of a god for getting those gears
@Juanni
Ай бұрын
@@KyleighHowitt it’s not too bad, there’s a website you can use to see what seed your gear is on and make perfect gear pretty quickly
@Luvv_Itt
Ай бұрын
@@KyleighHowitt yeah tbh its luck based atp 💀💀🙏
@MysticMoonlight10120
Ай бұрын
There’s a seed checker y’know. I use it and I can get a gear with a pure ability like special charge up for example in like 15 minutes
@13_cmi
Ай бұрын
@@MysticMoonlight10120 Or you could play several hundred hours of salmon run. One or the other that's it. My experiences with the seed checker it was faster than salmon run but still quite slow and quite monotonous and boring.
@SilverAg.
Ай бұрын
My favorite tactic is just ordering gear from others until I get lucky and get a good piece
Ай бұрын
I tend to stack a bunch of quick respawn on weapons with “risky” specials like Reefslider and Ultra Stamp so there’s less of a penalty for getting picked off (which tends to happen a lot with these specials). It’s kinda like a having a free tacticooler respawn when things don’t go as planned (speaking from experience 😅).
@crazyshark1016
21 күн бұрын
So lets break down Quick Respawn and why it's actually helpful: Quick Respawn (QR) reduces your respawn timer if, between your last death and your current death, you didn't splat anyone. Since you need a 'last death', QR will never trigger on your first death in a match, but may trigger on every subsequent death. The effects of QR are less notable in smaller amounts, so most builds will run at least 1 main and 1 sub if not more. The effects of QR are also reduced by Respawn Punisher on top of its usual respawn penalty. To note: Assists do not prevent QR from triggering, but falling out of bounds will, similar to Comeback. So why is this helpful? Simply put, you can't do anything while dead. QR makes you not dead more often. QR is best run on extremely aggressive weapons, or evasive weapons that struggle to secure splats on their own. Tetra Dualies and Splatana Stamper are examples of the former, and Inkbrush and Undercover Brella are examples of the latter. Essentially, QR is more effective the more likely you are to get splatted. In the case of aggressive weapons, fishing for splats puts you at a significant risk. But if you succeed, you grant the greatest possible advantage to your team: a player advantage. But fail and you give it to the enemy instead. QR reduces the penalty of the latter scenario, allowing those weapons to be more aggressive and reduces the risk while maintaining the reward. For evasive weapons, these like to grab enemy attention and pull resources. Pulling those resources often means a lot of damage is thrown their way so it's easy to get splatted without one in return. In these cases, QR gets them back into the action faster so they can resume their annoyances. The requirements for QR may seem restrictive, but think of it more as a safety net. If your team is in a tough situation, QR gives you more opportunities to break out by reducing the penalty if your plan fails. And if you're getting splats, you're probably winning or at an advantage so you don't really need it anyway. It's kind of like Last Ditch Effort, in a way. QR isn't something I'd recommend for every weapon, but if your weapon isn't fussy about what it runs, it's a pretty safe bet. Try running it with abilities like Comeback, Haunt, or Stealth Jump to make the most of your frequent respawns.
@TheBoodercg
Ай бұрын
I super jump OFTEN so quick respawn is a must have on any kit for me. At least 27-30 ability points worth. Stealth and comeback perpetuates this sort of playstyle in certain modes. I hate that I have the habit but I like the cathartic experience.
@Vanamali576
Ай бұрын
QR usefulness as an ability comes down to what weapons you play. If you largely play backlines or supports, QR isn't as helpful because you're not diving into enemy lines trying to get a couple kills. The reason QR is meta right now is because a lot of the powerful weapons used in the meta are aggressive midline weapons like bucket, Range Blaster, Stamper etc. Weapons like those usually run around a main and several subs of QR. Powerful weapons like those have a huge impact on the game simply by being alive, so why not be alive faster? Even weapons like wiper and Tetras, which aren't super meta right now, completely revolve around QR for their playstyle. And, as you saw at the end, if you trade with an opponent, dying at the same time they do, QR still activates, as long as you haven't killed anyone before trading. As a Tetra main, the difference that little bonus makes is immense.
