The biggest thing here is the fact we have game settings for storms.
@CzarnyBonek
21 күн бұрын
Absolutely. I feel like i will keep them off. Too bad that you can't disable event ones.
@SlinkyTWF
21 күн бұрын
My thoughts exactly. If there are no other features worth paying for, I'll probably skip this one until it goes on a deep sale, pending great post-release reviews.
@laurynasl
21 күн бұрын
I prefer opposite - maximum setting. At least for now :)
@elizabethwinterveil9950
21 күн бұрын
@CzarnyBonek I definitely plan to turn them off for early game, seems like too much rng before you can get established and reasonably mitigate the downsides.
@Fallenangel_85
21 күн бұрын
Yes that huge. I wish we had settings for "Hyper Relais"
@unejinkj
21 күн бұрын
"Moving a bit to science fantasy there" he says about the game that has people with psychic powers, extradimensional invasions, and necromancers
@oneangryblacktemplar7040
20 күн бұрын
Don't forget the dimentional eldritch horrors and space dragons
@windoverwaves6781
19 күн бұрын
And bubbles!
@TheGoreforce
19 күн бұрын
@@windoverwaves6781 you can't forget bubby.
@PizzaMineKing
22 күн бұрын
About gravity storms: When 2 black holes collide, the surroundings REALLY do not like it - the center of gravity around them will keep moving swiftly, massively shifting the direction of gravity over time which can mess up a galaxy.
@MayaWu44
22 күн бұрын
Yeah, that happens to me sometimes;]...
@TheRealEtaoinShrdlu
22 күн бұрын
center of mass, not gravity
@PizzaMineKing
22 күн бұрын
@@TheRealEtaoinShrdlu The center of mass is where gravity pulls towards...
@minifeebas8911
22 күн бұрын
gravitational waves are F U N
@Xexelli
22 күн бұрын
Three body problem with Grand Admiral difficulty settings.
@XCerykX
22 күн бұрын
Honestly, the thing I don't like about this DLC isn't the storms, but the buildings. There is already such precious little room on planets for necessities let alone room for extras like storm buildings
@elizabethwinterveil9950
21 күн бұрын
There will be Starbase equivalents available as well, although the relief center will probably have to be planetside
@mustafaozturk2542
21 күн бұрын
The relief center won't be required on worlds which starbase equivalent of storm repulsion exist.
@PizzaMineKing
21 күн бұрын
@@XCerykX With feature creep, I think building slots will need to be reworked someday to keep up. And I do not mean only increasing in number, I mean a scaleable solution that will adjust to the growth of the game going forward.
@333animemaster
19 күн бұрын
I mean... building slots are meant to be a cost/benifit thing. The devs didnt want everyone building everything on every planet like the tile system
@PizzaMineKing
18 күн бұрын
@@333animemaster still, at this point the amount of "really should have" - buildings is growing, the slot count should keep up with feature creep in some form.
@zebsnk9582
21 күн бұрын
Game starts: *shroud storm touches your home system and changes habitability to low*
@aze94
21 күн бұрын
The Shroud: No need to thank me!
@MrSpelljack
21 күн бұрын
@@aze94 Your gaia world is now (drumroll please...) a DESERT! You're welcome :)
@Nomadic_Gaming
20 күн бұрын
gellar field go bbbbrrrrrrrrr
@peterdavis7557
20 күн бұрын
@@MrSpelljack Nah, a barren. Would be so much nastier.
@TheGoreforce
19 күн бұрын
@@peterdavis7557 the toxic god in the shoud just decides to make a toxic panet, the fire focused one a volcanic planet and the third could be a tomb world.
@CliffCutterActual
22 күн бұрын
Whether the weather be magnets, Or whether the weather be shocks, Whether the weather be Shroud, Or whether the weather be dust. We'll weather the weather, Whatever the weather, Whether we like it or not!
