I'm fine with criminals being banned from stable jump points. It makes sense, and it provides motives for criminal types to look for alternatives. Part of being a criminal is being creative after all. I suspect as things go along this will be the function of unstable wormhole. As it should be criminality is risky.
@jedi_drifter2988
Ай бұрын
I agree and IMO there will be semi stable jump points, used as back doors into all systems .
@Proton_Decay
Ай бұрын
Criminals need to hire people with clean ships with clean captains to smuggle them, that's been the case for basically all of human history. Currently the game's mechanics have this omnipotent enforcement regime because it's a game and the game simply knows where everything is at all times anyway unlike the real world. Transit denial should be based only on the reputation/crimestat of players occupying a seat of the craft. It'll be a far better gameplay loop where pirates seeking to move around need to actually be smuggled, and this actually gives you a reason to have something like a pocket carrier to transport a bunch of fighters for a raid. It's a lot of hassle, so the juice better be worth the squeeze, way too much effort to pad-crash someone in an aurora.
@NegZer0
Ай бұрын
Almost everyone agrees with this- the issue is those alternatives don't yet exist. That said even when alternative do exist, I agree with morph and I do think they should be able to attempt to smash their way through the gate under heavy fire from the uee. The more important the gate to the uee the more heavily defended it is and thus some gates it would still be near impossible to run the blockade. this just creates a fun gameplay element and we could even see criminally controlled gates where you either have an option to pay the criminals to use the gate or attempt to smash your way through.
@MrGadfly772
Ай бұрын
@@NegZer0 I guess I'm looking at it from the perspective of it still being an unfinished game.
@MrGadfly772
Ай бұрын
@@Proton_Decay This might be a good work around.
@baron7562
Ай бұрын
Pirates facing consequences for their crimes seem pretty sensible to me
@argentshrike516
Ай бұрын
Crime needs high risk high reward
@durtyred86
Ай бұрын
And so far, it's an absolute joke of a punishment. I swear if I didn't hate the idea of screwing up someone's session, I'd be one lol... It's the easiest game loop in Stanton. Just bring friends and you'll make cash hand over fist with little to no consequences.
@_Anaklysmos_
Ай бұрын
@@durtyred86that‘s simply not true. The consequences are next to none, I give you that. But if you’re in it for profit, piracy is the wrong profession for you. Currently, since there are so few players in a server, it is incredibly hard to find a target. Sometimes you wait for hours and nothing happens. If you do, however find a target, you can make a nice profit, IF you are pirating solo. Splitting the already very rare profits under a group of five or more makes them so insignificant that it easily comes to show that most pirates are doing it not for the money, but for emergent player driven gameplay
@allthatishere
Ай бұрын
Crime should be easy, tho. Who wants to work harder for better rewards? That goes against the very concept of being a pirate...
@2334animelover
Ай бұрын
@@allthatishere name one time that piracy in any medium was easy?
@honoryhonra
Ай бұрын
Not enough restrictions for pirates. This is a good move
@dimitripinto4747
Ай бұрын
Yes, there need to be more protection around protected outposts for example , like UEE sec coming in when you are attacked, NPCs, turrets, as opposed to this fictional “armistice” zone that cannot be explained
@gunner1177
Ай бұрын
No the UUE having control of its border to try and prevent bad actors like xeno threat from coming into their space with out challenge makes perfect sense. Also being a pirate in Stanton should be very hard as it’s UUE monitored space and should have consequences like this.
@ReallyDazed
Ай бұрын
You kinda lost me when you were describing the consequences of breaking the rules as a bad thing. You do bad things = you become a criminal = you can't do things normal people can do.
@ToskDragon
Ай бұрын
Right? Like why on earth would a government in control of one of the strategically vital jump points ever consider allowing wanted criminals to pass through them?
@AnymMusic
Ай бұрын
I think the UEE point just beyond the jump exit is a smart move. Some might find it sad that it's not immediately on-guard, but I reckon it's best for the fluidity of gameplay. As for the pirates not able to use the UEE points, it makes sense and creates the purpose for the unstable wormholes that you can find yourself. Either be a pirate and find those points, or stick to petty crime and don't get a bigger crime stat. This would also finally give piracy some actual risk instead of being a banter-with-friends time sink. (no, you can't convince me there's any risk in piracy currently, especially not when you have a squad like a certain PvPer on this platform)
@Reurbo
Ай бұрын
I think that ATC refusing to let pirates through the stable/persistent gates on both ends of the JP makes sense, forcing pirates who are in Stanton and Pyro to be required to look for the temporary JPs in each system near the stable JP to travel between the systems. It's not limiting pirate players from going to Pyro, but giving pirates consequences for their actions choosing to be pirates. Otherwise, pirates will still be able to remove their crimestat other ways to have a 2 or lower and be able to use the main JP.
@Ferrous_Bueller
Ай бұрын
Let’s be real, Eve Online already figured this all out, all they have to do is copy all the mechanics and add their own minor flavor to it
@thel1tch857
Ай бұрын
ya but the temp jump points will not be in the 4.0 update
@dimitripinto4747
Ай бұрын
Totally agree. And as a part time pirate, I never get a CS, or if I do I clear it, there are many ways, which usually need multiplayer or org mates. But there’s always a way
@HunterSteel29
Ай бұрын
@@thel1tch857 That's fine, Pirates will then have to hire smugglers, morally grey people who transport loot for a price who have a clean rep. This ensures player interaction. And if a pirate wants to go to Pyro right now, they can just hop onto a ship that's going to Pyro and be smuggled there.
