I just hope you've made a good amount of documentation beforehand, things can easily spiral out of control without it. One of the most common things what happens to solo devs is that new features get added on the fly. Although this is not a huge deal at the start since no plan is set in stone, it can lead to you never completing your game and overcomplicated mechanics. I'd recommend making at least a Game Design Document, something you can refer to in case you don't know what to make next or to keep you on the right path. If you're feeling like it you can also use Trello to keep track of your tasks.
@tommyclark1350
2 жыл бұрын
This game sounds hella fun especially if it could be multiplayer with game-like mechanics of rust. I also understand rust is a huge game
@Shreksophonefan2018
2 жыл бұрын
I have more faith than in you than Yan Dev
@MarcusArmstrong037
2 жыл бұрын
For a solo indy dev (yes, all of them), no one should be talking bad about using assets. Triple-A studios use them, and they have teams of hundreds of developers. The biggest thing that holds back indy devs is time. If assets from the asset store or elsewhere save you time, then that's more time you have to spend on your game. It increases the likelihood that you'll actually finish. Assets are a good thing!
@overphildev
2 жыл бұрын
Yeah I totally agree. Actually being able to finish a project is much better.
@TheWufstyle
2 жыл бұрын
Yeah.. The problem, however, is the vast number of "devs", who think it's acceptable to just slam a bunch of different assets together (without doing any custom work with them), call it a day, and then sell the game for 20$.. Thats where the "using assets is bad" vibe comes from..
@sexycowman
2 жыл бұрын
@@TheWufstyle asset flips
@gibarel
2 жыл бұрын
I agree, for 90% of stuff is better not to reinvent the wheel, grass, wood, generic furniture those are more than fine to use, but level design and the design of main characters should be original, would be interesting if every game has the same looking guy as protagonist os main villain. Sometimes, if your game has a very defined style, you have to use custom made assets for most stuff (think something like hello neighbor, i know bad game in general but, very stylized game where premade props wouldn't be as fitting for the cartoony and jagged style)
@hipunpun
2 жыл бұрын
Completely agree, thanks :)
@Jejkobbb
2 жыл бұрын
Awesome video! I think you know that the best thing to do is have the prototype as soon as possible so you can start polishing the gameplay. Using already made assets is perfect for that. Subscribed :)
@EnergeticSpark63
2 жыл бұрын
hey
@richtigmann1
2 жыл бұрын
I love the humor and style of content, it's an amazing concept for a game I'd love to play!
@overphildev
2 жыл бұрын
Thank you!
@superchinmayplays
2 жыл бұрын
same
@loganDDavis
2 жыл бұрын
I love the fable sound at 3:52
@Jam_Joy
2 жыл бұрын
@@overphildev i have an idea, add lots of sci-fi guns that are cobbled together out of farm item's / machinery !
@overphildev
2 жыл бұрын
Ooh that sounds fun
2 жыл бұрын
Mate, don't stress about using assets. I think for your first game as a single dev it's actually the right thing to do. We've all seen devs starting with making their own engine, getting nowhere. Done is better than perfect, keep on trucking.
@skillfirstgames2926
2 жыл бұрын
I agree! I was surprised to hear you apologizing for it. Are there really people that mind a dev buying and using assets?
@utkuyazc5848
2 жыл бұрын
I am about to publish my 8th game on apple store and %90 of my games developed with assets :D. I dont know what i would do without mighty, creative and smart artists and developers.
@Madmonkeman
2 жыл бұрын
@@skillfirstgames2926 There are unfortunately. It's mostly because some people flooded the Steam market with games that used completely paid assets, 1 small map (sometimes the demo map in an asset pack) and then some small code to get some very basic combat and then call it a day. Assets are maid so that people can use them while putting genuine effort into a project but their reputation got ruined because of very low effort projects.
@remcee2
Жыл бұрын
@@utkuyazc5848Amazing work, 3D modeling isn’t my best part too. The best of luck with your game! How is it called?
@adamalexander1234
2 жыл бұрын
Liking the fact that you are just ploughing on in and then will solve the 'art' side later. It's quite refreshing as a devlog. I've seen lots of developers recently saying "Don't waste time building from scratch" and someone used the analogy that you don't have the 'birth' Robert DeNiro for your film, you want to 'hire' him to be in your film, and we should think of assets and code in the same way. What do you think?
@overphildev
2 жыл бұрын
Yeah I agree. When starting a game the mechanics should be the first thing you want to get polished. No point spending tons of time on art when the game isn't going to be fun.
