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@akhilaganesh203
Жыл бұрын
Qqqqqqq
@armandel8621
Жыл бұрын
wow awesome!
@animarch3D
Жыл бұрын
my man at it again! sick work man
@KingdomCrafter
Жыл бұрын
Thanks man, just trying to keep up!
@DGDesign
Жыл бұрын
UE 5.2 is awesome 😍 thanks for the tutorials @kingdom crafter
@KingdomCrafter
Жыл бұрын
Absolutely, thanks for checking it out!
@sekker2k446
Жыл бұрын
Awesome 🎉 thanks
@KingdomCrafter
Жыл бұрын
Anytime!
@RPGs
4 ай бұрын
i know im late here. but is there a way to use this on a landscape material? along side the other layers?
@KingdomCrafter
3 ай бұрын
It's focused on props, but yeah the shader here can be used on landscape setups as well.
@unrealdevop
Жыл бұрын
These are great man, thanks for sharing!
@KingdomCrafter
Жыл бұрын
Absolutey, glad you enjoyed it!
@RaviKumar-sg4yk
Жыл бұрын
@@KingdomCrafter❤❤99990❤
@danielelebash3781
Жыл бұрын
On the vertex paint part. How are you connection the Legacy Conversion to the Substrate Horizontal Blend then to the Front Material?
@KingdomCrafter
Жыл бұрын
Since I made this from scratch there is no legacy conversion (usually only needed for previously existing materials), but if there was, you could use MakeMaterialAttribute, and then use a BreakMaterialAttributes, and setup what parameters you need.
@danielelebash3781
Жыл бұрын
I mean when adding the completed Material Function to M_MS_Default_Fuzz, you do have a Legacy Conversion. You have two connections coming off the MS material. One goes to Substrate Horizontal Blend Background. Where does the other one go. I am assuming you have to blend the second connection with the output of Horizontal Blend and then plug that into M_MS_Default_Fuzz Front Material?
@KingdomCrafter
Жыл бұрын
@@danielelebash3781 Will share the answer on Discord :)
@SuperMontana2008
Жыл бұрын
Great tutorial, two questions if you dont mind. Does this vertex painting moss work with nanite meshes? Also how would one setup world scale so the textures tile when mesh is scaled?
@KingdomCrafter
Жыл бұрын
Much appreciated, and yeah great question. As far as I know vertex painting still isn't fully supported on Nanite meshes. However you can use vertex colors, and setup shaders to use those instead. And for world space, you can set this up using a WorldAlignedTexture function.
@Fullmetalseagul
4 ай бұрын
Did you use ai to generate a ball of moss and then overlay the unreal logo on top for your thumbnail?
@KingdomCrafter
3 ай бұрын
That I did
@FeedingWolves
Жыл бұрын
Amazing tutorial and very helpful to have access to the textures! Question, how would I go about changing the color of the material to...lets say pink or blue?
@KingdomCrafter
Жыл бұрын
Glad you liked it! And there's a few ways, one of the common ways is to use a vector 3 (color), if you hold 3 and click it will make one. And multiply that with the base color. Now whatever you change that vector 3 color to, will impact the tint of the material. You can also multiply a value to the tint before you multiply it with the base color, to make the effect stronger.
@FeedingWolves
Жыл бұрын
@@KingdomCrafter Thank you!!! Its working! The thumbnail you used for this video looks amazing. Is that the same setup you have in this tutorial? Wondering if I can tweak the material I created using this tutorial to get it to look close to what you have in that thumbnail.
@KingdomCrafter
Жыл бұрын
@@FeedingWolves Glad to hear it! And to get that look you'll also need to displace the geometry, and or create a custom mesh for it as well. The tutorial will get you there, except for having the specific mesh
@FutureRetroism
Жыл бұрын
👍👍
@victoriahardy4846
Жыл бұрын
Love this tutorial but can't figure out the vertex paint part... What is the substrate horizontal blend connected into? I saw another comment about it but it looks like you guys resolved it over Discord.
@KingdomCrafter
Жыл бұрын
Much appreciated! And yeah I believe this is the same question. It was just plugged into a StaticSwitchParameter so you could toggle the moss on or off. The moss was plugged into the foreground, the vertex color was the mix, and the previous part of the graph went into the background / into the false of the switch. The blend was plugged into true. Also, make sure the asset you are painting has Nanite turned off. It's not currently supported yet.
@BlockedMind
Жыл бұрын
Hey @kingdomCrafter appreciate you efforts here but i was wondering how in substrate a glass material would be possible to make where you control the dispersion of light to make it colorful.
@KingdomCrafter
Жыл бұрын
There's a few ways i'm imagining we could approach that. I'll put together something for it, and or reply with more detail here soon
@Bykni
7 ай бұрын
Hello! I know i am quite late to the comments on this video, however i was wondering if there is a way to get this moss to spread across an object/multiple objects over time?
@KingdomCrafter
7 ай бұрын
You can achieve this with either setting up a vector for the blend of your moss and having a slider that eventually covers the whole thing, and for spreading overtime this could be setup in a blueprint/ sequencer.
@artimimikon1917
Жыл бұрын
exactly repeated everything. why does fuzz amount not work for me, I enter any values, nothing changes
@KingdomCrafter
Жыл бұрын
Just to make sure, do you also have a texture or vector going into your Fuzz color? You can also DM me on Discord and I can take a look when I have time.
@gclef101
Жыл бұрын
is there a way of changing the moss color to like a red or yellow for like an alien planet? also is this compatible to be used as a landscape material? Thanks!!!
@KingdomCrafter
Жыл бұрын
Hey yeah absolutely! Throwing either something like a tint multiplier, or hue shift can do that for you for the base color. And it's compatible for landscapes, I would just keep an eye on performance at the moment, there's a checkbox to simplify your shader a bit if you click on the material itself in the material editor.
@EMNM66
Жыл бұрын
You are a good teacher, thank you for sharing.
@KingdomCrafter
Жыл бұрын
That's much appreciated, glad I could add some value :)
@coltish
Жыл бұрын
Is it possible to vertex paint with substrate blends?
@KingdomCrafter
Жыл бұрын
Yeah for sure! The last chunk of the video briefly covers this idea. However, I'll also be making a video on multiple vertex color channel blending. 💯
@coltish
Жыл бұрын
@@KingdomCrafter Looking forward to it! I know Epic touched on layering with Transmittence-to-MFP but I'm really curious as to how we could use those layers in our RGB vertex painting channels.
@Belarus9000
6 ай бұрын
first preview doest match the resalt/ clickbite
@D_m9494
Жыл бұрын
Just what I needed, thanks!
@KingdomCrafter
Жыл бұрын
Awesome, glad to hear it! Anytime!
@metulski1234
4 ай бұрын
your thumbnail has nothing to do with this content
@Soraphis91
Жыл бұрын
thumbnail is kinda misleading, tbh.
@KingdomCrafter
Жыл бұрын
👀 Well, I suppose I could see that. If you want the result in the thumbnail, just put a moss mesh on top of what we covered. Can be cards or geo
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