Being able to travel in space would have been a good idea for a space game
@setaindustries
8 ай бұрын
Nah, players would find it too boring and repetitive
@romain13100
8 ай бұрын
@@setaindustries Personally, I didn't want to play anymore when I realized that the ship was useless.
@joelellis7035
8 ай бұрын
@setaindustries it's the principle of Chekhov's gun. Every element in the game, which is forming the basis of the story that the player is creating, should be necessary to the game. Putting spaceships in the game that are individually modifiable by the player, should infer the player using them and these specific modifications. Simply using these ships as a portal to get from A to B defeats the whole reason for having spaceships in the first place.
@RaysGuide
8 ай бұрын
@@joelellis7035 Interesting, I guess Checkov's Gun was also what I was saying about the bases, crafting etc. too. If you put basebuilding in the game have a reason why you would need to build a base or have a reason why you would have to customize a gun or an armor, etc.
@j.d.4697
8 ай бұрын
That's boring cause everyone does it. Bethesda are innovative by creating the first space game where you DON'T do that!
@ForgeofAule
8 ай бұрын
"I wouldn't want to be like you," -every future space game to Starfield
@jacksnhawker5165
8 ай бұрын
what a strange situation, but i think your comment about the devs potentially not knowing how to make the game they thought they were selling is good insight, especially in the era of unsuccessful, "reboot' movies etc.
@JGD199
8 ай бұрын
I loved your ideas to make the game actually good. The problem is that requires actual GOOD WRITING and a design document; it seems out of reach for Bethesda lately. They need to demote Emil, and get an actual good writing team that respects the importance of a design document, the intelligence of the player and our time. Great video!! I would likely still be playing this game if it had decent writing like you outlined.
@abrahambobst4602
8 ай бұрын
Demote? No they Emil needs to be outright fired.
@Archmage9885
8 ай бұрын
"I wouldn't want to be like you." is a phrase that fits Starfield perfectly. I've been saying since Bethesda first started to reveal details about it that this game was not going to be a Star Citizen killer as a lot of people claimed, and that it wouldn't even be good.
@rensolsen4400
8 ай бұрын
being the multiverse Mantis would be a much better story, I give you that 100% ( For the current game + "I wouldn't wanna be like you")
@Sams911
8 ай бұрын
I lost interest in this game as soon as I found out a game called Star Citizen existed, and even with all of its bugs, I liked it a lot better than Star Field.
@asog88
8 ай бұрын
I loooves starfield until I found out about star citizen
@joelellis7035
8 ай бұрын
Star Citizen is a scam! 😂😂😂😂 Scammed me out of $2500, and hours, and hours of my life as I continue to play it!! What? A new ship! No CIG! Ow! Ow! Ow! Don't twist my arm! Please! Ok, . . . I guess I'll buy it!
@applecrow8
8 ай бұрын
The moment when I realized the nasa-punk, space exploration game wasn't solving deep mysteries of the universe but just 'be a space jesus' was a massive dissapointment. Oh and with all that power we can't decide to go back and save Earth, and we can't also decide to not be Spaceborn, we just delay the choice. We can pretend to be Batman, but its all in our head. So my head canon was I collected all the artifacts and put them on my ship, then sent my ship into the sun.
@keungwan5901
8 ай бұрын
It's okay, you've got five other ships that you 'borrowed'
@morgandyoung
8 ай бұрын
I wouldn't want to be like you. Now I've got a funky groove stuck in my head...
@TobiasHunt
8 ай бұрын
Good suggestions and very fair review. Good job for sticking with it.
@j.d.4697
8 ай бұрын
Wow you survived long... And your grandpa sounded awesome. 😄
@TheGlassSword
8 ай бұрын
I wouldn’t want to be like you… yeah that about sums up some of the sentiment I’m noticing in starfield
@andyandreson3989
8 ай бұрын
I remember spending endless hours in Skyrim and Oblivion. It didn’t feel pointless after a certain point in the story. Starfield was good for a bit and then just seemed pointless after. I wouldn’t want to be like you……says every other game.
