@@Caipi2070ok but the actual point of the video being that far into the video is crazy
@natlocst
23 күн бұрын
@@Chekmate-em3mc Idk, I liked it. But, I watch a video for the full effect, not to gather the info I want. I'm also really high, so I zone in big time 🤣😂
@Zack-dw5op
22 күн бұрын
@@natlocst yeah a few minutes in I saw that comment and for a second I considered clicking away or skipping ahead, but then I realized, I don't actually care about subnautica, I'm here for the big picture point about gaming in general, and it delivered
@saintgio3
21 күн бұрын
Lol gotta wait for its introduction in the third act
@meemmahn2856
Ай бұрын
The best open world games say “hey, do this thing” “How do I do that thing?” “Idk, go deeper. Follow a road you find. Build something.”
@Johanimate
Ай бұрын
*goes deeper* Leviathan: Hello there
@xxxtentacle7205
Ай бұрын
@@Johanimate Reaper-Wan is that you
@SavageBokoblinCrusher
Ай бұрын
@@Johanimatetrue 😂
@OP-dm4ce
Ай бұрын
@@Johanimate Detecting multiple leviathans class lifeform in the region...
@imadudewithissues
18 күн бұрын
The Forrest does that
@stryaterra
Ай бұрын
Something that really helps Subnautica direct the player isn't just it's depth meter. The depth meter simply hints at the possibilities the game might have. What truly guides the player are all the environments. The Kelp Forest, the Grassy Plateau, The Underwater Islands, (especially) the Crash Zone, The Bulb Zone, the Grand Reef, the Lost River, the Lava Zone... they all have something stand out about that that makes player want to explore them. Usually, that something is colour. The screen and water take on a different hue as you get closer to each biome, and each biome usually has some stand out feature that matches that colour. Others simply drag you in with awe. The Aurora jutting out leading you to the crash zone. The dry land of either the mountains or the floating island. The underwater islands (feature) floating in the... well... underwater islands (biome). Furthermore, the vast amount of space there is while exploring helps to make you want to travel around in the first place, usually due to the fear of open water leading you to a flight response. What more is that, due to all this, each person might not even experience all of the game by the time they finish it because they were attracted to a particular direction in which they found all they need. For instance, I found my way towards the west side of the world, being led into the Sparse Reef, Sea Treader path, and Grand Reef. Since I could find all the blueprints I needed to progress further, I never had a reason to go into the Underwater Islands, Blood Kelp zone, Mushroom Forest, or Bulb zone outside of sheer curiosity. As a player, I could then discover even more upon a second playthrough of the game and be amazed at how big the world actually is. My only complaint is that the Inactive Lava Zone and Active Lava Zone felt too small and that they provided too little to explore. The brownness of the Inactive Lava zone made the topography feel boring and the Sea Dragons following their set paths never made them feel like a threat as I easily skirted around them in the seaglide. To put it bluntly, they felt too final. There's no reason to want to stay because either you can see everything the active lava zone has to offer to easily, or you don't feel interested enough with the nothing that you can see in the inactive lava zone. So feeling like there was no reason to stay only made finally leaving the planet not feel as grand to me. Like no reason to feel bad about leaving a place I spent so much time in. No need to hesitate. That's all done. Time to move on and find something else.
@Thebookeeper22
Ай бұрын
I got this randomly recommended to me and was blown away by the quality from a small channel
@user-to3qz3is4p
Ай бұрын
real
@kierenphillips4466
Ай бұрын
The quality was so good I didn't even realize it it was form such a small channel
@lunaraurora8308
Ай бұрын
I managed to complete my blind playthrough of Subnautica without a single death. I came close…. I was on the last hurdle, I could see the Sea Emperor’s containment facility… and the sea emperor started speaking in my head, making me deaf to my environment as a result, and letting the sea dragon sneak up on me and point blank me with a lava volley. My prawn suit broke. The sea dragon wasn’t satisfied. I grabbed my seaglide and dashed for the facility. I had a purple tablet with me, not the blue one. I was on the last 20% of thirst. My nearest base was up near the broken containment facility in the lost river. And I only had a seaglide and the determination to not die. I managed to make it through, thankfully
@ratsmacker3453
Ай бұрын
after 9 whole minutes finally I get to watch a video about subnautica
@reallyoriginalname1221
Ай бұрын
One thing to note on subnautica, is how they were initially gonna have it be randomly generated like Minecraft. But they then went the other direction, and built everything in the map by hand. Also yeah, it has some performance issues. But it used to be a lot worse. Trust me, it used to be a lot, lot worse.