@rustyneedles3743
Ай бұрын
agreed, though I think it's a bit harsh blocking them whilst the alternative jump points are not implemented, they should let them through for now, maybe at a higher cost or something? but till the alternatives are set up, I don't think it's fair to outright block them, when they "normally" would have this alternative jump point to traverse through
@fugchugson
Ай бұрын
Permanent jump points are essentially manned border checkpoints. I feel like if pirates want to smuggle goods or themselves through those, they will have to hire someone to do that for them. This is why I think Crimestat should be tied to ship ownership - if you smuggle yourself through on someone's ship or stow away, only a deep scan should be able to detect you, and that should also depend on your EM signature. I think currently if you have a Crimestat and jump on someone's ship who doesn't, they'll get shot at by the authorities. That is (I hope) a bug and not an intended feature. Being a criminal in the game should require thinking and acting like a criminal would, not being let through everywhere because it's a legitimate playstyle. That's metagaming.
@FlampSorvari1
Ай бұрын
If it's possible for a ship owner to not know a stowaway is on their ship then I think it should be possible for ATC to not know... Maybe they can link it to whether or not a person is in the owners party or not.
@tullan1652
Ай бұрын
It is not that hard. You clear your crime stat to leave Stanton. When you are in Pyro, you're only limited to not doing illegal activities close to the gate. You have a HUGE rest of the system to pirate in and still able to travel back and forth because you will not receive a crime stat anywhere else in Pyro. No gate camping. It would be bad gameplay that doesn't take skill when there is only one gate to use atm.
@AnymMusic
Ай бұрын
(not to mention we have the unstable ones that anyone can travel through once found)
@Rumline7
Ай бұрын
Came here to say this.
@red-merlin
Ай бұрын
I mean, you mentioned transient, non monitored jump points earlier and then never came back around to it. But wouldn't that be the smugglers run? Wouldn't that be the mode of transportation for those with crime stat? Maybe I'm missing something but it just seems like a no brainer to me. Speaking of smugglers, I'd love to see that gameplay loop get fleshed out. Not just specific terminals to sell to but ways to outfit your ship to go stealth or hide cargo from space station scans and security so you can ACTUALLY smuggle illegal or controlled goods in restricted areas. Elite Dangerous has that loop (a bit lack luster but it's there) and id love to see star citizens take on that potential career path...who doesn't want to larp as Han solo at least for a day lol
@FlesHBoX
Ай бұрын
The issue is that those transient points won't be available at first, which does pose a big limitation on players with a CS. They either have to stay in stanton, or take the steps to clear their CS before entering pyro... not that clearing your CS is all that difficult. Personally, I see no issue with it. This will be the first time there are actual ramifications for playing a criminal.
@XxTavoRxX
Ай бұрын
I think being a smuggler is going to be a part of the data running loop, and that's not a violent criminal, they will, or should have lower CS unless of course it's really valuable data
@FlesHBoX
Ай бұрын
@@XxTavoRxX I feel like for that game loop, having no CS is the test of skill. If you can get in, get the data and get out without a CS, you did well. Honestly, I feel like most criminal gameplay is that way. You don't WANT a crimestat, you want to get away with it, and the least crimstat you can pull off while still completing the objective, the better... but CIG would need to build things in a way that supports that, so it's a guessing game if that's how it will ultimately be.
@Cornerboy73
Ай бұрын
My position on this is that pirates choose to be pirates. They reap the benefits and deal with the risks of that playstyle. I've considered your argument Morph but I just can't reconcile criminals enjoying the same privileges as lawful citizens; that just doesn't seem logical to me. I'm therefore in accordance with CI's stance. Thanks for the video.
@MauriceTheSpaceCowboy
Ай бұрын
Pve or the lack of pvp does not equal a single player experience. It's just players getting to play the game the way they want. I haver never went pvp on anyone in this game and have enjoyed a lot of pve gameplay with others since backing over 10 years ago. Need to check that date again. Anyway, my point is everyone needs to be able to "play how you want" as was advertised so many years ago. Not just the pvp crowd. They are already attacking everywhere they can reach. I don't see a problem with limiting some access or holding them accountable for their unlawful activities.
@XxTavoRxX
Ай бұрын
^^^this right here, it's what I have been saying all along, most players want to have emergent player gameplay, but, more along the lines of trading and buying and selling, not being ganked constantly by Pvpers
@Ferrous_Bueller
Ай бұрын
@@MauriceTheSpaceCowboy it’s almost like there’s a game that came along and perfected all these game mechanics a decade before Star Citizen came along. Oh, high Eve Online, thanks for all the lessons learned
@MauriceTheSpaceCowboy
Ай бұрын
@@Ferrous_Bueller I played eve for a long time. My main is a minmatar, lots of maxed out stats. Runs ships from an orca to a hulk, marauder to t2 and t3 ships. Been a while but yes. Lots of lessons from there.
@fredbjorksten416
Ай бұрын
I think that pirates being unable to use a UEE jump point when they have a crimestat makes perfect sense. It encourages pirate players to pirate in Pyro, as provided they dont attack anything UEE they wont get a crimestat and can still travel freely back to Stanton. Meaning the 'pirate system' that Pyro is supposed to be actually is full of pirates. On the Stanton side, it encourages pirates to disable comm arrays and clear crimestats (both being appropriate and fun pirate gameplay). Piracy is still very viable whithin Stanton, it just requires more planning and coordination than Pyro. As it should, Pyro being lawless and Stanton being high security. Add in the unstable jump points that I'm sure wont be too far behind the stable ones and then we also have a way to unlawfully travel between Pyro and Stanton. Honestly as someone who plays on both side of the law I'm looking forward to this.