@jch1386
8 ай бұрын
Its interesting trying to see where some games succeed and some fail. I wouldn't want to be like you and have to have my hot takes plastered on the internet, however I've always found it fascinating trying to see where some games thrive where others that are almost the same game on paper ultimately fail.
@5226-p1e
8 ай бұрын
This game had a lot of potential to thrive, but they made a lot of bad decisions to where it's simply couldn't thrive due to those bad decisions. Now I believe he's right on the Travel aspect, the game doesn't feel like you've really traveled anywhere, it's just an idea that you traveled somewhere, but really every location is a load screen or fast travel to the next destination, now Bethesda thought that this would be fun, but really that aspect makes it rather boring, and it seems like it would be boring to have travel take time, and to a degree it kind of is but it depends on what you are capable of doing in that time while you travel, I mean it doesn't have to be that you talk to your followers and talk about their shitty relationships with you lol, but that is on the table if that's what you chose to do during that ETA to your next destination, however I know Star Citizen does this, but in Star Citizen they really try to make that time take a lot of time, and because this game is more arcade-like, I would say it needs to be significantly shortened, however perhaps it should also be based off of the distance to what planet you're headed to, if it's a relatively nearby planet, then it should also depend on your engine on your ship, so if you got a really souped-up engine you'll be there in no time I suppose they could use the same load screen simulator that exists now for that, but if you have a slower ship, travel will actually take time, I would say no longer than 10 minutes, but if you were to go to a destination that's further, it could take longer and you could do things on your ship while you wait out that ETA, but it doesn't have to be boring either, any matter of things could happen during that traveling to your destination situation that could cause you to investigate some sort of signal that your senses are picking up or something like that, and you can drop out of Warp to investigate that signal, and perhaps it turns into a distress signal or something interesting, maybe it's just a random chance thing that happens depending on your difficulty and your incentive is sometimes you can find cool items whether they're for your ship or for your companions or for your own armor, something interesting that makes these parts of the missions something you might want to try out or engage with, of course I do think some of these things can be optional, meaning you can get a distress signal and completely ignore it and just keep going on your path if the player so chooses, as I said any matter of things could happen during this sequence, it doesn't have to be the same boring engage your drive and wait 10 minutes and then get there kinds of situations, it could actually feel like it's full of opportunities and stuff like that, now it's not going to be like no man's sky where you're actually flying your ship and engaging the drive and all that, bethesda's engine is incapable of that type of travel, but what they are and incapable of is what I'm suggesting.
@Qwarzz
8 ай бұрын
I had completely forgotten Progress Quest existed!
@michaelsanders2065
8 ай бұрын
To be honest I hit the "not caring" point pretty early on in my attempted playthrough of Starfield (about 10hours in). and when I saw videos showing what the end game state, so to speak, was; being Starborne and essentially starting over, and what the other Starborne were like, I just said to myself "I wouldn't wanna be like you" and put the game on the shelf. I, too had high hopes for the game, and hope that eventually it is patched and updated to become the game we all hope it can be.
@stormwolf3255
8 ай бұрын
"I Wouldn't Want to be Like You" should be Star Citizen's mantra with respect to Starfield. Bethesda should employ you as a mission design consultant though ;)
@cyspeth39
8 ай бұрын
If i had a chance at being Todd Howard, I'd just say "I wouldn't wanna be like you" and leave
@VillainbyDefault
8 ай бұрын
starfield is like a giant sandbox in a blizzard.....
@leoncantwelliii7946
8 ай бұрын
No Man's Sky did the whole multiverse narrative right. Your forced to grapple with the morality of willingly placing a character into a simulated reality in order to "save" their life and allow their continued existence. When they discover they are in a simulation they feel betrayed by you and lash out. This whole quest line helps lay the ground work for you to come to terms with finding out that you yourself are also in a simulation and that everything you know and love isn't real. The only thing real is the Atlas that has created you and this universe that your in and it is dying. The games story was a masterclass in how to keep people interested even after finding out nothing matters. The game leaves you with the knowledge that, even though it's all a simulation, the real value was always in the experiences you had, and the people you shared them with. So what if it wasn't real, it was real to you, and at the end of the day that's all that really matters to any of us.
@RaysGuide
8 ай бұрын
Essentially a 'the real treasure were the friends we made along the way' conclusion.