@unconcernedsalad2
17 күн бұрын
@@Vanamali576 to add to this, the other thing is that QR is a safety net. similar to how LDE won’t activate (in ranked modes) if you’re playing really well, QR won’t activate if you’re playing really well. but against opponents with even skill or better skill, having that safety net gives you a strategic advantage that can translate into game pace (which is very important in the meta right now)
@Vanamali576
17 күн бұрын
@@unconcernedsalad2 Oh yeah great point! Having it there as a safety net is really important. QR can help keep a potential misplay from spiraling into a game losing mistake. Those couple seconds saved could be the difference between jumping in and getting a kill or two, staggering their team and potentially stalling their push, and your team wiping due to a simple numbers disadvantage.
@KoraAzure
Ай бұрын
2:02 *Tetras have entered the chat*
@dean9472
Ай бұрын
I feel like QR should activate if you get 1 splat, but not if you get 2 or more between respawns. That would make it feel worth using to me. I look at things as how many seconds does it save me per game, and if QR only activates 2-3 times that's like 2-3 seconds for a main of it. Whereas run or swim speed in that place means I'm constantly saving milliseconds all game and that seems to adds up to way more.
@bittersweetpepper2482
3 күн бұрын
Speedrunner spotted?
@OskarOwladon
Ай бұрын
This video got me to quick respawn to your channel. Soo I guess you used it correctly lmao
@seamuskills
Ай бұрын
quick respawn qualification ends when you splat an enemy. If you die first then you will be disqualified for your next life and will not change qualification for the said death. It's not intuitive but it is predictable. edit: also deaths due to the map or otherwise self-caused generally do not affect qualification.
@fatfishy5939
Ай бұрын
I think this ability would be great if it added 25% more time back per kill, I feel like completely negating the effect is too harsh
@ctabolic
2 күн бұрын
omg dark tetra duales simulator
@Cuttlefishyt
Ай бұрын
When you use undercover brella, if you flair the shield, it comes back without damage.
@lazdahuman
Ай бұрын
flare*
@zanerthegamer4747
Ай бұрын
LOVE THIS SERIES
@Gaming32i
Ай бұрын
So the definition of how QR works is basically this: it activates if you didn't get any kills between your last enemy-caused death and your current death. This means it will not activate until after you've been splatted by an enemy once. If you splat an enemy, fall off the stage, don't splat an enemy, and then get splatted by an enemy, it won't activate, because falling off is not caused by an enemy, and therefore doesn't reactivate the ability.
@jarotaro
Ай бұрын
Dude I love ur ideas like this and trying to 1 star every weapon, but I cry every time u max out an ability only to not use weapons that want that ability maxxed :( (im maybe still salty from no splatlings in the run speed vid lmao)
@epicgobbleygourdfan
24 күн бұрын
I could’ve sworn I watched this video like 4 months ago… new Mandela effect dropped
@sayorimiin
27 күн бұрын
OMG, THIS NP☆CROSS IS MY FRIEND LOL 9:05
@Alakrio
8 күн бұрын
Bro has never played a skirmisher
@Honeybunny_bun
Ай бұрын
Buff the debuff by making it so it activates if you've been splatted more than you've splatted enemies, 1 to 1: still works 1 to 4: no go 4 to 1: it'll keep working untill you've splatted 4 more enemies
@BagelBlood
Ай бұрын
Single most underrated splatoon youruber
@SplateexYooo
28 күн бұрын
I remember using quick respawn two years ago because I wanted to stay alive in the last second
@BagelBlood
Ай бұрын
Single most underrated splatoon KZitemr
@lilybun2
Ай бұрын
you should really try out qr for your builds, if u play frontline it is a damn near nessecity in higher level play. just put on 1 sub of it on your mains (if u play frontlines) and you will see just how much value youre actually getting
@SilverAg.