@FlesHBoX
Ай бұрын
It's not like there aren't ways to deal with having a cs, and since it's highly likely that a large portion of these players will have a cs as a result of griefing other players (rather than actual piracy) I say let them deal with it. There needs to be SOME kind of consequences for being a criminal in the game.
@Ferrous_Bueller
Ай бұрын
@@FlesHBoX sure, but in the systems that the criminals can’t access have terrible profit margins available to them. All the Carebears can process moon dust for 5.99 an hour
@ctzn3lack
Ай бұрын
I think it's perfectly reasonable for them to limit it, sure it's an inconvenience to have to clear their crime stats before they can transit but they have a method to do that in Stanton and probably will in Pyro. Besides they can still try to pirate those going through(imagine it's going to be difficult but doable) and it makes more sense then just giving them access while they have a crimes stat which totally breaks lore and opens the experience to griefing what should be a relatively safe zone.
@dogwish115
Ай бұрын
It's not a single-player experience I'm looking for, but rather cooperative and emergent gameplay. However, I also want to engage with the game on my terms, not have it forced upon me by other players. Personally, I find the latter stressful and my playtime is limited, so I'm looking to enjoy what little time I do have with it, and avoid the frustrations of pvp. I'm a carebear that needs to git gud, and I'm okay with that. I just hope we can get an experience that would cater to that need, as well.
@mhmm4840
22 күн бұрын
This is what I mean when I say I want effective police in systems like Stanton. Pyro and others can stay a place you have to watch your back, but pirates in Stanton shouldn't be able to suicide kill me at a station, then just have their friends loot my corpse.
@cmdr_stretchedguy
Ай бұрын
If they pirate, they also tend to pvp and usually grief, so its good they lock out criminals.
@Intrepid17011
Ай бұрын
I feel like their approach is the right one. Griefing and pirating simply gets out of hand at the moment. Its not fun anymore, and even pirating should be in a way "fun" for the victim. But if you let everything allowed, people will constantly pirate and grief everything and everybody to an extent that people dont want to play anymore. Why WOULD they be able to cross the gate ? If i`m a criminal and go to the airport i also get arrested, so what. So no, they shouldnt be able to traverse the gate with a CrimeStat. And at the moment criminals face not enough penalties, its way to easy to get along with CrimeStats. Its no problem to just harrass and kill people all the time.
@FltCaptAlan
Ай бұрын
So you're complaining that someone with a "shoot-on sight" arrest warrant can't cross the boarder into the UEE through a military/LEO controlled port of entry? It sounds perfectly reasonable to me,
@funkyschnitzel
Ай бұрын
I have two comments. Firstly, high crime stat locking you out of UEE-guarded jump points makes perfect sense from a role play and game play perspective. Secondly, people don't say that piracy is easy and risk free. It's ganking which is easy and risk free. Actual pirates are few and far between in star citizen. 12 year old morons who just want to ram your ship and ruin your day are a bit more common.
@saosaoldian6742
Ай бұрын
Risk/Reward. Don’t do crime kids. Actually I think they should reintroduce the crime stat reduction terminals since there’s now a whole system for PVP. They may open them up for criminals when things mature.
@robertchandler2063
Ай бұрын
It exists just in one place . You can still clear you crime stat it’s just risky .
@Ferrous_Bueller
Ай бұрын
@@saosaoldian6742 absolutely, but the high profit game mechanics should also only be available in the systems that criminals can access. The more freedom of movement the criminals have, the more profit is available. Risk/Reward.
@mabutoo
Ай бұрын
Can always do pirate things to get through (stowaway, hijack) or just do the easier thing and clear your crimestat. Spend a few minutes in Klescher or do a hack job at SPK. Having a crimestat hasn't slowed a pirate up until now why should this be any different?
@LeafBoye
Ай бұрын
Yeah I was gonna say you could just stow away on a shuttle docked and wait for it to go through the point
@TheArmoredFox
Ай бұрын
Weird complaint honestly, there's a whole system out there for doing crime, you wont even get in trouble as long as you dont commit those crimes at the gate station.
@mokutomedia1253
Ай бұрын
I do think pirates should be able to TRY entering a jump game. I also think, as they try with a crime stat of 3+ they get shot full of holes instead of just bounced away. I'd imagine the drake data runner would have the best ratio of speed armor and computing power to align with a jump point before getting shot would disable the ship. In short, I should be POSSIBLE, but definitely not reliable.
@MrBenjaminRhoades
Ай бұрын
Good video, though I disagree with one of your central premises, i.e. crime stat is not a "hard lock". If criminal players want to "sneak" through the jump gate, then they should clear their crime stat to appear as a lawful player. I feel as though describing having a crime stat as being "hard locked" from half the game is a misrepresentation that could be potentially harmful to low-information SC players.
@PVPnb
Ай бұрын
i think that having the starlifter and transporting criminals (and//or their ship) would be incredible because it allows more money options and depth into criminal systems
@schmantikor
Ай бұрын
Maybe stowing away on player ships could be a workaround?
@Mayo7821
Ай бұрын
Unstable jump points exist
@Frazer.McLaren
Ай бұрын
FYI @5:16 Isn't quite correct. In the latest SCL the developers stated that jump points exist in paired tunnels, essentially one in each direction which can be traveled simultaneously.
@lazerwater6137
Ай бұрын
It would be cool if you could run the gates makes me think of the expanse
@ghislainbugnicourt3709
Ай бұрын
Indeed ! Makes me think they could add some kind of interplanetary or even interstellar races, combining quantum jumps with gravitational slingshot.