@stevewest5397
8 ай бұрын
I agree. There's no real reason to build a base or a ship, which is a huge missed opportunity. And I have rarely used my abilities.
@_..-._.-_-_
8 ай бұрын
I honestly didn't know you were doing starfield videos. I thought all you did was make the best Star Citizen videos.
@RaysGuide
8 ай бұрын
Including this one my Starfield Playlist is 18 videos. Not a lot by comparison I admit.
@snaggletoof1927
8 ай бұрын
I think what helped me enjoy Starfield for what it is, was that I wasn't expecting much from it. I know there are lots of reasons not to like the game. But for those who are hating on the game just for the sake of hating, all I can say is "I wouldn't want to be like you."
@Graytalon
8 ай бұрын
Well, I normally try to weave the secret word in something catchy or maybe sarcastic, but I wouldn't wanna be like you is tough.
@thunderleg6605
8 ай бұрын
The overarching Mantis plotline and the NG+ respec are pure gold. Alas, I fear ES6 is doomed...
@grinningidiot
8 ай бұрын
I was excited for Starfield, hoping it would be a space Skyrim. But I was familiar enough with Bethesda to know not to buy the game right away. Having seen much of the gameplay I know it was the right choice. You're version does at least sound interesting and the "I wouldn't wanna be like you" quality you attribute to the whatever they are at the end actually paints the end game as it stands in a highly interesting light.
@rttakezo2000
8 ай бұрын
I wouldn't wanna be like you; having to put so many hours into a game like Starfield.
@mattp1337
8 ай бұрын
I wouldn't wanna be like you...r Mama! Sorry, I got nuthin'. Thanks for the vid. Insightful as always.
@LordDemonos
8 ай бұрын
That Mantis mission was the first and last real dungeon quest wasnt it?
@abrahambobst4602
8 ай бұрын
Fallout 4 had a better Batman esque quest line with the Silver Shroud. I don't understand how they don't learn from their previous titles. Plus, leaving out some of the features made me like them so much like the kill cam and better crafting.
@3769Chris
8 ай бұрын
Idk what the expansion plans are given the NG+ . I think just adding more locations and NPC's won't cut it. I totally agree that "I wouldn't wanna be like you" applies to the other Starborn you meet. Where are the good Starborn? In my playthrough Sarah becomes a Starborn years after you do. I hope that the expansion can redeem the game.
@abrahambobst4602
8 ай бұрын
Yeah, I don't understand why your love interest doesn't come with you especially since they seem to love exploring more than our main character supposedly, especially Barret and Sarah.
@Merciful_Angel
8 ай бұрын
And I had to go google "I Wouldn't Want to be Like You" just to work out what you were referring to.
@RaysGuide
8 ай бұрын
I Wouldn't Want to be Like You and You're So Vain are two of the best put down songs of all time.
@805Peej
8 ай бұрын
If you were one of the ones who pre-ordered this or ignored its obvious faults because it's a Bethesda game... I wouldn't want to be like you
@brentmellinger
8 ай бұрын
I have never been a fan of "resetting" games. I like very long single saves. The idea that win means wipe is anathema to me. "I Wouldn't Want to be Like You", indeed.
@abrahambobst4602
8 ай бұрын
Unfortunately, until BGS fixes the form ID bug with the saves you have no choice but to do NG+ to minimize save file corruption.
@darkfae2002
8 ай бұрын
I've not played Starfield. I felt it was going to be like all the other games and won't be any good until the moders fix it. and from what i've heard, that's where it is. I liked your break down on how no skills were needed, meaning the trees were not needed and it made me think of Deus Ex and Jedi Knight 1. In those games it could depend on the player having X skill either, but they had different ways through so each skill gave you something different. No they aren't needed, but you are rewarded for having X or Y. Jedi Knight 2 had the Core Skills, just like you mentioned, and it did work, just not as well at times. you lose the reward when the special power is needed. I wouldn't wanna be like you
@erickruller4266
8 ай бұрын
How can game designers think that a "I wouldn't want to be like you" story would be any good unless you could actually do something to contest against that?
@inkwell3019
7 ай бұрын
I wouldn't want to be like you, Todd.