@conquerofgames8504
21 күн бұрын
Spoken like a true Man
@nip3004
22 күн бұрын
These space storms seem to affect planets way more than space.... Kinda wish there would have been more effects on mining/research stations, observatories, and mega structures. Science and construction ships as well. Also would have been cool if storms had positive and negative effects on fleets. Electric storm increasing shield hp while turning off them and increasing projectile damage but reducing laser damage. Ect
@valritz1489
22 күн бұрын
16:40 - Just to clarify, I believe what it's saying about the Shroud storm is that it can change both habitable and uninhabitable worlds, not necessarily that it will flip them from one to the other. Now it still might! But just a heads-up.
@TheBahamaat
22 күн бұрын
It seems to be going against the grain, but I am kind of looking forward to this. It really seems to be a pack aimed at making the single player games a bit more interesting and varied. The one thing I would like to see is a slight reduction in the research cost ramp up if they are adding more techs - or we should have more control over which 'theme' of research we want to head into (since we now have astral threads, all the ascension paths, archeotech, and new storm mechanics).
@fastjimmy6167
17 күн бұрын
Same here! This has the potential to really change the face of the game in a big way for the first time in a while.
@kroanius8808
14 күн бұрын
i actually Like this Kind of randomness in stellaris, you AS a Underdog Empire with a unlucky start or a Empire with a verry lucky start keeps the gameplay varied each time
@ismayonez6865
22 күн бұрын
I think it's really important that the storms are there for a long period of time so there is actually an incentive to play around it. The effects also need to be relevant, so I'd prefer fewer useless effects (stuff like "+50% enforcer output"). Also, hopefully the visuals for the storms will be nice, vanilla Stellaris systems are kinda lacking when it comes to visuals.
@MayaWu44
22 күн бұрын
My feelings exactly.
@Empmortakaten
21 күн бұрын
10:06 "If you're a battleship you'll get minus 10%" If they're basing ship size on it's likely using the ship scaling that torpedos use, which would be a -22.5% damage output for battleships, -12.5% damage output for cruisers, -7.5% damage output for destroyers, and -5% damage output for corvettes and frigates.
@Iivaitte
22 күн бұрын
I think Ill keep naturally spawning storms off but leave it as an option for empires to use as a form of offensive strategy.
@gmradio2436
21 күн бұрын
That might actually make them more devastating. If they don't happen naturally, then no one will prepare for them.
@LordProteus
22 күн бұрын
I think they missed an opportunity to release an Energy Species Pack alongside this one.
@gmradio2436
21 күн бұрын
We just got Machine Age, the model team needs some lead time for the next big release.
@garymcjerry
21 күн бұрын
@@gmradio2436if they ever deserved some time to cook it would be now tbh, pleasantly surprised by MA and the previous pack updates. Actual props to them lol. You can legit see the team getting better with time.
@gmradio2436
20 күн бұрын
@@garymcjerry I agree. I will wait for the next big pack if it was like MA. What were the last two DLC this year? Museum/zoo and a species pack?
@briannaherrington949
22 күн бұрын
These storms remind me strongly of Civ 6's disasters. Sure, it hurts to be hit by them but there are potential benefits to reap as well
@adalbertojunior9836
22 күн бұрын
i am the storm that is approaching
@MrMelonMan647
22 күн бұрын
provoking
@KAPTAINmORGANnWo4eva
22 күн бұрын
@@MrMelonMan647 black clouds in i-so-la-tion
@Darkn3ssF4ll
22 күн бұрын
I am the storm that knocks!
@randomcast3183
22 күн бұрын
I don't even know who you are.
@perusaklahanorang7949
22 күн бұрын
I am reclaimer of my name. Born in flames, I have blessed....
@JohanDanielsson8802
21 күн бұрын
Maybe build a storm attraction center at a starbase in a desolate uninhabited system, in order to draw storms away from your populated systems?
