Seeing this takes me back to the dark days of 2016, when I designed my first ever species and thought things like leader skill gain and leader life span would be useful.
@MontuPlays
2 жыл бұрын
Good lord, those must have been dark days indeed!
@nicolasmunsen2074
2 жыл бұрын
Oh god. Lol i just started getting back into the game. And i hard core went in on leader lifespan ..... Ooops.
@NemisCassander
2 жыл бұрын
IIRC, before 2.2 or around there, the +1 leader level trait was _starting_ and max level, and it was considered incredibly good, mainly because it allowed your scientists to more quickly and successfully research anomalies.
@Bloodlyshiva
2 жыл бұрын
...They are.
@jamesarmstrong5316
2 жыл бұрын
Always playing fleeting now adays when not roleplaying
@TheIT221
2 жыл бұрын
Fun fact there is a way to get serviles to lead your nation, just have them as military or naval commanders and elect them in that way
@MontuPlays
2 жыл бұрын
That is a very fun fact. That happened to me once, I thought my game had bugged out...
@grahamturner2640
2 жыл бұрын
I thought serviles couldn’t become military leaders.
@jxslayz6663
2 жыл бұрын
Strong Marius vibes here.
@jxslayz6663
2 жыл бұрын
@Lizard King Exactly. Bro, I'm a SERIAL MIN MAXER who WANTS to roleplay, but then I break the role because of difficulty and necessity. SO, if I had a min-maxy build that HELPS me to succeed while roleplaying, it'd be amazing. Edit: I actually though this reply was to one of my other comments on this video, where I said it'd be cool if Montu could use this video as a baseline to creating new videos of how to min max and roleplay at the same time, with different origins/civics/traits for max effectiveness.
@Brotrooper360
2 жыл бұрын
@@jxslayz6663 I like this idea, though to be fair the main thing I do in Stellaris is take a meta build and somehow spin it to be role-playable
@CraverYT
2 жыл бұрын
There's potential for a companion video to this one: rather than a generalist view of what's good/bad, specific "builds" for specific purposes. Ex: Syncretic serviles, bio-trophies, DA organics, void dwellers stacking housing reduction, etc. A similar but not-quite-the-same thought would be covering bio-ascension specifically - under what circumstances is it good, for what reasons, when to modify species, and *especially* what playstyles make it tolerable w/out micro hell.
@jxslayz6663
2 жыл бұрын
Agreed. Now that we have the introductory to what's GENERALLY best. Now Money Montu can make videos for specific builds with different playstyles accounting for race, ethics, origin, etc.
@Memelord-md5hs
2 жыл бұрын
Oh definitely like serviles getting very strong/strong and industrious/technician can mean a massive boost early on since it stacks well with serviles trait and giving the servile species fleeting etc is free points
@atticusgalt10
2 жыл бұрын
Definitely. The "F" tier Non-Adaptive is "S" tier for Void Dwellers.
@UrVileWedge
2 жыл бұрын
One thing to keep in mind is that just because you picked a trait, doesn't necessarily mean you want to keep it. For games where I plan to bio-ascend, I often take Quick Learners. I don't intend to keep it forever, but it helps me level up my scientists fast and get a leg on scouting and looking at anomalies. Then, when the costs of altering my species are lower and I have those lovely new traits from the ascension perks, I just dump it, at around the point where I really don't need it anymore.
@ЕвгенийЕфимов-й7н
2 жыл бұрын
Yeah, no. You have to use biological ascention for that, so that's avialable only for 1/3 of empires.
@sirkeeper2885
2 жыл бұрын
@@ЕвгенийЕфимов-й7н that's what they said
@tomlynmathewsjr7514
2 жыл бұрын
@@ЕвгенийЕфимов-й7н HOLD IT! When you Synthetically ascend, your traits are replaced by machine ones, allowing you to pick entirely new traits. As such, Quick learners and also be used to reach that point as well, thus increasing the use case up to 2/3.
@wrocha514
2 жыл бұрын
That doesn't seem worth imo a leader level only adds 2% research
@janehrahan5116
2 жыл бұрын
2/3, synth can also fully rework traits. Only psionics can't.
@thevoxdeus
2 жыл бұрын
5:20 Yet another reason that Venerable is such crap is that increased leader lifespan causes your leaders to be *older* when you can hire them. So +60 years lifespan really means something like +40 or +45. So however the math appears, it's actually much worse AND it means that starting with +80 is much worse for your starting leaders than *adding* +80 later. Realistically, to be "not crap" at that cost, Venerable would need to make your leaders immortal, or at least pseudo-immortal like with AI type leaders.
@SpicyFiur
2 жыл бұрын
My leaders usually were around 40 - 50 years when newly recruited. And can get to 120 years. - 120 minus 80 = 40. The worst you can actually do to yourself is to pick Lithoids - go Clone origin and pick the trait that reduces leader's life span. As you can't get Young pops from Lithoids as they are always OLD - and some of them will be already overdue when you start the game. I mean it xD I tested it.
@WildFungus
2 жыл бұрын
it's a real pissoff undercuts the entire benefit.
@tzaphkielconficturus7136
2 жыл бұрын
It is a little more useful with certain mods like ACOT, which require scientists of certain levels for things.
@bartoszboboryko4684
2 жыл бұрын
I like to Play venerable, it's super good with stacking leaders cap making for example admirals 14 lvl ruler 14 lvl ( 75 % longer edict) if you dont go cyborgs most of the times leader pool will refresh because of an age Edit: My brain is too damaged by playing with mods that i forgot they are mods. On Vanilla gameplay it's worthless. Gigastructures nsc , upper limits etc are the way for IT.
@billylion3073
2 жыл бұрын
i might get the trait if it was for 80+ years, 20% leader exp gain, +4 lvl cap so that functionally each point that the trait cost gives 1 lvl cap, 5% exp and 20+ years why get a long lived leader if they cant improve past a shorter life span leader for 4 points id like to see a really long lived race with a much higher lvl cap and exp gain than most with a plus to new trait/skills from lvling up then to balance it out say it has a long reproductive cycle or somthing like a flat 40% reduction to pop growth lol space elves
@marcopolo3956
2 жыл бұрын
love you montu, youve taught me to actually understand this game. have a merry happy new year my guy
@TomBomba
2 жыл бұрын
What about me and my new year? :(
@MontuPlays
2 жыл бұрын
It's amazing to hear that my videos have helped! Happy New Year to you too!