@Vegonbray
8 ай бұрын
I wouldn't wanna be like you Ray
@SolaAesir
8 ай бұрын
Does anyone think that any future fixes Bethesda puts out will be released as updates rather than as paid DLCs? "You don't know how to play a Bethesda game" really falls flat when you realize that just running around and exploring whatever pops up was absolutely horribly done. I've played a lot of Bethesda games, and it was the stuff that Bethesda usually gets right that failed hard, only leaving the stuff Bethesda usually gets lackluster but this time managed to get even worse. I think what really got me about Starfield was when I was about 15-20 hours into the game and I realized that the literal majority of my playtime had been waiting on loading screens or dialogue. Usually Bethesda games are story rich enough through NPCs and detailed locations that paying attention to the dialogue is worth it, but in Starfield it just wasn't. Then again, even the character creation was a lesson in disappointment, where they were clearly trying to be as inclusive as possible and let everyone make themselves for their avatar but just failed so hard that everyone ends up looking like a poorly done Cal-Arts character. It's like no matter what you're like, you're character says "I wouldn't wanna be like you." Really though, it was New Homestead that completely killed the game for me. It just put every storytelling and world building issue front and center. Pure nonsensical storytelling, tokenism, strawmen (an actual conversation - "Respect our traditions", "What are your traditions?", "I don't know but you need to respect them"), a random loading screen right in the middle you have to cross frequently, the museum and all of the voice-lines around it, etc. If you need to understand why Starfield was such a garbage fire, start a new game, pop over to New Homestead, talk to every NPC you see, and actually listen and pay attention to what that implies for the world building (e.g. isolated community for hundreds of years but all of the families apparently exist by cloning or something, they're all distinct with no intermarriage or mixing or even bringing in much new blood). No matter where you turn, it's like an attempt at a morality tale written by a 12 year old who is hopelessly naive but thinks they're enlightened and everyone should listen to them.
@chaadlosan
8 ай бұрын
"I Wouldn't Want to be Like You" I said to Todd.
@seotenin
8 ай бұрын
You hit the nail on the head
@Frank-costanza
8 ай бұрын
Yeah I didn't even get to the end of the main story. I got stuck in the Ryujin story line because of bugs. I wouldn't want to be like you is what they tell me in the office after I betrayed everyone for power.
@3dVisualist
8 ай бұрын
I wouldn’t wanna be like you!
@ZeratKJ
8 ай бұрын
In Deus ex Human Revolution - every mainstory related locations had basic locks / hacking etc. Player skills are required in sode locations or that broom closet wiith an epic weapon - yet the door to the boss room does not require investment into a specific skill tree.. that was a great idea :) I never got the Hipe for Starfield .. ok they are making a neew game .. great, something new In the end ot was just a game that needs to be fixed by moders .. Bethesda did not lern anything :(
@freddiephoenix2707
8 ай бұрын
Filed mine away weeks ago. Waiting for the Mod scene to take over before I try again.
@the_babbleboom
8 ай бұрын
when you go to a restaurant, and the cook serves up a plate of poop you don't have to justify not wanting to eat up with "i have a background in gastronomy" or "sewage plant management". it suffices to say that it's poop and you can call it poop without making an analysis of that poop to make sure it's not some secret ingredient and some sort of high level cuisine.
@RaysGuide
8 ай бұрын
Yes, but there are plenty of folks right now making videos pooping on Starfield, some of them over an hour long! Just as there are also plenty of people making videos complaining about a lot of other things. So when I wanted go jump into that space one thinks 'how will I differentiate myself, what will make this channel unique' and picked my love for examining how things can be better.
@Adam-vo6yl
8 ай бұрын
Saying i wouldn't want to be like you is pretty harsh. I haven't played it though, so maybe it's deserved.