@averagereader2472
22 күн бұрын
It's a good day when he releases a video!
@devincode
22 күн бұрын
Great vid, I had higher hopes for what the next DLC would be though :)
@nip3004
22 күн бұрын
6:00 "I don't know what determines that" Text on screen "depending on the storms intensity"
@MontuPlays
22 күн бұрын
Let me rephrase, I don't know what determins the storm's intensity!
@EdwardKeeley
21 күн бұрын
@@MontuPlays The way it's worded, I think it might just be RNG, with the system being randomly assigned a value for intensity between 1 and 3 after the system passes. It probably wouldn't be even RNG, I suspect 1 would be the most heavily weighted value to denote low intensity, while the highest of 3 would be least weighted. That's what makes the most sense to me at any rate.
@lavan1892
22 күн бұрын
Honestly don't care about the storm DLC, just seems like its gonna go the way of espionage, it'll be technically a thing but to weak to bother with. The next update after it though looks really interesting, messing with the space fauna could be fun on its own, might also tie into the fruitful partnership origin which would be neat.
@davidwoodmansee6233
22 күн бұрын
Imagine trying to bring real-world physics into your sci-fi space game 🤣 I would really love if there was a mechanic where stars could become unstable and go nova or supernova
@gabrielsysrodrigues
21 күн бұрын
I think some mods have events who does that, I don't remember their names tho.
@XShrike0
21 күн бұрын
Does the time period the games cover even long enough for this to happen? Naturally unless they were already that way at the start.
@davidwoodmansee6233
21 күн бұрын
Well, Betelgeuse could go any day and there could be events that give indications it could be happening or going to happen
@ryorai5804
21 күн бұрын
Magnetism and electromagnetism are 2 different things, radiation is not inherently particles and particles are not inherently radioactive and not sure where the electromagnetism you mentioned comes from. The gravity storms are definitely an unusual one, however there is sort of a precedent. Fairly recently (2020) we actually experienced I guess what you could call a gravitational storm where a wave of gravity hit us in exactly the way described in the tooltip but im not entirely sure how it could be a "storm".
@golf7078
22 күн бұрын
Sounds like going wide is good insurance from any of the storms. Losing some production from a planet or ten is basically unnoticeable once you get big enough. In my last playthrough there were many planets I just forgot about for a while, or even missed the colonization notification entirely because I was busy.
@soybean9098
21 күн бұрын
100% and tall empires will have the opposite effect. Needing more buildings can kill productivity of each planet and a storm can absolutely crash a tall economy.
@mustafaozturk2542
21 күн бұрын
You can still play tall with this. Instead of playing an alone self sufficient tall empire, you can play a tall vassal abusing empire which your most production relies on your vassals while you focus on alloy production only. So this DLC is going to force player to have vassals to handle their resource production for them.
@darnchacha1632
22 күн бұрын
I'm still very skeptical about this DLC, 4X games have added weather mechanics, it's rarely interesting it's just like a random event that destroys terrain kills populations and makes things generally less enjoyable.
@wedgeantilles8575
22 күн бұрын
Yeah, sounds just like a huge RNG element, especially early on.
@tylerpetersen6226
22 күн бұрын
I agree this on the surface this is one of the least exciting dlcs for me.
@bdrago5420
21 күн бұрын
Civilization 6 comes closest to getting it right. Floods and volcanic eruptions can permantly make the terrain more productive, so it's not all bad. It's your decision If you want to settle on a flood plain or near a volcano and you can research dams.
@gmradio2436
21 күн бұрын
It is true most times weather is use to inflict damage on a player to make games not be the same economy grinds. I don't normally see ways to use the same mechanics as an active weapon. I will not say good or nad until about a month after the DLC drops and we get time with it, but it is interesting. First it makes your neighbors more important than just potential warfronts. If your neighbor starts down the storm tree it should both be visible and demand counter play. If they are going storm repulsion, part of your boarder is safer from economic damage and might be someone to ally with or watch for military build up in a "safe harbor". It they are playing Storm Attraction, you probably want to invest in weather research yourself to prevent storms being dragged through your territory. Or you can weaponize your neighbor's storms be directing them to your enemies. You might have to sacrifice a few planets, but it could weaken two other empires. There seems to be more play and counter play than just bad weather.