@LuaanTi
2 жыл бұрын
Think about the assets that are central to the gameplay. The rest is just fluff, no matter how important it is to the final product. For example, you can make your Harvest Moon game with zero interesting assets, while you figure out how to make it fun. But when working on, say, combat Kenshi - you already need assets that are fit for that; it affects the way the combat works, it's not just glitter. That said, it can be a nice downtime from all the coding and complexities of that. That's also fine :P But even that is still simpler to do in a 2D game. 3D games are still annoyingly hard to make, and most of the tools still focus on achieving more, rather than achieving with less :D
@91bravic12
2 жыл бұрын
That is a great analogy, makes total sense.
@PhuzzyBond
2 жыл бұрын
Good stuff, looking forward to this!
@overphildev
2 жыл бұрын
Wow a verified channel commented on my video. It is an honor
@PhuzzyBond
2 жыл бұрын
@@overphildev your video got recommended ☺️ and I'm glad it was. This is my type of game too. Keep it up!
@unrelentingpest
2 жыл бұрын
@@PhuzzyBond Haha didn't expect to see you here, I forgot you are a game developer too
@DougieBoy
2 жыл бұрын
Love watching Devlogs. Especially ones that show that your not a robot and can make mistakes. :)
@ff71y
2 жыл бұрын
looking forward to play it
@ivanalantiev2397
2 жыл бұрын
I bet a lot of programmers know the feeling, you have a full time job, you're coming home sick and tired of all the bullshit you gotta deal with at work and you just wanna relax, open KZitem, play videogames, maybe watch a TV show. But instead you push through, open Unity and start writing code. And honestly, in this circumstances, I would use every asset, addon, copy-paste every stackoverflow snippet, whatever it takes, to make a prototype and deliver MVP eventually. I see absolutely no problem with that approach. It is not low effort, nor it is bad in any way - it is just a smart development workflow. And by the way - great delivery in the video, I know for a fact in took some effort to write the script with funny jokes. Also masking what is essentially a promotional material as a devlog is kinda genious. Good job all around.
@The_Giantsteel
2 жыл бұрын
If you have problems with modelling in blender, you can try modelling a low poly based character, because it can result really well and in my opinion it's really simple to learn
@overphildev
2 жыл бұрын
Yeah modeling is something I am definitely still trying to improve on.
@creationsmarko
2 жыл бұрын
@@overphildev Blender Guru has a bunch of good videos on modeling, one that will surely help with game assets is the anvil tutorial. Its long and well explained and you will learn some important concepts like edge flow, subdividing and beveling properly, and most importantly, baking normal maps from sculpted high poly mesh to your starting low poly mesh for free detail. It's incredible how much is packed in one tutorial (it took me about 8 hours to go through it)
@dekadevgg
2 жыл бұрын
Awesome video! And a couple suggestions: 1. Maybe have it be so you can have multiple base's, but every now and again there'll be a catastrophe/dragon that attacks, a base, when that happens your civilians could retreat to the other base until you handle the problem. Or you could have one base, and since there are more resources you can defeat the catastrophe quickly and nobody has to leave, risk/reward. 2. Since the game revolves around a little boy in a mech it'd be really cool if you could do certain things in the mech suit and other things as the player. I see an interaction where you have to leave your mech to get some berries, but when you come back your surrounded by monsters, so you have to sneak to your mech so you can fight/escape from them. 3. Your Blender rig has way to many polygons, rather than extruding over and over again, use the "smooth" setting and it should have the same effect. (I extruded a lot when I started aswell) 4. Back up a little bit from your mic, and in post raise the volume some. Record in a closet with lots of clothes if you're not already, if you have $70-$100 to spare I'd suggest making a makeshift recording booth, it works like a charm: kzitem.info/news/bejne/xYqws56nnYp1YGk 5. Please please please please scope your game, that's all I'll say. It's so easy to start a project and work on it for 6 months then wanna give up, but then the sunken cost fallacy sets in and you spend 2 more years on it until the realization sets in that you'll never finish it... or that's what I hear anyways. Awesome video, I'm really looking forward to the next one!
@overphildev
2 жыл бұрын
Thanks for the advice. I will definitely look more into the smooth setting in blender as well as getting my audio to sound better
@alanedison1
2 жыл бұрын
It's not about a boy in a mech it's about a boy controlling a robot
@dekadevgg
2 жыл бұрын
@@alanedison1 but maybe... the real boy are the mechs we met along the way?