@canniballistic555
8 ай бұрын
I think if you had the background knowledge behind what youre talking about you would have much more interesting things to say. Long travel isn't a great idea for the kind of shorter feedback loop that Todd pioneered for TES. If you don't understand Todd's style, go look up the differences between Daggerfall and Morrowind, and theres an excellent interview with the father of Daggerfall who talks about leaving the company because of the change in design philosophy that Todd had with Morrowind, but the short of it is that Daggerfall was all about simulations, and Todd's first game, the sequel to Daggerfall, Morrowind, was about simplification, beautiful set pieces, engaging cinematic story telling, and pushing the PC graphics as hard as possible, but as thats gone on, simplification is pretty much all thats left in the husk of Bethesda, which your suggestion is completely antithetical to. Also as an aside, its kinda funny to assume Todd would ever invest enough into developing the CE to allow such a thing to be possible to begin with. Hes been vocal about his support of the CE, as it is, and never before has he heavily invested into it, aside from maybe FO76, if you count copying what Modders had already done by making the engine multiplayer capable. Theres nothing unique about the way you play a Bethesda game. Each game has been different, had very different core mechanics that would be entirely changed or removed in the next game, but all of them are built around a simple First Person RPG in an open world, with a linear main story you can drop in and out of any time. People, like the Bethesda employees who were haunting the Steam reviews, who say that the way you play their game is what negatively effects your experience, are outright liars, because again, I dont need to understand or even engage with the magic crafting system in Oblivion to enjoy the game, regardless of how massive an impact it has on such a core aspect of the game, the game is just in its entirety so simple that you can ignore most of it and cruise through, as its made to be, chasing that modern wider audience as Todd always has. Starfield has the same kind of structure that every Bethesda game has had, nothing new there, you get thrown into the main story, they occasionally have set pieces where they lure you to stop and get lost in a side plot, like in Skyrim, you are sent to Whiterun, but right out front you have the Companions fighting an Giant, and they tell you you should look for them in the city if you want to join them, and later again during the main story you are sent to the College of Winterhold, which easily can end up with you joining them, and the same thing happens in each game, like in FO3 you encounter joinable factions through the main story again and again, and again in FO4 you are immediately sent head first into the Minutemen as soon as you exit the vault, and in Starfield they instantly lure you towards joining the UC Vanguard, its the same each time ever since Morrowind right up to Starfield, and the people saying otherwise are either ignorant or liars. The looter shooter aspect is obviously true, you need better guns as you level up and fight harder enemies, its just not feasible otherwise, and while that has always been an issue with Todd's games because of their broken enemy scaling system, it was indeed a burden places on your skills, but there were no requirements. You didn't need X Strength to complete a quest, but you probably needed X in some core stat, which you should have if you're the correct level for that quest, which was another issue with the games to varying degrees, because in earlier games there WAS a specific way you needed to play, you needed to do a certain amount of either grinding or side content, or you wouldn't be able to continue the game, or at the very least it would be hard, but that was only prominent in Morrowind, and all the more recent games have not had this issue, so the looter shooter aspect is therefore a matter of design preference, it didnt need to be that way, and your suggestion is essentially that they should have done what they previously did, an obvious and undeniable fact considering their success, but not exactly insightful. Its not a bait and switch to sell you a game on the promise its good, and then it be bad. They never promised much of anything actually, this wasnt NMS interviews where responding "no" or giving any realistic expectations is punishable by death, they just showed off some typical trailers, a bunch of idiots like those on Spectrum who had never played a Todd game before started having these crazy flights of fancy where they imagined the game being something completely unrealistic to anyone with a passing interest in just one Todd game, yet continued to ignore long time Bethesda fans for months and years as they were continuously told what they should expect and to reign in their expectations and that not just any game can have the amazingly detailed foundation that has been developed for Star Citizen over all these years, yet are now taken for granted and ignored while slandering SC. If you have played even just a couple Bethesda games before, thats enough for you to have seen the design trend, the corner cutting, the aging engine, and you would have known what to expect for Starfield. The only people Pikachu faced over Starfield are people like you, who never played a Bethesda game before, and never engaged with the concerns brought up pre release by fans.
@Tsubaki0w0
8 ай бұрын
Wow, now player who paid for the game is the one that get blamed for the game being bad. What a time to be a gamer. Todd is so proud of you now.
@canniballistic555
8 ай бұрын
@@Tsubaki0w0 I dont buy crap games.