@azeria1
21 күн бұрын
@@bdrago5420 well the storms have also have positive effects as well as negative effects
@liquidrock8388
21 күн бұрын
It shouldn't be too bad provided that storms avoid home systems and guaranteed habitable planet systems for the first 50 years or so. I hope they implement something like that. You can also turn off early game storms altogether I think. It's also worth noting that while some of the storms are absolutely terrible when they affect your colonies they may be quite beneficial in your other systems. If I had the possibility to attract or create a radiant storm in a system with a kilostructure I'd definitely do so. Weaponising storms also looks potentially fun.
@2MeterLP
21 күн бұрын
Seems that if you lean into it, the storms can have nice effects while removing the negatives.
@duncanharrell5009
22 күн бұрын
Hey montu, would you be willing to do a Fanatic Spiritualist playthrough, seeking to unite the Galaxy under a Galaxtic Imperium lead by a Chosen One God Emperor?
@fatchins9126
22 күн бұрын
BOOOORING Everyone and their grandparents did that already Let me guess its also xenophobic
@duncanharrell5009
22 күн бұрын
@@fatchins9126 No. Xenophilic or at least neither of those and egalitarian for the bonus to faction unity and specialist outputs. You're to spread the True Faith, not hide it for yourselves only.
@garymcjerry
21 күн бұрын
@@duncanharrell5009 for the record, imo, if you’re talking big E, dude was definitely a militaristic, authoritarian, materialist. Not the xenophobic, spiritualist empire people think of. That’s later. The faith comes later directly against the emperor wishes. He was all about science and progress and VERY MUCH did not like any religion, at all. A legit technocrat or Meritocracy guy. The imperium ends with the opposite beliefs to what it started on lol.
@martinrowley6901
15 сағат бұрын
Thank you so much for making these videos! I'm playing a Storm Chasers megacorp with Storm Influencers and Weather Exploitation. One of my first big decisions is what kind of storm I'm going to create - and of course, the game doesn't even give a hint as to what each storm's effects will be. Of course the Stellaris Wiki hasn't been updated yet. So naturally I come here, back to your videos - as it's seemingly one of the few places on the internet I can find information about the new content!
@laavos
22 күн бұрын
Still not convinced about this DLC tbh. Not sure I like that range of randomness
@DenemeDokio
22 күн бұрын
Montu, the radiant storm can actually be amazing the right systems. If it is in an arc furnace system then you have a literal gold mine.
@dragonknight951
22 күн бұрын
At first I was like: Oh cool, storms. That sounds kinda neat! Now after watching It's just: So what I am hearing is there is at minimum 2 ways for RNG to severely cripple an empire with zero ways to counter it because you need a special structure to just START to defend against it and that just forces you to rush that structure 24/7 as well as more mandatory researches added onto everyone's overfull plates to prevent it from fleet-wiping you. Thus I predict the meta will be: Decentralize everything, never specialize planets, mandatory structures EVERYWHERE, rush that mandatory research HARD, have multiple prepared fallback homeworlds in case of instant death approaching your current one, just completely only ever build ultra-wide because if you ever have anything vaguely specialized then the wrong RNG storm will cripple you until you are strong enough to basically render the entire mechanic non-existent, then just play like it isn't there anymore. So basically, new mechanic that stresses the player out and annoys the crap out of them until the player develops enough to ignore it completely. So it's only ever either a negative source of stress, annoyance, and general negativity with some consolation prizes or something you forget is there. Not very good candidate for a payed product
@gmradio2436
21 күн бұрын
You can also invite the syorms to your territory and use the new tools to make use of the storms. New origin and 3 new civics that receive buffs from storms, several new buildings. Might play tall and use storms as a defensive barricade. Or place the storm repulsion modules on stations on your boarder. Inversely you could place a storm attractor to draw storms away from important systems. Or ignore the storm tax and out rush the other players. Storms move around the galaxy and then go on cool down. Play roulette with the galaxy. The final option is to set the storms to off. You still get everything in the pack, including player made storms.
