Just wanted to clarify a few things, Bad fear factor is misjudged for sure. Don't know what tier is better for them but surely they are way higher than D, I placed them there because I believed they just don't work properly Also I know Apothecaries are buffed by UCP but this list is based on vanilla
@rezaalan3991
3 жыл бұрын
Bad Things should be on C I think, because they have positive side to increased productivity
@seaweedisvegetable8465
3 жыл бұрын
fear factor building is only good when there is resources nearby, it also increase food production
@CN-ds3kl
2 жыл бұрын
I get your point about bad fear. It's really hard to rank tbh, I use this building pretty much every game, BUT I replace it by good fear factor later on. I start building bad fear factor in the mid-game, once my production and towers/walls are set(my population is around 200 there), to get a limitied period of time in which I can prepare for war. This also is necessary to keep food production high since I'd rather invest 60 people in stone/iron farms than in food. Whenever you want to flip economy into war, this might be your option. The only problem about this in my opinion is, you're vulnerable to attacks. Even if you invest all units in defending, you still got that -25%. Against AI I'd recommend this method, online I'd prefer using good fear factor. So I'd rank bad/good fear factor itself on S, but situational and depending on your playstyle
@radimroubicek5450
2 жыл бұрын
How you can place good factor in A (its D or F) and bad factor in D, rly bad factor is S tier in all scenarios. When you chose play europe army its OP, coze multiply resources you gather. If you play arabian you need only -1 FF to get bonuses from wood/food. Also you can easy use FF + and - in peace time multiplayer games, you start negative fear factor and before end you delete all stuff and replace with good factor so you nearly double production in peace time and after you get +50% boost for your army. Gallows 50g, deleted you get i think 20-25g, small flower 30g.
@beardsntools
2 жыл бұрын
bad fear factor is an easy S tier, doesnt cost much, boosts your economy insanely and the negative bonus is easy to deal with
@darthplagueis13
2 жыл бұрын
The apothecary just wasn't meant for skirmish battles. It was meant for campaign missions where you could get a plague event and in that case, the plague clouds would linger for longer and happyness would go down which is something the apothecary could help with.
@proximityclockworkx1572
3 жыл бұрын
I tried using negative fear factor and they really boost your economy. I just love seeing the tavernkeep rolling the barrels at 80km/h xd Yes, they make your troops weaker, but imo the extra gold you can get makes up for it. Also I call gallows motivational poles xddd
@Jefflenious
3 жыл бұрын
Yeah it's probably just me having such a bad experience with bad fear factor lol. Oh well that's a misjudge by me
@vojnax1885
2 жыл бұрын
Ya i tottaly agree, for negative factor is A+ tier, becouse your economy boost is waaay more better than your -25% weakness troop. for example: from 2 piles of wheat you can do 36 breads, instead of 16. this is ridiculous
@Necro_fury
2 жыл бұрын
Spires of inspiration
@Ugh718
2 жыл бұрын
@@vojnax1885 Actually 2 piles of wheat with maximum negative fear factor would give u 24 bread,because each wheat is 12 bread with that,not 18 lol.I DO get what u were trying to say tho:They deliver 3 wheat every time instead of 2.And with a maximum positive fear factor u'd get 1 wheat every time,which would be a pathetic 4 bread XD.Positive fear factor is literally useless I can't believe this idiot ACTUALLY put it in a tier,because in my opinion negative and positive should switch tiers XD.This is absolutely ridiculous lol
@vojnax1885
2 жыл бұрын
@@Ugh718 from 2 wheat you get 3 flours,from one flour you get 12 breads, where is mistake? but my english of course :D I used this sample because there you can best to see the differece, the 150% is like domino, you can use it on maps where is no oasis and you must live only with trade
@ChrisVideosGreek
6 ай бұрын
7:52 Coming back to this video, now that UCP3 allows building spam option, that can be superior if you have a lot of gold to quickly buy wood, especially for a lazy start.
@Slogstin
3 жыл бұрын
Meanwhile, the UCP apothecary: "haha i can heal all your troops and siege equipment, saving you tons of gold!" Also forgot to mention that the Fletcher is also good for your economy. If you produce tons of crossbows, you get a lot of gold and can even buy the wood for more crossbows, while still making a profit, so you never run out of your gold source. really good if you don't have much space for production outside the castle. "Oh yeah, how about beating mission 80 without a marketplace?" A certain german KZitemr: *Cries in 8 hours without a marketplace & arabic units*
@Jefflenious
3 жыл бұрын
Yeah people told me about HandOfUncut!
@rezasmith8073
3 жыл бұрын
damn the tier list meta is real!
@Jefflenious
3 жыл бұрын
3 of my top 5 videos are tier lists, it is real indeed
@strongholdcrusadermaster8305
3 жыл бұрын
Nice video
@eugenesis8188
2 жыл бұрын
Did the robot voice just pronounce poleturner the way I did in middle school?
@LCRichardM
Жыл бұрын
The statement of that mines are not fast and efficient like stone quaries is factual incorrect :) the different is so marginal in between and you need just 2 population for them instead of up to 6 and less building costs. This is purely based on feelings (liken often nowadays) than facts
@LCRichardM
Жыл бұрын
stables of the single benefit of training knights. an this ranks them higher than mines cathedral or warpon industries? church as that super low while provding a permanent +1 in moral is per definition a higher tier than the chapel. beer at the same level like hunters but hunters two tiers above cow farms, which is a raw material for weapon industry..... buddy.... i have a really really really hard time to recognize your knowledge of this game....
