Subdivision modeling to multi-res sculpting workflow. Pretty powerful and something you might like. Visit my website for links to my assets, addons, the discord, and other useful resources. www.pzthree.com/
Not gonna lie, I was a little unsure about sub-d modeling, to the point I wasn't willing to even try. This video changed my mind. 🤙🏼
@sjdjjsjsjs3991
3 ай бұрын
It's not that hard if you spend enough time practicing
@RunTheTape
Жыл бұрын
I will probably watch this 2 or 3 times. Pure awesomeness
@iluvyunie
Жыл бұрын
Me also
@afterveil
Жыл бұрын
I've been really struggling with sub-d lately, this video single handedly saved my ass haha, thank you so much for sharing!
@thomaswalsh7311
Жыл бұрын
This tutorial is so info dense, will definitely be watching many times
@larastarslayer3349
Жыл бұрын
awesome! I have seen so many asking about Sub-D and I'm glad to have a good video on it.
@nickkallen1
Жыл бұрын
I like the way you've styled the blender ui
@vanessawarren683
2 ай бұрын
This is really cool! My SubD models have improved a lot since studying your lessons, thank you!
@cowbless
Жыл бұрын
Dude this tutorial is very helpful, you have very good habits for clean topo, definitely learned something here! Thanks!
@T3rranified
7 ай бұрын
This is it. This is the workflow I can work with best. Very technical methodology.
@Sculpture_Labs
4 ай бұрын
great video! its so nice to see someone cover this properly, i will be using this for the design of my mech legs
@robertasgustas4129
Жыл бұрын
Amazing +1 subscriber. Very good, very informative, I see lack of good subd workflow. Would be nice to see more about topology in subd. Please don't stop. :)
@vinnypassmore5657
Жыл бұрын
Super good workflow buddy, thanks for sharing.
@derdugati7126
Жыл бұрын
Subbed and notifocation ON! A real relaxed and thoughtful journey through technical creativity =) Thank you!
@ramyissa20
Жыл бұрын
You're modeling like it's piece of cake not a very hard thing to do, awesome videos 🦾
@KG_BM
Жыл бұрын
Im so glad I found this channel
@vladartiomav2473
5 ай бұрын
Your tuts are gold🤘. Thanks from France 🇫🇷 Merci beaucoup
@ariyelfeasey5966
6 ай бұрын
This was so helpful, didn't realise about Machin3 Tools before this too but have downloaded it
@dantefernandez2455
11 ай бұрын
Wonderful work! Reminds me of the plasma pistol from Halo!
@iluvyunie
Жыл бұрын
Only 3/4 hours *Sweats* I really like your sketches btw
@lavatr8322
Жыл бұрын
DAmn this what i needed , the real game or film asset ready workflow
@systematicpsychologic7321
Жыл бұрын
Haha, damn that's an awesome model. 3-4 hours? Impressive.
@AdriFlashBack
Жыл бұрын
Professional lvl, great content
@darkdevil3265
Жыл бұрын
That's so beautiful damn
@FischersFritze12
Жыл бұрын
What a wonderfull Work and Topo
@MrFujinChris
Жыл бұрын
very good tutorial, thats what I need!
@smilgu
Жыл бұрын
Thank you very much for sharing
@gezbob3508
Жыл бұрын
really great video thanks!
@ianmcglasham
Жыл бұрын
Great work.
@sergeyandreev2599
18 күн бұрын
Awesome video
@sergeyandreev2599
18 күн бұрын
Watched the entire thing. Good skill! btw 52:39 - I do this for game weapons everythere :D So it's good
@arifdale
Жыл бұрын
watching subD workflow is really therapeutic
@Finijtzu
Жыл бұрын
awesome video
@komputer7566
Жыл бұрын
very helpful thank you
@arturkarneyavets7586
Жыл бұрын
omg realy usfull video, short and informative
@sebbosebbo9794
Жыл бұрын
thx....glade you helped..
@jsi6930
Жыл бұрын
Thanks!
@artinrad8213
Жыл бұрын
thx
@TheTrumanZoo
Жыл бұрын
+1 nice content I’ll follow.
@darkobakula5190
Жыл бұрын
How did you make your modifiers tab look so nice, readable and similar to 3ds max? Addon?
@pzthree
Жыл бұрын
modifier list addon, link at the webpage.
@stevenross5342
Жыл бұрын
So Before moving onto the Multi-Res Mod. UV Unwrap? Could you temporarily disable the mod, UV unwrap, then re-enable Multi-Res?
@pzthree
Жыл бұрын
yes
@homborgor
8 ай бұрын
Why is your blender so pretty?
@pzthree
8 ай бұрын
Matcaps and theme. That's all really.
@renealbrechtsen9743
10 ай бұрын
Would you recommend modelling buildings with the subd method ?
@pzthree
10 ай бұрын
not usually
@FlickerJab
3 ай бұрын
What about the Ngons created when beveling edges, for example at 39:36? What is the best way to redirect the topology in those areas?
@pzthree
3 ай бұрын
You actually don't have to remove them. However, if you push the center vertex out to the next vertex. They would be quads. Difference is how it is subdivided. Ngons= epole. Triquad = npole or a combo of both. Check the end results, turning optimize display off in the subd modifier.
@FlickerJab
3 ай бұрын
@@pzthree that makes sense, thank you for the great content, learning a lot of tips from these!
@mrmerezz
2 ай бұрын
Hi! Lovely tutorial, thanks! Cant find surface slide inside Hard Ops... Any clue where it might be? Thanks :)
@pzthree
2 ай бұрын
machin3 tools addon mode pie (when in edit mode)
@mrmerezz
2 ай бұрын
@@pzthree Found it! Thank you so much! Im learning a ton with your content, thanks again :)
@crmsmxeo8115
5 ай бұрын
Is this possible to do without any of the paid addons
@lisniakaleksandr6923
Жыл бұрын
Show please how retop this,for low poly mesh.
@pzthree
Жыл бұрын
Same as doing characters. Will do one in the future.
@lisniakaleksandr6923
Жыл бұрын
@PzThree thank you. I don't now how correctly retop hard objects(
@yamiomo7392
10 ай бұрын
I feel like a blender whore at this point. if I spent half the time doing blender as I did learning about blender oh lord kill me.
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