@Hiro1oo1
19 күн бұрын
My big wants before release: I want to see more storms that have benefits for fleet combat. I love the negative effects. I think this will make space combat more interesting with the idea that you could make a storm and fling it towards a target system and have the entire path of systems, if they're your space, prepared for a certain type of issue for your fleet. But, it would be interesting to see if certain weapons were outright stronger with better range or alternative combat effects. And I'd like to start seeing what this means for modders, in how previous expansions showed off what these actual new effects would be. I hope to see storm related mods within the week of release to enhance the base ideas presented here. I hope this is the huge shake up to fleet combat I've been hoping for.
@Zebiekistis
18 күн бұрын
Whatever they do with the storms, I just hope they improve/update the original UI to be able to trigger some of the screen clutter. I don't really care what systems have finished archeology digs or finished astral rifts when I'm fighting the endgame crisis at 2400something. Also, if I build orbitals on every planet/moon/asteroid in a very dense system, all I see are orbital icons, nothing else.
@Cronirios
21 күн бұрын
I'm regretting getting the season pass when machine age came out. I really hope this dlc turns out to be much better than it sounds.
@garymcjerry
21 күн бұрын
Ahh the classic, “here have a good dlc” “Here have a bad dlc” “Here have a good dlc” “Here have a bad dlc” Legit you will never be able to tell with paradox lol
@thetawaves90
21 күн бұрын
Great video, really interesting changes to an existing mechanic that previously only stemmed from VLUUR and the zroni storm casters. I'm looking forward to seeing how they impact the new features. I don't quite understand the negative responses - we already have any number of RNG determined events that can help or hinder your systems. Additional content is always welcome, especially where it develops existing mechanics thematically.
@SilasTheLunark
21 күн бұрын
Ultimately this feels essentially like a new layer of RNG to add onto your galaxy and i think that for those who enjoy that will enjoy this DLC. Feel pretty skippable though if thats not your cup of tea
@fanof5950
21 күн бұрын
A new video idea. Planatary features/modifiers tier lists
@Nomadic_Gaming
20 күн бұрын
i love the intro matey also love this dlc idea holy shit warp storms RAISE THE GELLAR FIELD (hopefully we get more psi tech none shroud related from this)
@shkh7623
20 күн бұрын
This DLC is great for someone who wants to play on the fly. Or someone who wants to roleplay an actual space empire as it introduces new challenges. It's also good if you want to have a realistic run (let's be honest, Space is supposed to be cruel). If someone doesn't like it, there is always the option of disabling it.
@timothypeterson4781
21 күн бұрын
The one thing I will say is that hopefully the defensive tree will get a special repellant or something because having a storm just completely invalidate one entire tree is a bit much.
@micro7vista
21 күн бұрын
You know what I would LOVE to see is a new end game crisis that works this way; another galaxy finally drifts close enough toward us that FTL between them is now possible. But this galaxy is similar to ours they have a federation but they are hostile. Meaning we need to unite ourselves to fight them. Massive ship battles raging though the systems. I know the mechanics would need to he worked out a certain way because we clearly can't have 2 huge galaxy's because lag but I'm sure the devs could find a creative way around it.
@Zathurious
19 күн бұрын
I can see it now: Game Start, I spawn next my devouring swarm premade empire, and then a storm spawns on top of me decimating my fleet... You guys know where this goes. Anyone else notice that these storm effects could truly be horrible when combined with the debuffs caused by altering reality?