@Sianistic
2 жыл бұрын
Slow Breeders are reasonably free points on Necrophage (specially Necrophage Lithoids), as your subservient species handles all the growth already
@perfredriksen3281
2 жыл бұрын
Slow breeder and lithoid are mutually exclusive
@loafofbread9400
2 жыл бұрын
Cant get it on them
@rasengan124
2 жыл бұрын
If you plan on having slaves with your Necro phage and your Necro phage as the ruling class, then I think decadent might be a good pic
@CrazyPotato44
2 жыл бұрын
Here's my idea: radiotropic livestock. Put them on a thrall designated tomb world and you'll be swimming in food. Trying to find some veggie pops so I can put that to work in my current run.
@mbos14
2 жыл бұрын
give the livestock, agrarian, nerfestaple and any trait you can still add that affects basic resource output would be better then radiotropic. (incase some didnt know livestock food output is for some reason affected by traits that affect job output.)
@1Flyffer1
2 жыл бұрын
@@mbos14 livestock is a job as far as the game is concerned which is why they benefit from traits like agrarian or nerve stapled.
@mbos14
2 жыл бұрын
@@1Flyffer1 I get that. I just had to high hope of Paradox not doing that.
@WildFungus
2 жыл бұрын
thats actually a really good use for tombworlds and all aspects of the trait. Maybe bio ascension is stealthily being buffed...
@sketch1645
2 жыл бұрын
Aquatic livestock on an ocean world in my current game
@dandominare
2 жыл бұрын
Traits badly need a rework IMO. A trait should define the most interesting and unique thing(s) about your species and markedly change the way they are played. Getting something like -10% housing usage is incredibly dull.
@MontuPlays
2 жыл бұрын
Wouldn't that be represented somewhat by origins, and how those can influence your empire?
@WildFungus
2 жыл бұрын
@@MontuPlays you're right. Though newer additions like Aquatic seem to lean more in the direction of interesting playstyle influencing traits and away from flat handicaps of wildly differing impact. Really after aquatic its like 'oh my it'd be cool to do that for all planet types now wouldnt it', etc... we'll see!
@ingold1470
2 жыл бұрын
Also the resource modifiers like Industrious are drowned out by technological bonuses. In the mid-late game it's almost as if species doesn't matter unless your ethics (xenophobe) make it matter.
@dandominare
2 жыл бұрын
@@MontuPlays Somewhat, sure. There is way more headroom there though.
@sirjmo
2 жыл бұрын
This seems like a call to look at the impact of traits, how much do they change the game vs how much do they slow the game down trying to optimize job output? How about making it somewhat like a civic attached to your species and have its effect scale with what % of your total population are that species, possibly nerfing building robots everywhere along growing biologicals and giving multi-species empires more flavor.
@vovanbalashov
2 жыл бұрын
There is one additional thing with communal: We can decrease housing usage by -10% for communal, -10% for traditions, -5% for "red" option (if you are lucky enough), -15% for aquatics species and -25% for slavery. It's absolutely awesome!
@RandomGuy-qr5jw
2 жыл бұрын
Plus -10% for fertile, plus -10% for one Galactic community policy (think it was tier 4 in the "worker" tree / the one with the fist)
@samuel.andermatt
2 жыл бұрын
The problem is the planet wont have jobs for all these pops.
@Xeakquh
2 жыл бұрын
@@samuel.andermatt Utopian Abundance. Now just need consumer goods
@jeffreyculbert2093
2 жыл бұрын
This set up is in fact mega busted, you’ve hit the nail on the head. Not to mention the tens of thousands of credits that get saved from not having to overbuild city districts to maintain peak pop growth curve on your planets means this stacking (which is really only available to Bio Ascended Acquatic species since reaching .5 housing with any other archetype is ridiculously hard) also essentially translates to massive pop growth in addition to saving 10s of thousands of credits.
@TheArklyte
2 жыл бұрын
Radiothropic sounds like a joke. +10% habitability on Tomb Worlds? On a trait that is taken with Tomb World start that gives 100%? Either make it 10% bonus to production on Tomb Worlds or make it fully remove pop upkeep there. Or crank it up to 4 points and give both. It won't be broken since you still need bombard worlds into Tomb Worlds first so it'll start to snowball rather late.
@MontuPlays
2 жыл бұрын
It is definitely a bit of a weird trait!
@jeremiahfink6330
2 жыл бұрын
100%? I thought Survivor gave just +70%?
@eric3d2b
2 жыл бұрын
Here's the trick to Radiotrophic, there's an event that can trigger once on planets where your species has low habitability. It gives all pops there the trait of the planet. That includes Tomb World Habitability.
@AK47Uprising
2 жыл бұрын
Unless you’re playing fanatic purifiers or devouring swarm and just want to bombard all planets, I don’t see much use for it either.
@TheArklyte
2 жыл бұрын
@@eric3d2b so you start on a world where the trait doesn't even work, hope to one day find a Tomb World and never colonize anything until then?
@WildFungus
2 жыл бұрын
You did seem to overlook that when using Bio Ascension, that it's often optimal to plan your evolution of what your species WILL BE at their final form, and give them a caterpillar form that benefits from more unusual traits to really crush it, and rush to that stage. Adaptive of Highly Adaptive can be pretty clutch if you're planning to drop it once you outgrow it's usefulness, pecies modification can be lined up to intersect conveniently with a little planning and care as well. EDIT: also Traditional and Highly Adaptive are my go to for biotrophy design when I play Rogue Servitor just colonize everything make habitats on everything else. They love it anywhere.
@Doombot221
2 жыл бұрын
I love how the forgotten queens mod and living structures creates a situation where food and agrarian trait builds are actually super useful. Just a wonderful way that modding can make typically weak or undervalued concepts a much more central part of a build type
@MontuPlays
2 жыл бұрын
It's awesome how expansive the list of mods are for stellaris. We have such a great modding community
@Doombot221
2 жыл бұрын
@@MontuPlays definitely! I've been trying to navigate it a bit more to see what's out there
@AK47Uprising
2 жыл бұрын
I was really hoping some of the new aquatics civics might do the same but no dice.
@jameshildebrand907
2 жыл бұрын
I certainly agree with the placement of Conformists trait. There are better ways to get ethics attraction. As I play Void Dwellers origin, I have multiple colonies under a single starbase and build the blacksite which gives governing attraction plus stability on multiple colonies at once. Coupled with F.Egalitanian and soon as I have the Trade League up, I go Utopian Abundance and all my factions are happy. Late game every colony ends up 95%+ stability for that bonus production on top of Meritocracy civic.