@TV6365
Ай бұрын
I hope the next subnautica games map won't be randomly generated
@VladRadu-tq1pg
Ай бұрын
@@TV6365 it won t
@Just_a_Piano_
Ай бұрын
Subnautica has performance issues? I've literally never had any issues even playing on a crappy console
@Xer0x1119
Ай бұрын
@@Just_a_Piano_my ps5 version on the new 3 month old ps5 was lagging spikes time to time when looking at particles and i pulled up the menu to change the fps which unknowingly locking trophies
@Just_a_Piano_
Ай бұрын
@@Xer0x1119 I'm playing on an original xbox one and never had an issue. Idk what was going on with the ps5
@holz276
Ай бұрын
I actually had a similar discussion with a friend yesterday, and I think the best part of how subnautica did progression was the radio. Leading you to lifepods serves to both bring you to new areas as well as near new equipment (best example i can think of is lifepod 17 taking you near the jelly shroom caves as well as to the seamoth bay), and the way the game implements it should be the gold standard for open world games like it. Another thing you failed to mention, but that i feel is equally important to the success of game, was not only the games use of depth, but its use of fear to restrict areas. As people who, I imagine, have been playing the game for years and years, its easy to write off the scary parts of the game due to how desensitized we are to it. However, for the first time player, the sheer terror of areas like the crash zone, the blood kelp, and the lost river serve to slow down and limit exploration, letting the player fully explore the areas they know while incentivizing them to upgrade and develop the equipment they have. The lifepods and the implementation of fear lead to a great internal battle of "wanting to know but being afraid to find out" that makes the game so much more rewarding to play. (Anyways, loved the video and was surprised to see how underappreciated it is. You have great quality in your videos, you make entertaining content, and you have great voice and diction. Keep it up!)
@TheKrossRoads
Ай бұрын
The radio is such a fantastic part of Subnautica, that many players don't even realize it's the game's hint system. It's the tutorial. It's the hand-holdy part of the game. Not only is the radio required only once (you need it to get the code to the captain's cabin), but it's very good about taking players by the nose and leading them around to the different biomes. Isn't it funny how one of the last lifepods you'll be directed to just happens to sit a short way from an entrance to the Lost River, the next section of the game? Or when you've completed the building tool, the next message on the radio points to the lifepod in the grassy plateaus (a good location for a first base). Or after you put together a mobile vehicle bay, the next radio message points you to a lifepod deep enough you'll probably need the seamoth to get to it? Funny how that works out, ain't it? Like putting pills in a piece of cheese so your dog will eat them, Subnautica disguises its linearity in a wrapping of story. And it does it really well.
@takatamiyagawa5688
Ай бұрын
There is an element of randomness to the radio, in that, you may or may not notice the nearby wrecks or landmarks if you just follow the waypoint the radio gives you. The UI doesn't do much to highlight wrecks, fragments or interactable objects. You have to notice them for yourself. I actually can't remember how I figured out that the fish were collectable, and not just like particle effects. You could easily miss stuff , even important stuff like Cyclops fragments, if you don't wander a little and encounter the right wrecks. When I found the Torgals' last base, I didn't notice the cave went deeper because I just wanted to get in and get out of that scary place. It's a brave move by the developer to make stuff this missable, and create opportunities for the player to get stuck, but I think it makes the game a little more immersive.
@mlgamings6110
Ай бұрын
As well, one of the things that also makes Subnautica so special to me as an open world game is that you can move in all directions at all times. Since you are underwater, you aren't limited to the 2d plane (with the exception of the land segments but even those are always memorable) The important part of that is the sense of freedom that it gives as well as the sense of scale. It makes the world feel much more free, bigger, and fun to explore. And it isn't just vast oceans for no reason. In the deeper sections on the surface like the dunes, mountains, grand reef, they put leviathans as a threat for you to watch out for. And to constantly give you a sense of fear any time you explore a new biome since you are probably wondering "what if there is a leviathan here?" It's the main reason that the sequel Below Zero falls a bit flat to me. Even though I enjoyed it, the less open world and heavier land sections made it less fun to explore overall and hampered the experience.
@Himinoimnoi3298
25 күн бұрын
Good thing Subnautica didn’t add the bends. Or decompression sickness if you know it by that name.