@CruelDwarf
19 күн бұрын
Radiant Storm on an Arc Furnace system could be fun.
@MrDoze14
21 күн бұрын
I welcome the chaos of the storms. Sounds really fun to be messed up or gain bountiful resources :D very excited for this dlc
@benoithudson7235
21 күн бұрын
I can’t wait to bring out my sharpie to drive where the storm is going next.
@arkorat3239
3 күн бұрын
i wonder if shroud storms will become more common trough the End of the Cycle or Unbidden crises. that could be fun.
@ryorai5804
21 күн бұрын
Such an awesome sounding DLC. Love the shroud and nexus storm ideas especially.
@dirk1998
21 күн бұрын
One of my favorite things was completing a science excavation chain that granted the ability to fortify starbases with storms. I enjoyed the idea of sealing my empire behind a wall of crackling mystery.
@swordsnspearguy5945
22 күн бұрын
Honestly I'll probably get this just for the rng challenges it would bring making the game tougher means I will have to be a lot more strategic in my thinking
@ecogreen123
21 күн бұрын
one thing i would love is the longer you run the game the more frequent the storms, so earlier on they would be far and few between but say by midgame they would be occasional, etc.
@daamh
21 күн бұрын
25:51 - The red area appears to be the storm and the arrows are the way it is traveling.
@Cybrex1
22 күн бұрын
finally the storms that swolfin has sung about have come. "I'll sing you a song of our fish from the sea. And it's windy weather, boys, stormy weather. When the wind blows, then we're all together. Boys blow ye winds fringeward, blow ye winds, blow."
@mrfluffyhedgehog
22 күн бұрын
radiant storm on an uninhabited system with an ark furnace. why don't mind if i do!
@bartimaeus666js
21 күн бұрын
Seems like something I would like, but probably because I just play by myself for RP reasons. But I would probably still keep them on minimal or close minimal settings. It does sound like something which if too much will just be an annoyance.
@DanStaal
21 күн бұрын
As a primarily single player mode player, this looks fun actually. I can see several of these really helping you out, even early game.
@somepervert5681
21 күн бұрын
I would have preferred the storm to affect battles and systems deposits more than planets. Like affecting the effectiveness of certain weapon type, giving tracking or evasion,... Even more if we know where the storms are going, it would make planning important Here, I just see electric storms (and stardust storms if you need a cloaking device) giving me more reasons to go armor instead of shields I love the concept, I think it could bring a lot of nice content (while overwhelming new players even more but hey, it's a paradox game), but as it is right now I'm not sure I want it in my galaxie.
@UncannyBeagle
21 күн бұрын
I'm actually excited for this. So far it seems like the storms could potentially break nations apart to cause more chaos, but I'm someone who enjoys the chaos of the game.
@TBCN69
15 күн бұрын
Paradox looking at sales: Wey hey and up she raises
@thisisakoolname9927
21 күн бұрын
There should be a mod adding a storm that has no effects but playing Bury The Light when ever it's on sceen.
@TheStratovarian
21 күн бұрын
More and more looking appealing for virtual pops with storms and just ignores so much of these outside things.
@dracish123456789
21 күн бұрын
Would be interesting if unique event storms have additional effects
@icdansheep1873
21 күн бұрын
Really gotta see how much you can counter the storms tbh, undecided if I'll leave them on or not
@BigDaddyProtoss
21 күн бұрын
I think it will add a fun challenge or layer to roleplay which is my primary reason for playing this game anyway. These storms can also plow through AI territory as well which could lead to some interesting sudden downfalls or unexpected changes to the political enviroment
@jonahpeters337
22 күн бұрын
This reminds me of the Natural Disasters in Civilization. I will probably have these settings on minimum or off. I like to actually enjoy my game and the difficulty of the AI at Admiral and up is sufficient
@OniMalco
21 күн бұрын
I'll wait to see what else comes about with the info of the dlc to form an opinion. Cause not for nothing, maybe the origin that's coming will have a different effect and be beneficial instead of a hindrance.