@MontuPlays
2 жыл бұрын
It tends to be overlooked, and I think there is a reason for that.
@LiquidfirePUA
2 жыл бұрын
Backside?
@NemisCassander
2 жыл бұрын
I played a Radiotrophic Fungoid species with Post-Apocalyptic. It's quite effective starting out as it halves food upkeep, has no energy upkeep, and you get +10% Pop Growth Speed. So it wasn't too bad.
@LaukMir
2 жыл бұрын
I played the same combination, besides it's useful if you are going to pick Synthetic Evolution and not gonna need food production in the future.
@Wingspand1
2 жыл бұрын
Just got into stellaris and my friends jaw dropped when he saw how bad my empire sprawl then showed me how to fix it. I was content running 200/50 so I was shocked to see 200/150 when he built offices for me. He also wasn't happy I had Nonadaptive and used Desert Worlds. I was playing a bird race with a fish bowl and I just loved the rp idea of this empire xD I'm currently beating all the empires but the two fallen empires.
@Barghaest
2 жыл бұрын
With the latest patch, Docile has more value and Unruly is worse. Also, worker pop resource bonus (like from Strong/Very Strong) affects strategic resource miners as well as Odd Factory workers.
@wjmackenzie955
2 жыл бұрын
"There's no universe where this (slow breeders) can be good, unless you find some magical way to make pops burst out of the ground like dwarves" A wild lithoid necrophage appeared, complete lithoid pops literally popping out of the ground on your homeworld. Yes, like with all the tier ratings, situational exceptions exist, but I found it funny how your way of saying not to take slow breeders *exactly* describes how a necrophage lithoid gets some of it's first pops in a game. Between the lithoid and necrophage pop growth penalty, you're not getting pop growth anyway, so slow breeders is a free pick.
@jetjavelin7593
2 жыл бұрын
Me, only play for roleplay and never care about efficiency: "uhmmm... interesting..."
@YapsiePresents
2 жыл бұрын
I kind of get why Venerable was expensive in the early versions of stellaris but since the meta changed alot since conception it no longer seems to be fair for it to still be this costly especially when players realized leader lifespan doesn't matter that much as they would just go robotic as a better alternative.
@archmagemc3561
2 жыл бұрын
I've got a fun quick list for you Montu that I don't see talked about much anywhere else. Ethic tier list Its surprising how not many people talk about this, or the mechanics that go behind ethics, civics, and ascension perks. Like for example Xenophile being the absolute worst ethic since it locks you out of becoming the crisis, and the benefits you get from being the custodian/emperor don't compare to the 50% ship build speed and ship damage of the crisis perk. (Which is funny, because Gigastructures inadvertently fixes this problem by requring influence upkeep for the stronger structures, which the emperor gets you a +5 to, allowing more of these super strong structures.)
@marciusnhasty
2 жыл бұрын
Xenophile is powerful in single player games. Just because envoys are really powerful against AI - you get to control when you fight your wars or buy valuable time at minimum. Same thing makes it worst in multiplayer, envoys can't be used against players in the same way. Also, while performance killing, Xenocompatibility is quite strong single player perk.
@archmagemc3561
2 жыл бұрын
@@marciusnhasty Sure, or you could have a massive, massive fleet and just dominate everyone since you can replace things super fast AND your ships do 50% more damage. Its not that xenophile is bad, its just that the crisis perk is too good. Only Rogue Servators can justify not being able to use it since their resource production is absolutely insane.
@louiswinterhoff334
2 жыл бұрын
Something I always love doing is getting some slaves and giving them the nerve-stapled and delicious traits. Slap on on some fertile and agrarian traits and you have some rapidly growing cattle for your empire. It's even better on a thrall world with that 50% pop growth speed bonus.
@alexanderlipowsky6055
2 жыл бұрын
Radiotrophic on thall world for exxxtraaa food
@buffydaslaya
2 жыл бұрын
Anyone who plays as an high elf empire and don't pick venerable for RP reasons should be banned from watching Lord of the Rings.
@MontuPlays
2 жыл бұрын
Well... you're not wrong
@George_K.
2 жыл бұрын
I think the C tier bad traits aren't good to start with, but get much "better" in the late game, because after 100 years you're on repeatables and you can compensate in a matter of months. I wonder how you'd rate robot traits and how bio traits would shift depending on the planned pop ascension.
@lolihitler4198
2 жыл бұрын
“After 100 years youre on repeatables” Clearly you and I are playing very differently
@George_K.
2 жыл бұрын
@@lolihitler4198 *cough* starnetAI *cough*
@lolihitler4198
2 жыл бұрын
@@George_K. damn this seems really cool I would get it if I didn’t pirate the game
@2MeterLP
2 жыл бұрын
Note that nonadaptive is S-Tier for Void Dwellers and is basically 2 free points.
@Deufurth
2 жыл бұрын
You actually don't *need* Syncretic Evolution to get Serviles on your pops. Another way is to find the Azizians through the anomaly, and they come with the Servile trait
@marciusnhasty
2 жыл бұрын
I've found that anomaly two times in 5 years. It's great. But too rare to rely upon.
@Deufurth
2 жыл бұрын
@@marciusnhasty I used to get it once per game, but I think it got nerfed at some point
@franziscoschmidt
2 жыл бұрын
Good video, but talking about it… can you please make a video explaining factions and government (the entire faction tab) please. I have almost 700 hours in Stellaris and never felt like putting myself through learning about politics cause I always thought they would rework it anyway… still waiting.
@MontuPlays
2 жыл бұрын
You got it!
@jimyvanloock3510
2 жыл бұрын
I find that with the aid of tradition mods, having lots of unity is actually a lot more important. And that's what I think needs the most work, even with the most recent rework of traditions there's still a lot that could be done better, such as simply having more traditions. Lots more! My most utilized traditions mod adds over a dozen new tradition trees!
@luiszambrano271
2 жыл бұрын
Which tradition mods would you recommend for 3.2?
@jimyvanloock3510
2 жыл бұрын
Expanded Stellaris Traditions in combination with UI Overhaul - More Tradition Categories (16) or (32). The former adds more traditions in general and the latter adds more selection slots. I would recommend using the latter in combination with the basic UI Overhaul mods for it to actually work.
@0ptera
2 жыл бұрын
I'd like to see an updated Relic Tire list.
@CraverYT
2 жыл бұрын
A relic tier list could be interesting, but most relics you can't really "choose". Consequently the aspect I'd be most interested in hearing about is the triumph effect (activation worth the influence/cost?) or other choice-based content (ex: Scales of the Worm vs embracing the Worm).