@durtyred86
Ай бұрын
Nope. I 100% disagree with you on the whole "let them crash through and possibly get lucky" stance. Isn't that literally what the other transient jump points are for??? Why would the UEE have a whole border patrol setup on both sides of the JP? I say there's a lawful way in, and the other way. Removing this feature is just begging with your pants down to get screwed. You're gonna want that detail there, lol. I assure you.
@carstenschops7797
Ай бұрын
Yay! CIG finally said they will deliver jump points! That's very encouraging, as they have NEVER EVER broken such an announcement!
@filipjanda5298
Ай бұрын
I'm not against restrictions for pirates and criminals at major jump points WHEN there will be alternative routes (transient JPs). That's the whole point of those. They even mentioned that transient JPs are exactly how criminals (Xenothreat) gets from Pyro to Stanton. I know they wont be available right away.
@Teddy-tx7wb
Ай бұрын
sounds to me like a really good set of parameters. the pirates can do all the pirating they want to in Pyro. but they better behave themselves in Stanton and near the pyro side of the jump point. once they are away from the jump point, they won't get crime stats. So it's not like criminals can't use the jump points. they just have to limit their criminality to the lawless areas.
@Jasta85
Ай бұрын
I'm out of date with jump points but I believe that the unstable/temporary jump points where to give a reason for explorers to do their job, they find a point, they sell the coordinates for profit or maybe use it for a secret faster trade route. Having these temporary jump points be the only way pirates can get around gives even more incentive for exploration. Pirates also need to plan their getaway routes ahead of time based on what jump points they have available to them.
@gagebrennan4451
Ай бұрын
My guess is that hauling goods from Stanton to pyro will be highly profitable due to the increased risk
@XxTavoRxX
Ай бұрын
It will need to be quite a bit more profitable if you have to hire a large contingent of security to complete the haul, no one is going to be happy flying high risk escort for nothing
@Ferrous_Bueller
Ай бұрын
@@XxTavoRxX or, you could do this old fashioned thing called make friends, join a corp/clan/etc, and….wait for it….some good old fashioned teamwork 😂. Nothing wrong with that thug solo life, except all the thug solos that constantly complain about “what it takes to survive in space”.
@XxTavoRxX
Ай бұрын
@@Ferrous_Bueller I'm already in a large org, how does that in any way change what I said, or do you just not pay your friends when get them to fly with you?
@Ferrous_Bueller
Ай бұрын
Look, I like Star Citizen well enough that I keep coming back to it, and I’m barely critical of the devs because my life doesn’t revolve around this game getting finished and I get my fix from Eve Online. But the fact that Star Citizen has been in development over a decade and they at least conceptually don’t have ALL the gameplay mechanics and loops sorted out is kind of ridiculous. I mean, CCP with Eve Online has pretty much every aspect of the space MMO out figured out and a decade before Star Cituzen started development; all these jokers need to do is pick and choose across all Eve Online game mechanics and copy what’s best, adding their own flavor to it. Literally all people ever waned is Eve Online in 3D and first person, it’s not that hard 😂😂
@Grimshak81
Ай бұрын
Dude. EVE has nothing to offer besides big org insult slug fests. It’s an insult to even compare both games. The alpha with unfinished game loops is far more fun than EVE ever was…
@Ferrous_Bueller
Ай бұрын
@@Grimshak81 you’re out of your mind 😂 you’re the type of dude that couldn’t get through the Eve tutorial because the game alphas too much depth and then cry about how bad it is for a decade 😂😂 you’re other comment about the Cutlas Blue and Warlock tells me that you lack zero depth in Star Citizen, so I know you never experienced Eve to even have a proper opinion
@Sarsour_
Ай бұрын
Interesting take. I think there will be a balance in time.
@ThrakazogZ
Ай бұрын
When this goes live, I imagine we'll see what the majority of the player base is. I'm predicting each shard will eventually (after everyone spends a few weeks checking out the new system) have about 10-15 criminals looking for people to gank in Pyro, and 85-90 players enjoying their game loops in Stanton.
@Raptus_Gaming
Ай бұрын
Yep, i don't think the pirates will have anyone to pirate in Pyro and will just stay in Stanton, as the people running cargo aren't gonna wanna go to the PVP heavy place to run cargo if it's just as profitable to stay in Stanton That is, unless there are gonna be some stupid profitable trade routes in Pyro for cargo guys to run to entice them to actually go there. Or maybe make drugs stupid cheap in Pyro since there wouldn't be any laws, enticing people to run drugs from Pyro to Stanton
@seeranos
Ай бұрын
It would be cool if people with crime stats had to bribe or get an infiltrator inside ICT to get approval to jump, or either alternatively or additionally, if the approvals were for just a certain number of ships to jump at once, so that criminals could try to force their way into line or bribe/lure other players out of line to take the slots of law abiding citizens.
@bsquaredbundles
Ай бұрын
I agree that eventually they will need to make it as you say morph, but I beleive current tech limitations are what force the devs to choose between "lawful only safe zone" or "campers paradise". Or perhaps they HAVE to use atc currently. Either way I think most of use, including legitimate pirates, would rather the current system than a campers paradise.
@Christian-kt2zq
Ай бұрын
hello, the first implementation of the the jump point allow them to slowy add feature. I like more restriction (no crime stat jump) so it can be more stable and reliable. I am certaint that they will make in the "near" futur a way for them to jump.