@TheJan
2 жыл бұрын
good vid man, i predict you will be a big youtuber before you even end the first release of the game
@overphildev
2 жыл бұрын
Thank you, fingers crossed!
@jonyleo500
2 жыл бұрын
I feel like the idea is not for me, but this devlog has all I would want from a devlog: entertaining, informative, quick, simple and more
@ortero4417
2 жыл бұрын
Looks promising. Great video, I recently decided to start a devlog as well and now have a whole another level of appreciation for the people that put in the work to make a video log of the journey they have to go through when creating their game, since anyone that has tried knows it slows down the game developing process a ton and every time you think about how much faster you could do something if you didn't have to explain yourself in a video :D. Worth it in the end tho.
@overphildev
2 жыл бұрын
You just have to think of it as time spent marketing. You need marketing to be successful. I also have enjoyed making them so that helps
@BeAltyrnative
2 жыл бұрын
Hey there! Game Design Grad here! Highly recommend getting some GDD's (Game Design Documents) drafted up listing out all potential mechanics, interactions, setups and more. We use something called a GRATIS (Goals, Rules, Actions, Transitions, Items, and Setup) as a basic document so that we can lay out all of our ideas firsthand in order to better set yourself up for success! In a similar document you should list out three pillars of your design. What are the three main pillars of design for the game? For example, Cory Balrog from "God of War" (2018) had his three pillars on display in their office so the team could refer back to them whenever they felt lost or unsure of a design decision. I believe his were "Combat, Father/son relationship, and Exploration." Under each pillar they listed some key aspects to those design keywords that helped illustrate the most important focuses. It was very useful, helping them retain a cohesive progression as they marched towards their final product. If you need any help or have questions surrounding game design I do freelance consulting and planning for games! Cheers friend and good luck!
@gamedevaki
2 жыл бұрын
Wow Altyrn, that's very insightful! Thanks so much for leaving this comment! I am just starting out working on my dream game too and this is definitely useful as a guide. Definitely going to try implementing them in my work going forward!
@snowsteward8340
Жыл бұрын
forget a GDD waste of time
@BeAltyrnative
Жыл бұрын
@@snowsteward8340 oh?
@BeAltyrnative
Жыл бұрын
Not when you have a whole team to relay design choices with. For solo dev's and the like it can be helpful for retaining scope and focus. Would hardly call it a waste of time.
@peter.bacinsky
Жыл бұрын
imagine somebody who doesn't know how to build a house to say he is gonna build his dream house, sounds insane to me, if you want to make your dream game, you should first learn for few years the craft
@lerowi8848
2 жыл бұрын
There's no problem in using external assets, as other comments have said; it saves a big amount of time for indie developers. I personally use them a fair amount of time when i'm doing the prototyping (as i can observe you are doing as well) and it actually helps a lot. There are even assets that end up staying and that 's okay as well, they wouldn't be in the asset store if they weren't for you to use. I think what most people could possibly complain about is probably "originality" (or however you spell that) which gives your game that unique and individual touch that identifies your style, but it all depends on what works for you. It's your game, but not only that; it's your Dream Game so do as you like! Great video by the way, hope to see more videos about your progress!
@michaelbutz284
Жыл бұрын
Totally interesting to see you going the same way I did. I also used Sebastian's tutorial to generate a world and then walk around in it. At the moment I'm trying to generate fauna in the world, which hasn't turned out to be very easy. But I'm trying to continue. I hope it will be worth it. Maybe I will find one or the other inspiration in the progress of your series.
@Zolve
2 жыл бұрын
I think this game would be more fun if you'd make the map pre-built instead of randomly generated, because learning the map and locations in a game is a lot of fun. Also this can lead to more creativity with areas and can make it so there's a clearer progression in the game, like for example having level-locked areas.
@overphildev
2 жыл бұрын
I will keep that in mind
@blackcitadelstudios
Жыл бұрын
Hey man, I'm a new indie game developer. and I'm 1 month in with my game development. I've been inspired by your dev logs and decided to create one myself. Finally I was able to publish my first ever game Dev Log for my 1st indie game like Dark Souls but you play as the Monster. Thanks for the inspiration man... 🤟
@overphildev
Жыл бұрын
Good luck!