@666-55-t
Жыл бұрын
Im so glad this game is still alive and the community is so friendly. i played this game for litteral days on end when i was 10 years old. now im doing a marathon of all the skirmish missions again and i'm loving it. feels so good and nostalgic playing this game again. wood needed
@prodDizzi
Жыл бұрын
gold needed
@ismailtaridi3285
Жыл бұрын
Not enoug Wood m'lord
@jobra7624
Жыл бұрын
All good but tbh i so t understand why pwople pewfwr thia over sh2 and legends imo they are kinda better
@colinkluijtmans8313
Жыл бұрын
I read this with the typical voice
@mansoorahmad4408
Жыл бұрын
Not enough workers are available to run this building
@getnerfedon7136
3 жыл бұрын
in my humble opinion i think the dog cages are the funniest building in game. the thought of dogs killing a knight on horseback in full armor and in full tilt is always so funny to me
@Ugh718
2 жыл бұрын
And its *_METAL_* ARMOR AT THAT LOL
@razvandavid1510
29 күн бұрын
It's like the rabid white rabbit from Monty Python lol
@yanpvnk
3 жыл бұрын
can you do weakest into strongest castle build in every king? like, Wolf, he has different castle build in each mission, also for the other kings
@Jefflenious
3 жыл бұрын
That might be cool yeah!
@xjoachimx1947
3 жыл бұрын
Udwin has made that lol
@xjoachimx1947
3 жыл бұрын
But not a Tierlist he only showed all castle on his secondchannel and on his main (german) he telled a bit about each one
@yanpvnk
3 жыл бұрын
@@xjoachimx1947 really? nice info, thanks
@jahoyhoy55555
3 жыл бұрын
@@Jefflenious dew it
@hartantoanggoro
2 жыл бұрын
Brazier : doesn't give any bonus damage but you can fire a flaming arrows with it
@TheActionTourist
Жыл бұрын
flaming arrows dont do extra damage?
@hartantoanggoro
Жыл бұрын
@@TheActionTourist Too bad no, it won't melt enemy armor and only giving flaming effect that can trigger any pitch trap
@TheActionTourist
Жыл бұрын
@@hartantoanggoro Years wasted of spamming braziers damn good to know
@WooHooLadttv
Жыл бұрын
@@TheActionTourist this feels like i jsut got told santa isnt real lmao
@JaycobD3
Жыл бұрын
Omg 12 years of playing this game and i didnt know this
@BigPapaKaiser
Жыл бұрын
Fun fact - you can demolish a "used up" killing pits to gain back a little wood.
@dhavalpatil1515
3 жыл бұрын
Yes! Absoluetly you should try to beat Mission 80 without marketplace.
@白空-e8n
3 жыл бұрын
Mission 80 without Marketplace was done by HandofBloods Second Channel HandofUncut
@meikl777
3 жыл бұрын
@@白空-e8n also the last mission on the 2nd crusade
@kanasen7351
3 жыл бұрын
@@meikl777 which... Is Mission 80
@amazakiaula2019
3 жыл бұрын
beat mission 80 with -5 fear factor
@theraginggamer095
3 жыл бұрын
Personally I'd rate hunters much lower than A, I'd say C at best since the food source, on top of not even being available most maps, is very inconsistent. Also woodcutters should be S+ because of the almighty self-destruct trick
@darthplagueis13
2 жыл бұрын
Well... When they are available they're really good though. I think the main reason why most maps don't allow for them is because hunters are by far the best civilians that have a military application. Like, Woodcutters can fight back a little and I think they even beat slaves in melee, but hunters are straight-up archers who you don't have to pay or supply weapons for, and they'll stroll about the map and shoot game, rabbits and any enemy unit they come across. The reason why so few maps actually have them is that they can mess with the balancing.
@Ugh718
2 жыл бұрын
@@darthplagueis13 "Like, Woodcutters can fight back a little and I think they even beat slaves in melee"I actually tested the woodcutters in a custom map by saving it and then playing it and they can actually 1v1 a SPEARMAN,not only a slave(if at full health of course).They can kill 1.25 spearmen(aka they'll kill 1 spearman and then take away 25% of the next spearman's health,if fought 1v1.Otherwise they're fucked lol). Also fun fact:Tanners,blacksmiths and armorers can ALSO fight against enemies in melee combat,aswell as the ox tethers,so woodcutters are not the only units aside from hunters that can fight.The jester can also fight but I wouldn't really call what he does"fighting",sooo,yeah lol:He more like mocks the enemy and inflicts psychological damage on them XD
@sedimentality5710
2 жыл бұрын
yea ez S+, imagine blocking out enemy AI gate with these bois lmaoo
@Krarilotus
3 жыл бұрын
The Apothacry is sooo good with the UCP. Specially as a healer!
@Jefflenious
3 жыл бұрын
Yeah true, most of my lists are based on vanilla though
@stpvtrick5943
Жыл бұрын
Problem with the apothecaries is you need to build 3-4 of them just for them to be anywhere near effective.
@Krarilotus
Жыл бұрын
@@stpvtrick5943 as long as you bring your weakened troops close they really rock!
@vitekhampejs2428
3 жыл бұрын
Imho bad stuff is really good at increasing efficiency of your eco. The thing in SHC is that efficiency of production depends highly on distance from stockpile/granary/armory. So your first ten bakeries will bake more bread than second ten of bakeries. With bad things you only need handful of buildings so everyone has short distance to stockpile therefore making your eco way more efficient and you need like half (or third in some cases) amount of buildings to achieve same result as without bad stuff. With good things its the opposite. Your workers are lazy and you need to compensate is placing more production buildings but every additional building is less effective due to distance from stockpile... Imho bad stuff is good if you want to expand, make army or sell stuff, good things for when you are set and only need to sustain via taxation as you will need way higher pop to sustain yourself.
@Halimat2.0
2 ай бұрын
though good things allow you to ditch food entirely if you build a cathedral and church while bad things make you very dependent on farmland
@luckyluke4525
3 жыл бұрын
Lookout Towers are good to build a high shield wall to protect an area from arrows.They can also be used when you simply don´t have the space for stronger towers.
