Starmaster is a video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision. The game involves the player travelling through space attacking enemy starfighters who are invading starbases. The player traverses through a map called the galactic chart to destroy all the enemies and survive against oncoming enemy attacks and crashing with meteors.
Miller had previously worked for Atari developing games for the Atari 2600 before forming Activision with David Crane and making games Checkers (1980), Tennis (1981) and Ice Hockey (1981). Miller described Starmaster as being influenced by Cosmic Conflict (1978) for the Magnavox Odyssey 2 and Star Raiders (1980) for the Atari 8-bit computers.
The game became Miller's most successful game at that point in his career and would receive positive reviews from publications such as Electronic Games, The Video Game Update and The Fresno Bee. In 1983, at the Fourth Annual Arcade Awards, along with Atlantis (1982) it won a "Certificate of Merit" in the "Videogame of the Year" category.
Starmaster is set in outerspace where the player must protect starbases from enemy starfighters. The game can be played a four levels of difficulty, with the first being "Ensign" having nine enemy fighters to defeat with meteors and enemies moving at normal speed while the highest being "StarMaster" with 31 enemies to defeat and the speed of meteors and enemies moving at 2.5 times the speed as Ensign.
The game has four distinct modes of operation: galactic chart analysis, warp travel, docking with a starbase, and engaging an enemy. On the galactic chart, the player navigates a map of the galaxy that is on a six by six matrix. Here they can view their location, starbase locations, and enemy starfighters. They can also see their Mission Attack Control Computer (MACC) which shows stats such as their energy remaining, their ship damage status and the energy required to make a warp to a selected location on the map. The color of the display panel also showcased information, such as green indicating they are flying to an empty sector while a red panel suggested flying to sections with enemy starfighters. The player can select a sector of the galaxy to which to warp to either engage with enemies or dock with a starbase for refueling and repairs. While warping to a section, the player must avoid meteors by either dodging them or shooting them with lasers. Getting hit causes energy to be depleted or could cause damage to the ship. Damage to the player limits the player's abilities. These range from losing shields leading to one hit kills from meteors or enemies, losing the ability to fire lasers, losing radar which makes warp travel cost double the energy, and losing radar which no longer lets you view enemies on the galactic chart.
To remove damage, the player must travel to a sector with a starbase and dock which will restore their energy and repair any damage done to their ship. Enemy starfighters are continuously attempting to surround and destroy starbases. When they succeed in taking over a starbase, an explosion is heard and the starbase disappears from the map. When entering an enemy sector, the player will have a gunsight represented by a crosshair shaped like an x. The player must destroy enemy starfighters by firing lasers from their ship in the fastest amount of time all while conserving energy. Each laser shot drains 100 units of energy while being hit by an enemy can drain 100 to 500 units of energy. The sector is cleared once control console turns from red to green.
The game ends when the player runs out of energy, all enemies' ships are destroyed or the player's ship is destroyed. When the mission is over, the top line of the MACC screen displays an evaluation based on how what difficulty level the played, how many enemies were destroyed, how many starbases remain, and how fast the player reached their end goal.
Source: en.wikipedia.o...
Gameplay: Real Hardware 1080p 60 FPS
Негізгі бет Starmaster Atari 2600 (Activision) 1982
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