@unsettledzee
2 жыл бұрын
There's a game similar to this on steam called Atomic crops, though it is 2D pixel art. Awesome game! However, gripes with it were that it was not multiplayer. A 3D game where you can build and construct your base sounds far more fun, having farming and round based defense seems fun. The atomic crops games uses a day and night thing like you described, gathering resources and farming during the day and fighting and defending your farm at night. Muck also does a day gather night fight type of thing. I really hope you stick to this and get it on steam, sounds like a game that's right up my alley!!
@Stoniye
2 жыл бұрын
The game idea sound realy good! I am excited to see the end Product!
@XDarkEcho
2 жыл бұрын
2:47 Hey hey hey, there's nothing wrong with using assets that you've bought for your game, not everyone has time to be create EVERY single asset from scratch; if it helps with the progress of your game, you should go ahead and utilize them.
@cansado2287
2 жыл бұрын
Make the chunks bigger so you have plenty of space to plant
@PolymathAtif
2 жыл бұрын
What has clash of clans, stardew valley and COD have in common? *Nothing.* Instantly subscribes.
@kylethescientist
2 жыл бұрын
It's nice to see someone be so transparent about using assets. Building everything from scratch takes ages, and when it's not the only thing you have going on in your life, game development is very slow. Best of luck.
@WeRemainFaceless
2 жыл бұрын
The game you're describing is Fortnite, before they made it PVP only. It used to be a PVE game, where you collect resources, complete missions, then use it all to build up a base to defend when zombies attacked.
@StevesTutorials
2 жыл бұрын
Should never feel bad about using assets. I super respect you for owning up to it though! I think the reason it has such a stigma behind it, is because too many people grab asset packs. Take some pics. Then write "look what I made, donate if you want to help me develop more!". Makes it hard to trust developers when all they do is asset flip and then ask people to give them money for almost no work. (If you actually do need help with blender I'm always available to offer help! It's a big part of my channel and I always encourage it. :D )
@KaitheArtGuy
2 жыл бұрын
Indie Dev here! Love the concept, reminds me of Boom Beach (a game I was addicted to for a couple years) best of luck! Can't wait to see where this goes
@Darkvisor
2 жыл бұрын
485 hours of Valheim here... Think you're onto something cool, I'll drop a sub and keep an eye out. If you ever release a game, I'd be happy to pay some for it (to play) to help contribute =)
@crazygolfer2093
2 жыл бұрын
I'm hoping to be creating some kind of game through this summer before I go to college, and just the little things you showed are already a big help, and I've got so many ideas flowing with what I could do. Can't wait to see the progress you make on this game, and see how much your idea changes as you move through this project.
@suryakamalnd9888
2 жыл бұрын
Also bro I'll buy this game when it's out. Cool concept. I have a suggestion for the game. Now what if the world was having procedurally generated planet Insted of generated world and the player has to build rockets go to go to other planets for resources?
@lupsik1
2 жыл бұрын
"Including one completely made out of cubes because i thought it would be the easiest" Oh no i felt that haha kinda wish you showed the result cause now i just have to imagine how badly the model warped
@milojames8300
2 жыл бұрын
this video looks awesome and i wld definitely play the game, but only if it came out in multiplayer, and maybe if it does come out in multiplayer you can make the saving system a bit like raft (game on steam) idk if this helps, but yh sounds awesome
@matteomiracolo1467
2 жыл бұрын
The idea sounds great! However, I would caution against bloating the scope of your game. Putting all of these great ideas into one game is gonna require a ridiculous amount of work. Just importing a 3D character and drawing some shapes is nothing compared to designing an actual game and putting in audio/story/structure/AI/ect. I hope this works out though, sounds like a cool idea
@gamedevaki
2 жыл бұрын
That's some useful advice against scope creep, Matteo!
@psyker4321
2 жыл бұрын
Working on a similar game for ~2 years now. Maybe im a perfectionist but prepare to spend money or dedicate years for this idea.
@TJl919
2 жыл бұрын
Sounds a lot like scrap mechanic. You should have a look at that game and see what the devs did wrong/right. I think the game had so much more potential but the updates have become less and less frequent.
@argore9709
2 жыл бұрын
Your game idea kinda reminds me of Scrap Mechanic Survival mode, where you have to protect your farm from robots that spawn in waves at night Looking forward to see the development of this!
@chann3li
2 жыл бұрын
Your channel kinda blew up. I found this on my recomended, looking forwards to see what you have planned for us next! (I subscribed)
@larsmaasanimaties4594
2 жыл бұрын
I want to play this when it comes out!
