Nice job! Some smart strategies, really well executed.
@aceshighdueceslow
5 жыл бұрын
it's so quiet, just not the same without the kickass soundtrack. However, still a very good run
@dollors1
5 жыл бұрын
Very good job! You deserve to be on AGDQ!
@iILuZioN
5 жыл бұрын
only for this segment haha. too bad id get nervous and make too many mistakes xD
@linkernick5379
Жыл бұрын
The last mission breakthrough was impressive 👍
@flyingmindzofficial6891
4 жыл бұрын
The is insanely well done. And I am taking 5 tries to finish the invasion of Aiur in 1 hour and 20 minutes destroying all bases in order get around defending the orange protoss attacks :D
@Junghee001
4 жыл бұрын
Please do speedruns of terran and protoss campaign, your apm is good, between you and the other runners you look like you played a lot pvp multiplayer, nice job!
@7thAce
4 жыл бұрын
Sick run! What is the dropship AI manipulation you're doing during Agent of the Swarm? Why is shooting them down not optimal?
@iILuZioN
4 жыл бұрын
it is because of 2 reasons. First, i have parasited them - grants me vision of their whereabouts so if I need to move my units for defense I'll know ahead. Second, if I attack them but don't kill them, they need to spend time being repaired. This means less frequent dropping. eventually it is ideal to kill them as im about to commence the attack to make terran unable to send units from the second base.
@7thAce
4 жыл бұрын
@@iILuZioN Second question! In mission 7 (The culling), you are attacked by a significantly fewer amount of hydras than I am in my practice runs. Is there some kind of AI manipulation or unit positioning/timing that lowers the amount of units they try and reinforce with? I've done a lot of work on this mission but seem to get overrun every once in a while. I'm struggling to even get within a minute of your time for this mission (PB is low 13 minutes right now). On another note, this run is disgustingly good. Your muta control on mission 3 is very impressive and overall army control is constantly saving you time. My PB is around 1:25 right now so I'm looking to get a bit closer to this run.
@iILuZioN
4 жыл бұрын
@@7thAce I just saw this right now, sorry for late reply. For mission 7, I'm assuming the ai trying to defend base at 7. As you can see I just use mutas to clear out sunkens-- and any hydras that try to approach to defend I kill them first. After you're done wiping most of them that are already in base, there's maybe about 4~5 waves of 1~2 hydras that approach to defend... that's all I know, and that's always how it was for me so I'm not sure what could be the difference between your run and my run. Maybe how fast you're wiping out the base at 7 causing reinforcements to arrive before sunkens are killed? That's the only thing that I can think of. I've done maybe 200 runs before I got this one so, it is definetly a grind haha. I... am kinda perfectionist so if I don't like something I'll immediately forfeit the run, which resulted in the first 3 missions to be near perfect, and as the run progresses, the run becomes less honed haha. looking back, I think of more ways to improve the later missions. Maybe I'll get around to it someday. Thanks for watching and good luck on your run!
@7thAce
4 жыл бұрын
@@iILuZioN I started wiping out the base a bit faster by just sacrificing a hydra to the sunken while attacking with all 8. Since that allows the hydras to move in earlier to clean out the base, the AI doesn't reinforce with hydras as much (they don't have overlord speed and just don't send as much). It does seem to be a speed thing. I've beaten your gold times on Among the Ruins, Eye for an Eye, and Agent of the Swarm and I'm not nearly as practiced in both skill and run number (I've done maybe 10 runs?). The risky strat in the 8th mission can save nearly 2.5 minutes, and Among the Ruins seems to have an easy build that wins faster. I could see your time coming down another 3 minutes or so without too much stretching. Would be really interesting to see some new runs (I'd definitely watch)!
@BenjinWS
Жыл бұрын
*Never use your last drone to make a building.*
@vidayo7439
21 күн бұрын
Is there any exercises you do to improve your skill?
@breathstealer5486
2 жыл бұрын
Watched a previous World record. It was like 20 mins slower and I can see why a few strategy changes but but only that finer control of apm. Like this is closer to the Korean top players I'm used to watching in PvP. It's obviously apples to oranges but its the same general concept as long as your unit is alive doing damage and rotating that damage to the healthiest unit
@jasonmoore442
3 жыл бұрын
So cool awesome run GG!!
@Mesainity
4 жыл бұрын
Good work bro 👍
@guardianv5846
Жыл бұрын
B@llZ runs. I played these when they first came out, and just started playing again. Does clicking to move your forces and reselecting a target cause then to attack faster? I notice you click a target, click to move position and immediately click again to attack.
@iILuZioN
Жыл бұрын
if you give me exact instance (time) to which unit im microing, then I'd be happy to tell you what I know about it. off of the top of my head, mutalisk is the only unit that I'd be giving commands in the middle of attack, but that's for different reason
@guardianv5846
Жыл бұрын
@@iILuZioN thank you. That's a what I was seeing. Like at 16:30
@iILuZioN
Жыл бұрын
@@guardianv5846 so 2 reasons. first i need the mutas to be always moving at full speed - muta is very short range unit (3) while an un-upgraded marine is 4, upgraded is 5, inside bunker is +1, turret is 7, etc, which means if I just let them attack, they slow down to a stop during attack, and must start moving again from stopped speed (which takes a good 1 second to ramp up) reason 2 is to synchronize the flock's attacks. all starcraft unit have some rng that causes randomness in their attack speed - if you let any two same unit attack each other, you'll notice sometimes a unit fires quicker or slower. this is pretty much impossible to micro properly with 11 mutas in a group all having different attack speeds. so it's just better to have them all attack at once, to a prority target all at once (+1 x 11 mutas can 2 shot a turret), then it is to consistently try to make all 11 mutas fire at their fastest rate - which theoretically is better, but isnt humanly possible (if you see some sc ai, they can pull it off with 2k apm lol)
@guardianv5846
Жыл бұрын
@@iILuZioN thanks again. I've played hours and hours but never new a bunker have increased range. Is there something/somewhere to learn that kind of information?
@iILuZioN
Жыл бұрын
@@guardianv5846 hmm. I mean these are just minute information that, for the most part only have niche applications. ranged marines inside bunker can outrange ranged goons and lurkers, but, no real other uses id say. ive gained a lot of the knowledge i have watching pro players play in korea, and lots of playing.
@Metathronxyz
4 жыл бұрын
In mission 9, isn't the second objective to protect the drone for 10 minutes? Yet, no attacks happen / the drone is nowhere to be seen. What's up with that?
@iILuZioN
4 жыл бұрын
drone is safe within the crystal and mining. the drone reappears at the end of harvest
@Metathronxyz
4 жыл бұрын
@@iILuZioN Oh thanks, the wording of the objective is misleading. Great speedrun!
@RiskPlays
3 жыл бұрын
How to get that Keyboard and Mouse Overlay?
@iILuZioN
3 жыл бұрын
it's called input overlay, i used obs, and this is an obs plugin.
@moonji5923
5 жыл бұрын
와우 엄청난 기록이네요 잘보고갑니다
@codmac-n-cheese_boi4782
4 жыл бұрын
What difacutly is it on
@iILuZioN
4 жыл бұрын
the original starcraft does not have a difficulty setting unfortunately.
@codmac-n-cheese_boi4782
4 жыл бұрын
@@iILuZioN i think it had something similar
@iILuZioN
4 жыл бұрын
@@codmac-n-cheese_boi4782 afaik there isnt. there may have been some people extracting the campign files to artificially change ai parameters, but as an official campaign there isnt a difficulty setting.
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