@spriterfighterstudio4574
2 жыл бұрын
Also protect food
@poryg5350
3 жыл бұрын
For the ale production buildings... Ale is totally broken if used properly. It's not meant to be sold. It's extremely cheap and provides up to +8 popularity. It's worth it to set granary to no rations and sell all bread while making population drunk. Nevertheless, the tiers of the buildings are different. Hop farms are B tier. Hops are slow to produce and don't contribute to your economy. It's much better to grow wheat instead and buy hops given their cheap price. Breweries are A tier. They produce ale, the most broken food in the game. However, the stronger your eco, the less it hurts to purchase ale. And it's not very difficult to reach a point when it doesn't hurt at all. Inns are S tier, no discussion. One inn keeps 30 population fed. Inns allow you to sell all your food for insane profits instead of wasting it away by eating. Also, it doesn't matter if you have 31, or 59 population, the ale consumption is not affected by population. It is affected by distance to stockpile. However, it makes no real sense to place it overly far, because ale is cheap. It however makes no sense to place them into the heart of the city either. The drunkards are annoying,
@Jefflenious
3 жыл бұрын
Oh yeah I believe this is more accurate too, ale production buildings are not that good but Inns are the broken part
@Ugh718
2 жыл бұрын
Actually if u set ur granary to no rations ur people will starve to death and will need to constantly be replaced.That's why u'll constantly see the no labor signs above buildings(the red circle with a line in the middle of it):Because those workers literally STARVED to death,so please for the love of god set it to full rations and produce food XD
@poryg5350
2 жыл бұрын
@@Ugh718 They will starve to death, but it takes them so long even 324 people aren't enough to slow down the eco.
@germanwolf9212
2 жыл бұрын
@@Ugh718 For real? I played last week and I made my population drunk and bribed them because I had no access to grassland and I didn't want to buy food all the time, so I set no rations. I have to try it again and see for myself. I also played on UCP.
@AwakenedAvocado
2 жыл бұрын
@@Ugh718 funny that a Soviet communist would wish to feed the population to not starve the whole population
@oledechert3278
3 жыл бұрын
I’d put all the beerstuff in S Tier, its even better than bread in my opinion … +8 popularity for nearly free
@thebadman6169
3 жыл бұрын
So much this. Who needs food in first place if you can use beer to replace this mechanic for much, much less labor on maps where you have very little to no farmland.
@Ugh718
2 жыл бұрын
@@thebadman6169 BUT u can sell the bread that u get for much more than what ale is worth,so its definitely a lot more worth it imo.+U can regulate between no rations and double rations,tho I always tend to keep it at full rations,as they'll either die of starvation or being too fat otherwise(the peasants and workers).Also the fact that with maximum negative fear factor it is SO much more lucrative and efficient to produce bread rather than ale,as instead of 2 wheat being delivered to ur stockpile every time on neutral fear factor,u get 3,and that 3 wheat is then turned into 3 flour as opposed to 2,and those 3 flours are then turned into 36 bread(3x12)as opposed to 16(2x8)with regular fear factor,so it is WAAY more lucrative imo lol.And that's only 1 delivery:They deliver a total of 12 times from a single farm(I've tested this myself if u don't believe me lol),so that's a total of 36 wheat=36 flour=432 bread,and on normal fear factor its only 24 wheat=24 flour=192 bread. So in short:Wheat production is WAY better than ale production,because 432 bread is a LOT more expensive than a bunch of ale lol.50 bread is 200 gold,and 5 ale is 100 gold,so:U do the math lol. Edit:My mistake:5 ale is 50 gold when sold,so even LESS lol.Literally 12 bread(a single flour that a baker turned into bread in his bakery at maximum negative fear factor)is 5 ale,and it is MUCH easier to get 1 flour than 1 hop(the raw material needed to produce ale)lol
@Halimat2.0
2 ай бұрын
@@Ugh718you can make the population insanely high with alcohol, bread eventually can't feed anymore people as the pathway gets to long, also you can buy the ale if you don't have place for pruduction and still get a constant +8 as barely any is used. It also allows you to set food on reduced rations if you wanna still take taxes which makes it easily possible to get apples cheese and bread in the granary for a nice variety of food bonus
@Ugh718
2 ай бұрын
@@Halimat2.0 I have actually found something out in the meantime since 2 years ago:You can actually have INFINITE workers in a building. How?Well I think Jefflenious did a video on this but I'll explain it anyways:Hit the snooze button on a building(so fire workers),pause,hit it again while the game is paused,unpause. This will cause 2 workers to go to that building(s). Rinse and repeat as much as you like. You can actually use this trick to abuse the💩out of apple farms:Just put a granary next to one,do the pause-unpause glitch,and voila:Infinite apples XD(works ideally with 4 apple farms since you'll have one active for every season:Spring,summer,autumn and winter. MUAHAHAHAHA)
@Halimat2.0
2 ай бұрын
@@Ugh718 that is very funny
@jasonvolkanov3123
3 жыл бұрын
I use the apothecary as a cosmetic building just to make my city look cool
@AwakenedAvocado
2 жыл бұрын
Lmao so do i
@Beowulf-eg2li
3 жыл бұрын
The UCP apothecary healer thingy makes it an S tier building, I think it's a much needed upgrade to an otherwise pointless building
@VPLewr
3 жыл бұрын
Came to the comment section precisely for this^^.
@rezaalan3991
3 жыл бұрын
UCP stands for?
@Beowulf-eg2li
3 жыл бұрын
@@rezaalan3991 ultimate crusader patch :)
@criticaldamage4067
3 жыл бұрын
@@Beowulf-eg2li no its unofficial crusader patch.. 😉
@Striraid
Жыл бұрын
I never quite understood why they had to make a whole new building for tunnelers. Why didn't they just add them to the engineers' guild is quite beyond me.