@SunflowerMead0w
Ай бұрын
I don’t entirely disagree with any of the things you said about Minecraft but it feels odd to me that it’s included in this list. The differences between it and other games don’t make it bad, and in fact, are the best things about it. Minecraft is more like a format than a “stand alone” game in my opinion. It’s not meant to have a story, and all that open space, both literally and narratively, is there intentionally for the player to use as a creative space.
@Cookieboi658
Ай бұрын
Just from a balence perspective tho, u can get full diamond without going underground, which just doesn’t make sense. In addition, as time went on the game only added features to make it easier without any to make it harder. (Besides the warden, but you can also just puller up to far for the boom to not reach you, and most people don’t go to ancient cities much anyways)
@SunflowerMead0w
Ай бұрын
@@Cookieboi658 to me this is a very “…..so?” Comment. You’re trying to balance only for your gameplay style when there are hundreds more out there. Yes you don’t need to go underground if you only want SOME diamonds but if you want lots, you gotta go digging. Yes, it’s getting easier to “beat the game” if by that you mean fight the dragon, but the majority of the players don’t even do that in their worlds. The question I recommend asking when you come across balance issues in Minecraft is “balance for who?” because Mojang has to account for miles more play versatility than you do.
@Cookieboi658
Ай бұрын
@@SunflowerMead0w dude, it doesn’t make sense that you can get the best gear in the game by only engaging in one part of it. By using villagers you don’t need to mine, or enchant, which defeats the point of MINEcraft. If you just want to build, use creative. Also, sleeping negates almost all danger in the overworld.
@SunflowerMead0w
Ай бұрын
@@Cookieboi658 again, that only matters if your goal is to get good gear and fight mobs. It only doesn’t make sense TO YOU. Maybe consider the millions of other players ¯\_(ツ)_/¯ Also it’s not the best gear in the game, for that you need to go to the nether
@Cookieboi658
Ай бұрын
@@SunflowerMead0w netherite literally provides no defensive bonus, I am making the point that Minecraft has a poor progression curve when you can get everything you need while staying in one place, I’m not talking about playstyle lol
@alextaylor7135
Ай бұрын
I think one thing that makes Subnautica great is despite the fact that it's linear, and even though the story isn't actually that present, It's still fun time, and time again. I go back and play Subnautica every few months, each time trying to beat it as fast as I can while still keeping it a casual playthrough. Most recently, I completed the game in 5 and a half hours, and despite the fact that I completed the game, I didn't even experience too much of the story. Hell, I didn't even see the sunbeam blow up on my most recent playthrough, and despite that, it's still SO FUN.
@Thegamingallstar
Ай бұрын
When I played subnatica I had no idea where to go but that allowed me to want to explore and made it very fun.
@Maulderman
Ай бұрын
Subnautica is without a doubt one of the best games I’ve played getting all the achievements during those few weeks in 2020 it is a creative and horror dream
@friendofyours7
Ай бұрын
I would say that minecraft is pretty understandable nowadays with ruined portals, recipe books, spawning instructions and achievements
@theonlystarman
Ай бұрын
This is some stellar quality from a smaller channel, it’s been said, but it’s very true! You’re going places, dude.
@cathygrandstaff1957
Ай бұрын
I think having a small relatively safe tutorial area helps in open world games, something where the player can experiment and figure out the basic functions of the game. Sure it gets a little annoying on the second playthrough where you already know what you’re doing and there’s definitely a sweet spot between not enough tutorial and way too much that a lot of games just do not nail. One of the problems with Minecraft is you have one day to figure out the crafting system and make a shelter before the mobs come out at night, you basically have to know what you’re doing when you start the game or it punishes you. With Subnautica you’re dropped into the Safe Shallows, an area where the only things that will kill you are your woefully short breath capacity and the crashfish. The fabricator is simple and straightforward, in stark contrast to Minecraft’s build mechanics, and the game provides you some starting food and water in case it takes you a while to figure out catching fish. The game gives you a simple objective at the start: craft a repair tool to fix up your lifepod. The game gives you some slight handholding in having an indicator next to your first limestone telling you to break this, showing you that breaking rocks is how you get raw materials. Once you repair the radio you get lead to your first lifepod, which forces you to leave the safe shallows for the slightly more dangerous kelp forest and grassy plateau areas. After this your second lifepod forces you to go a bit deeper, and also happens to be near a wreck for you to explore. By exploring wrecks you can find useful tech to scan and also possibly find a data pad that will point you towards the floating island.