@twelvewingproductions7508
Ай бұрын
It should still have a physical stabilization ring I think. Make it so when you don't have one.. you may have to hunt a bit for the wormhole's actual location once you get to the jump gate. That all just seemed to make sense. 10:40 Ah... no... this makes perfect sense and it doesn't limit movement.. it only means that they need to seek out someone that doesn't have a CS to fly the ship and smuggle the criminals to Pyro and back. Basically EXACTLY how it would be.
@speedogomer
Ай бұрын
I feel like the problem with a "lawless" system is that it will just become a "shoot on sight" kind of deal. You won't be able to land at any point and get out of your ship, because any player that approaches will just blow you up, with no repercussions. It's actually safer for them to kill you than allow you to live. While it does create some tension, if the servers get big enough to have 100s of players, it devolves into just a battle royal. I hope there is a mix of both risky, and less risky parts of pyro. In the future there may be dozens of systems, right now there will be only 2, and if 50% of the game is just a pvp sweatfest, it takes away from all the other cool activities a new system offers.
@stevieboymkii
Ай бұрын
Surely in Pyro there will be an ability to work with certain groups that have information on these transient jump points and you will learn locations through mission givers etc.... That will be a longer term thing but that's how the patches have always worked - new features have never had full functionality at the start. The only way I could see this working at manned jump points is to have some sort of mission where an agent of the criminal gang infiltrates the station and takes command of the jump point access. This would then trigger a mission for lawful citizens to remove them, to prevent the obvious 'griefing' that would occur.
@PensacolaOboist
Ай бұрын
It's a first implementation which means there will be changes and alterations in the future. Any inconveniences for crim types are most likely temporary or CIG might have a neat new Transponder Spoof tech (which might add to realism) that would allow unsavory types to traverse jump points.
@LostTerminalVideos
Ай бұрын
I think you're misunderstanding the "permissions" thing for jump points. Unless you're doing crimes right outside the jump point, you won't receive any crime stat. The UEE doesn't control Pyro, therefor does not monitor it for crimes. You can do all the crimes you want in Pyro, and then wander on into Stanton like nothing happened. On the other hand, if you have a crime stat in Stanton, you just have to remove it before going to the jump point to get to Pyro
@IrocZIV
21 күн бұрын
I think you should be able to sneak by, in one way or another. Does something active the jump point? I feel like if you can survive getting up to it, and engaging your quantum drive or whatever, you should be able to use it. Maybe there is some sort of destabilizer the UEE normally has on, but that could be something you need to deactivate to use it then.
@Warhammered
Ай бұрын
Just day no to outright PvP. You do the crime, you do the time, and you get the restrictions/consequences. That extends to where you can jump. No one in their right mind would allow outright criminals into the heart of their lawful territory, with 0 restrictions. That includes the UEE. It's why Staton is a sort of 'buffer zone'. You want risk? PvE AI should be where it's out. PvP is not the end all/do all for risk. Star Citizen is still lacking in any of this. And yes, that mean pirate PvE, not just lawful.
@DustinHarms
Ай бұрын
CIG: The UEE won't let you use key infrastructure if you've committed murder or worse, so you'll have to clear your crime stat before you go through. Fans: They're locking unlawful players out of Pyro! Seriously I don't get this conclusion dude. Phrasing it as cutting off a portion of the playerbase from "half of the game" is one of your most reaching narratives so far. And then leading that narrative into suggesting that people that don't want this are those that favor a solo experience? Huh? I would absolutely favor CIG allowing people to run the jump point regardless of crime stat if the game supported that gameplay while still supporting the counter-gameplay (NPC police providing an adequate obstacle)....but it doesn't. Not even just the AI underperforming...there's no function for NPCs to chase and apprehend or disable. So until that functionality exists, this is the best and most fair solution and takes very little time for them to implement. Unlawful players can just go clear their crime stat as a part of the gameplay, since that already exists. And of course, whenever transient jump points are in, there's that alternative as well. No-one that wants to participate in unlawful gameplay is prevented. I dunno man, I'm sure we have similar ideas on how the game *could* be some day, but the way you approached this topic feels like fishing for drama, even if you probably aren't. Don't worry, the SC community has plenty to rage about already.
@GabrielVitor-kq6uj
Ай бұрын
The thing is, they said the wormholes are a natural accurance and they removed the cool gates around them... but them you gotta ask for permission to use them... IT MAKES NO FCKING SENSE CIG!!! At least get us the awesome gate infraestructure back.
@sparkycalledmarky
Ай бұрын
I'd suggest the UEE zone at the Pyro side of the JP is a temporary thing (until another way is implemented to disuade certain things right near that JP), along with players that have crimestat being unable to transit. It's an early iteration. It's inconvenient, yes, but it will change. How? Not sure. They could eventually allow people to just transit, or could have piggybacking/easily spoofing ID/whatever. Then again they may just make transient JPs have a reasonable uptime.
@hirmor666
Ай бұрын
Jump points? Sure. Citizen "Con" around the corner. No surprise CIG marketing department is in full overdrive. Afterall they need to suck more backer blood... oops I mean "get more development donations" Let's how all of this melts away comes 2025
@dimitripinto4747
Ай бұрын
I totally agree with the restrictions, as the jump point IS UEE controlled from the beginning. BUT we need transient jump points to allow criminals to go back and forth between jump points. That’s the usual Alpha problem, that we get features one after another and sometimes it’s a bit disappointing when one is missing. E.g. in 3.24 you can’t buy drug anymore at JT or small drug locations, as they didn’t have any FE and the workaround they chose is simply to remove selling consoles.