@user-vd8uu1ef4w
2 жыл бұрын
IIRC you can demolish activated killing pits to get 3 wood back
@Jefflenious
2 жыл бұрын
Yeah you can!
@tipakornkoompakdee7800
3 жыл бұрын
Jeff : You can't play without granary Me : Hold my ale! Ps. I always build Ale town zone It's cheap in my opinion only cost 100 gold while you spamming a lot of quarry production and it can be rush while my friend focus on food production when I already build an army with no food production. Spend gold for ale you can make army faster it's good investment I think.
@josh7827
3 жыл бұрын
That's what I said when I saw he ranked food above ale and hops. Skipping food production gives such a strong early advantage to the game.
@zachdugan7320
Жыл бұрын
Inns are S+, +8 bonus to happiness for the cost is insane (especially compared to +4 in the original Stronghold...not to mention inns took 50 wood to build instead if 20). "Bad" Fear Factor is B-A tier. Increases worker production output (which works in both the wheat and bread stages of bread production, making bread production more insane than it already is) at the cost of negative military efficiency. But here's the thing: you can destroy the "Bad" fear factor things at any time to undo their effects...you can revert to normal when it's time to attack the enemy if you want (or even destroy the "bad" things and build "good" things in their stead)
@Frontline_view_kaiser
3 жыл бұрын
I get ranking Ironproduction below Stone production, but Iron is actually more efficient at generating money on closer distances. the Further the resources are away, the more efficient Stone becomes in comparison, but if you get iron deposites close to your drop off, its super worth.
@professoremeryeetus5292
2 жыл бұрын
If there was an S+ tier, keep would be in it. Unlike some of the other "required" buildings, it is literally imposible to not have it (unless you just want to stare at the map in sandbox)
@daspoopenfarten_
3 жыл бұрын
At least with the unofficial patch the healer can heal soldiers. Making it a B tier.
@Jefflenious
3 жыл бұрын
Yeah true
@ShinyShilla
3 жыл бұрын
Where! I am forever vanilla, but only because I didn't know about the vast and active Stronghold community :(
@donaldkeller6949
Жыл бұрын
"And barracks, because you need units to win skirmishes matches..." Bullshit. I've watched you play.
@Jefflenious
Жыл бұрын
lol
@jampishon
3 жыл бұрын
Great list but stockpile should be S+, it's the only building without which completing the crusader trial is not possible.
@Jefflenious
3 жыл бұрын
Yeah Stockpile is on "required" tier tbh
@AwakenedAvocado
2 жыл бұрын
The stockpile is full me lord
@becaliteodora3285
3 жыл бұрын
I remember when market place was enabled in original Stronghold in that Dealing with the Devil mision. It's op
@dhavalpatil1515
3 жыл бұрын
The trick where we enclose the quarry and then the ox thethers carry stone insanely fast is too op
@Jefflenious
3 жыл бұрын
Yeah I remember that, not sure if it still works on 1.41 though
@skoga483
3 жыл бұрын
@@Jefflenious It does
@davidlynch686
2 жыл бұрын
How does this work?
@filipsindric2527
2 жыл бұрын
@@Jefflenious I play on 1.1 lol
@moppelkotze4992
2 жыл бұрын
Apple Farm is the most productive Farm in Game. When you use the Season Trick, Farmes will always pick the next accessible Appletree. But only usefull, when Farmland is next to your stockpile.
@Eliktro
2 жыл бұрын
10:37 Lutel: I am a joke to you??? Note: he's speak Polish
@paweljurczyk1983
2 жыл бұрын
Two fun facts (you have probably knew it, but still if not): 1 - if you "run out of wood" (for example sold it) and don't have any woodcutters you can build one for FREE. But as I remember destroying it won't grant you any wood. But still, it's good to kow that there is an in game way to rebuild yourself without anything 2 - you can make few separate sockpiles. Not conected to each other I mean. All you have to do is to build three in a row and destroy middle one. Now why is it so interesting? Because you can "travel" with your stockpile near to iron ore and convince your miners to put iron there (blocking other stockpiles - you just need to put there ONE iron and they will start stacking iron on that pile). That way you can speed up iron mining at great factor. Of course in late game when you have 200+ population there is to much to handle to keep the iron stockpile free of other resorces, etc... but still in can help you boost your economy
@iordanchis2437
Жыл бұрын
You have to blur out the thumbnail and put a question mark over, or a who's that pokemon shadow over the S+ item, to keep up the suspense until the end 😁 Awesome Tier List BTW!
@RandomChessTalk
2 жыл бұрын
I played this game 20 years ago, it was a great video to remind me of all this, it feels like I played it yesterday
@Rey619.
Жыл бұрын
If you intall the UCP Patch. Most Tier will be change. Apotheke will heal Units.😅 so this must Go to Tier A
@PastStory
Жыл бұрын
I think nobody uses pitch in multiplayer games because most online players have a ground rule of "no fire" during matches.
@TheTSense
2 ай бұрын
10:47 Jefflenious: You need units to win the game 2024 Jefflenious: Winning the game with just jester
@Noobtato_Channel
3 жыл бұрын
In UCP the lamest building becomes useful because it can heal your troops.
@Jefflenious
3 жыл бұрын
Yeah true, it was so useless UCP had to buff it lmao
@brx926
3 жыл бұрын
Damn, I've mostly been using fear factor and iron you really get much more iron, but idk I forgot it makes your army weaker
@Jefflenious
3 жыл бұрын
I could be wrong about fear factor though, apparently people have been getting value out of it
@rzno3414
3 жыл бұрын
how do you maintan + popularity tho?