@vr_bandit2429
2 жыл бұрын
You give me motivation to continue my game Oh and try adding background music to your videos, it'll help alot!
@PietroDeMoody
2 жыл бұрын
Cool Idea! Sounds very similar to 7 days to die, a game where you explore and gather rescourses during daytime, and stay in your base during night time. You also need to build a good base because every 7 days a horde tries to kill you. Looking forward to this!
@suryakamalnd9888
2 жыл бұрын
Cool video bro!!! I think if you make it in unreal engine 5 the graphics will be photorealistic...
@MinigunHarcos
2 жыл бұрын
Hello, amazing content! I'm making procedural worldmyself too and if you want to want to place objects like trees, bushes etc i recommend poisson disc sampling. Sebastian has a video on this topic as well :)
@overphildev
2 жыл бұрын
Good idea. That is something that will definitely be in the next devlog
@zojirushi1
2 жыл бұрын
Damn I wish I knew about the Ukraine Unity Mega Bundle I would’ve got it. :/
@abdessamadcherrat5275
2 жыл бұрын
This is the first time I've seen you but you made me laugh to death, no offense but I didn't expect the video to be good at first and you proved me wrong. You just earned a new subscriber
@overphildev
2 жыл бұрын
Thanks I appreciate it!
@tapoutluke
2 жыл бұрын
Great pitch! also love your shameless use of assets. If they save you time and do exactly what you want, there's no reason you shouldn't use them :D
@Psoewish
2 жыл бұрын
Loving the concept, it kind of reminded me of Atomicrops in a way so I’d say if you haven’t played that yet it might be a good idea to do so and maybe get some inspiration from it?
@marmaje6953
2 жыл бұрын
I hope your project will look amazing, good luck!
@flof_i4768
2 жыл бұрын
This is inspiring, good luck with your project, it seems really cool!
@ThomasStewartDev
2 жыл бұрын
This video is super relatable haha Well done! Looking forward to following your progress
@CombatWhale
2 жыл бұрын
Yup, nothing wrong with using assets, AAA games have millions of dollars to to pay people to sit around modelling unique barrels all day. Exciting to see you getting started, but be wary of scope creep! Sounds like a Tremendous project with tons of room for burnout and overwhelm. Good luck, subbed :D
@LuaanTi
2 жыл бұрын
(and they still use assets)
@manfriny_
2 жыл бұрын
wow... +1 subscriber... I'm looking forward to the next videos.
@robertonome2448
2 жыл бұрын
0:25 you missed the missile silo joke in there
@overphildev
2 жыл бұрын
Perhaps
@perezident14
2 жыл бұрын
First of all, I’m subscribing. I loved your video. Also, I’m looking to get into game development personally, out of curiosity, what kind of computer/specs are you running? I’m a full time web dev and really enjoy using Apple products for that, but game dev makes me think that windows might be more beneficial.
@overphildev
2 жыл бұрын
So I'm using the gaming pc I built. I'm running all mid teir components. 1660 super graphics card. That's all I can remember off the top of my head. I prefer windows so I haven't used apple for gamedev but i know you need apple products to post to the apple play store so it has to be at least somewhat capable.
@erinadams3055
2 жыл бұрын
it would be really cool if you could use the parts from the enemies to make your own friendly versions of them
@overphildev
2 жыл бұрын
Using the parts from enemies will be a key mechanic
@jpeti666
2 жыл бұрын
Bro pls dont stop, you have a uniqe style. Read this over and over again and let it become a core memory. YOU HAVE A UNIQE STYLE. I'm not talking about the games, they are... meh xD but the way you show them us, thats fckng amazing. I love the whole thing. I love your voice, nohomo. Oh and dont "repair" that scoliosis, it gives your character a little detail, not everything need to be perfect. It's not a bug, it's a feature. I hope the bests for you, dont stop, keep doing this sh*t because its amazing. Oh and use assets, dont give a f*ck what others thinks about it.
@gamedevaki
2 жыл бұрын
Wow! The world needs more people like you Peter! Such a wholesome comment ❤️❤️❤️
@TK75_
2 жыл бұрын
Cool! Also thanks for adding tips in the video, it’s super useful
@punnyfox
2 жыл бұрын
Awesome devlog! Love the general game loop idea, mixing up the peacefulness of farming with the defence and survival stuff sounds super fun. And on the assets, its weird that people see the use of assets as a bad thing. Speeding up the amount of time it takes to kickstart a game is especially good for actually getting an idea off the ground.
