When you need to animate an object in your Unreal project, chances are you jump towards a skeletal mesh, but using vertex based animation on static meshes can save significant performance. (This example asset alone cost 0.5-1.0 ms total less when using vertex animations)
Vertex animation and crowds: / how-to-populate-real-t...
Негізгі бет Stop Using Skeletal Meshes! (Unreal Performance Optimization Tips)
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