@brx926
3 жыл бұрын
@@rzno3414 well you know how people love all kinds of food and you give them more rations, and ale it literally gives you like +6 populations alone and food gives you like +6 too and boom my workers are efficient as hell and I get the money
@rzno3414
3 жыл бұрын
@@brx926 dang i will try it. i always use positive fear factor all the time for the money
@brx926
3 жыл бұрын
@@rzno3414 try it, workers are goNNA be like OH NOT THE RACK AGAIN, or I HAVE 3 EXTRA TODAY SIR
@Michaw1999
3 жыл бұрын
Bad fear factor is really effective, when we place few buildings to get -2, or -3 popularity. At this moment, most oxes can give us 12 stones and iron miners can deliver 2 irons. Also we get de facto lower food consumption because of bigger production and faster equipment for european units. Never played online, but in singleplayer it helps me a lot in few missions, and I'm playing On vanilla. Obviously, every bad fear factor buildings are removed, when I want to attack other castle. EDIT: Like I'm remember, it's especially good, when we notice that workers from one iron can make two armors. Few times I even try to make cash from armors because of that and it's really fast.
@Jefflenious
3 жыл бұрын
idk I could be wrong on that one, but every time I tried using it felt like they're not doing anything
@Michaw1999
3 жыл бұрын
@@Jefflenious I know that they say, they have an extra items, so usually you can get some extra stones, or something. Try to click on them to get info and look to stockpile when they come to it.
@bailbinshamber3781
3 жыл бұрын
Try playing missions (specially ones with few resources) with -5 fear factor, it makes your castle so efficient at producing stuff, making the mission much easier.
@lordsnia2152
3 жыл бұрын
fear factor makes big big money but it has the problem of troops. peasant population growth is too low to use that massive money to recruit. and that's aside from their battle prowess. it's hypocritical coming from me, using fear factor most often, but money doesn't always win games. you need troops too
@dominykaszakrys3373
Жыл бұрын
Alas the ultimate SSS+ tier building is woodcutter's hut place them at AI enemy gatehouses and gg
@ChrisVideosGreek
3 жыл бұрын
Tip: Hunter's post can be placed close to keep for faster production Also for any other production building except Granary (can be better placed close to your farms) and wooder's cut (they do way too much distance, better to be placed on trees, lots of trees)
@XDSCoN13X
2 жыл бұрын
fire throwers are the worst unit in the game enginners feel way better i can aim wot hthem they make real fire REAL FIRE
@r3dn1ght23
3 жыл бұрын
Bad fear factor is op man, you can gather so much resources and make so much money. With money you can make any expensive troops. My opinion.
@Jefflenious
3 жыл бұрын
It was never good enough to justify -25% unit bonus and -5 popularity, Also I probably only played bad fear factor on vanilla patches so they never worked for me
@kalle1689
3 жыл бұрын
Fear factor is bad when you cant spend the money fast enough. Like gold is going upp so fast that you cant spend it on units thanks to slow population growt regardless if max popularity. There can be 66% strength diffrence at max between morale boost units and fear factory negative units. But the the fear factor gives 100% bigger production than max morale. That means 2x more units in simpel theory. 2x more units is better than the 66% power diffrence. 400 crossbows with max fear beat 200 crossbows with max morale. And then we have an other thing, the fear factor makes so that you can have less buildings and get the same amount of effects. You can have lets say double food rations with 10 bakers with 50% production fear bonus but you need 20 bakers with the - 50% production from good morale bonus. Double rations gives 8+ popularity so its easy to get that bonus with fear to make upp for the - 5 popularity and it takes 50% less space around your castel. Having double rations food bonus is very hard with max morale you need so many wheat farms, and bakers, and more population from those workers also means higher food consumtion. So what i said before with 10 vs 20 bakers isnt right. Its more like 8 vs 20 bakers due to bigger population needs more food. Ok but then you might say the bigger population gives more taxes. Yes and no. There is a limit of how much space you can build on around your castel. So the population will be about the same anyway. That means fear factory economy can have a bigger production of armour and weapons, making them much more cost effective than morale bonus economy. And it also means you neeed less buildings to make ale for popularity bonus, much more easy to have double rations from food bonus. That means that you have about the same taxes or even bigger as fear factor economy due to that its just very hard to get that food popularity bonus compared to fear factory that have 2x bigger production than morale economy. The fear factory bonus is totaly superior unless you cant spend your gold. So on small maps with less rescourses the fear factor is way better than morale bonus. On maps with more rescourses where you get a bigger economy the moral base is better due to 1 thing. And that is the limit of the population growt so the fear factory economy can sit with 40 000 gold and insane amounts of weapons and armour stored and growing fast. But you cant us it due to the slow population growt. But if you chould just us it with much faster population growt or the abilitity spend what you want to build units as long you had gold and items needed the fear factory economy is way superior.
@leogodofnone2706
3 жыл бұрын
@@Jefflenious I alway use bad fear factor it make peasant more efficient and who cares about -25% unit bonus when you have strong economy you can spam as many unit as you want. I have completed original crusader trail, warchest trail and extreme trail by using negetive fear factor and never I was worried about -25% troop bonus and also I have been playing on unofficial crusader path.
@lordsnia2152
3 жыл бұрын
@@Jefflenious personally i think only problem that fear factor has is you cant use your money fast enough for troops. peasant population growth problem is real aside from that, fear factor makes money. big money
@lordsnia2152
3 жыл бұрын
@@kalle1689 exactly
@Darkry
Жыл бұрын
In the original-original game (the absolute first version from CD), wells and water pots were great to expand the oasis. Removed on the current version, tho :/ Also- fire pits CAN be discovered with buildings and by firing flame shots at them, even if you are the enemy. You just need to target ground. Oh you non-oldschoolers :D
@asdasd-no4lk
3 жыл бұрын
if you have low economy what weapon making to use for selling spear,bow or balista ?
