For your retrospective reference and kind observation. A short video of Starfield’s introductory tutorial comparing the dynamic image enhancing processes applied by Nvidia's proprietary algorithmic up-scaler, DLSS and AMD's "open source" alternative, FSR. The data output was configured with MSI’s Afterburner using a custom colour scheme, with the overlay then generated by RivaTuner Statistics Server which is automatically installed as a plug-in.
At the time of typing, both benchmarks were run on a four year old Workstation PC featuring Intel’s Skylake based “Creator” branded Xeon W-3175X CPU, dynamically OC’d to 4ghz via Intel’s “Turboboost”, which yields comparable performance to a Comet Lake Core i9-10900k at its factory settings. Full system spec is listed below. NV’s “GameReady” 536.23 drivers were cleanly installed prior to the test with rebar inactive and all “global” control panel options restored to their defaults. The game’s “Ultra” Quality preset was applied following launch, with no options subsequently altered.
My Initial impressions in terms of the Game’s supposedly “ground breaking” visuals are very much the same as for Immortals of Aveium, though with subtler environments and muted colour schemes supplanting the latter title’s vibrant allure, and a naturalistic elan in restrained preference to any bold fantastical embellishments, thereby compounding its recreational identity as an epic adventure within the fathomless genre of Science Fiction.
Realistic physics, nuanced lighting effects and an intuitive control interface enabling seamless interaction with objects, structures and the game’s comprehensive cast of characters, all afford dimension to the game’s futuristic backdrop and vividly embody its central narrative.
Added to this, the much vaunted “procedurally generated” scenery exhibits little evidence of its algorithmic origins, with detailed terrain and widely varied textures bereft of the tessellated appearance one might expect from an ai assisted design process, whilst character, object and mechanical animations are equally authentic, with facial micro-expressions and a “weighted motion” that have evolved dramatically from the “gravity defying” theatrics so frequently observed in former triple A titles.
Spec of the system used in this test was as follows:
Xeon-W 3175X (Cascade Lake - 28 core/56 thread) 3.1ghz (base) 3.8ghz (turbo) 3.2ghz (all core turbo) 38.5mb integrated L3 cache. 48 pci-e 3.0 lanes
ASUS ROG Dominus Extreme
(Socket 3647/C621 Chipset/20 pci-e 3.0 lanes)
Corsair Vengeance LPX Black 96gb DDR4 Kit (6x16GB)
3000mhz Non-ECC/CAS 15
CMK32GX4M2B3000C15
1x 512GB Samsung 970 Pro
PCIe M.2 Nvme + 4x Intel Optane 905P 480GB PCIe U.2 SSDs on Highpoint SSD7120 RAID Controller Card
2x Nvidia RTX 3090ti with 24GB GDDR6 Memory (only one used by the game!!) (Gigabyte Waterforce Edition)
Негізгі бет Ғылым және технология Starfield DLSS vs FSR (AV1 Encode Re-Upload)
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