@dex6147
8 ай бұрын
Yeah, starting with Oblivion, I noticed Skyrim was a major downgrade and Bethesda was on a downward trend of simplifying every aspect of their games into gray slop. They are suffering from the success of Skyrim and show no hope of regaining their fans that they ditched for mass appeal.
@canniballistic555
8 ай бұрын
@@dex6147I think Todd's entire philosophy is to attract the "wider audience", and thats really how he got Bethesda on the map, and thats not necessarily a bad thing because thats how I got into their games and its a more chill RPG experience I used to enjoy. That said, I agree that they have been going downhill since Oblivion, and I'm sure Starfield will get better, because Bethesda always release at least one salvation DLC that makes the entire game worth it, but for sure its a new low for the company in every respect from the mechanics to the now horrendous story telling they are doing. I wonder if its because of them losing too many senior staff from the big moral hit they got from being shown up with New Vegas, and the well documented moral drop they have been suffering from because of the engine, but thats something someone with a YT channel who makes money off that kind of research should be looking into.
@Tsubaki0w0
8 ай бұрын
@@canniballistic555 Wish I were u bro, fkin hype this game for 2 years + 1 years delay. At least now I can save my money because not interested in Elder Scroll VI anymore I guess...
@chaadlosan
8 ай бұрын
You can't cloud the issue with facts!
@NomadicHavoc
8 ай бұрын
This “I wouldn’t want to be like you“ video really makes me question how much fun this game is. I might wait for a price reduction.
@xIcyStarzz-yz7my
8 ай бұрын
My whole issue is that if Bethesda is ready to dig in and attack us the consumers over their half-assed attempt THIS time, then how is Elder Scrolls 6 looking. Will Emil Write that one too? I remember when Fallout 4 the trailer was just dropping, my god, I have never wanted something so badly in my entire life. Flash forward to today, all Fallout 4 has done is inspire me to download and finally get working this huge modpack for New Vegas that blends Fallout 3 with Fallout New Vegas, it is called Capital Punishment.. IT HAS BEEN AMAZING. Haven't gone back to Bethesda in a while, I tried downloading Skyrim and I could not for the life of me get into it. It feels very different from Oblivion, a game where you actually had to think while you levelled your character instead of just maxxing everything out.. And thats the direction they took for Fallout 4, too..
@117johnpar
8 ай бұрын
I definitely disagree with the notion that you cant dislike something without being able to come up with a better way of doing it. The majority of gamers arent developers. And if they were, they certainly likely dont have experience with the conditions of many of the workflows and engines they might come to criticize. Meaning its pretty ridiculous to expect people to just 'suck it up' and not point out flaws unless they have such niche experience backgrounds, they could only be the exact devs that made the game to begin with. But even on a broader scale. It doesn't require a solution to find a problem. Thats backwards. I dont know where this sentiment of "dont criticize unless you're being constructive and bring solutions" came from. I have to assume its somehow tied to the "Well if you think its so easy, why dont you make a game yourself?" argument. My right to criticize doesnt come at the caveat of having a solution to the devs problem. My right to criticize came with my $70+ purchase of a product, and/or my perspective experience with the medium.
@MRHOUSE-mm3op
8 ай бұрын
Ray I gave you a hard time. I really wanted to like the game. I have been so frustrated with lack of progress in star citizen that I was desperate for another game to wake them up from their years of slumber. What I learned was that I was spoiled with what DID work in star citizen that Starfield lacked and sadly made it feel like a giant loading screen simulator.
@Ryecrash617
8 ай бұрын
I was so excited the first time I found the Lair of the Mantis and the possibility of being Batman sounded like a reality but I ended up scaring a few spacers off and Cora Coe thought it was awesome but that was it. A big let down in my opinion. I'm on my Third Life in the game: first was a general good-guy run through, then a straight to the end-game, and now I'm taking my time and exploring as a good guy. Next I'll try my hand at being a pirate but after that, I'm not sure what I'll do next. Hopefully there will be an expansion by them.
@FredFenster
8 ай бұрын
"I Wouldn't Want to be Like You" is fitting for Starfield. Perhaps some major patches will get people excited again for it, but we'll have to wait and see.
