City at the Mouth of Ire, UV-Max, Reality, TAS
Pwad: sunder 2308.wad
Map: 19
Skill: 4
Category: UV-MAX, Reality
Source Port: dsda-doom 0.21.3
Time: 1:07:57
Complevel: 9
Completed: 2021-11-02
One tough fight after another. Many times waiting for the last Cacodemon or Imp to teleport into a room. Had to restart to earlier times to kill some monsters that got left behind after I thought I completely cleared a room. Anytime I'm punching imps or waiting at a teleporter, or slowing down with the SSG, means there are more monsters to kill. I just kill them too fast.
The Caco-cloud at the eponymous Mouth of Ire has to be herded like cattle back to the center or else individuals get stuck in places that I can't get to.
Changes to this map I would like to see would be to fill the monster closets front to back with teleport lines, utilize Arachnotrons as turrets in more places after getting the BFG, and mix Pain Elementals into the Caco-cloud. Make monster-blocking linedefs to keep cacodemons out of the Spider-mastermind towers. They get blocked too easily when their hit-box is invaded due to being greater than 128 map units in diameter.
dsda-doom: github.com/kra...
prboom-plus: github.com/coe...
Sunder: www.doomworld....
Minor Sprite Fixing Project: www.doomworld....
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Widescreen Assets Appreciation: www.doomworld....
Arachno SoundFont: www.arachnosof...
My Demos: drive.google.c...
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