@OmegaZyion
Ай бұрын
Restricting pirate acces to jump points makes sense given that you want piracy to be difficult rather than just camping a jump point for easy money. That said, it needs to be implemented when pirates actually have a way to jump to other systems outside of the main lanes.
@bbourgoin72
Ай бұрын
Sorry Morph, have to disagree on this one. Criminality pays off way too much with little to no risk at this time. 100% agree with limiting movement through controlled gates. Would force criminals to do more planning. Maybe have a few "clean" people I'm their orgs to smuggle people through the gates. I'd even want security to respond to criminal activity. The more secure the system, the faster and bigger the response. Pirates would have limited time before security showed up and they'd have to fight or cut and run. Seems like more involved gameplay for criminals - unless you're a lazy pirate or murder hobo. 😂
@Reddragon5002
Ай бұрын
It reminds me of hyperspace travel from David Webber's "Honorverse" novels, where major transit points have defenses and infrastructure, and it also reminds me of Freelancer where there were established jump gates and unregulated jump points for pirates. The unregulated ones were typically in a dangerous area and heavily patrolled and used by NPC factions, often piratical or anti-establishment ones. I like where they're going with it, but I'd like it if it were a mix of Freelancer and their current plans. There should be permanent jumps in dangerous areas as well as randomly forming transient jumps. This gives pirates and lawless players a risky option, while also allowing exploration.
@XxTavoRxX
Ай бұрын
This is the reason CiG struggles because all you KZitemrs keep whining that pirates and criminals might have to face consequences. They have a whole damn huge system to do what they want but you are concerned they can't use UEE controlled points with a CS to enter other less criminal systems? Seriously? O, and pyro is what, 4 times larger, so it's not half the game they aren't able to play. Everyone has been telling us not to complain that Pyro is lawless because we have Stanton, but now you are complaining that crime shouldn't have consequences, unbelievable 🤨🤔
@scorpioking3643
Ай бұрын
Question...Pirates can't use transient jump points either? If they can, then i don't see an issue with them not being able to go through regular jump points.
@jakedunnegan
Ай бұрын
I have zero sympathy for pirates. When the ultimate game launches and the "Death of a Spaceman" happens, and those pirates start having their many-hundreds of dollar ships poof into nothingness b/c they no longer have a playable character, I'll laugh my ass off.
@Wingz89
Ай бұрын
Spent 10k on sc. love the game. Love what it can do. But after working 10 hours. To set up my ship with weapons, ammo, and food for another hour. To then go do a fps mission. Only to die after crossing another player cause they liked my gun. After we made contact and did the crouch spam of friendship. In a main planet on Stanton. Naw dog. The whole pvp/piracy aspect of this game has driven me away. Call me a carebare or whatever. I got bills to pay and very little time and patience to have to worry about every encounter with another player wasting 1 hour of build up and prep.
@NoOneFPV
Ай бұрын
Considering that transient jump points won't have ATC or any crime stat restriction and the fact that it makes sense for the UEE to patrol and control access to BOTH sides of the jump point, I think the current first iteration plan for the gates is just fine. After all, the transient jump points are why we have ships like the Carrack in the first place! To scan those down, map them and then sell that data to... Pirates! :) I mean, that's the reason I have a Carrack. I expect that data trade will probably be rather lucrative once transient jump points are brought into the game. There's still a lot of work to do by CIG before that happens though. I do expect there will be some adjustment in how these jump points work shortly after they finally go live though, including potentially removal of the crime stat limitation, who knows? We'll just have to wait and see what happens! 😃 Cheers!
@Gawddaym
Ай бұрын
You act like people with a crime stat can never just get rid of their crime stat temporarily, go through the jump point, then be criminals again. Criminals being prevented from using a Navy-contolled jump point makes perfect sense. And like you said, eventually they can use those "transient" jump points. So yeah, I disagree with you on this one.
@JoseJimenez-fc6pu
Ай бұрын
But can lvl 3 or 4 CS criminals hire a 0 stat pilot to smuggle them across? I would imagine that'd be a profitable way for squeaky clean pilots of questionable morals to make a living. I'd be down for that job. 👍
@FreDo_Isekai
Ай бұрын
How about this: if you have a crime stat higher than 3, then you would need to capture or destroy the same ship of the one you're flying. Then you should be able to steal or extract the device from the capture ship that emits the ship signature (provided it has not been destroyed). In addition, you would need to possess / steal / buy some kind of illegal hacking device that temporarily tempers with your ship's own signature so that you would be able to jump by tricking ATC. That of course would be a challenging mission to accomplish and would hopefully lead to many emergent gameplays :)
@AuricNova
Ай бұрын
I think another way to address the crime stat issue is to make it so that transient jump points are far more likely to appear in the vicinity of stable jump points. This way players with crime stats simply need to spend some time and effort on locating the ever-shifting alternative route without being discovered by local security or bounty hunters. This would also keep lawful players separate and safer from the threat of unlawful players. Imagine being a bounty hunter just patrolling the outskirts around a major JP looking for sneaking pirates. And yes, I miss the rings. At least for stable jump points. I've proposed this idea in a few different places, but I'll mention it here too: I personally like the idea that the rings are what make the JPs stable. This lore would open up the possibility for endgame loops where large orgs can spend massive amounts of resources to build, install, and maintain their own rings to stabilize TJPs. I imagine this endeavor to be quite difficult to actually turn a profit from. Sure you can toll players who'd like to use your JP, but charge too much and they'll just go to a UEE controlled route. You could also use the JP to open up new shortcuts reserved for your orgs trade division, but that alone likely wouldn't increase your profits enough to cover for upkeep costs. Therefore, the primary motivation for controlling a jump point would be for a tactical advantage in org disputes. This would turn player-crafted rings into high value command posts that would need to be guarded or risk having the competition claim or destroy your ring. I could also see a very very distant future where CIG starts adding procedurally generated systems without telling anyone, then leaving it to explorers to discover TJPs to them. Then an exploration org could install a ring and control the sole entry point for an entire system filled with untapped resources. They'd still have to protect their ring from other orgs and there's no guarantee that other TJPs won't pop up leading to the same new star system. Just some of my farfetched ideas haha
@TheBuckRider
Ай бұрын
But as a pirate you can still attack lawful players without getting a crimestat in Pyro because it's not controlled by the UEE. So you'd still be crimestat free when moving through the jump point into Stanton. It's only the other way around which is going to be a bit tricky with a crimestat. But on the other hand, you can also transfer whatever you collected in Stanton as a pirate and have a crimestat free player transport your stuff over to Pyro where you (after getting rid of your crimestat) or your friends can pick it up... I don't really see the jump point being UEE controlled any restriction to pirate gameplay... Only a bit more of a hassle....
