This is a play-through using Lee in an alternate Arcade version of Street Fighter 1. Read on below for more information...
This is an alternative version of the Arcade game Street Fighter 1 which allows the player to select the enemy/boss characters.
Lee is the first Chinese enemy opponent. He is a non-selectable character in the normal version of the game.
===== About Lee =====
Lee is a Chinese martial artist who seeks to test his skills against worthy opponents. He participated in the first World Warrior tournament, eventually losing to Ryu. Yun and Yang are his nephews.
Gameplay-wise, Lee is a pretty good character. His HP is the hop punch which comes out fast and has good priority, and his MK is a low sweep which also comes out fast and has good range. His MP can be a good anti-air, and his Neutral Jump Snap Kick is useful for catching opponents who jump in late.
===== Lee Trivia =====
---- In SSF4AE, in Yang's ending, Chun-Li mentions that she is paying her respects to Master Lee. It's most likely him that she's referring to.
---- Lee's stage background of the Great Wall of China is very similar to the one found in SFA1 (which are Chun-Li's and Akuma's backgrounds).
---- In the SF4 series, in the Crowded Downtown stage, there is a background character on the right that is sat down at a stool (he's not there at first when the round starts, he walks up to the stool and then sits down), he is the 5th character from the right. His design, hair and attire is similar to Lee's.
---- In SF32I, in Yun's background, there is a man on the far left that runs a food stall and is cooking using a wok. There were some speculations that he may be Lee. But I highly doubt that.
===== Additional Information =====
---- Against some opponents, there is a flaw that briefly freezes and stops Lee and his opponent from doing their jump-in's properly in the pre-fight "intro". After the freeze, the fight begins as normal.
---- In this version of the game, most of the enemie's / bosse's "special moves" are performed by holding Down or Down-Back or Down-Forward and then pressing a [P] or [K] button. Interestingly, this indicates that the enemy jumping strikes are a set routine/move, instead of a free move during jumping. It also explains why you cannot perform any strikes while jumping with them.
---- Despite selecting the enemy characters, the portrait of Ryu (1P) or Ken (2P) is always used for the versus screens.
---- When playing as an enemy character, after you win a round, the winning text will still say that Ryu or Ken won the round.
---- You can still play the 'break-the-boards' bonus games as an enemy character. However the enemy characters often do not have sufficient moves to reach/break all the boards.
---- Obviously the other bonus game where you time the karate chop will always be Ryu or Ken.
---- When you complete the game with an enemy character, it will still use Ryu's or Ken's portraits for the "king of the hill" victory message.
===== About Street Fighter =====
This is where it all began. Who would've thought that this game would develop into a sequel that ended up setting the tone for virtually all other future fighting games?
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