@howdoeatjerry3975
Ай бұрын
As a huge subnautica fan, I would have liked more talk about the environment of Subnautica, but you still did a great job with this more specific-view of the game. I hope your channel grows, because I’m sure you worked hard on this and deserve more.
@thetallpancake
Ай бұрын
@@howdoeatjerry3975 That's up next!
@user-to3qz3is4p
Ай бұрын
Dude. Had my three favorite games in the thumbnail. Great video.
@Timazoree
Ай бұрын
This video is peak, this channel is so underrated ngl
@demex4548
Ай бұрын
2:18 i totaly agree i remember just droping to playing minecraft as a kid knowing nothing about video games and it took me many years to beat the dragon and i wouldnt do it without youtube videos about minecraft
@MonStrongBoi
Ай бұрын
No man’s sky (the biggest open world game)in the corner: 💀
@Chekmate-em3mc
Ай бұрын
Underrated game
@Thraim.
Ай бұрын
Just started play NMS, and it hasn't managed to grab me, yet. Finding out why some random aliens are spamming me with the number 16 isn't quite the hook the writer thought it would be, for me. Building a huge fancy base seems like a waste of time, when the point is to leave, to see the infinite number of worlds and creatures. I think I will concentrate on upgrading the spaceship and see where it takes me.
@MonStrongBoi
Ай бұрын
@@Thraim.do the story and number 16 will make sense
@Thraim.
29 күн бұрын
@@MonStrongBoi I don't doubt that. Doesn't change the fact that it didn't hook me.
@MonStrongBoi
29 күн бұрын
@@Thraim. well that’s your problem bitch 💀
@xjood805
Ай бұрын
Also i wanna add to one of your subnautica points. It is likear in what biomes you can and can't access, but still feels free because the biomes are so open (other than the lost river and lava zones)
@kyle--859
23 күн бұрын
Making your only limitation being the technology you have instead of dumb arbitrary borders was a great decision
@Billabong1264
Ай бұрын
Subnautica is getting a sequel we boutta be eating good in 2025!
@gaelya0738
Ай бұрын
I feel like Outer Wilds is even more "open" than Minecraft (on the scale) because there is still some kind of gradual progression in Minecraft (different levels of ores and tools, having to go to the nether beford the end...) while Outer Wilds doesn't have that at all (exept for going in the ATP) and can be beaten within 20 mins without glitches or special Speedrun tactics. Someone could even technically find the ending by accident while a Minecraft payer NEEDS ender eyes, which means blaze powder, which means going to the nether, which requires AT LEAST a bucket (I know I ramble about a game you haven't even mentionned but well now you know that I LOVE Outer Wilds)
@thetallpancake
Ай бұрын
It's been on my backlog for a while, I've been meaning to get to it!
@MerlinWolfGames
Ай бұрын
@@thetallpancakePlease do try it! As someone who has 100%d Subnautica with almost 100 hours, Subnautica was my favorite open world game of all time until I played Outer Wilds a few months later. I dont want to give even subtle spoilers on the game, since Outer Wilds is almost solely based on knowledge (so try to avoid any spoilers), but I will say that the dlc for Outer Wilds made my jaw drop when I first played it and is definitely better made than BZ (even though BZ is technically not a dlc anymore). So yeah give it a try. If you loved Subnautica's open world exploration system you will definitely love Outer Wilds.
@MossMothMyBeloved
25 күн бұрын
Outer Wilds fans when I put them Out in the Wilds to survive
@gaelya0738
25 күн бұрын
@@MossMothMyBeloved well Outer Wilds isn't a survival game...
@dudeydude77_clips
18 күн бұрын
@@thetallpancake move it up to the top of the backlog
@glarful
Ай бұрын
im glad to see you getting the recognition you deserve
@blockyboigaming8234
Ай бұрын
was looking for a vid to watch while i eat, saw subnautica, clicked, watched all of it, your goated my guy
@starkiller4808
Ай бұрын
i saw that ppl said this was a small channel and i thought a few thousand subs but then i saw 900 and was confused tbh
@Xukkus
Ай бұрын
What a fantastic video from such a small channel! Keep this stuff up man, you've got a hella bright KZitem future ahead of you with this kind of quality.