@Jefflenious
3 жыл бұрын
By balista do you mean crossbow? If that's what you meant I think crossbows are better out of these 3 I'm not sure though (Since I never thought about that lol) Leather armor is a nice choice for making gold though
@asdasd-no4lk
3 жыл бұрын
@@Jefflenious thank you Master
@m3rl1on
Жыл бұрын
apothecary is only useful if you want to make a pretty looking town IMO
@Abrtagian
3 жыл бұрын
im early for once, keep making these stronghold videos man im telling you these videos are the bset
@Jefflenious
3 жыл бұрын
Thanks, will do!
@henrry889
3 жыл бұрын
Maybe it's noob of me but I always use cathedral and church bonus for +3 and then enough statues for the +1 popularity, making sure they are compacted together in a square shape so there is minimal workers taking breaks. Always enough breweries and inns for +8 popularity and then you can tax +12 or just +8 with half food rations -4. The ale for +8 popularity along with apple farms for rapid economy production is always best i think. Then later you can start making bread. With that being said, I would rate Cathedral, Church, Ale produce buildings, Apple farms, Bread production buildings and good things all S, but that's just my personal opinion. Also, in online pro matches, bad things are constantly used all the time to force their economy in overdrive for maximum gold income to overpower their opponents with more pressure and larger armies. Maybe all of this depends whether you are playing vs AI, Online matches 10 min peace, or a 20 min peace game. It all varies I think, so there isn't a wrong answer with certain buildings.
@maddyhokage2176
2 жыл бұрын
Yes..agree on all and u r not alone 😅
@xxlCortez
2 жыл бұрын
About the fear factor: unless you use it to roleplay a particular type of lord, it's really just economy vs military. Early on, negative fear factor boosts your economy at the expense of popularity and military power. However, at this point everyone is building up their armies and you just need to defend. When you decide to attack, you can change your negative stuff to positive, giving your army the maximum edge and at this point, your economy is probably stable enough to withstand the -50% efficiency.
@adamestes9745
11 ай бұрын
There really isn't a need to change the negative to a positive. You'll have a 500 unit army that can simply bulldoze them. Pikemen are the best to go for, since 1 iron = 2 shields (and you can sell them until ready to attack for great gold even if buying iron). Any enemy will easily fall when you hit them with 23 catapults at once and them move 200 archer into range followed by 150 pikemen. The only downside is when you have to defend before you can ramp up your bow production.
@amazakiaula2019
3 жыл бұрын
I think dairy farm must be higher here, cuz it not only for food, but also for armory workshop & sometimes curcass spam. Ofc its food production speed still suck, but who care about food if u can cover foodless by ale & religion. Hard to say, i mean, every players have their tierlist depend on the strategy. I'm a workshop's player, so i rarely make a bread cuz lack of space. If i have a small land, my priority is to make hops farm first, then dairyfarm, only then apple farm.
@Jefflenious
3 жыл бұрын
I guess I really wanted to bash dairy farms for being bad food sources xd
@amazakiaula2019
3 жыл бұрын
Dairy farm & hunter's post have their spesific requirements so they will be worthed to use. In SH 2, hunter's post is very OP cuz it can gain meat from no where though no deer exist (like bird, rabbit, for example), but in SH Crusader, it can't do anything except u are in isolated land & deer must exist. Although u can gain much food from hunter's post, it has huge of uncertainly that make it hard to use in general. In the other hand, dairy farm are suck for food collecting but at least more certain than hunter's post. Yes it is not worthed to use until u have few workshop which add its value. Or let change our mind, think that dairy farm is cows farm for workshop, its dairy produced are for 2nd job. I'm being workshop's lover, dairy farm has done the job to supply unlimited cows. Cuz of that, i think dairy farm will be a part in B tier list, and hunter's post will be rolled down to C tier list bellow dairy farm. Ofc both of them cant beat apple farm, wheat farm, & hops farm in general so i think this is necessary : 1. wheat farm 2. hops farm 3. apple farm 4. dairy farm (cow farm) 5. hunter post
@dhavalpatil1515
3 жыл бұрын
Hey, Can you make a video on all AI lords ranked according to their alliance please?
@mohamedmido1498
3 жыл бұрын
11:7 in stronghold crusader 2 the market can make you sell or buy fast but you can trade without it so it is good but not like stronghold crusader 1
@bolton7935
3 жыл бұрын
Hi there love your videos how many tanners can operate of 1 cheese farm trying to optimize ?
@Jefflenious
3 жыл бұрын
I think it's 7 per farm I'm not 100% sure but that's what I usually go for on mission 80
@adambah5867
7 ай бұрын
Granary is not needed at all, i wont tell you why😉
@tezer2d
Ай бұрын
You missed the Keep building. imho F tier, you don't have to stay in it, if you have an ally you can park your king in your allies castle, ignoring your own keep. Well okay i guess the keep acts as an okay first tower for your early archers, E tier
@TheDroopyBear
2 жыл бұрын
Have to disagree only with Stable. Yeah it is useful for making knights but stable Is a dependent building and is only used for making Knights. In my opinion it would have been ranked in B tier.