@skillfirstgames2926
2 жыл бұрын
I liked your first dev log very much. Subscribed! I too am a new Indie Dev, working on my first game, a simple 2d space adventure with mining and skill based crafting. I use Stencyl. I see that you are using Unity. How much programming knowledge do you have? Do you know programming languages other than Unity's?
@overphildev
2 жыл бұрын
I actually code woth c++ for my job
@Bo-kq8tn
2 жыл бұрын
this sounds like a really interesting gameplay loop, and I really love the characters and reasoning behind why the robot is trying so hard to protect the base, and why the boy can't leave for fear of monsters. you've got ludonarrative harmony baked in right from the start! :) I've been brainstorming a game idea with some some similarities around base building/exploration and gathering, only mine is more focused on decoration rather than defense. I've been tossing around ideas for how to keep the exploration/gathering portion interesting though, which I imagine you'll run into in a while. Right now I think that exploring the same map for slowly regenerating resources can get really repetitive and boring, so I'm considering generating new islands/dimensions/what-have-you every time a player wants to go explore, but in such a way that the player can recognize where to go to find the resources they're looking for (eg. looking for some very visible terrain landmarks to find certain plants or metals). I hope that helps. I'm not usually into base defense as a genre, but you've piqued my interest and I'm curious to see where you'll go with this! :)
@gamedevaki
2 жыл бұрын
That's a nice idea Bo! I'm thinking of making a monster taming game like Pokemon and the repetitive portion of discovering monsters do sounds like a problem
@jonathanmckenna1514
2 жыл бұрын
Looks awesome so far, I just have one small criticism. I think the terrain used at the end (the randomly generated one) is too hilly. For the type of game you are describing, I would much rather prefer more flat land with a couple mountains and valleys dotted here and there. Other than that, keep up the great work!
@overphildev
2 жыл бұрын
Yep I agree I will be updating it later
@skellyjelly9619
2 жыл бұрын
if you don't want weird squish squashing on your character when your robot walks around for example, you can assign bones to specific vertex groups on your mesh, so when the bone moves only the assign group to that bone will move, and your robobutt wont be all stretchy
@overphildev
2 жыл бұрын
Thanks this is really helpful
@tomarik
2 жыл бұрын
Use assets! Unless you happen to be a game designer, programmer, artist, and musician.
@DontScreenPeek
2 жыл бұрын
I’m mad there isn’t like 20 parts to this series so I can just watch them all right now haha. Excited to see the final product
@Dyna1One
2 жыл бұрын
Sooo... 7 Days to Die? Jokes aside, loved this video keep it up!
@onek6214
2 жыл бұрын
Woow after the video was over i realized u completly had my attention and I stopt thinking about all my life problems for 5 min tha k u very much i instantly subcribed!!!
@overphildev
2 жыл бұрын
Haha glad I could help for any time at all
@itsjoshy8674
2 жыл бұрын
I've never made a game in my life, except for a rolling ball from the unity lessons, but you have to match the leg movement speed with the speed or it still looks like he's floating a little bit because his legs are moving slow but he's moving fast if you know what I mean
@overphildev
2 жыл бұрын
I gotcha. I just wanted it working for this video. I will be making plenty of tweaks later
@naefaren3515
2 жыл бұрын
When you were talking about the different games and your "vision" of your dream game, it sounded so much like Atomicrops to me. That game is cute, though it's much more time-based/speed oriented-ish and less casual than you might be going for?
@eshky976
2 жыл бұрын
I feel like a nice video showing the lore behind why the boy uses the robot. Obv this won't be done till way later but i feel it can really add alot... Ex: his dad was an engineer and left him with some blueprints on how to build the robot incase of an apocalypse or something.
@overphildev
2 жыл бұрын
Don't worry I have some lore planned out. Don't want to get too far ahead of myself though
@Benjamin-oq7yd
2 жыл бұрын
i can tell that this guy is gonna be famous one day
@ranguy1379
2 жыл бұрын
I am hooked, I can't wait to watch the next devlog
@creationsmarko
2 жыл бұрын
As a beginner Godot game dev this is so relatable in terms of trying to save time where you can by working smarter and not harder. You will reach great heights especially since you are good with Blender. I'm waiting for part 2! Good luck
@jackrotius
2 жыл бұрын
Im currently making my first game about mental health for a school project i always wanted to start a youtube devlog like this. Great editing ill be sure to subscribe to see the game progress
@overphildev
2 жыл бұрын
Good luck with you game. I always find mental health games interesting
@game_dragonx4837
2 жыл бұрын
Very cool idea looking forward to see where you take it
@expertionis794
2 жыл бұрын
Have you ever played 7 days to die? I'm not trying to draw comparison just think you might like it or could draw some inspiration.