@Hl2_Tpal
Ай бұрын
yea but subnautica's world is small, i often leave the normal map and acidentally enter the dead zone
@Liverator
15 күн бұрын
What's particularly interesting about Subnautica is how it also have failsafes in case the player misses a nudge towards a key area. If the player didn't already want to go to the Aurora after it blew up, lifepod 4 will also nudge the player to explore around the Aurora, and when the player finds the lifepod, (Which I believe is within a small swim of the breach) it gives them the tools required to evade the reaper at the entrance in the form of creature decoys. Plus, lifepod 4's log alludes to there being a way to enter the Aurora. And, if, after ALL that, the player still doesn't go into thw Aurora, the radio will end up telling you that there's something there by requiring the player to head in there for the blueprints to the rocket. There's typically always at least 2 ways for players to reach key locations in the game. Just as the Precursor base will lead you to the floating island, so will lifepod 19. Just as the Degasi crew logs will lead you to the mushroom caves, so will lifepod 17. Just as the Precursor base will lead you to a blood kelp biome and a lost river entrance, so will Lifepod 2 and the Degasi crew's third base. Subnautica is very much like Hollow Knight in how it tends to offer a multitude of methods of discovering the same key locations.
@thetallpancake
15 күн бұрын
@Liverator Top 3 comment. This is a point that I 100% should have brought up, and is a practice that a lot of open-world games could learn from.
@jao6028
Ай бұрын
Holy... youtube randomly recommended this to me and wow, great quality, deserves more subs!
@thedrian
Ай бұрын
Simply just quality and underrated content right here
@lachlancf4525
Ай бұрын
Hey nice work bro I love subnautica so anything to do with that gets recommended to me, like this awsome vid. Thank you!
@that_switchkid
Ай бұрын
i dont know what it was but that last bit gave the motivation to try and make my dream game and the video was well made
@ElliottSuperS
Ай бұрын
13:12 + 200 subs in 17 hours is insane. i shall most definitely subscribe for the next one. good job (:
@tigeryasou3860
Ай бұрын
"there is a minecraft mmo" shows hsb and not wynncraft, which literally has a guiness world record for being the biggest minecraft mmo (good video im just very opinionated on this)
@XxVoidxX0
Ай бұрын
I mean sky block is basically Wynn craft I mean the hub alone is almost the same
@marcelgrabowski5939
Ай бұрын
Subnautica just... give you pointers, but not actual roads. You are braving unknown, after all. Though you as a player being unable of making a map is a little irritating and nonsensical. Well. Unless you spam beacons to mark all locations of importance. All in all, there aren't any ways you can alter plot, which is my major issue with the game, but this issue is little in comparison to experience of braving this wild, wild world, find interesting alien stuff, while trying not to get thalassophobia or die to leviathan xD
@Gabsevenhundredthousand
Ай бұрын
Very liked the video. I ADORED it for the nice message at the end, since I'd like to make a video game:)
@RedWhippedCream
Ай бұрын
I honestly mistook the 1.37k subs for 137k subs and didn’t notice any quality issues and thought it was better than most. Good job man you earned a sub
@samrobison6421
Ай бұрын
I’m bless to be one of the 1.2k people to watch this, i would watch a two hour version of these, please keep making yt videos with this quality you have to make it
@comrade7324
Ай бұрын
Very nice video, glad I started watching more stuff on subnautica to get recommended this. Keep it up!
@patiencedane2459
Ай бұрын
Look idk who you are but I hope you see this. Quality content, genuine thought and some solid jokes. Keep up the great content! Oh, and I would recommend a play through of subnautica on hardcore, it’s a wonderful experience.
@Undertale4ife
Ай бұрын
THE REAPER LEVIATHAN JUST WENT THROUGH THE F###ING GROUND WTH
@Moonstruck_Arrow
Ай бұрын
This happened to me a lot with the sea dragons. Except instead of phasing into the ground, it emerged OUT OF THE FLOOR, spitting FIREBALLS right underneath me. It was terrifying.
@ClappyFlappy
Ай бұрын
This video was fire bro your channel is gonna blow up for sure
@ksuqo3352
Ай бұрын
High quality video and very interesting. Good recommendation from youtube nice job
@ediopop2
Ай бұрын
cant wait for subnautica 3 :)
@escaped_cephalopod
Ай бұрын
SAME
@awesomepizzalords3259
Ай бұрын
This channel deserves way more attention! nice vid
@figo3554
Ай бұрын
Hey, thanks for that end message. I've been personally struggling with motivation a lot recently, and I think it gave me a spark of it at the very least.