@MontuPlays
2 жыл бұрын
That would be a great idea!
@joeandrew8752
2 жыл бұрын
@@MontuPlays a relic video would actually be appreciated. Ranking the relics, is there best time do go for relics? what to do with minor relics etc.
@PaulthePhilosopher2
2 жыл бұрын
@@sumarbrander3354 For very large naval capacities with corresponding large upkeep costs the Yuht Cryo Core is the by far the most powerful late game relic because the monthly alloys it saves you continues to scale upward the more navy you build, and they don't cost corresponding amounts of minerals but are effectively free.
@bunkermanbunkerman9724
2 жыл бұрын
i would swap solitary with the -10 years leader span trait, as solitary makes it mroe annoying to achieve max growth, while -10 years leader span often doesnt matter at all
@patrykbonk6235
2 жыл бұрын
Nerve stapled+delicious+agrarian+very strong is S-tier build for me. I remember when 2 planets full of cuttle generate ~4000 food each and could maintain 40 planets.
@MontuPlays
2 жыл бұрын
I think that is pronounced 'dinner'
@kosviik9584
2 жыл бұрын
@@MontuPlays Agreed. Or, in my case, when you got the plant-people ancients (the precursors of trees apparently), I call them "Fruit orchard".
@lally168
2 жыл бұрын
Me, a role player: You have no power here
@kristianfagerstrom7011
2 жыл бұрын
I really hope Montu updates this for 3.3 - I am especially interested in if he still considers unruly S tier.
@PowerStar004
2 жыл бұрын
I'd like this update as well, with the rework to how empirte sprawl works. Same with docile - is it really F tier now?
@combatscape2000
2 жыл бұрын
I always feel traits need to be rebalanced since i start playing 12 months ago, everyone take Unrule because.... IS FREE 2 POINTS! Resilient and others are just such useless too, paradox could do something about it...
@alexanderlipowsky6055
2 жыл бұрын
Role pleayes be like... imperium has no discent
@amirali4428
2 жыл бұрын
One thing about aquatics. Its a great perk, specially for hiveminds. One thing i found out in my last game is that for some reason as a hivemind, it doesnt affect my habitability on non-wet worlds which might just push it to s tier
@Brotrooper360
2 жыл бұрын
Resilient is incredibly niche, however in any empire I play that uses slavery I typically keep a battle thrall race with resilient (among others) as my warriors. They work the police and soldier jobs, as well as being the race I make all my armies out of. Pretty helpful :)
@moderndavinci6599
2 жыл бұрын
I can never play slavery in this game. Not because of any moral reason, but simply because of annoyance. Every time I perfectly engineer a species to be good at a specific job, for some reason, a WORSE species take up the job. My ingenious slaves work agriculture, my agrarian slaves work technician. Worst part? You cannot even micro manage to fix this annoying issue. So as I play, that issue plagues my mind, and I always give up on it.
@Brotrooper360
2 жыл бұрын
@@moderndavinci6599 That sounds really annoying yeah, generally I don't get that specific and I instead keep one that's geberally good as basic workers, one that's good for soldiers and then one that's good for entertainers. Each one gets a different slavery type and I haven't had issues getting them into their proper roles (though sometimes you have to turn the job off and on again)
@AnemoneMeer
2 жыл бұрын
I would say Phototropic gets better as the game goes on. You're absolutely right that energy is more valuable than food. That's completely uncontestable. In the late game however, when Ecumenopoli are coming into play and building slots are at a premium, it begins to become more efficient to just use energy. This is because energy income accrues passively as part of building up due to stuff like clerks, but food needs to be sought out if going beyond hydroponics stacking. Eventually, building the buildings to boost food generation, and districts to produce food, while more efficient in terms of pops supported per district, is just less space efficient than building city districts to fit more buildings and energy districts that convert any overflow more efficiently into usable resources. Food selling is good early, but tanks hard later and once the galactic market crashes the food price and you have trading fee reduction, it can be straight up cheaper to just stack energy and buy the excess food required. At that point, why build districts to produce food when you can build energy districts and buy the food, and why buy a lot of food and start pushing the price up when you can buy less food and keep the price low.
@AceOfSpades_211
2 жыл бұрын
Thank you Montu!! I actually have owned Stellaris for years but finally learned how to actually manage past the first 40 years because of you. Have a happy new year!
@scottmuc2112
2 жыл бұрын
I felt validated when you mentioned that no one really looks at the factions part of the game. I have no idea how this game mechanic works. It seems like it could be fun, especially from a role-playing perspective; but I simply don't understand it well enough to use it.
@indoril1207
2 жыл бұрын
I do understand it and it’s still not that fun. I’m by no means a power-gamer, but the reward/investment ratio of trying to appease your empire’s factions is so minimal it’s frustrating. At best you can squeeze some happiness out of it, which amounts to maybe a point or two of stability on a decently populated planet, and maybe a fraction of an influence point per month, but overall it’s nothing compared to how much you have to tailor your gameplay towards it. I do wish it was more relevant, because I like managing internal politics like this. As it is, it’s just not rewarding enough to be worthwhile.
@LolSumor
2 жыл бұрын
How I understand it: Bigger and happier the faction -> more influence.
@ElysiumCreator
2 жыл бұрын
This feels like a Masterclass for Stellaris
@daviddavidson505
2 жыл бұрын
Syncretic is so much fun, I don't care if it's not objectively the strongest. You basically get to have the benefits of robots without having to spend alloys and energy building or maintaining them, and without having to research anything to get them doing what they do best. Pairs really well with bio ascension and allows you to split up your good/bad traits based on ruler/servile status. It's so insanely easy to manage compared to other empire types.
@Xymor
2 жыл бұрын
Yeah not bad, agree with everything here. I usually do biological ascension and I usually take one of my rock species and give it very strong and only make my army out of them, all of my other species get the trifecta of Robust, Erudite, Fertile, with Unruly to balance it.
@geofff.3343
2 жыл бұрын
I generally think that Slow Breeders isn't that bad for starts that don't effect growth (Void Dwellers). Genome Mapping is a tier one tech that pretty much puts you on the average rate. So I'd probably say it gets better over time.
@AK47Uprising
2 жыл бұрын
I personally feel like I’d drop Extremely Adaptive down a tier due to the high cost and short time that it’s useful, but other than that I think your tier list is completely correct. Well done.