@kinggooseman5373
Ай бұрын
God forbid PVP players face consequences for attacking random players. Why must we fucking coddle pirates and griefers so hard? It is already hands down the easiest way to make money in star citizen with practically zero punishment for doing it beyond an easy to escape and short lived prison sentience, fuck ‘em, why should they get easy access to the gate? Their just going to camp it anyway
@MrWilliam932
Ай бұрын
I feel is a good decision, Stanton has laws, if you break them you can't do some stuff, for example you cant land at a normal station with crimestat, so it seems pretty ok to me that the gate blocks you from entering. It's like IRL, If you are a criminal, don't expect to go to an airport and get a ticket. Being a criminal has it's consequences. BUT, I'd be ok if they could only jump from transient jump points, that would make sharing those locations actually useful.
@AcheliusDecimus
24 күн бұрын
Stable and commercial Jump Points should be secure, undiscovered or non commercial should be used by anyone. The issue is we will only have one right now, but I feel CIG may add a way for you to sneak into the Jump Point.
@RandomRoger
Ай бұрын
What if you have a crime stat but you are on someone's ship who doesn't have a crime stat? Will they be restricted from going through the jump gate?
@ScottTempler
Ай бұрын
I think they Need to add things like a Universal code like "donkey balls" to give to ATC Jump nodes and should be found on UAE ships. Even the rebels where allowed past Endor Moons Shields. Also This is where explorers could come in as a roll they find transient jump point locations. any one of these a pirate or salvager can obtain these and move undetected.
@UnintentionalFan
Ай бұрын
I think whether or not it locks pirates out would depend on how the game detects the crime stat. Does it only detect the pilot, the one who called, or the entire crew? If it's either of the first two, then a pirate can just ride along with a clean friend. If it's the last one, that's where the smuggling gameplay could come in. In any case, the pirate rides along, claims their ship on the other side (or has it transported on a clean ship), and they're good to go.
@xyrothryu
Ай бұрын
I think until we have more systems this safe zone is entirely necessary. Or it would just be an absolute camp fest with players never even going to explore pyro. In games like EVE watching jump points works because its not limited to simply 1 point. Increasing server cap size, and then funneling all players through one tiny little bottleneck where they appear unmoving with no shields without protection is probably the worst choice they could possibly make.
@little-wytch
Ай бұрын
I like the change of the jump points not having a big ring anymore... that felt a little too much like an Ori Supergate or a Babylon 5 Jump Gate... this new style feels a bit more natural, like the Bajoran wormhole from DS9. It feels so weird to say that as I like Stargate and B5 more than DS9 lol.
@timothyt.82
Ай бұрын
The UEE controled station makes sense, as it is within the Jump Point's range where navy ships can respond relatively quickly. I suppose at some point the UEE may try to reclaim more of Pyro if the reason should make itself apparent, but until then, this is reasonable as a stop gap for pirates just blindly entering Stanton.
@foxdoe7540
Ай бұрын
I don't want Tarkov in space. I'm too old for that, and I wouldn't be able to convince my friends with jobs and kids to play that kind of game, who let's be honest, are the only ones who can afford a pc that runs Star Citizen. I want to be able to play alone 90% of the time and then join in big events. Piracy has to be a high risk high reward game loop otherwise whats the point of being a space trucker if anyone can just rob you wherever you go.
@-NateTheGreat
Ай бұрын
Just fly a C2 with open ramps and use ground vehicles to blow up other ships during the jump
@lllKRENDELLLlll
Ай бұрын
I will move away from the essence of the issue and move on. I don't like the fact that K.Roberts decided to forget his own creation, the Freelancer game. There were no quantum jumps in it, but only cruising accelerators, but on the other hand, there were lines of high-speed traffic rings (space highways), and the transition between systems was through hyper gates. All this created the impression of a distant future and at the same time allowed you to see trade routes and disable rings in order to catch a trade caravan. The Sigs say that we won't have acceleration rings and hyper gates because it's impossible to get a capital ship through them. I can say right off the bat that the design of the acceleration rings implied their expansion so that capital ships could pass through them. The same thing can be done with hypegate, and it would be much more logical than the idea of wormholes. Think about it. We have spontaneous wormholes and stable ones. With the appearance of spontaneous wormholes, everything is clear - they are random. But permanent wormholes, it turns out they are strictly located on the edge of the systems - who placed them there and how will such a pattern be explained by the ent of the game? No way, because it's a convention and it's dumb..