@pablofiasco2
8 ай бұрын
"I wouldn't wanna be like you" yeah, that perfectly describes starfield right now, it honestly feels like a rushed attempt to try to steal other games thunder, and it just kinda....falls flat after a while
@Voodoo-b4f
5 ай бұрын
I wouldn't want to be like you - that wat SF is saying to SC
@FuzeeSC
8 ай бұрын
I wouldn't want to be like you, Bethesda ...
@biochron
8 ай бұрын
Playing a game which constantly hints at "I wouldn't want to be like you" doesn't feel like a good strategy.
@aaronpaul5990
8 ай бұрын
Yeah "I Wouldn't Want to be Like You" fits for the devs of this game ... i am so glad that i managed to avoid this one just by chance of waiting a few days and then seeing the negativ reviews flood in .. it is not that i mind buggy games but after fallout 76 i defentily didnt wanted to buy this one sight unseen ^^
@MotherNature26
8 ай бұрын
3:40 LOL even the first NPC of importance that you meet in the game was like: "dude, I don't want to play this anymore... take my ship..." And you, a faithful Bethesda fanboy who just bought Starfield a week early just stares back at that NPC in disbelief Ignorant to the game design ahead and you tell that NPC "well fine, I wouldn't wanna be like you anyway"
@joesgotmore
8 ай бұрын
It is a shame that Starfield turned out the way it did. I don't care what they do, "I wouldn't wanna be like you" Starfield.
@Vioblight
8 ай бұрын
Refunded it in 20minutes, never have I ever refunded a game so quickly. Hope people enjoy the video! Gonna pass
@ironrussell1
8 ай бұрын
I would not want to be like you. Nice critique.
@TheGavric
8 ай бұрын
Called it. Starfield was a waste of time and money. People devoured it and moved on, because it's cliché and boring.
@spcrowe
8 ай бұрын
I don't care what you do, I wouldn't want to be like you
@Aero_Yuki
8 ай бұрын
I wouldn't wanna be like you.
@scribblescrabble3185
8 ай бұрын
Oh? I can't even remember you covering Starfield. That game isn't really memorable and I would like to tell the game or Todd if he cared to listen, I wouldn't want to be like you.
@NoNaNelson69
8 ай бұрын
who woukd have guessed?
@j.d.4697
8 ай бұрын
It's true, you don't know how to play a Bethesda game. Let me teach you: First, open your wallet to buy everything Todd sugests you buy, then, only say good things about the game, and last, scream at anyone who dares to claim it's not the best game ever created by humankind.
@machoalright
8 ай бұрын
I wished starfield was more like the old mass effect games. Those were fun. this was not fun for me. after 14 hours i have given up on starfield it really sucked.
@Cohowarren
8 ай бұрын
Too much nothing. Where are the millions of people to support the worlds?
@Uboo
8 ай бұрын
I have over 100 hours in starfield, hit a main quest bug with no chance to progress. I stopped plaything and found Star Citizen
@Libertas_P77
8 ай бұрын
The amount of good videos like this showing how many poor design decisions Bethesda made, leaves me further convinced that as a company they have no idea how to make a good game anymore. In the last decade their output has been Redfall, Fallout 76 and Starfield.. says it all. Starfield won’t be fixed, ergo I will probably never go back besides to play Shattered Space only because I get it free with the overpriced early access version I got carried away buying. “I wouldn’t want to be like you”. Some great points also made Ray, I loved your idea of turning the Mantis into the whole purpose to graduate into the game etc. From me, the best plot line by far was the xeno threat one, and that should have been the ‘main quest’ story line, with the whole starborn powers needing to be something else.. because as you say, all Starborn just appear to be evil, shallow and self serving with no regard for any given universe.
@jimjab3631
8 ай бұрын
Relax bruh, the game needed to get out, there is plenty to improve on later installments. Guess sort of like no mans sky started. But if you wanna bail and stomp your feet hold your breath etc... buh bye
@wild_lee_coyote
8 ай бұрын
I think Starfield failed because it has one basic story line with a bunch of isolated side quests. The side quests are filler material so you really only need to do them once. Every successive replay trims down the quest tree because they are not needed. Contrast this with Baldur’s Gate 3 that has thousands of paths to the ending, it gives you a lot more replay ability.
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