@thetallpancake
Ай бұрын
@@figo3554 I'm living proof that anyone can do what they put their mind to. Go get it!
@figo3554
Ай бұрын
@@thetallpancake thanks! :)
@JEREMY-THE-MIAH
Ай бұрын
Commenting to boost in algorithim this deserves more views
@DaMartian
Ай бұрын
Replying To Boost The Cause.
@Tundra_archer
Ай бұрын
This used to be possible on minecraft console edition or legacy edition via the tutorials it's how I learned to play minecraft
@regularphill
Ай бұрын
The tutorial world's are peak. Mojang is crying at night because they know they got beat by 4J with the console editions.
@Tundra_archer
Ай бұрын
Yup I still don't play bedrock only ps4 edition on a ps5. bedrock is everything wrong with modern minecraft
@Just_a_Piano_
Ай бұрын
@@Tundra_archer Yes, you could find HOURS of content on youtube just showing how ABYSMAL bedrock is. And it's what console players are stuck with unless they want the extremely outdated disc version. Don't even get me started on how they adding fking microtransactions to minecraft
@thetallpancake
Ай бұрын
@Tundra_archer TU69 my beloved 🙏
@NatterGerry_
Ай бұрын
Great video broski
@SamLoser2
Ай бұрын
I think you should definitely bring Terraria into this conversation. Not only is it often compared to Minecraft, it is it’s antithesis as maybe the most linear open world game I’ve played, and I have been throughly impressed by how it handles player progression and challenge escalation.
@qrzone8167
Ай бұрын
Outer wilds is also another open world game that is really slept on. What I really like about this game, is every game mechanic is available to you from the moment you fire up the game. In theory you could get outrageously lucky and immediately solve the big mystery of the game on the 1st cycle. Instead of just getting a lore dump, mixed into the lore is crucial gameplay knowledge that actively helps you solve the game, but often you don't realize how important that lore was until you've gone to the next area and realize "wait a moment, I swear the place I was two hours ago mentioned something about this" Will never forget the feeling as I was sitting there at the end of the game, having finally discovered all the puzzle pieces but yet to figure out how they fit together or how to beat the game at all. I remembered 10 hours earlier messing around with a seemingly useless interactable structure that I completely brushed off from my memory previously. It turned out to be the key to solving the entire game and my mind was completely blown when that singular seemingly random clue from 10 hours ago caused the entire web of mysteries to finally fall into place, and it became absolutely clear what I had to do to win.
@BlackZones55
Ай бұрын
Well put together video! My man deserves more subs
@cnkaiser1
Ай бұрын
Minecraft is a sandbox game above all else. It’s “story” and progression is second to its building and adventure aspect. Not to say it doesn’t have problems but one thing that shows how little people really care about it’s progression is that most players never beat the dragon
@Hedron1027
Ай бұрын
YEAAHHHH MORE SUBNAUTICA PRAISE
@xjood805
Ай бұрын
I would love to see this essay concept for games like terraria and the like
@avocadoshark2774
Ай бұрын
well made, great work Mr pancake
@epiclavaman1245
Ай бұрын
Yoo the editing is fire🔥
@jaylanhughes8481
Ай бұрын
Good video. The only thing that i did not like was the naming, it took awhile for subnautica to be brought up and i feel like could have been mentioned earlier or a slight name change. This could just be me and your video was great.
@thetallpancake
Ай бұрын
@jaylanhughes8481 That was to bring in other people from my last vid. This wasn't a subnautica video originally.
@jaylanhughes8481
Ай бұрын
@@thetallpancake OK makes sense
@pixell3607
Ай бұрын
high quality, must comment to boost into algorithm, good luck on your journey
@RetroAsher
Ай бұрын
"600 is such a big number" *triples it in one video*
@thetallpancake
Ай бұрын
@@RetroAsher absolutely absurd
@Weirdmacaroni
Ай бұрын
sometimes I dream about fnaf world, I played it for like a week when I was 8 and still remember it best out of the games back then
@MatiNuva1724
Ай бұрын
So....We're not gonna talk about FNAF World?
@thetallpancake
Ай бұрын
soon...
@DonnaQuh
Ай бұрын
every video you make is a blend of great teaching and great entertainment!