@overphildev
2 жыл бұрын
I actually hadn't even heard of it until a few comments mentioned it. I've looked into it now and definitely see some similarities so I might take some inspiration from it but I'm gonna focus on making my game unique with future devlogs.
@BusinessWolf1
2 жыл бұрын
First of all, the ideas you have as a foundation for your game sound amazing. Second of all, I am so fucking happy Sebastian is getting recognition. Thirdly, I may not be a firefighter, but I know when something is on fire. In the game dev world, developers sometimes try too hard to make a game, to the detriment of the game they are making. Here's what I mean. Ubisoft makes games. From Software makes player experiences. See what I mean? So, my one and only piece of advice, is, think from the perspective of the player. It has to really be fun, and not just because those features put together are supposed to create fun, somehow. At that point you're making a game, not a player experience. I'm using the term 'game' as a bad thing, because it's become a commercialized monster of a thing, games are not player experiences anymore.
@overphildev
2 жыл бұрын
I'll keep that in mind. Definitely would like to be compared to FromSoft over Ubisoft lol
@bonkodog8027
2 жыл бұрын
"A sprinkler is still a sprinkler" *Smashes subscribe button*
@dannymartial7997
2 жыл бұрын
Damn it, I hate discovering a new series while it's ongoing. I want to binge onto the next video so bad! Your model character is adorable btw
@Nathanes576
2 жыл бұрын
Atomicrops is pretty much everything you're discribing, but its in a top down twin stick style shooter. Would be interesting to see it done in 3D
@JustKerp
2 жыл бұрын
Super cool video! I love the idea for the game :) I loved valheim but I couldnt stand that it made you make multiple bases. From how you described the idea, it gives me Scrap Mechanic vibes where the goal is to build a farm and you have robots come at you during night trying to destroy your farm. if you havent heard of that game, Id check it out, maybe it can give some cool ideas. Definitely gonna keep up to date on this project and Id love to play it down the line and make a video of it too
@Viieux
2 жыл бұрын
You might run into a contradiction that might be opportunities : - Procedurally generated world but you want to have just one main base : if you spend some parts of your days tending to the farm/base, and the night defending the base, there won't be much exploring Some ways you could try to deal with that : - Make exploring easier with a system of portals/teleport locations to swap back to the last place you were exploring - Make your character gradually stronger over nights of fighting, but also for exploring : movement speed, jumping heights... This way you can go farther every time. To fit with this, you would have to make the base/farm expandable at a similar scale to not have your character zoom around a tiny place : planting speeds, farming areas, building sizes... That path could nearly take you towards the path of a Satisfactory/Factorio type game for the base side of things. Could tie that in with the 'robot' idea : beep boop i am robot i swap my arm for a massive rake boop beep i now farm faster - Make that only your base (and other designated areas?) are safe from the procedural generation, but the land around you re-generate every night (oOOOOoo the night monsters are corrupted demons from another dimension oOOoOOOo the death of their final boss causes some kind of spooky dimensional lore excuse). Could link parameters of the next generation to the performance of the previous map (higher perf = more challenging terrains, and more late game objects found in it)? - Night monsters are weaker to specific things, that are found (and/or need to be replenished?) in specific areas of the world around the base, incentivizing going towards specific directions/areas at different days - Make your base travel across the land. Maybe not physically like flying, but a piece of the land you are in, like a small island, traveling through the ocean, making every other island/landmass you get close to new. With the setting you have, any landmass that takes more than a few minutes to get across will functionally seem like a potentially massive continent, as the player has to go back to defend their base That's a few thoughts I have, feel free to do anything or nothing with them, and good luck developing, don't forget to have fun :3
@overphildev
2 жыл бұрын
Thanks for all the ideas. I agree endless terrain probably won't work with the game. I got some idea though
@SebastianGraves
2 жыл бұрын
Annnnnnnnnnnnnnnnd subbed.
@marcosantos9512
2 жыл бұрын
I think that everyone that criticise using assets from asset store has never tried doing an game as solo dev. I mean using asset store may be the difference from launching the game or just giving up in the project. I'm supporting your game good luck man!