@ethanclark6132
2 жыл бұрын
Hey montu love your videos you inspire me to play and try new things in the game
@MontuPlays
2 жыл бұрын
That's awesome to hear! I hope you keep enjoying the game!
@kaurehrlich6747
2 жыл бұрын
Love the new video! Stellaris tier lists are always great! I think you should do a full playthrough minmaxing the whole game, so beginners like me could learn how to get the most out of an empire and how to be as effective as possible.
@thesun5112
2 жыл бұрын
Recently I decided to do some different stuff and instead of taking my usual ascension perk picks I realized I had two to spare. I had at this point synthetically ascended and anyone not robotic was being assimilated cause I was going for a heavy sciencey empire. I wanted to see how far you could stack leader experience gain. Figured out that the highest I got was close to 120-30% leader gain? Actually ended up with naturally levelling leaders to level 10. But you need; quick learners/algorithms, transcendent learning (nothing else interested me cause I had no use for literally anything else ascension perk-wise), education campaign, polytechnic learning. As well as some strange event I got that involved a separated Gaia world and some kind of genome that improved synapse creation increasing XP by like 20%? It was really neat to be honest.
@TheMarrethiel
2 жыл бұрын
Most of the lower tear traits I would consider good for early to mid game, to be removed when you get biological ascension. For this reason I also think that if you are planning for BA then Sociologist is a high priority. Also, some combinations are actually pretty good. So for example, longer lived, higher level and faster exp gains on your leaders is competitive in my experience (although maybe this is more an RP idea). I haven't play-tested this thoroughly but I'm pretty sure also that nomadic is better than assigned. When you get a migration treaty with Xeno's, your pop growth will benefit. If for example you have adaptive and nomadic, your pops will be grown on the Xeno planets (higher habitability is a strong preference for selection) and then then migrate to you with your deliberately high happiness planets.
@amirali4428
2 жыл бұрын
13 min in to the video so far. I would like to mention that photo trophic is very useful with hivemind empires specially after you get gene-tailoring and the first ascention perk. Because by that point most empires only have capacity subsidies(+50% energy) it will save your empire alot of worker drones as fewer technicians do the work of more farmer drones.
@nekonsk
2 жыл бұрын
Well, I think Venerable is actually worse than you rated it, like, maybe G. The age of the starting scientists always seems to be some median of the max life for a leader, making them already half the life or more at the start of the game. This is regardless what you play as, and it's rare for me to see any young leader. It feels like instead of getting an extra 40 years, I am only getting 10 or less.
@MontuPlays
2 жыл бұрын
I didn't want to add an extra tier just for that. But you make some very reasonable points I didn't even include!
@SpicyFiur
2 жыл бұрын
Mostly visible if you play with Lithoids. But to be said - if I start my game with Venerable +80 Years - My leaders are usually aroudn 40 to 50 years old. Without - 20 - 30. Yes they changed some stuff - but the extra years are still useable imo.
@PaulthePhilosopher2
2 жыл бұрын
There comes a point in the game where the possible pool of new leaders is flushed of all the leaders generated at the start of the game and then my venerable lithoids start at 10 to 13 years old.
@Arnyh0ld
2 жыл бұрын
I had a good run with venerable lithoids with authority gov and philosopher king. Since they literally never died and I further boosted their level cap and XP gain over the game I had an access to an incredibly and consistently high level leader pool. I know later in the game you can expand the lifetime of your population (also with machines they tend to stay functioning reasonably long), but this gives benefits over the game in an incremental manner. Science gets boosted as your scientist (that you need to make sure have the best traits like sparks of genius), governors superboost your sectors (again they need good traits not some crappy ones), your admirals have to potential to be easily the highest level which gives considerably boost to the entire fleet. Generals don't matter much, but yeah there is that too. There is a trade off as with everything, but I think it is much better IF you have a specific build in mind (in itself I think picking it on anything else than lithoid is not worth it, on the contrary your leaders will likely die of old age at lategame when it is the most crippling).
@jasonmorahan7450
2 жыл бұрын
I'm on my first play through basically. Not really, I started several games ages ago but never got past corvettes without getting wiped out 9 times out of 10, it's a hard learning curve. You've been invaluable but only recently discovered. I did get as far as cruisers and a pretty big empire one time but then a big game update and the save wasn't compatible. On this play through I'd been experimenting how to set up the galaxy/game options to make it easier, bigger galaxy and way less empires, especially advanced AI, raiders and fallen empires. And learning from your newly discovered videos. I had no idea about all sorts of things like ecumonopolis which in this game I have two, did the relic world start and found another one. I have titans and only just hit the mid game, which I set at 2350 to give myself a better science boost before hitting any difficult stuff. This game is hard man. I previously got wiped out so many times I actually stopped playing for a while, since I had no idea what I was doing anyway. So thank you so much for making these. I still feel like I don't know crap but I have learned a lot from you so that's been helping. I'm just about ready to build megastructures, I'm thinking gates since my empire has its borders all locked up and some of the galaxy is still unexplored, then I'll do megashipyard. I overdid simplifying the options since every empire in the contacts screen is pathetic strength to mine. I could basically just lead a military campaign to wipe everybody out and take what I want but I'm doing a roleplay style rather than game mechanics style and my avian race, whilst militant aren't xenophobic and have no compulsion to wipe out alien life in the galaxy. Mainly I love the graphics of the systems when you zoom in, amazing game in that respect. For me it's a role play experience more than a competition. Next time I might try a habitat start humanoid empire for fun, and balance out the options with a bit more advanced AI, fallen empires and raiders but I don't want to make it too hard since I'm still not very good at this and haven't even made my first time all the way through yet. I'll finish this first. I'm only in the early stage of the middle game. Already almost used up all the ascensions/society slots and seem to be exhausting the science. Hard to tell, never been this far before.
@zompreacher
2 жыл бұрын
This is awesome and I was waiting on this. You really breakdown the game and keep it current. I love Aspec too but your fundamentals are incredibly useful. I've played the game since early access and this hits on things I would never have thought about (I'm terrible at 4x games)
@heygutt
2 жыл бұрын
I love the intro videos clips from LoTR and other movies. :) Great videos as well. Helps so much in learning and understanding all the aspects of this game. Would be really cool if they made a Stellaris-like game set in on of the medieval periods in Middle-Earth. Researching better and badder orcs like in Sarumans case.
@marginbuu212
2 жыл бұрын
I think they need to rework pops so that they also have a decline rate. After all, things die over time. Then I think the Venerable trait would be much more powerful.