@kkrg413
5 күн бұрын
19:00 ...he said, while "non-artificial planets only" was on screen
@joseywales6168
21 күн бұрын
20:40 I am going to investigate that mysterious unknown alien capsule so hard
@noctusdoesthings
13 күн бұрын
Magnetic Storm is Electronagnetic Disturbance Electrical Storm is Ion Discharge Radiant Storn is Roving Radiation Belts
@kylesingleton5887
21 күн бұрын
I wonder if planetary shields will play a larger role to protect planets from space storms?
@Ale-ft4re
21 күн бұрын
Dlcs i wish paradox made for stellaris: 1 unic ships for empires with pacts with shroud and psonic, religion system, similar to machine age 2 plague system(zombies, xenomorphs, corona virus 2), more mechanics for animal life forms, biological acension ship sets, similar to machine age 3 criminal organizations and pirate clans mechanics, some phisical representation of trade routes and civilian ships. i like the simulation aspect of stellaris of seeing a galact empire, i dont want to just win the game.
@hghchaito3972
22 күн бұрын
Good way to break the stale period, manipulating storms for your advantage could be a fun maneuver. Hopefully tunned down early when you have no tools to deal with it.
@seandor
22 күн бұрын
I hope this dlc adds a lot more visual depth to the universe. I wouldn't mind storms that don't do anything but just look cool
@GarlicPudding
21 күн бұрын
There better be a "Twister" reference. Maybe an event chain involving Megacorp Storm Chasers?
@NevG27
19 күн бұрын
You sound like the Ninth Doctor (Christopher Eccelston). Really nice voice.
@minifeebas8911
22 күн бұрын
honestly i think this is a good thing for pvp, in the sense that it allows for a different of skill test to shake things up normal tournaments are based on optimal execution of a predetermined strat without rng, this tests the ability of improvisation if things go wrong horribly probably you dont want to play with it on all the time tho
@elizabethwinterveil9950
21 күн бұрын
I can see storms being turned off for early game in pvp games
@Outpost969
21 күн бұрын
If the shield protects the planet, i hope underground races also get a natural protection from it too.
@ryang2573
2 күн бұрын
I wish subterranean civilizations were immune to planetary storm effects. Itd be a nice boost to that origin without having to buff anything else.
@runes.nielsen2084
18 күн бұрын
It might be fun with the storms...but I fear it won't. Look, I just fought Cetana's fleets for the first time while she had a "Cetana storm effect." And there was the usual galaxzy wide storm effect, too. A snail could outrun my poor ships, so slowly were they moving (and this was with two speed buffs.) It was not that it made Cetana crazy dangerous...it started out being very scary as I had no idea what she could do, and then it got boring. I fear what might happen when a third kind of storm hits me. One storm is annoying, two extremely much so, and three is...well, we'll just have to see. Maybe It'll be fun 🙂
@MaxHaydenChiz
15 күн бұрын
Do the storms interact in an interesting way with any existing origins? Subterranean and voiddwellers would probably have very different experiences. As would someone used to living on a tomb world.
@cstains5543
22 күн бұрын
Well... not so sure this is a great idea. Potential to completely screw up worlds repeatedly? Just thinking of the chaos of colonization or having one of the bad storms hit your home system before you've really got a good non-home sector economy built up... ugh.
@markgregory9343
21 күн бұрын
I wonder if being a subterranean nation would help resist effects from these storms... At least for planets. After all; if said civilisation lives beneath the ground, it would make thematic sense to receive such a defence. Just a thought that I hope the devs take into consideration...
@MacGhriogair
22 күн бұрын
Particle Storms and Nanite Swarms will be very interesting for free unity.