@jasontheys1803
2 жыл бұрын
Don't make it pay to win but Do add cosmetics i was already thinking about giving the robots cosmetic cat ears that would be cute and the land pleas do less moutains xd
@overphildev
2 жыл бұрын
Nah pay to win is the worst, I would never do that
@wispysparks
2 жыл бұрын
Man this is so so cool. I hope you have tons of fun and good luck on your project!
@overphildev
2 жыл бұрын
Thank you!
@SantoValentino
2 жыл бұрын
You described my dream game. A base building survival tower defense. With heavy focus on a custom base tower defense. The closest game I could find to satisfy this was Save The World.
@TortoiseCashFlow
2 жыл бұрын
Concept sounds similar to 7 days to die which I LOVE. So if this becomes a game I'm definitely giving it a try 😊
@Astoaria
2 жыл бұрын
A long journey ahead of you! Keep it up!
@JoGrandpa
2 жыл бұрын
Great content! Keep it up, consistency is key!
@ZinnYT
2 жыл бұрын
This concept reminds me a bit of Fortnite Save the World (the original gamemode). It's a bit different, but definitely reminds me of it. You gather resources from different areas, with a mission before extraction to defend a point from zombies. You use the resources you gather to craft weapons & build defenses at your homebase, which will be frequently attacked whenever you're ready to defend. It's definitely different from your idea, but you'd probably like it if you haven't tried it. You even build up your own base, (although you'll have a few throughout. i think 3 or so?)
@grxy5924
2 жыл бұрын
Nice! Just wanted to say that’s this video is inspiring bro. Lately i have been thinking about starting my own passion project but it just seems so damn impossible for one person who knows jack shit about coding, blender, etc. I downloaded blender 3.0 as well as UE4 maybe UE5 can’t remember, but i haven’t really touched em yet. Been waiting for the right time i guess but that’ll never come. Contemplating starting it soon because of this video! Cheers bro 🔥
@overphildev
2 жыл бұрын
Haha yeah I've been sitting on this one for awhile just thinking I wasn't ready for it but I finally realized I'll never be ready for it I just gotta try. Start small and build from there, good luck!
@grxy5924
2 жыл бұрын
@@overphildev That’s awesome to hear! Good job man keep pushing forward
@PatalJunior
2 жыл бұрын
It remembers me a little bit of project zomboid, in the regard of the base building and defending it against the zombies. Could grab some ideas from it.
@CESTLEDU
2 жыл бұрын
I love your humor, and I really want to see how your project will go so yeah, you got a new subscriber 👉😎👉
@Gamesodes
2 жыл бұрын
Dude has 4 videos and he's already passed 20k subs! Nice :D Can't wait to see the next update!
@WattDesigns
2 жыл бұрын
Love it! Keep up the good work! :)
@rumbleshakes
2 жыл бұрын
Keep on going! If you ever make a new game... RELEASE CONTENT!! That's the biggest issue with Valheim. The devs are so slow in releasing content. Luckily there are barely working mods.
@wildhobbits
2 жыл бұрын
I think it is a wonderful idea for a game, and if executed properly one I would love to play. A big hurdle I've always seen for game concepts like this is allowing the player to actually go out and explore new areas and gather new resources, without the player feeling constantly tied to their base because of time constraints. Finding the right balance between night and day length, and also allowing the player to either fast travel or move their base with relative ease will be key imo. Best of luck on future development.
@overphildev
2 жыл бұрын
That's a good point. I'm currently thinking of having the attacks be every few days instead of every night. And also adding teleporting in once you get far enough
@hei7846
2 жыл бұрын
@@overphildev If you add teleporting. Limit it somehow because teleporting is way less fun
@Mordeusz2K
2 жыл бұрын
Hey, nice video. But do you know that Zelda Breath of the Wild was prototyped in 2D with ugly graphics to test the mechanics? There's a video on KZitem about this. If that was fun, implementation it in 3D engine would be more fun. Nice graphics and bad mechanics gave us Anthem. So despite your video was interesting to watch I think I would go back to bean and boxes and test this way if the mechanics are working, then build graphics on that. Also nothing wrong with assets, good luck!
@drawmaster77
2 жыл бұрын
hahah this so reminds of a game when I tried making one, except I've used Synty assets and UCC - kzitem.info/news/bejne/pI2JuKeZpmqZa4I except I didn't get very far. I've ran into many similar problems including rigging, AI, performance with lots of AI, functional ragdoll, and animations... omg I hate working on animations! Looking forward to seeing more progress.
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