@IshgardBlues67
2 жыл бұрын
Death rate is probably "accounted for" with pop growth rate already. After all, earth's population is increasing rapidly despite people dying.
@JohndrewtheSylveonking
2 жыл бұрын
I would always pick Agrarian as Void Dweller because without Farming Districts, it can be quite tricky, FOR ME AT LEAST, to get food production going, so boosting the food output a few pops, kinda helps a bit since you’re spending one building slot for a Hyrdo farm that offers 3 farmers. And later I can build farm focused habitats where each building slot is focused solely on farming, and then just retailer all the traits afterwards. Because as mentioned once in another comment, I both build specialized habitats and go with both of the BIO accession perks to that allows me to completely rework all the traits, and thus I can also specialize the pops that work each habitat. Also I love robust, tacking on an extra 5 percent resource output along with the 15 you get as Void Dweller is nice.
@zetacrit5255
2 жыл бұрын
A side note for Natural Engineers, it also applies the bonus to Artificers engineering output, not just scientists. Which makes it even better.
@OGSaltBreaker
2 жыл бұрын
Slow breeders is basically a free 2 points for necrophages. Probably got a half dozen mentions at that alone, but it can also work for other origins like syncretics, mechanists and clone army which can more or less sidestep the negative aspect.
@manofcultura
2 жыл бұрын
I’m laughing because I play purely for RP purposes and managed to win the game at admiral 10x crisis with a Feudal venerable, non-adaptive, conformist race. I guess it’s a testament to the power of voidborne that I managed to conquer the galaxy and just bitch slap the unbidden in record time(for me).
@mitchellkrever421
2 жыл бұрын
You try Starnet AI mod?
@tomhanks1769
2 жыл бұрын
I always take Venerable when playing as humans, i like the idea of humans finding ways to expand their lifespans as much as possible.
@MrPitics
2 жыл бұрын
Phototropic imo got a new lease on life ue to aquatics. Combine it with anglers and the civic that uses food to make alloys and you only need to build agri districts and ur pops wont drain all of ur food.
@LanceBryantGrigg
2 жыл бұрын
We think very similarily. Incredible given the depth of possibility. Pretty much everygame i go with intelligent, rapid breaders, with unruly. Unless the empire type requires a slightly different setup, but as a general rule that is what i go. I think this is great that your analysis almost exactly matches mine.
@MrDax13
2 жыл бұрын
I really love your "please 'something funny' that like button" :) I am actually excited to wait to know what is it this/next time you ask to do with the like button P.S. Ur showing a tooltip popup of Nomadic, while explaining Quick Learners
@TheManOnTheStreetOMG
2 жыл бұрын
It's funny that a lot of these were useful in the original game but its evolved so much since then that a lot of traits are just straight up outdated and useless. I still have old species that I haven't updated since like 2017 lol
@LordUzaki
2 жыл бұрын
I found conformist quite useful in the mid-late game when I went down the bio-ascension path. Don't forget, individual pops get a happiness bonus for following the same ethics as they are governed by. I played a non-slavery empire and being able to modify existing pops from conquered planets with conformist helped the stability on my new planets over time.
@solidsnake4595
2 жыл бұрын
Nice to know that my two favourite traits, intelligent and the engineeri g boost are s tier but yeah I didn't realise my use of non adaptive was hindering me and I never fully understood how ineffective unruly was always assuming the worst with this trait! That said I'm replacing non adaptive with unruly from now on thanks for showing me why subbing to you was a good choice.
@scavenger6268
2 жыл бұрын
It seems to me that for most of the time these "bad" traits you are throwing away is due to either you not utilizing them efficiently or they are not appropriate in a particular rush scenario (such as Communal in a tech rush for instance). Nonetheless i like that you took the time to make these. Now lets begin: --Natural Sociologists are fantastic for rushing out gene templates, converting said pops or others (slaves muahahaha) to templates, getting better food/government tech, and raw naval capacity. I can not tell you how hilarious it is in enough words when i use this trait with preachers to create super-psionic pops or when i convert my enemies pops into cows right before he reclaims them in a war. It is also useful in creating super scientists during the conversion. --Ah Communal living: do it right you get 7.2 housing per building/district with 3 amenities or a 4.8 Luxury housing with 5 amenities. Highly useful in livestock builds as you can shove more of them and reduce chances of revolt. People might say that the 80% reduction that already exists due to being livestock will only be buffed to 84% but hey if I get another +50 income from livestock with out any further investment then i don't care what they say. --Conservationist is amazing when combined with Environmentalism, recycling campaigns, and whatever else like planet designations to reduce your need for CGs is amazing. If you arent convinced then think of that nasty mid-to-late game when you change your living standards to Utopian Abundance or Academic Privilege. Do you honestly want to sit around wasting pops on making iphones to complain about your every move? Or do you want them making guns and ships to conquer your enemies? In addition should one get a trade policy that provides CG it puts a lot of less on you. Also i have an old build that is still relevant ironically: ""I have an older build that went the opposite route by having the cheapest CG population/scientists. Turns out it is still viable. The Athallid Socialist Science Republic are a fanatically egalitarian, materialist enclave of spider researchers that believe in Shared Burdens and Environmentalism. They are an Intelligent, Communal race that engages in Conservation programs, but they god help you if you try order this Unruly and Deviant population around. All pops are 0.28 CG. (normally 0.4) Scientists after Tech World/Faith in Science/Ethics/Traits: 1.48 CG (normally 2.5) Discovery/Tech Ascendancy/Materialist: +25% to all research speed, +20% Science Output Note: I like your build. It reminds me that your wolds might be in a Gothic Renaissance and be less shitty for your people in comparison to the Imperium of man in 40k."" --Agrarian is well...food, but food is POWER!!! Seriously food is to be used in either of two ways: As other resources or as other resources. Any Lithoid/Machine build that utilizes a secondary squishy species as livestock allows you to make alloys or to make bio-reactors all that easier. It is in a way a sort of guarantee in price when all the other players in MP are dumping their minerals/food to buy as much alloys as possible for the big war, but here you are profiting off an 80% energy rate and maybe selling the bio-alloys as the prices are rising. The second reason IS TO MAKE POPS MORE EFFICIENTLY ALLOCATED or was it assigned? Seriously though Montu Agrarian means less pops working the fields and more pops working the factories which is ironically extremely historical in real life. --Talented/Quick Learners is essentially two traits you cannot realistically separate under any circumstance otherwise you have wasted them utterly which does put them lower on the tier, but not F. The main reason is that i created a build for this two years ago that was entirely designed to creating highly leveled, charismatic leaders. It turns out that you can get up to lvl 12 Scientists with 100% exp gain upon the completion of your first tradition. Now realistically they are likely to be lvl 8 before perishing when you have no techs, traits, or traditions to keep them alive, but they are giving you essentially +16% research speed or +24% to planet resources for almost 30 years. Those people are giving improved results at their minimum while your opponents will receive half at their best. I have no data on the improved generals/admirals as they have a tendency to die. --I would argue that Resilient was made the way it was due to the devs' decisions. In 1.0 if you didn't have a massive assault army you the war would never end and it likely ended in failure. Then they created war exhaustion to stop that BS and that started stellaris down the road to focusing more on territory control in space as it was no longer necessary to only invade planets. Then the matter was sealed when they invented the raiding stance back in MegaCorp now it doesn't matter how strong your ground defenses are when they can just abduct the soldier pop in question. Nonetheless i would say that Resilient is still more valuable in terms of both economy and war. What do I mean? By having upgraded ground forces you can put down revolts that are meant to balance Slavery/Synth Oppression builds as you gain an edge in income over opponent as your free defense forces wipe them out. It helps in wartime as so few people these days actually invest in an invasion force that they will be shocked to realize that you costed them 1000+ minerals and a few generals whenever they tried to sneakily grab your worlds. Plus it doubles up with other army bonuses to make it more brutal as i had starting defense troops that did 13-21 dmg...to give an idea that is the equivalent of a Machine Avatar or War-Form...per army....per planet. I hope you enjoyed reading this argument and i wonder on your thoughts. Cheers!