@ztaylor616
Ай бұрын
Morph, I disagree with you on one point. Pirates will be able to “do their thing” in pyro as it’s a lawless zone beyond the welcome centers. Then, provided they are not wanted within UEE space they can travel through unhindered by the Law sell their loot and head back to pyro for more cargo cracking so long as they are crimestat free in Stanton.
@crashtestdummy929
Ай бұрын
Only the ATC controlled jump points will deny access to (I think level 3 and above) criminals. Hopefully the unstable holes will follow closely.
@coyote-1312
Ай бұрын
I get the plan is for transient JPs to be for unlawful players, but it's kind of dumb as we might not be getting them for some time. I'd rather see a temp workaround that keeps JPs neutral zones, no combat between any parties, and make the JPs the lawful only checkpoints they're supposed to be when transient JPs are introduced.
@noblereflex8332
Ай бұрын
While i respect this opinion and the concerns about sufficient or even existant unstable jump points in 4.0. I can't help but think the morph who was dealing with A2 spam when they first came out would have a different view on the matter of pirates using regular jump points.
@bareloto
Ай бұрын
I guess the need the lore to match. So i would just give them instant bounty if have comitted crime in UEE, else... you cant really tell.and maybe say the elasticity is because area18 wants relaxed border control due to the nature of microbussiness it runs, it's like part of its industry the unmonitored passage to pyro. (and how cruasers hate it, cause of nine tails etc)
@salvehn
Ай бұрын
I dont like the idea of ATC at JP, id rather have a lot of UEE npcs patrolling JP, which will make it harder for criminals to access it, but not completely prevent from using it
@mr_mean3r
Ай бұрын
I'm very sad that the rings got removed from the stable jump points. It really gave it a heavy commercialized feel, and would also then make sense that the UEE could have some from of control over the jump points to restrict pirates. I do like the idea of pirates being forced to use unstable jump points to move around in general though, hopefully we get those fairly soon
@fiveoneecho
Ай бұрын
I think you should be able to sneak through a controlled JP, but it should be very hard! I don't mind the fact that you will have to clean up for a transit in the initial build, but it is a little sad to see this change if it's an actual change and not just a temporary thing due to the way ATC and the new "gateways" (instanced hangars use the same tech as jump points) work.
@TonViper
Ай бұрын
So just stay lawful in Stanton, and stick to piracy in Pyro. Or just clear your crimestat before transiting. This is temporary gameplay anyway, while this is the only jump point in the game.
@garygrieves6752
Ай бұрын
I mean, there’s probably going to be a full wipe with 4.0, so CS will be gone. Crims just need to refrain from crimming for a little while and they’ll be able to use the jump point.
@MotherNature26
Ай бұрын
I bet they can resolve the criminal access to the ATC in a future patch with hacking gameplay. Based on that bet, I'm okay with crime stat 3 players being prevented from accessing the jump points in the meantime. They can gather data to see how this affects pirate gameplay.
@AndScrambledEggs
Ай бұрын
People who make a living from preying on others SHOULD have a harder time passing customs points between systems. Not sure why this is controversial to some.
@Bland-79
Ай бұрын
I'm glad the jump gates are gone. I've always liked the look of wormholes from deep space nine and never really though giant stargates like from Star Gate SG1 was a good option.
@ElfInflicted
Ай бұрын
Taking away the option for criminal players to use the jump point isn't ideal, but there are ways around it for sure. Clearing a crime stat isn't that big of a deal, so just go do that, jump on through and then go back to crime time. Or have a friend without a crime stat fly your ship for you. I do like the idea of sneaking into a group at the last second, though, that sounds like a lot of fun.
@keevajazz6286
Ай бұрын
honesty i think the only game play pirates should be aloud to have is mining in Klescher. i give 0 shits about their prep time im the one that put in the work and REAL LIFE TIME to get my goods and materials. them stealing my shit dose nothing but waist my limited real life time in the week. i have a job and a life, i want to play this game as an escape and too relax.
@FactoidMuffin
Ай бұрын
Can't people with crimestats just clear them in game by hacking them at the security station before making a jump? Sure, it's an extra step but, it's a just a downside of criminal gameplay. It could also generate more content for bounty hunters if they can find more targets at the security station trying to clear their crimestat. Can a player get a crimestat in Pyro? Is there a security station to hack in Pyro if they do?
@Anachroschism
Ай бұрын
It should be fun, but I'd not expect the Transient JPs until we have working Carracks, and other ships to scan and map them.
@Scarecr0wn
Ай бұрын
I completely agree, they should make it that pirates can at the last seconds throw themselvs into the jump point with entering group. Gettin fired at, bounty rising every second, but they should be able to do it. I am not a pirate but unlike many commenters I think even pirate side of the game should be treated "fairly" when it comes to game mechanisms and artifical walls are not fair for anyone.
@hanswurst9866
Ай бұрын
Why would you describe this as a bad thing? This video earned a downvote because of this dumb take. There cannot be enough punishment for criminals in a game without any kind of reputation or punishment implemented so far.
@trenwilson6613
Ай бұрын
I wonder who will have more fun in the jump tunnels Liberator crews or Kraken crews? Neither ship tows other ships but they can carry them on external landing pads.
@BizzleMade1
Ай бұрын
If it's UEE controlled then no it shouldn't be opened up to criminals. If they want to go through then they need to fix their crimstat to be lawful and then jump over where they can do what they want. I think it's a good balance to have.
@m1nfy
Ай бұрын
I think they have got it right. I just wanted added gameplay so that we can smuggle criminals through jump gates e.g. in MSR Missions could be built around it etc
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