@thetallpancake
Ай бұрын
@@DonnaQuh I wouldn't say EVERY video. Like, two of them, maybe.
@Caipi2070
Ай бұрын
even tho subnautica is one of my all time favourite games and i think this more linear progression through its open world was great as a first time player, i think having much more things to explore and reasons to do so after “finishing” the game is a great way to get the best out of the spectrum of linearity. i really hope subnautica 2 gives that with either a very large world or some random generation (post game)
@Chmmr
Ай бұрын
the minecraft section of this video reminded me of my first experience playing minecraft as a 10 year old my friend was the one who introduced it to me, so i played with him for a while. we played on creative, making a big combined house for the two of us to hang out in. as i was building, i would see blocks that clearly had some sort of function (things like furnaces, crafting tables, etc) and i would ask 'what is this block for', to which my friend would explain that it was for survival mode this awoke some curiosity in me and i wanted to see what the survival mode had to offer, so on my own time i made my own single player world, and was IMMEDIATELY confused that clicking on blocks didnt break them. clicking on grass and flowers and stuff broke them, so i figured that clearly meant i needed to find tools to break other blocks like wood and dirt-- that HAD to be what the tools i saw in the creative menu were for, right? in my head it was just a progression thing i hadnt unlocked. you need pokeballs to catch pokemon, you need hammers to break things in mario & luigi, you need an axe to break wood in minecraft! anyway tl;dr: i dropped survival mode after about an hour or so of "not being able to do anything", not realizing that all i needed to do was HOLD the break button instead of just clicking once like i did in creative. eventually i saw a youtube video that showed standard survival gameplay and i went 'ohhhhhh' and now i love minecraft
@din5385
Ай бұрын
how does this video have only 600 views and not 600,000
@REAPERLEVITHAN05
Ай бұрын
I Absolutey Agree with You,Subnautica is My Favourite Game and I can 100% say It ACES Open World Game genere and It Aces Survival Mechanics🔥🔥🔥
@bumblisbeethe2
Ай бұрын
Very good video also you got like 200 more subs from when I started this great job keep it up, 👍
@pixeltaco9782
Ай бұрын
The only thing about subnautica that sucked to me was the lack of endgame. Once you reach the lost river it’s very linear and there is not much else to do after that with the inactive lava zone and lava lakes being one after another. It would have been nice to make a few extra deep biomes to make it more interesting to explore.
@martinsvoboda125
Ай бұрын
bro get more subs, thats immaculate quality
@jansonshrock2859
Ай бұрын
I think putting mincraft even on the same spectrum as other open world games for it's non-linearity is a bit of a cop out though (no hate), of course minecraft is going to be non-linear because it's altogether NOT a story driven game. Heck, even the player character in minecraft was only ever named because they needed a name for a marketing campaign. it's a first -person sandbox game more than an open world game
@FREyebeans
Ай бұрын
Oh wait this is a small channel? The video is very good
@isaacmccarthy4559
Ай бұрын
Well done! Looking forward to more from this channel.
@jonasrudokas4190
Ай бұрын
Does it really have performance issues? I beat the game on ps4 with only 2 or 3 crashes ever. Beat it on a laptop with medium and low graphics and never had any issues. And beat it on an actual pc, with maxed out graphics, and I never had any issues either.
@Sandro_de_Vega
Ай бұрын
My first minecraft experience years ago was "i created new world. I run into the water. I drowned bc i didnt know how to swim. I rage quit." I had less problems with terraria. Also about golden standard of open worlds. You should try gothic 1, 2, risen and elex 1 and 2. Piranha bytes create legacy not trough "vibe" but trough world building.
@BlisQuest
Ай бұрын
Very good production quality, and you're fun to listen to!
@thetallpancake
Ай бұрын
@@BlisQuest I just got a new mic, so the next video will sound a lot better!