@Ep3o
2 жыл бұрын
30min tier list… time to strap in bois
@MontuPlays
2 жыл бұрын
You are not prepared...
@TrentLayell
2 жыл бұрын
@Montu Plays, I hate to point this out, but when you're discussing Quick Learners, you're still displaying the information for Nomadic.
@MontuPlays
2 жыл бұрын
Ah damn! Thanks, I must have missed that one! I hope it didn't spoil the video for you
@TrentLayell
2 жыл бұрын
@@MontuPlays Not in the least.
@Neo_Tenko
2 жыл бұрын
Catalytic processing with easy food production go so well together my last 3 playthroughs have all had it. Could be a personal bias but I can pretty much ignore mineral production, and my aquatics fisherman make it even better. Heck, right now I'm flooding everything everywhere and I dont even have the colossus yet :D
@TheArklyte
2 жыл бұрын
Ah yes, Unruly and Deviants. Ideal choice for roleplay of Egalitarian species. In contrast to whatever Conformist Docile Egalitarians are supposed to be...
@Nukestarmaster
2 жыл бұрын
It's fascinating how much the priority of the vanilla traits change when using mods. For example, increasing the amount of tradition trees you can take makes increased unity production much more powerful, and also makes the increased amenities less powerful (since unity jobs all produce amenities, so they are much more plentiful).
@TheGuyWhoGoesMEH
2 жыл бұрын
Maybe this is just me, but i did a necrophage species with venerable and slow breeders. My subservient race did all my growth for me and venerable tacked on a huge lifespan bonus to the already long living leaders. I thought it was neat and convenient to have the same leaders live through an entire play through.
@UltimateSpinDash
2 жыл бұрын
Tbh I think when it comes to leader lifespan, there really need to multiplicative modifiers as well. You can't really have a super short lived species without mods, but I have experimented with low leader lifespans, and it just means that those first techs/traditions that give 10-20 years are super powerful. Which they should be in the case I was going for, but I do think it would be more appropriate if their effect was diminished as well. A species that only has a guaranteed lifespan of 30 years shouldn't suddenly live to 50+, that should be a more gradual shift.
@justinthompson6364
2 жыл бұрын
I mean in the very early game clone armies have very short lifespans, but that only lasts until you finish their questline.
@memwyvern
2 жыл бұрын
I thought Aquatic was amazing until I found out that you get the malus on habitats as well. I presume the same happens on ringworlds, and I believe it's only gaia worlds and ecumonepoli that don't suffer the penalty. Now it's just good/decent for me. Or you have to get other species to fill your habitats.
@zacharypurdue4584
Жыл бұрын
I’ve put resilient on engineered pops built as warriors for my hives, were incredibly helpful against bimbardments
@chilfang2422
2 жыл бұрын
I find Phototropic to be really useful to put on my secondary species as a Driven Assimilator, I'm already producing so much energy for everything else I can practically ignore food production until I start massively "importing" more pops
@marthvader14
2 жыл бұрын
I hope some of the devs watch Montu's videos and will finally buff the bad traits
@An_Amazing_Login5036
2 жыл бұрын
While this is just a note from a more rp/casual sort of player, I really enjoy how the most effective traits when doing a bio-ascension also makes the species have all the good things I would like my own utopia to have as a minimum My happy snakepeople begin as fanatic egalitarians+xenophiles (to get to xeno-compatability) with unruly and deviants as the point generators, picking up intelligent and rapid breeders and natural sociologists (I may change that but it's currently there for the story reasons) They bio-ascend and get themselves to the fun triple whammy of Erudite, Fertile and Robust and I usually pick up charismatic at that point Being the good guys is pretty great, all things considered
@eric3d2b
2 жыл бұрын
I'd argue that phototropic is amazing for Void Dwellers. Food is a bit more annoying to gather, since you can only use building slots/station slots to get it. Meanwhile, you can always either build a station on an energy deposit to get massive amounts of energy. Some traits are specifically for battle thralls, or livestock. Nerve Stapled, Delicious, Agrarian can completely wipe out food issues. If you add Non-Adaptive, you can stop your pops from moving to different planets. Since I'm talking about bio ascension, we have the clone vats. Since I prefer building gene clinics once I have vats (Since it also increases vat growth), it completely removes the habitability penalty. Specific planet habitability is a cinch at that point. I understand that's a niche build that focuses on how the traits can be good. I also understand that running livestock is not a common slave path.