@Ugh718
2 жыл бұрын
0:55:I would STRONGHOLD disagree with this,as the only bad things u get from this is -5 popularity,-25% unit health and damage output,but other than that ur economy will EXPLODE,making this completely irrelevant,as u'll be pumping out production and troops and basking in wealth in no time lol(if u actually know how to play the game that is,and it seems that u don't lol). Besides:What would u rather have?-5 popularity,-25% unit health and damage output,and basically infinite wealth once up and running,and a massive army made of crossbowmen and macemen,or +5 popularity,+25% unit health and damage output,have slightly higher taxes and still be poor as shit and have like 20 soldiers at best because ur workers will laze around ur good buildings most(more than 50%)of the time(not to mention the DRAMATIC decrease in bread production,as not only will bakers,millers and wheat farmers laze around,but also:Wheat farmers will only deliver 1 wheat.That 1 wheat will be converted to 1 flour,and later on 4 bread,whereas with the maximum negative popularity a wheat farmer will deposit 3 wheat into ur stockpile,which will later be turned into 3 flour,and 12 bread *_PER FLOUR_* ,equating to *_36 BREAD_* ,which is an increase of *_9 TIMES_* as opposed to them maximum positive factor,and I'm not even gonna start on how little stone,iron,weapons and other things ur other workers will produce lol(because if u didn't know this:At neutral fear factor there is a 50-50 chance of weapon and armor producers depositing 1-2 weapons/armour pieces.At maximum positive fear factor they will ALWAYS deposit ONLY 1 piece,and at maximum negative fear factor 2 pieces EVERY.SINGLE.TIME.Essentially doubling ur production and even more as opposed to maximum positive fear factor lol))?Go ahead:Try to logic urself out of this one lol. The best thing to do still tho(atleast in the early game)is just have neutral fear factor,and THEN later on,when u need more money(in like middle-game)u can put bad things so that u have -5 fear factor.Trust me:Ur economy will EXPLODE lol 5:19:A bit less efficient?Dude they're literally MORE THAN 50% LESS EFFICIENT THAT'S NOT A BIT XD
@DerGesellschaftskritiker
2 жыл бұрын
Interessting! Thank you! I mostly absolutly agree with youre ranking! Where can dog cages be built?! I can not find them anywhere!
@miranstipic7296
3 жыл бұрын
So i just want to see how old are you all who still play this game (I am 16)
@Jefflenious
3 жыл бұрын
My viewers are mostly between 18-24 and I have a decent amount of 25-34 yo viewers too
@xavierfigueroa7949
3 жыл бұрын
the people worship you, sire!
@DerGesellschaftskritiker
2 жыл бұрын
Hunter isnt A tear, they are B tear max, because they are a reliable food production: As soon as all the animals died, hunters have nothing to do.
@Ugh718
2 жыл бұрын
6:38:Yeah but u see the problem is that ur people will still starve to death if u don't have food in ur granary(or u set it to less than atleast"full rations"lol,although setting it to any higher than full rations aswell will cause them to die over time,probably from overeating,so please for the love of god keep it at full rations all the time so nobody dies either from malnutrition or being too fat ok?XD). 6:46:Yeah but u can TAX the added +8 popularity so that's even better because u don't have to do anything manually right?Lol
@ChrisVideosGreek
3 жыл бұрын
The professional is back
@_Blacklagoon_
2 жыл бұрын
SSS + level is the woodcutters, you can literally build it in front of enemy gates and close it, then the CPU AI starts to break and you can win EZ
@prodDizzi
Жыл бұрын
lookup "Handofblood mission 80 stronghold crusader" he beat the game without a market and without the mercenary camp.. mad man
@silvioantonio6952
3 ай бұрын
My first playtrough Stronghold crusader i didnt even know how to use barracks, i still remember when i told my cousins how it works and they laugh bc producing mercenary units was way faster 😂😂😂
@Takeda_1582
3 ай бұрын
I believe that the food itself doesn't worth it by nature. Even if you have to buy hops or even ale,they are still insanely cheap. I think that just this,makes them S tier.The popularity boost is just overwhelming
@tastybekonn
Жыл бұрын
:V if you are including so basic structures like walls or stockpile, why you do not mention the Keep? Or sand?
@NostaleFreak96
2 жыл бұрын
I dont think good fear factor is THAT good. If the efficiency is 50%, this means your economy gets HALVED. While the Bonus for the troops is only 25%. So you could double the amount of troops if you dont use fear factor and only loose 20% troop power (125% fighting power times 0.8 [equals decrease of 20%] is the original 100%). I also dont think that the popularity is making the big difference, even if allows for more taxes. However, if you have your big army ready, you can invest a few 100 gold to boost them by 25% power for the final sieges. Thats what I do sometimes. Gather my 100 horesearchers and macemen, then quickly spam good things, and then attack for the final battles. Also im part of the irong gang, so im sad to see them just on A tier. I would like to have a fair comparison: Stone Quarries have a fixed production, if you have enough oxens to transport. Iron Mines also have a fixed production rate, but the transport can make them less efficient, if it takes more time to transport than it takes to "make" them. But in most cases iron is not that far away from the castle. So you would need to compare that. In Addition, iron mines need LESS Space and can be built way more compact than stone quarries. I think on most maps, if you build wise, you can build more iron mines. Iron is always my main source of income. If you can get like 10 or 12 of them, you are done.
@rerton123
9 ай бұрын
I c an aggre with everything exept bad factor, with 50% more working eficiency and -25% army debuf is still good cuz you can make way more troops and spam them
@MrLodstyle
2 жыл бұрын
To be honest you misunderstand religion. To make use of it you have to build a compact castle like the AI does. It's not something for online matches but if you enjoy having a nice castle while beating the AI you can maintain +4 popularity with only 3 chapels even with 150-250 population. The key is to place the chapels inside your castle right around the fireplace for unemployed peasents. If you did your castle right your priests will never leave the castle because people run around them 24-7. This way you can sustain -16 taxes plus -5 fear factor. Resulting in an economic powerhouse. Comparing +4 popularity for 750 gold vs +3 popularity with church + cathedral for 1500 gold speaks for itself in the early game. Especially on maps where your building space is limited.
@DerGesellschaftskritiker
2 жыл бұрын
I would put ale only on B, not on A tear, because there are multiple buildings needed for it!