Ай бұрын
The reason why it doesn’t activate all the time is because in S1 some people would run max qr on tower control to just keep jumping to the tower. Basically it was op So weapons that would play extremely aggressively and try to get in other people’s faces (tetras, maybe wiper? Those are the two I use) But once people started using tacticooler it wasn’t as useful (still useful though)
@matt2027
Ай бұрын
I tend to play aggressive weapons, and I personally think 2 subs of QR is just about the sweet spot in terms of getting a worthwhile benefit over running something else. Combine that with 1 or 2 subs of QSJ and maybe Stealth Jump and its even better. If you really want to get aggressive, also run Comeback.
@channel-fk8nh
Ай бұрын
you should use at least one sub of Qr which saves about a second on respawn time
@rockinggamerdude
Ай бұрын
If you somehow get a splat right after you die, if the shot is mid error as you die and hits the enemy player, it could activate
@biscuitygudness
Ай бұрын
i'm trying to one-star every weapon for the free gacha rolls, and quick respawn has been a BLESSING. i don't know how to use most of the weapons in splatoon so it's uhh pretty helpful. i didn't know that you could get tacticooler levels of quick respawn with the right gear though, that's NUTS?
@woodshelf
Ай бұрын
This is proof that quick respawn is inconsistent
@InsertQuarterPlz
Ай бұрын
I would use this if i was playing a weapon i know im bad at.
@rockidactyl
Ай бұрын
gold and quick respawn are meant to be together
@wqt
Ай бұрын
average brush set
@Etno_SGOTI
Ай бұрын
Welcome back (to splatoon)
@Etno_SGOTI
Ай бұрын
@TheGoldSmith Do you have a pool?
@Natalia_Vana
Ай бұрын
Yes it's called smithppuden
@ComfiestBlanket
Ай бұрын
These max abilities video are good. You clearly put a lot of work into them. Well done. 😊 However, there’s 2 things I’d like to mention. 1. QR is terrible in low quantities since the difference in respawn time is negligible. You need at least 1 main & 2 subs for it to be worth a damn. It’s best on weapons that die a lot. Tetras, especially Dark Tetras, is the prime example of a weapon that runs QR. So much so that aside from Stealth Jump & 1 to 2 subs of Quick Super Jump, its entire gear set is comprised of it. That being said, you are right that most weapons that want QR also want to run other abilities, so they run the bare minimum. 2. The visuals & sound Screen makes physically hurts some disabled people a lot (some of my friends & GF are examples of this). Please be careful of playing video & audio of it. I will reiterate: this a good video. I’m just a nitpicky blanket making comments in good faith. Keep up the good work.
@Etno_SGOTI
Ай бұрын
@@ComfiestBlanket DAUM FAM
@ComfiestBlanket
Ай бұрын
Whoops. I meant to make an individual comment. Not reply to you. My bad. :P
@valent1n3s-day
Ай бұрын
what's the music you used ?
@Cuttlefishyt
Ай бұрын
Max Intensify range blaster next?
@ceazur4985
Ай бұрын
U guys need to know u can just hack abilities lol u don’t get banned
@TheGoldSmith
Ай бұрын
Even if you wouldn't get banned, it's not cool hacking in online games
@ceazur4985
Ай бұрын
@@TheGoldSmith yeah but it just saves a bunch of time and hassle trying to get perfect gear.
@KyrenShat
14 күн бұрын
@@ceazur4985 bro that “time and hassle” is part of progressing in the game, skipping that is just plain cheating
@alligator64
5 күн бұрын
I think the quick respawn was so nerfed to the point to be not worth it to have it with you, but if you had to use it, Rainmaker was the best mode, but you are so stupid the only thing you think is to die fast instead of making a road to swim with the rainmaker you can hold.
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