@Freakk600
21 күн бұрын
I guess unpopular opinion I think this will be a fun dlc. What separates Stellaris from games like Endless Space is the events. The game throws things at you to deal with traditionally this has been minor events from science ships and larger events like the Great Khan and the end game crises.
@MaxHaydenChiz
18 күн бұрын
KZitem has been very uncooperative when it comes to showing me your videos on time. So posting here to see if it unconfuses the algorithm about what I want to watch.
@TacticalBeard
21 күн бұрын
Still upset that space shanty isn’t in the game music. I don’t want my strategy game to be predictable these random storms sound like a great addition to spice up the game
@vicentescangarelli2361
21 күн бұрын
Feeling a bit under the weather with this update
@KAPTAINmORGANnWo4eva
22 күн бұрын
This just makes me think of Paradox doing their own version of Sid Meier's Pirates with more hardcore maritime survival elements.
@gavrielkay6197
20 күн бұрын
Rather than storms I’d like to see them expand on the psionic and genetic ascensions the same way they expanded cybernetic and synthetic ascension
@williamgressman4001
21 күн бұрын
I like it, the early game will be harder, but the fact it makes meta builds harder is a good thing in my mind, they now have a risk factor correspondent with them. I can see myself turning the frequency low as too many storms in a game would probably feel monotonous but just like space fauna I like anything that makes the galaxy feel more alive. Gota agree though, the names and science are wack
@soybean9098
21 күн бұрын
Depending how they move I think these will affect tall empires much more. Less likely to hit but when they do could straight up end the game for you. Wide however are more likely to get hit by the whole storm and more storms but the debuffs won't mean nearly as much. Really not likening RNG this heavy. I mean -60% mech build for a nonorganic empire early game is basicly game over in PVP or high difficulty.
@-JustHuman-
22 күн бұрын
These storms don't sound fun to play with, as some are basically game enders while others push you forward.
@henrywill124
21 күн бұрын
It's like Stellaris is trying to compete with Cities Skylines 2 in producing dlc that the fanbase do not care for.
@antillie7
21 күн бұрын
Shroud storms have me thinking of warp storms from 40k....
@mordekaiser2026
22 күн бұрын
Particle storm with Nanotech will be nuts. You don't have ship uppkeep, and by having 1k swarmers you will have free 2k unity
@arutka2000
21 күн бұрын
20:37 "Libera te tutemet ex inferis"
@Teyloune
22 күн бұрын
It sounds like a cool idea. I hope it adds to the gameplay rather than distracts from it.
@jezusbloodie
21 күн бұрын
I kinda hate on the fact that they put electric storm and magnetic storm as two seperate entities, instead of electromagnetic storms. You can't have one without the other (because those fields share the same force carrying particle, the photon; a change in one induces a change in the other) The flavour texts don't help either, where the electric storm's mentions "electromagnetic fields" and seem plausible on galactic scale, while the magnetic storm's text makes it seem it should be a system local phenomenon and not something larger. To go even further and leave the realm of applicability to a SciFi gamemechanics that needs some suspention of disbelieve, the whole galaxy is, in effect, a gigantic whirlwind of electromagnetics (and gravity)
@jtvice1862
22 күн бұрын
How does it affect terraforming and mega structures? I hope storms reset systems and allow them to be resurveyed.
@RKGrizz
20 күн бұрын
Isn't this just the Legends of the Dead dlc from CK3 but for Stellaris? Seems like a good idea but the execution... we shall see.
@roshanhari674
22 күн бұрын
i hope they rework zroni stormcaster
@mustafaozturk2542
21 күн бұрын
Still much of the information is unknown and it's too early to judge this DLC because if one of those researches will be added to the pool of Relic world origin. You might have a start with storm repulsion technology early on to protect you from it. Also what about empires that are subterranean, I believe they would have a +50% protection from the negative modifiers from the storms that hit your planet. A subterranean empire might benefit from storms more than others.
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