@Spirit156mlbb
Ай бұрын
gatehouses can be used as inaccessable turrets. Alot more usefull then the normal towers unless you make a wall next to it. The turrets need a stair for troops to access however the gatehouses actually can be placed anywhere and laddermen/siege weapons for walls cant be used for melee troops to reach. stack alot of archers on top and they can be a decent defence.
@hafidzsiddiq9827
3 жыл бұрын
Mad lad Keep em up, best RTS in my opinion Go skirmish 1 v 3, watching u and a glass of coffee in the morning is soo nice
@tarsismarcus5249
Ай бұрын
Regarding apple farms, if you abuse the pause-stop work-work, they become the best source of food hahahaha.
@amoltov496
Жыл бұрын
I would rate tanner's workshop lower due to they produce extremely cheap product (only spears are cheaper) from a cow, so you need to place a dairy farm, and it's almost always decision between one more efficient grain farm or tanner no spending a lot of time going to take a cow. And it still could be not that bad choice, but tanner's workshop also cost gold, equal to 4 leather armor buying cost to be exact. There are a lot of cheaper and effective producing building which would allow just buy that armor.
@wahyuhadinoto478
2 жыл бұрын
This channel : "Armory and Granary, because you can't play without them" Me who never use granary and armory : *Visible confused Market is not S Tier, It is S++ Tier Building
@Wichnam
2 жыл бұрын
S+ tier: Houses, They are cheap to build Provide population Create gold via taxes Increase population for civilian and military units Are used for the icnrease buff of all bonusses Downsides are Increased food cost Run around Increase cost for the bonusses you wish to get Overall Houses are OP.
@azorahai7837
Жыл бұрын
Fear factor is a temporary thing though. Use it 80% of the game while building up the invasion forces. Once my army is ready, I then demolish them and replace with positives to buff troops. Happy ending :)
@insovietrussiavodka
11 ай бұрын
you skipped the keep but I guess it's what like any of the small towers, minus the free entry for any unit.
@qazi9184
2 жыл бұрын
I cannot belive that somebody is making this videos in 2022, just keep going!!!
@lakecityransom
2 жыл бұрын
Wish the UCP patch could have done something to make tunneler more viable. They really tried to improve the ladder unit at least. Another video idea: deep dive into food types and their gather rates and benefits. I bet quite a few ppl have no idea there is a small popularity bonus for having multiple foods.
@somber8233
2 жыл бұрын
Negative fear factor is actually very good for increasing your economy by huge amounts in the early game. Early on, the taxes you would get from positive fear factor is pathetic compared to the gold you would get from negative fear factor. Your troops also don't fight nearly as much in the early game so the troop penalty makes less impact. This is because the economy production scales much better with a low population than taxes do. Hell, even in the late game, negative fear factor would still be superior for economy also considering the fact you get heavy diminishing returns on taxing after -8. However, since taxes start scaling better with higher populations, positive fear factor isn't bad at that point either.
@radimroubicek5450
2 жыл бұрын
God, your rating is so funny. Leather armor worker F tier. Small well D or F tier. Polearms workshop F tier. Large well is better becose its hold more ppl. Dig moat S (cant be breake by moust of S trier units) and walls A coze cost resources to build.
@ScurvyBoi
2 жыл бұрын
Dat thumbnail tho... ASS+ For real though, it's so nice to see people making videos about this game, I used to play it when I was like 5 and didn't understand a thing, yet I had a lot of fun
@coreo6688
6 ай бұрын
0:40 if you do a labirynth with pitch, you can place the oil carriers there as a bomb for the swordsman to kill and then chain detonate the pitch you planted, you just posted a video demonstrating that effect , that's why I commented this
@Gaff256
Жыл бұрын
from my perspective you need bad fear factor from early game, you need everyone running and working, doing their job. Later on the game you can can delete all bad and be good, bcs buff for army in late game worth. I get a reason to remove good fear factor stuff bcs I was playing like 3oo+ and my peasants went to the oponent castle to take a look and die there. Was really fun.
@somber8233
2 жыл бұрын
And another thing, as for your argument about it probably being near impossible to win mission 80 without a market place. If it were to be decided by that logic, there's a ton of missions you could beat without a market place but there's almost no missions you can beat without a hovel - only the missions you can completely rush with assassins or other troops. Just food for thought. Great list though.
@kekaisaranottoman8431
2 жыл бұрын
"Granary, you can't even play without them" me: *Confuse why my Popularity didn't decrease even i don't have any food, just Positive Fear Factor and Inn*
@ageofstrange657
Жыл бұрын
S+++: The Keep; because you can't get peasants, recruits or workers without it.
@Aatell764
3 жыл бұрын
You don't even got to build food buildings once your ale production and cathedral/church running. And also if you use the unofficial patch you can have apothecaries heal soilders. I never build wells or water pots if you had enough archers your stuff ain't going to burn down anyways. And don't hate on cattle farms leather armor sells pretty decent and macemen/crossbow men are arguably the best units in the entire game. Iron and stone are the best money makers in the entire game. Taxes are far lacking in the money department.
@Meister677
Жыл бұрын
i've got a few things to notice here: putting cattle farms below tanners semms wierd for me, as they require them for their work. lookout tower are to be rated higher as perimeter towers and defense towers, as they provide the highest range bonus. Also i rate beer higher than food, as it takes way less workers and buildings to provide the +8 boost.
@donhuanito6971
2 жыл бұрын
Bro :D you can literally press Pause ... press twice Zzz unpause game and you will employ more workers on any production building :D and you can do it as many times you want ... best for iron or stone but useful on any economy building ...
@michalpluhar5108
8 ай бұрын
There is an official update from 2021 that enables apothecary to heal your units so now I would not say it is completely useless.
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