@Karthos1000
2 жыл бұрын
My main Empire is Unruly Deviants that are Intelligent, Industrialist, and Nomadic. Since I'm also running a slave state (Slaver Guild Civic and Fanatic Authoritarian Ethics) I start with SIGNIFICANT economic benefits over basically any other start. (30+ minerals, 50-60 Energy, 30-40 food.) The bonus pop growth on new planets is especially useful, since I'm expanding as quickly as possible to my guaranteed habitable worlds and any other worlds I find, and that can be costly, though it is less useful since the change to how alloys and civilian goods are produced. (I would wind up with CRIPPLING shortages of civilian goods for years under the old rules, which in online multiplayer often forced me into non-aggression pacts I didn't want with human neighbors in exchange for some civilian goods [until my factory planet got enough population to produce civilian goods.]) Industrious in combination with the slaver traits above means that even if I have only average luck in my expansion, I don't need to build mines on any worlds until late early game or even the early mid game, because my initial mineral output is high enough to sustain complex resource production and my expansion speed (which is high thanks to my extra influence) should give me plenty of minerals from mining platforms.
@RagnellAvalon
2 жыл бұрын
While I wouldn't recommend it on your main species outside of for RP reasons, Very Strong is really good with Syncretic Evolution origin on your slave species; it stacks with the default Servile trait for +15% worker output, and +40% army damage is huge for like, Thrall Armies and so on. Because of the big huge worker bonus, you can then afford to select an economic policy that benefits your specialists and rulers (and their output) and basically ignore what would usually be the expense of reduced worker happiness and/or output.
@Da_Veast352
2 жыл бұрын
I belive that radiotrophic deserves a better spot, not only it has a huge role-playing potential, but can be very powerful, for example, genocidal empire with the tombworld start can rush it's population and can turn normal world into tomb world by just bombarding them, it also has its own awesome name, terrorforming.
@TheReal_birbwizard
2 жыл бұрын
Important to note this list is mostly a in general list. If your in the late game specializing your pops for different jobs trait points change value. Notable communal is good once your specialized then you want to start min-maxing
@marthvader14
2 жыл бұрын
Phototrophic really should at least reduce upkeep by half instead of replacing half with energy, the sun is free!
@vrenshrrg
2 жыл бұрын
I do like running Phototrophic on Merchants because of the implication that they heard "you can't eat money" and said "watch me".
@toddoverholt4556
2 жыл бұрын
Also worth mentioning that if you find the baol precursor, when you create a Gaia world with the relic decision power the Nu-Baol pops that spawn on the planet have delicious as their only trait. Which will probably be a lot sooner than getting bio ascension
@gregtuff4020
2 жыл бұрын
3 months ago and somehow outdated with 3.3. This is the struggle of being a stellaris KZitemr 😅
@amoral_minority
2 жыл бұрын
Slow breeders is a must-have trait for Necrophages because it's free points. I am currently playing a game with a prepatent species that has rapid breeders and I am crushing it.
@DuckJamesAshley
2 жыл бұрын
All the traits I liked were on C tier >.< but you're reasoning makes sense. Gonna help me be a better player! Make a mech one! I just got sytenthic age on my most recent playthrough and man was that underwhelming.
@icyknightmare4592
2 жыл бұрын
How to make the F tier negative traits into A/S tier negative traits: Nonadaptive: This is 2 free points if you're playing void dwellers, life seeded, or organic shattered ring. Habitability means literally nothing to the primary species of those origins (unless you're lithoid, but then you can't take this trait anyway). Repugnant: If you're playing a merchant spam trade build, this might as well be free trait points. You're going to be generating so many amenities from your merchants that -20% really doesn't matter in most situations. The distribute luxury goods decision can completely offset the negatives of this trait on any worlds with low amenities if you need it while building more merchants. Not optimal, but it's not that bad either. Slow Breeders: This is 2 free trait points if you're playing Necrophage, because your primary species doesn't reproduce normally. You want your secondary species to reproduce quickly, but your primary should never be growing
@hendriknormab1824
2 жыл бұрын
Mhh this list should now reworked :) Empire Sprawl is now much more important, especially because most of the Sprawl is greated by pops. Same with the extra unity.... Its is really really nice now. The immigration trait is much better if you know how to use this mechanic. It is able to create a hugh pop growth bonus in your total empire. On ring worlds or ecomopolis this extra 25% is amazing. One other interesting fact is the 40% army dmg is a really nice trait on some tactis. With this skill in combination of other stats you could easily fast take planets in the early game ;). I won serveral wars because of this trait in MP.
@cyrusol
2 жыл бұрын
One can gene-mod Unruly (+10% empire size from pops) away. It might still be a strong early game trait.
@Amyante
2 жыл бұрын
I do occasionally grab Venerable, for games when i don't feel like looking for new leaders. You'd only really need to replace your leaders once, but i agree it's F-tier in and of itself. It's nice to have max level Leaders with a bunch of traits across the board though.
@ViridianVictoria
2 жыл бұрын
Something to note for Erudite is it affects researcher output, not science from jobs like Intelligent does. This means any other job (culture worker is a good example) won't be getting boosted science anymore, and anything a researcher produces is increased, example being unity from Technocracy. Since most of your science will come from your researchers anyways it's likely a no brainer replace though.
@EyeOfMagnus4E201
2 жыл бұрын
One build I’ve found phototrophic somewhat useful for is for plants or fungi with a void dweller origin, as they aren’t as good at growing food as planet or ring-world based empires. I imagine Montu would be telling me to be using space stations to grow food or be trading for it on the market, though.
@xxx6882
2 жыл бұрын
Something to add about why unruly is such a free trait is that you will be able to remove this from your species by the moment it starts to be an inconvenience, using basic genetics. Thank you for the hard word you put into the video :)
@letsplaysvonaja1714
2 жыл бұрын
Imo venerable is useful to get enough initial lifespan to reach repeatables and other modifiers Since your scientists level the fastest at the very beginning when you're exploring empty space it makes sense to have a long initial lifespan so that your first scientists can level a lot and stay around for a while
@letsplaysvonaja1714
2 жыл бұрын
Then again, ALL builds I make are roleplay, lol I made my dragons, elves and trees venerable And my greenskins are very strong, I also sometimes give it to xenos to have a nice "worker" species
@TheGriftcast
2 жыл бұрын
It would make more sense for phototrophic to be "pops use 50/75% less food" depending on conditions like number of stars in a system, and if the planet is tidally locked or not, and the same with radiotrophic for tomb worlds.
@alexmannen1991
2 жыл бұрын
id say unadpative is a b tier and situational on aquatics and xenophiles its basically a free traits as you can offset it with ocean terraforming or get migration pacts and colonize with preference traits. u can add repugnant if u get a migration pact or robots that are entertainers.
@windwind3170
2 жыл бұрын
Decadent becomes better when paired with Syncretic Evolution and Slaver Guilds. I even put slow breeders on my main species and only used them for specialist roles.
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