NEW WR 53:24 • Star Fox Adventures An...
28:35 I am clipping the fence using an explosive barrel, this is a 1.0 exclusive glitch, the code for the later versions literally say "fix the fence" in the code comments LOL little did they know the possibilites
29:00 Standing in a very precise position with an exact angle to land on a part of the cave you can barely land on, then navigate around the OOB area so I can clip into the cave. This glitches out the bike state (Bike Dismount Glitch) so after the cutscene I can Save, Reload and the bike will work like a normal bike.
I hard reset my console to start the Memory Manip, I slash for a specific angle and hug the wall to get the correct memory value while working towards the bike
Once I get on the bike this activates my bike mount value (basically like SRM in OOT) which is determined by angle + movement before getting on the bike.
To get the correct memory we have to wait a very specific amount of time and navigate around the map hugging the corners to get the same memory value as I reach the corner of the map, where I hold shield in a corner to make the camera stop shaking and get a very specific memory value.
Once I press Z it reloads the map and lets me clip the corner I'm next to, letting me fall to the mountain below then into the hot springs water
32:22 Because the game thinks I'm on a bike this lets me swim out of bounds, which would normally just result in a softlock, I use the crosshair to aim very specifically and swim in one direction for 1 Minute 30 Seconds,
I adjust the angle and swim another direction for 4 Minutes towards K5.
I adjust my angle one more time slightly to the right because I need to enter K5 at a very specific area (the back slightly to the right) to get the correct memory value and I have to enter K5 while holding target for consistent memory.
38:22 I hit K5 in the correct position and swim around, use the water above to rise to the correct height then reload K5 so it resets my Mount Trigger from earlier to be the same as Ice Mountain (the same as I started on the bike)
I use this exact memory heap and mount trigger to shoot some Fire Blast shots between the passageway at the end, after about 7 shots it modifies my Mount Trigger XYZ Values to be the same as the fire blast shots. Doing so the game thinks that Fox is in the position across the room, and hits a spawn trigger in K5 (its actually crazy this even works) After dying fox will spawn in K5
41:08 After K5 you are put in a cutscene that involves Tricky, but we do not have Tricky so the game puts us in a strange cutscene state where fox is falling into the void.
Doing 3 slashes lets us cancel this fall (or a very well timed Z press) giving us a very specific height range (I look at the game to see how many bars are showing, its usually 2-4 bars) During this state you cannot Pause the game or press L Target
I angle towards the barrel and do 3 quick X rolls, then a 4th X roll and mash Z to cancel the fall animation, this will always give fox a Y Position of 1013-1050 depending on your 3 slashes after K5. Once I get the height I want I walk around to the left to avoid falling triggers and navigate towards the Sun's room
Here I approach the corner of the map to reload Walled City in properly outside of cutscene state, this restores my L button functionality (not required, you can yolo this without it but makes it way more consistent)
After reloading I line up with the middle and try straighten the camera as much as possible, using a visual cue on the left of the screen I try scoot as close as possible to the room without actually falling in. Once I get my forward position I adjust to the left.
Once I get my angle + forward position and have scooted left I roll and slash as fox is about to get up from his roll, as fox slashes at a VERY specific height he will hit a ESW Trigger (Event Storage Warp) and instantly I have to roll backwards and slash out of bounds again to stop fox falling.
If this is done correctly fox will hit the ESW trigger and stay OOB at a height of 1305-1328 (height values increase in this game instead of decrease)
Once I have done this trick correctly I navigate to the moon room where I void in the pit, if I hit the ESW Trigger it will spawn me in that room after I void, this then allows me to Pause, Save and Quit. Since my last true save trigger I passed was Ice Mountain it will spawn me there.
43:30 I have to take the Arwing back to Dinosaur Planet, you might be wondering why don't we take the Warpstone to Krazoa Palace, but the game will softlock when entering since you aren't actually meant to enter that way from Walled City normally.
47:50 The developers left General Scales inside the mirror, if you have your staff out he comes towards you so you can overlap the cutscenes by doing them in the wrong order lmao
I stream regularly at / fuzzyness
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