Ever saw static batching actually not decreasing your number of draw calls even if you use it correctly? No worries, it may happen by design due to the way the internal vertex & index buffers work. Let me put your mind at ease with this video.
🚀Check out the Unity Performance Taskforce: www.PerformanceTaskforce.com
Негізгі бет Ойын-сауық Static Batching Not Reducing Your Draw Calls? :---(
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