@Jazzman3639
Ай бұрын
This guy just made a perfect video about three of my most favorite games ❤
@damieny8526
Ай бұрын
Very good review/recommendation of Subnautica! I'll definitely be showing this video to my friend to convince them to play the game with me :D
@thetallpancake
Ай бұрын
@@damieny8526 beware, multi-player mod is borderline unplayable
@damieny8526
Ай бұрын
@thetallpancake I know, I know. Tried it out with some other friends a while back (certainly quite a lot of... interesting bugs). But, I think it'll still be an enjoyable experience nonetheless
@ryle_style
Ай бұрын
very cool video in my youtube recommended
@WoolRacoonVR4546
Ай бұрын
I haven't Been this interested to a video In a while
@mipheus
Ай бұрын
Man I didn't look at any statistics before watching this video, but now im sad you're such a "small" channel.. This video is so well made and your points were so understandable even if I may not agree with some of them. Idk what to say in this comment, I just can say from the bottom of heart, keep going mate, your videos are fire and you just earned another sub
@matteoc6654
Ай бұрын
Subnautica is one of my favorite games and this describes it perfectly
@C_hi_cken
Ай бұрын
how does this video not have more views??
@bossbaby6708
Ай бұрын
This is amazing quality for such a small channel
@Luizanimado
23 күн бұрын
I think the best shrines in BOTW was those where you have a challenge to unlock the shrines, like having a quest with an NPC or helping a dragon on a mountain. The puzzles shrines are a lot of fun, but I feel like they are boring visually, one of the coolest things about classic Zelda games, is the variation between dungeons, in one moment you find a castle in another moment you find an abandoned mansion, or an old prison. It would be cool if the Shriners were actually structures, the puzzle could be the same, but just changing the design would already improved the game a lot.
@q3hdi
Ай бұрын
Minecraft is not about progression.
@Ghosty_YT307
24 күн бұрын
It’s a sandbox game. Not a story game
@Ghosty_YT307
24 күн бұрын
It’s a sandbox game. Not a story game.
@SirPanikalot778
Ай бұрын
I love Breath of the Wild for the 3ds, gotta be one of my favourite genders.
@thedudeunderyourbed5673
Ай бұрын
YT recommended cooked with this one, I expected to see at least a few thousand subs when I looked at the counter. Keep going bro this is quality content!
@TerribleTactics-ku5ue
Ай бұрын
I think red dead 2 has a great open world because every little thing that you do can have a pretty important effect and there are many cool events but the levels are rarely related to the open world but the open world alone is very good and should have been included great video though
@yarrowc.122
Ай бұрын
The Celeste soundtrack is such a good detail ❤
@thetallpancake
Ай бұрын
Favorite game of all time!
@PalmtreePenguin
Ай бұрын
@@thetallpancake based
@PalmtreePenguin
Ай бұрын
@@thetallpancake hey I really love ur videos. can u upload more subnautica tho?
@thetallpancake
Ай бұрын
@@PalmtreePenguin I'll try
@PalmtreePenguin
Ай бұрын
@@thetallpancake thank u so much u seem like very genuine person and ur video quality is amazing
@block_01_
Ай бұрын
I remember me and my sister struggling to figure out how to create a nether portal for a while after we started playing just after the ps3 version of the game was released. 4:09 not that honour foes to wynncraft
@pencilsandpizza
Ай бұрын
When u said fnaf world I actually cheered out loud
@Chopperjaxon
Ай бұрын
Honestly a high budget subnautica remake thats just the same game on a much higher engine with bugfixes and better graphics could easily take over the internet as "new best game"
@dontseemyprofilepic3157
28 күн бұрын
I loved when Breath Of The Wild released on the 3DS in 2017, then later re-released on the more popular New 3DS as it came out around the same time. The c-stick made everything a lot better, but I wish Nintendo didn't make the bottom screen of the New 3DS version redundant just because of the ZL and ZR buttons.
@hayes8778
Ай бұрын
randomly recommended this - fantastic video!!! i have an issue with the games you selected. the 3 games you picked are REDICULOUSLY non-linear. i agree that subnautica is the most linear of them all, but not even close to other games. what you should've said is picked minecraft (very open open world game), and then idk mario odyssey (very linear open world game), and said that subnautica is the perfect in between. you can probably pick a better example than mario odyssey, maybe red dead 2? idk but i strongly disagree with the claim that subnautica is super linear
@thetallpancake
Ай бұрын
The thing is it doesn't FEEL linear, which is the point of an open-world game. The exploration factor is there, but the game leads you on a fairly linear path behind the scenes. 10:17 is a pretty good explanation of that concept, though I guess I left a bit out.
@potatoboiwang1194
20 күн бұрын
i don't agree with every point, but i do gotta admit that the quality of the video editing is very nice, you deserve more subs
@vsbung
Ай бұрын
first person to not use one of the cliche ass undertale or minecraft music in the conclusion
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